From a023cf16f0ec841620c975862cb5a96de99c577f Mon Sep 17 00:00:00 2001 From: The Kandiman Date: Mon, 5 Sep 2011 00:59:06 -0400 Subject: Tab conversion project. Maps 007-1 to 010-2 complete. --- world/map/npc/009-2/inspector.txt | 178 +++++++++++++++++++------------------- 1 file changed, 88 insertions(+), 90 deletions(-) (limited to 'world/map/npc/009-2/inspector.txt') diff --git a/world/map/npc/009-2/inspector.txt b/world/map/npc/009-2/inspector.txt index f25d026a..e1461584 100644 --- a/world/map/npc/009-2/inspector.txt +++ b/world/map/npc/009-2/inspector.txt @@ -1,127 +1,125 @@ // -009-2.gat,24,99,0 script Inspector#Hurnscald 150,{ - if (Inspector == 0 && BaseLevel >= 30) goto L_NohMask_Start; - if (Inspector == 1) goto L_NohMask_AskVillage; - if (Inspector == 2) goto L_NohMask_OldWoman; - if (Inspector == 3) goto L_NohMask_TheaterMask; - if (Inspector == 4) goto L_NohMask_TravelingTroupe; - if (Inspector == 5) goto L_NohMask_OldMan; - if (Inspector == 6) goto L_NohMask_OldMan_2; - if (Inspector == 7) goto L_NohMask_Alibi; - if (Inspector == 8) goto L_NohMask_Alibi_2; - if (Inspector == 9) goto L_NohMask_Alibi_3; - if (Inspector == 10) goto L_NohMask_Satchel; - if (Inspector == 11) goto L_NohMask_Basement; - if (Inspector == 12) goto L_NohMask_Note; - if (Inspector == 13) goto L_NohMask_TravelingTroupe_2; - if (Inspector == 14) goto L_NohMask_Over; - if (Inspector == 15) goto L_NohMask_End; - mes "[Inspector]"; - mes "\"I'm sorry, but I'm busy looking into this string of robberies.\""; - close; +009-2.gat,24,99,0|script|Inspector#Hurnscald|150,{ + if (Inspector == 0 && BaseLevel >= 30) goto L_NohMask_Start; + if (Inspector == 1) goto L_NohMask_AskVillage; + if (Inspector == 2) goto L_NohMask_OldWoman; + if (Inspector == 3) goto L_NohMask_TheaterMask; + if (Inspector == 4) goto L_NohMask_TravelingTroupe; + if (Inspector == 5) goto L_NohMask_OldMan; + if (Inspector == 6) goto L_NohMask_OldMan_2; + if (Inspector == 7) goto L_NohMask_Alibi; + if (Inspector == 8) goto L_NohMask_Alibi_2; + if (Inspector == 9) goto L_NohMask_Alibi_3; + if (Inspector == 10) goto L_NohMask_Satchel; + if (Inspector == 11) goto L_NohMask_Basement; + if (Inspector == 12) goto L_NohMask_Note; + if (Inspector == 13) goto L_NohMask_TravelingTroupe_2; + if (Inspector == 14) goto L_NohMask_Over; + if (Inspector == 15) goto L_NohMask_End; + mes "[Inspector]"; + mes "\"I'm sorry, but I'm busy looking into this string of robberies.\""; + close; L_NohMask_Start: - mes "\"Hmm...what to do.\""; - mes "He looks up and into your face."; - next; - - mes "[Inspector]"; - mes "\"You look capable, will you help me solve these robberies?\""; - next; - - menu - "Yes", L_NohMask_Accept, - "No", -; - close; + mes "\"Hmm...what to do.\""; + mes "He looks up and into your face."; + next; + mes "[Inspector]"; + mes "\"You look capable, will you help me solve these robberies?\""; + next; + menu + "Yes", L_NohMask_Accept, + "No", -; + close; L_NohMask_Accept: - set Inspector, 1; - mes "[Inspector]"; - mes "\"Ok then. I'd like you to ask the villagers about the recent string of robberies.\""; - close; + set Inspector, 1; + mes "[Inspector]"; + mes "\"Ok then. I'd like you to ask the villagers about the recent string of robberies.\""; + close; L_NohMask_AskVillage: - mes "[Inspector]"; - mes "\"Please continue talking to the villagers.\""; - close; + mes "[Inspector]"; + mes "\"Please continue talking to the villagers.\""; + close; L_NohMask_OldWoman: - mes "[Inspector]"; - mes "\"Hm...I don't know if I trust her eyesight or memory. See if someone else knows anything.\""; - close; + mes "[Inspector]"; + mes "\"Hm...I don't know if I trust her eyesight or memory. See if someone else knows anything.\""; + close; L_NohMask_TheaterMask: - set Inspector, 4; - mes "[Inspector]"; - mes "\"Someone in a theater mask, eh? There was a traveling theater troupe in town recently, but they've moved on to Tulimshar. Please go talk to their leader about this.\""; - close; + set Inspector, 4; + mes "[Inspector]"; + mes "\"Someone in a theater mask, eh? There was a traveling theater troupe in town recently, but they've moved on to Tulimshar. Please go talk to their leader about this.\""; + close; L_NohMask_TravelingTroupe: - mes "[Inspector]"; - mes "\"Please go talk to the leader of the traveling troupe about the theater mask.\""; - close; + mes "[Inspector]"; + mes "\"Please go talk to the leader of the traveling troupe about the theater mask.\""; + close; L_NohMask_OldMan: - set Inspector, 6; - mes "[Inspector]"; - mes "\"Hm...an old man? Could you interrogate him for me?\""; - close; + set Inspector, 6; + mes "[Inspector]"; + mes "\"Hm...an old man? Could you interrogate him for me?\""; + close; L_NohMask_OldMan_2: - mes "[Inspector]"; - mes "\"Have you talked with the old man yet?\""; - close; + mes "[Inspector]"; + mes "\"Have you talked with the old man yet?\""; + close; L_NohMask_Alibi: - mes "[Inspector]"; - mes "\"Can you verify that with his wife?\""; - close; + mes "[Inspector]"; + mes "\"Can you verify that with his wife?\""; + close; L_NohMask_Alibi_2: - set Inspector, 9; - mes "[Inspector]"; - mes "\"Hm...then it couldn't be him. I'm not sure where to go from here, maybe you can find something else. Try talking to everyone again.\""; - close; + set Inspector, 9; + mes "[Inspector]"; + mes "\"Hm...then it couldn't be him. I'm not sure where to go from here, maybe you can find something else. Try talking to everyone again.\""; + close; L_NohMask_Alibi_3: - mes "[Inspector]"; - mes "\"Made any progress yet?\""; - close; + mes "[Inspector]"; + mes "\"Made any progress yet?\""; + close; L_NohMask_Satchel: - mes "[Inspector]"; - mes "\"Then go north and investigate!\""; - close; + mes "[Inspector]"; + mes "\"Then go north and investigate!\""; + close; L_NohMask_Basement: - mes "[Inspector]"; - mes "\"Did you look over the basement?\""; - close; + mes "[Inspector]"; + mes "\"Did you look over the basement?\""; + close; L_NohMask_Note: - set Inspector, 13; - mes "[Inspector]"; - mes "\"What a strange note. I'll keep track of this, while you return the mask to the troupe.\""; - mes ""; - mes "\"By the way, stay sharp! I may call upon you again.\""; - close; + set Inspector, 13; + mes "[Inspector]"; + mes "\"What a strange note. I'll keep track of this, while you return the mask to the troupe.\""; + mes ""; + mes "\"By the way, stay sharp! I may call upon you again.\""; + close; L_NohMask_TravelingTroupe_2: - mes "[Inspector]"; - mes "\"Please return the mask to the traveling troupe.\""; - close; + mes "[Inspector]"; + mes "\"Please return the mask to the traveling troupe.\""; + close; L_NohMask_Over: - set Inspector, 15; - mes "[Inspector]"; - mes "\"My men have found all of the stolen items. They were all in the mining camp. We still don't know who did it.\""; - mes "[2500 experience points]"; - getexp 2500, 0; - close; + set Inspector, 15; + mes "[Inspector]"; + mes "\"My men have found all of the stolen items. They were all in the mining camp. We still don't know who did it.\""; + mes "[2500 experience points]"; + getexp 2500, 0; + close; L_NohMask_End: - mes "[Inspector]"; - mes "\"Remember to stay sharp. I might need your help on another case.\""; - close; + mes "[Inspector]"; + mes "\"Remember to stay sharp. I might need your help on another case.\""; + close; } -- cgit v1.2.3-60-g2f50