From 514eabe0cc70c9f3800cc62cf1e9e2eb5dd483e0 Mon Sep 17 00:00:00 2001 From: Vincent Petithory Date: Mon, 17 Dec 2012 13:16:58 +0100 Subject: Add Illia quest debug npc / sections. --- world/map/npc/007-1/witch.txt | 103 ++++++++++++++++++++++++++++++++++++++++ world/map/npc/051-1/_import.txt | 1 + world/map/npc/051-1/debug.txt | 92 +++++++++++++++++++++++++++++++++++ 3 files changed, 196 insertions(+) create mode 100644 world/map/npc/051-1/debug.txt (limited to 'world/map') diff --git a/world/map/npc/007-1/witch.txt b/world/map/npc/007-1/witch.txt index 31ffbcee..94707f11 100644 --- a/world/map/npc/007-1/witch.txt +++ b/world/map/npc/007-1/witch.txt @@ -36,6 +36,14 @@ L_Introduce: goto L_AskTeleportSpellItems; if (@illia_know_witch == 1) goto L_QuickIntroduce; + // FIXME BEGIN debug section + menu + "[Debug] Start the quest automatically using up to three players around you.", L_DebugAuto, + "Configure the difficulty penalty.", L_DebugHarvest, + "Configure my Illia_Uniques_Count.", L_DebugUniquesCount, + "Normal dialogs.", -, + "Quit.", L_Exit; + // FIXME END debug section mes "[Valia]"; mes "\"I'm Valia Illia. Is it needed to say I am a witch?\""; next; @@ -84,6 +92,14 @@ L_HideSkills: L_QuickIntroduce: mes "[Valia]"; mes "\"My sister is in great danger, and time is running out.\""; + // FIXME BEGIN debug section + menu + "[Debug] Start the quest automatically using up to three players around you.", L_DebugAuto, + "Configure the difficulty penalty.", L_DebugHarvest, + "Configure my Illia_Uniques_Count.", L_DebugUniquesCount, + "Normal dialogs.", -, + "Quit.", L_Exit; + // FIXME END debug section next; goto L_AskHelp; @@ -621,6 +637,93 @@ OnTimer300000: emotion EMOTE_UPSET; goto L_EndQuest; +// FIXME BEGIN debug section +L_DebugHarvest: + mes "[Debug]"; + mes "This quest is designed for a group of 4 players and is repeatable."; + mes "When the team fails to complete the quest after a certain progress, the difficulty will be increased for the next team."; + mes "The rewards will also be increased. Engaging?"; + mes "Right now, the difficulty penalty is " + $Illia_Luvia_Harvest + "."; + menu + "Change it?", -, + "No.", L_Exit; + input $Illia_Luvia_Harvest; + if ($Illia_Luvia_Harvest < 0) + set $Illia_Luvia_Harvest, 0; + if ($Illia_Luvia_Harvest > 50) + set $Illia_Luvia_Harvest, 50; + next; + mes "The difficulty penalty is now " + $Illia_Luvia_Harvest + "."; + goto L_Exit; + +L_DebugUniquesCount: + mes "[Debug]"; + mes "Right now, your Illia_Uniques_Count is " + Illia_Uniques_Count + "."; + menu + "Change it?", -, + "No.", L_Exit; + input Illia_Uniques_Count; + if (Illia_Uniques_Count < 0) + set Illia_Uniques_Count, 0; + if (Illia_Uniques_Count > 2) + set Illia_Uniques_Count, 2; + next; + mes "Your Illia_Uniques_Count is now " + Illia_Uniques_Count + "."; + goto L_Exit; + +L_DebugAuto: + mes "[Debug]"; + mes "This quest is designed for a group of 4 players. The recommended level is 90+, but " + @illia_min_level + " is the minimum."; + mes "You can start the quest automatically with this debug section, without having to wait the intro of the quest."; + mes "Once warped to the forest, you will have the option to jump to another level of the quest to debug it."; + mes "Enter here how many players will debug this quest (N = [1,4]). Enter 1 if you are alone."; + input $@illia_debug_num_players; + if ($@illia_debug_num_players < 1) + goto L_Cancelled; + if ($@illia_debug_num_players > 4) + goto L_DebugAuto; + mes "The quest will be started with " + $@illia_debug_num_players + " players."; + // temporary block other accesses while warping timer will set this var to 3. + set $@ILLIA_STATUS, 3; + set $@illia_debug_count, 1; + set $@ILLIA_HERO$, strcharinfo(0); + set $@ILLIA_HERO_ID, getcharid(3, $@ILLIA_HERO$); + areatimer "007-1.gat", 66, 73, 92, 88, 10, "Valia::OnDetect"; + npctalk "Spiralis Major (Debug)!"; + addtimer 1500, "Valia::OnStartDebug"; + // Start the timer to trigger the OnTimer50000 check. + setnpctimer 40000; + startnpctimer; + close; + +L_Cancelled: + mes "[Debug]"; + mes "Debug session cancelled."; + close; + +OnDetect: + if (strcharinfo(0) == $@ILLIA_HERO$) end; + set $@illia_debug_count, $@illia_debug_count + 1; + if ($@illia_debug_count > $@illia_debug_num_players) end; + if ($@illia_debug_count == 2) set $@ILLIA_HELPER1$, strcharinfo(0); + if ($@illia_debug_count == 3) set $@ILLIA_HELPER2$, strcharinfo(0); + if ($@illia_debug_count == 4) set $@ILLIA_HELPER3$, strcharinfo(0); + end; + +OnStartDebug: + goto L_DebugStart; + +L_DebugStart: + // Trigger 4 areatimers to show the teleport spell + // This is better looking than an areawarp + mapannounce "007-1.gat", "Debugging Illia Quest with " + $@ILLIA_HERO$ + " (Hero), " + $@ILLIA_HELPER1$ + ", " + $@ILLIA_HELPER2$ + ", " + $@ILLIA_HELPER3$ + ".",0; + areatimer "007-1.gat", 66, 73, 92, 88, 1000, "Valia::OnWarpHero"; + areatimer "007-1.gat", 66, 73, 92, 88, 1500, "Valia::OnWarpHelper1"; + areatimer "007-1.gat", 66, 73, 92, 88, 2000, "Valia::OnWarpHelper2"; + areatimer "007-1.gat", 66, 73, 92, 88, 2500, "Valia::OnWarpHelper3"; + misceffect FX_BLUE_MAGIC_CAST; + end; +// FIXME END debug section } 007-1.gat,128,100,0|script|#IlliaDaemon|127,{ diff --git a/world/map/npc/051-1/_import.txt b/world/map/npc/051-1/_import.txt index 85c3d272..a0946c4a 100644 --- a/world/map/npc/051-1/_import.txt +++ b/world/map/npc/051-1/_import.txt @@ -3,6 +3,7 @@ map: 051-1.gat npc: npc/051-1/_mobs.txt npc: npc/051-1/_warps.txt +npc: npc/051-1/debug.txt npc: npc/051-1/desert.txt npc: npc/051-1/desertmonsters.txt npc: npc/051-1/forest.txt diff --git a/world/map/npc/051-1/debug.txt b/world/map/npc/051-1/debug.txt new file mode 100644 index 00000000..e8a7f2c6 --- /dev/null +++ b/world/map/npc/051-1/debug.txt @@ -0,0 +1,92 @@ +051-1.gat,28,24,0|script|Illia Level Jumper|167,{ + mes "[Illia Level Jumper]"; + mes "This quest is divided into several levels."; + mes "You have to fulfill a specific task in each level before going to the next."; + next; + mes "You can select below a specific level that you want to debug."; + menu + "1. Jump to the forest level.", L_Forest, + "2. Jump to the bandit cave level.", L_BanditCave, + "3. Jump to the desert level.", L_Desert, + "4. Jump to the Illia island level.", L_Island, + "5. Jump to the Illia Forsaken Inn level (Lobby).", L_InnLobby, + "6. Jump to the Illia Forsaken Inn level (Storage).", L_InnStorage, + "7. Jump to the Illia Forsaken Inn level (Party Room).", L_InnPartyRoom, + "8. Jump to the Illia Forsaken Inn level (Chest Room).", L_InnChestRoom, + "Do nothing", -; + close; + +L_Forest: + set $@illia_max_time, $@illia_max_time + 6000; + areawarp "051-1.gat",1,1,90,80, "051-1.gat",23,24; + set $@illia_progress, 2; + set $@illia_level_2_progress, 0; + close; + +L_BanditCave: + set $@illia_max_time, $@illia_max_time + 6000; + areawarp "051-1.gat",1,1,90,80, "051-3.gat",24,60; + set $@illia_progress, 2; + set $@illia_level_2_progress, 0; + close; + +L_Desert: + set $@illia_max_time, $@illia_max_time + 6000; + areawarp "051-1.gat",1,1,90,80, "051-1.gat",118,55; + set $@illia_progress, 3; + set $@illia_level_3_progress, 0; + close; + +L_Island: + set $@illia_max_time, $@illia_max_time + 6000; + areawarp "051-1.gat",1,1,90,80, "052-1.gat",23,52; + set $@illia_progress, 4; + set $@illia_level_4_progress, 0; + close; + +L_InnLobby: + mes "Note: Difficulty penalty won't raise if you die."; + set $@illia_max_time, $@illia_max_time + 6000; + areawarp "051-1.gat",1,1,90,80, "052-2.gat",33,40; + set $@illia_progress, 5; + set $@illia_level_5_progress, 0; + close; + +L_InnStorage: + mes "Note: Difficulty penalty won't raise if you die."; + set $@illia_max_time, $@illia_max_time + 6000; + areawarp "051-1.gat",1,1,90,80, "052-2.gat",23,71; + set $@illia_progress, 6; + set $@illia_level_6_progress, 0; + close; + +L_InnPartyRoom: + mes "Note: Difficulty penalty won't raise if you die."; + set $@illia_max_time, $@illia_max_time + 6000; + areawarp "051-1.gat",1,1,90,80, "052-2.gat",75,48; + set $@illia_progress, 7; + set $@illia_level_7_progress, 0; + close; + +L_InnChestRoom: + mes "Note: Bonus due to difficulty penalty (" + $Illia_Luvia_Harvest + ") won't be reset"; + set $@illia_max_time, $@illia_max_time + 6000; + // Set the number of common rewards rewards + if ($Illia_Luvia_Harvest < 15) + set $@illia_num_common_reward_items, 3; + if ($Illia_Luvia_Harvest >= 15 && $Illia_Luvia_Harvest < 35) + set $@illia_num_common_reward_items, 5; + if ($Illia_Luvia_Harvest >= 35) + set $@illia_num_common_reward_items, 8; + + // Set the number of unique rewards + if ($Illia_Luvia_Harvest < 40) + set $@illia_num_unique_reward_items, 1; + if ($Illia_Luvia_Harvest >= 40) + set $@illia_num_unique_reward_items, 2; + //set $Illia_Luvia_Harvest, 0; + set $@illia_progress, 8; + areawarp "051-1.gat",1,1,90,80, "052-2.gat", 132, 85; + close; + +} -- cgit v1.2.3-60-g2f50