From 9bf115afded2f22a06c99e22a1f864b5c97d83ed Mon Sep 17 00:00:00 2001 From: Vreality Date: Mon, 5 May 2014 06:49:13 -0500 Subject: Dialogue changes to NPCs Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – "). MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- world/map/npc/027-2/evil_guard.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'world/map/npc/027-2/evil_guard.txt') diff --git a/world/map/npc/027-2/evil_guard.txt b/world/map/npc/027-2/evil_guard.txt index 99175c23..c7aeae98 100644 --- a/world/map/npc/027-2/evil_guard.txt +++ b/world/map/npc/027-2/evil_guard.txt @@ -5,7 +5,7 @@ mes "The guard glares at you, silently daring you to try something."; next; mes "[Evil Guard]"; - mes "\"Heed my warning, young human. My master will suffer no fools here.\""; + mes "\"Heed my warning, young human. My master will suffer no fools here.\""; next; mes "[Evil Guard]"; mes "\"He created this as a place of leisure, and we are here to ensure that it remains undisturbed.\""; -- cgit v1.2.3-70-g09d2