From f1cd12437ccd23bb5a713616629d24e348adce3c Mon Sep 17 00:00:00 2001 From: Jessica Tölke Date: Sun, 3 Feb 2013 17:36:28 +0100 Subject: Demon Mask quest: don't open NPC dialog at barrier to the chest room. Use message instead of mes, so the text is only displayed over the character's head. Since the room has aggressive monsters in it, a NPC dialog box can be deadly. --- world/map/npc/013-3/barrier.txt | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'world/map') diff --git a/world/map/npc/013-3/barrier.txt b/world/map/npc/013-3/barrier.txt index 410bc882..63c5eae9 100644 --- a/world/map/npc/013-3/barrier.txt +++ b/world/map/npc/013-3/barrier.txt @@ -8,21 +8,21 @@ if (@state >= 2) goto L_Close; if (@state == 1 && countitem("JackOSoul") >= 1) goto L_Has_Jack_O_Soul; - mes "A barrier around the opening pushes you back as you approach."; + message strcharinfo(0), "A barrier around the opening pushes you back as you approach."; warp "013-3.gat", 71, 25; - goto L_Close; + goto L_End; L_Has_Jack_O_Soul: - mes "The barrier around the opening allows you passage."; + message strcharinfo(0), "The barrier around the opening allows you passage."; set @state, 2; callsub S_Update_Mask; delitem "JackOSoul", 1; - goto L_Close; + goto L_End; -L_Close: +L_End: set @state, 0; - close; + end; S_Update_Mask: set QUEST_Hurnscald, (QUEST_Hurnscald & ~(NIBBLE_2_MASK)) | (@state << NIBBLE_2_SHIFT); -- cgit v1.2.3-60-g2f50