From 0e1a7f000ccdcf6f84ec66192b025f261772cdb3 Mon Sep 17 00:00:00 2001 From: gumi Date: Sun, 11 Nov 2018 17:18:14 -0500 Subject: give unique ids to magic spell effects --- world/map/npc/magic/level2-rain.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'world/map/npc/magic/level2-rain.txt') diff --git a/world/map/npc/magic/level2-rain.txt b/world/map/npc/magic/level2-rain.txt index 111f5188..df8ef1c9 100644 --- a/world/map/npc/magic/level2-rain.txt +++ b/world/map/npc/magic/level2-rain.txt @@ -27,7 +27,7 @@ OnCast: set @new_npc_name$, "#" + strnpcinfo(0) + "#" + getcharid(3); // make a unique puppet name for every player callfunc "magic_exp"; - misceffect FX_MAGIC_GREEN, strcharinfo(0); + misceffect FX_MAGIC_RAIN_CAST, strcharinfo(0); set @spell_npc, puppet(getmap(), POS_X, POS_Y, @new_npc_name$, 127); // clone npc => get puppet id if (@spell_npc < 1) end; set .caster, getcharid(3), @spell_npc; // tell the puppet who controls it -- cgit v1.2.3-70-g09d2