009-2.gat,63,79,0 script Olana 190,{ if (FLAGS & FLAG_ROSSI_COMPLETED) goto L_FinalEnd; if (Rossy_Quest == 17 || Rossy_Quest == 18) goto L_End; if (Rossy_Quest >= 14 && Rossy_Quest <= 16) goto L_Julia; if (Rossy_Quest == 13) goto L_Best; if (Rossy_Quest == 12) goto L_Give; if (Rossy_Quest == 11) goto L_Allergic; if (Rossy_Quest == 10) goto L_BringRose; if (Rossy_Quest == 9) goto L_RC; if (Rossy_Quest == 8) goto L_Rose; if (Rossy_Quest >= 6 && Rossy_Quest < 8) goto L_BL; if (Rossy_Quest == 5) goto L_Bring; if (Rossy_Quest == 4) goto L_See; if (Rossy_Quest == 3) goto L_Worried; if (Rossy_Quest == 1 || Rossy_Quest == 2) goto L_Daughter; mes "[Olana]"; mes "\"Hello. Usually guests don't come here.\""; next; mes "\"My name is Olana, my father owns this inn. I'm living in Tulimshar, but came to Hurnscald on vacation with my two young daughters, Rossy and Julia.\""; if (baselevel < 50) close; next; mes "\"I let my two lovely girls play in the woods nearby but they didn't come back yet!\""; next; mes "Olana suddenly looks very pale and starts to shiver."; next; mes "\"Oh, I have a bad feeling about this whole situation... If you go to the forest near the swamps, can you see if you find my daughters? I need to know if they are safe.\""; menu "Sure, I can do that.", -, "I am sorry, I don't usually go to this area", L_No; set Rossy_Quest, 1; close; L_Daughter: mes "*Olana looks really worried... she seems about to burst into tears...*"; if (Rossy_Quest == 1) close; next; menu "Wait, I saw Rossy, she is fine.", L_Help, "Hey, don't worry, I'm sure they'll be back soon.", L_No; L_No: close; L_Help: mes "[Olana]"; mes "\"Oh yes? Is Rossy alright? That's good. I'm relieved. But what about Julia?\""; next; menu "I didn't find Julia yet, sorry", -; mes "\"Ok. They must be playing hide and seek. Thanks again... I can't express how grateful I am.\""; set Rossy_Quest, 3; close; L_Worried: mes "*Olana smiles at you, trying to show some happiness, but her facial expression only conveys tension and preoccupation*"; close; L_See: if (gotcherry == 1) goto L_Task; if (countitem("cherry") < 10) goto L_Worried; menu "Hi, Rossy asked me to give you this. She says it is a gift from her and from Julia", -; mes "[Olana]"; mes "\"Ohhh... How sweet... Sometimes Rossy impress me with her kindness. Here. You are spending so much time helping us, and we give nothing back. Take this as a small reward. \""; delitem "cherry", 10; getexp 1000, 0; set zeny, zeny + 1000; set gotcherry, 1; goto L_Task; L_Task: mes "[Olana]"; mes "\"I know I barely know you, but can I ask you for a small favor?\""; menu "Sure, tell me about it.", L_Cont, "No, sorry, I'm busy.", L_No; L_Cont: mes "[Olana]"; mes "\"Would you mind giving this letter to my little Rossy? Today is the last day for her final exam, and I know my daughter. If I don't remind her, she will surely forget about it and flunk the exam. I would deliver it myself, but I can't walk, my knees...\""; menu "Of course I can. Hand me the letter, I'll give it to Rossy as soon as I see her.", L_Let, "No, sorry, I'm not interested in that sort of task. Hand it to her yourself.", L_No; L_Let: mes "[Olana]"; set Rossy_Quest, 5; set gotcherry, 0; mes "\"Thank you again. Please, bring it to her as fast as you can.\""; close; L_Bring: mes "[Olana]"; mes "\"Please, bring this letter to my daughter as fast as you can.\""; close; L_BL: mes "[Olana]"; mes "\"Good, now she won't forget her final exam.\""; close; L_Rose: menu "Hi, Rossy did great in the exam. David told me her potion was flawless.", -; mes "[Olana]"; mes "\"Wow! Really? That is great! I would like to congratulate my little Rossy, would you help me?\""; menu "Just tell me what to do.", -, "No, I'm busy, maybe later.", L_No; mes "[Olana]"; mes "\"Can you bring me 15 [Red Rose]s? I would like to give them to Rossy. I am sure she will love it!\""; menu "Ok, I will be back with the roses.", L_RG, "I'm allergic to roses, can't even touch them. Sorry.", L_No; L_RG: if (Rossy_Quest == 8) set Rossy_Quest, 9; mes "[Olana]"; mes "\"Please, bring me 15 [Red Rose]s as soon as you can.\""; close; L_RC: if(countitem("redrose") < 15) goto L_RG; mes "[Olana]"; set Rossy_Quest, 10; mes "\"Great job! Please hand them to my brilliant daughter, Rossy.\""; close; L_BringRose: mes "[Olana]"; mes "\"Now please hand them to my brilliant daughter, Rossy.\""; close; L_Allergic: mes "[Olana]"; mes "\"Did she like my present?\""; menu "Sure she did...", L_No, "Well, you should known that your daughter is allergic to roses.", -; set Rossy_Quest, 12; mes "[Olana]"; mes "\"How stupid I am! Here, take some of my money and buy [Red Tulip]s instead, the same amount. Keep the flowers.\""; set zeny, zeny + 1500; next; mes "\"Please, tell Rossy I am really sorry. My mind was in Julia when I asked you to bring the red roses, they are her favorite.\""; menu "I will give her the tulips when I see her.", -; mes "[Olana]"; mes "\"And don't forget to tell her that I'm really sorry.\""; close; L_Give: mes "[Olana]"; mes "\""+ strcharinfo(0) +", please, get 15 [Red Tulip]s and hand them to Rossy. Don't forget to tell her that I'm really sorry.\""; close; L_Best: mes "[Olana]"; mes "\"Thank you for your help "+ strcharinfo(0) +"!\""; close; L_Julia: mes "[Olana]"; mes "\"Oh no, I can't take this anymore. Something must have happened... Where is Julia? I want to know where she is! Please, find her "+ strcharinfo(0) +"!\""; close; L_End: mes "[Olana]"; mes "\"Where is Julia? I want to know where she is! Please, find her "+ strcharinfo(0) +"!\""; menu "She'll be back soon, trust me, I saved her from an evil spirit.", L_Found, "I didn't see her yet, sorry.", L_No; L_Found: mes "[Olana]"; if (Rossy_Quest == 17) set Rossy_Quest, 18; if (Rossy_Quest == 18) set Rossy_Quest, 19; mes "\"Thank you "+ strcharinfo(0) +", thank you! Here is a reward for you.\""; getexp 5000, 0; set zeny, zeny + 5000; if (Rossy_Quest == 19) goto L_Clear; close; L_Clear: set Rossy_Quest, 0; set cavefights, 0; set FLAGS, FLAGS | FLAG_ROSSI_COMPLETED; close; L_FinalEnd: mes "[Olana]"; mes "*The mother is calmly waiting her daughters to come back for dinner.*"; close; }