// 001-1.gat,33,27,0 script Ian 102,{ if (TUT_var & 1 == 1 && TUT_var & 2 == 0 && BaseLevel >= 10) callsub S_Grad; mes "[Ian the Guide]"; mes "\"Would you like to know about something?\""; next; L_Menu_A: menu "Fighting", L_Fight, "Items", L_Items, "Monsters", L_Monster, "Stylist", L_Style, "Quests", L_Quests, "NPCs", L_NPC, "Commands", L_Comm, "Attributes", L_Stats, "Magic", L_Magic, "Quick Keys", L_Key, "Laws", L_Laws, "I know everything!", L_Know; close; L_Fight: mes "[Ian the Guide]"; mes "\"People live in this world by living off of monsters."; mes "You can fight monsters and even players by hitting the [CTRL] key, or left mouse click.\""; next; mes "[Ian the Guide]"; mes "\"If you get tired of pressing the key too much, you can also type [SHIFT]+[CTRL]."; mes "This will make your character attack continuously for the time you are inactive.\""; next; goto L_Menu_A; L_Items: mes "[Ian the Guide]"; mes "\"There are three types of items."; mes "They can be Consumables, Equipment, or Miscellaneous\""; next; mes "[Ian the Guide]"; mes "\"Consumable items such as Potions, can be used only once."; mes "After use, they will disappear from your inventory.\""; next; mes "[Ian the Guide]"; mes "\"Equipment items like Armors, Weapons, Accessories"; mes "can be equipped for fashionable purposes or to raise your status.\""; next; mes "[Ian the Guide]"; mes "\"Miscellaneous items such as maggot slime, are used"; mes "in creating other items, or just to trade and sell.\""; next; goto L_Menu_A; L_Monster: mes "[Ian the Guide]"; mes "\"In every world, there are beasts. Monsters can be found almost anywhere!~"; mes "To fight them, please read [Fighting] if you do not know how.\""; next; mes "\"There a several types of monsters, Aggressive, Neutral, and Assistants.\""; next; mes "[Ian the Guide]"; mes "\"Aggressive monsters know that they are always in danger"; mes "so therefore they always keep their guard up,"; mes "making them attack anybody in sight.\""; next; mes "[Ian the Guide]"; mes "\"Neutral monsters tend to just lounge around until attacked."; mes "They will leave everything alone unless they are threatened.\""; next; mes "[Ian the Guide]"; mes "\"Assistants are monsters who help each other."; mes "You should always check how many are around you before attacking a single one!\""; next; goto L_Menu_A; L_Style: mes "[Ian the Guide]"; mes "\"The stylist NPCs will cut and perm your hair!"; mes "They are known for their hair growth formula\""; next; goto L_Menu_A; L_Quests: mes "[Ian the Guide]"; mes "\"There are people in the world in need of help!"; mes "Most of these people aren't afraid to give rewards to those who help them."; mes "So be nice and help people along the way!\""; next; goto L_Menu_A; L_NPC: mes "[Ian the Guide]"; mes "\"NPCs [Non Playable Characters] are people who are always in the game,"; mes "tending to many varieties of services from just chatting to helping others.\""; next; goto L_Menu_A; L_Comm: mes "[Ian the Guide]"; mes "\"/clear clears the text box.\""; mes "\"/help displays the client commands (ones starting with a /) in the chat box.\""; mes "\"/whisper [name] allows you to message someone privately.\""; mes "\"/who displays the current number of online users.\""; mes "\"/where displays the current map's name.\""; next; goto L_Menu_A; L_Stats: mes "[Ian the Guide]"; mes "\"People vary greatly by how much strength, agility, dexterity, intelligence, vitality, and luck they have.\""; next; mes "[Ian the Guide]"; mes "\"Strength helps you carry items, and it also allows you to hit harder-- but it is not too helpful if you focus on missile weapons."; mes "More agility allows you to attack faster, and to dodge attacks more easily."; mes "Your dexterity determines how likely you are to hit a monster, and how effective you are with missile weapons.\""; next; mes "[Ian the Guide]"; mes "\"Vitality determines how resistant to injuries you are, and how much damage you can take before you die."; mes "Intelligence is useful for alchemy and magic, but there are few opportunities for either at the moment."; mes "Luck determines many small things, including the likelihood of both recieving and dealing critical hits\""; next; mes "[Ian the Guide]"; mes "\"I recommend that you practice your dexterity, since some of the more dangerous monsters are very hard to hit otherwise."; mes "Don't bother trying to work on your luck, and your intelligence is probably not something anyone cares about either.\""; next; goto L_Menu_A; L_Magic: mes "[Ian the Guide]"; mes "\"In decades past, there was a Mana Seed south of Tulimshar, from which people could draw magical energies. Unfortunately, the seed is gone."; mes "However, I've overheard the bard mentioning something about this recently... if you are interested in magic, try talking to him!\""; next; goto L_Menu_A; L_Key: mes "[Ian the Guide]"; mes "\"There are many key combinations, press F1 for a short list of them!\""; next; goto L_Menu_A; L_Laws: mes "[Ian the Guide]"; mes "\"The constable can help you with them.\""; next; goto L_Menu_A; L_Know: close; S_Grad: getinventorylist; if (@inventorylist_count == 100) goto L_TooMany; mes "[Ian the Guide]"; mes "\"Hey, you've been doing good, let me give you this.\""; getitem "GraduationCap", 1; set TUT_var, TUT_var | 2; next; return; L_TooMany: mes "[Ian the Guide]"; mes "\"I wanted to give you something, but you don't have room for it.\""; next; return; }