From a023cf16f0ec841620c975862cb5a96de99c577f Mon Sep 17 00:00:00 2001 From: The Kandiman Date: Mon, 5 Sep 2011 00:59:06 -0400 Subject: Tab conversion project. Maps 007-1 to 010-2 complete. --- world/map/npc/009-1/old_woman.txt | 90 +++++++++++++++++++-------------------- 1 file changed, 44 insertions(+), 46 deletions(-) (limited to 'world/map/npc/009-1/old_woman.txt') diff --git a/world/map/npc/009-1/old_woman.txt b/world/map/npc/009-1/old_woman.txt index c48b3557..abca82c4 100644 --- a/world/map/npc/009-1/old_woman.txt +++ b/world/map/npc/009-1/old_woman.txt @@ -1,68 +1,67 @@ // Old woman -009-1.gat,29,43,0 script Old Woman 154,{ - if (BaseLevel < 40) goto L_Lower; +009-1.gat,29,43,0|script|Old Woman|154,{ + if (BaseLevel < 40) goto L_Lower; - mes "[Old Woman]"; - mes "\"Hello deary.\""; - next; + mes "[Old Woman]"; + mes "\"Hello deary.\""; + next; L_Continue: - if ((Inspector >= 1 && Inspector <= 7) || Inspector == 9) goto L_NohMask; - close; + if ((Inspector >= 1 && Inspector <= 7) || Inspector == 9) goto L_NohMask; + close; L_Lower: - mes "[Old Woman]"; - mes "\"Watch out for these flowers. They don't like to be messed with.\""; - next; - goto L_Continue; + mes "[Old Woman]"; + mes "\"Watch out for these flowers. They don't like to be messed with.\""; + next; + goto L_Continue; L_NohMask: - if (Inspector == 7) goto L_NohMask_Alibi; - callfunc "ProcessEquip"; - if (@torsoC == cDarkBlue && @legsC == cDarkBlue) goto L_NohMask_Fake; - if (Inspector >= 3 && Inspector <= 6) close; - - menu - "Have you seen anything strange lately?", L_NohMask_FirstAsk, - "Do you know anything about the recent robberies?", L_NohMask_FirstAsk, - "Hello", -; - close; + if (Inspector == 7) goto L_NohMask_Alibi; + callfunc "ProcessEquip"; + if (@torsoC == cDarkBlue && @legsC == cDarkBlue) + goto L_NohMask_Fake; + if (Inspector >= 3 && Inspector <= 6) close; + menu + "Have you seen anything strange lately?", L_NohMask_FirstAsk, + "Do you know anything about the recent robberies?", L_NohMask_FirstAsk, + "Hello", -; + close; L_NohMask_FirstAsk: - mes "[Old Woman]"; - mes "\"Yes, but I'm only talking to the inspector himself!\""; - if (Inspector == 1) set Inspector, 2; - close; + mes "[Old Woman]"; + mes "\"Yes, but I'm only talking to the inspector himself!\""; + if (Inspector == 1) set Inspector, 2; + close; L_NohMask_Alibi: - menu - "Was your husband with you at home all night the last night that the troupe was in town?", -; - - mes "[Old Woman]"; - mes "\"Yes, we were both at home all night.\""; - set Inspector, 8; - close; + menu + "Was your husband with you at home all night the last night that the troupe was in town?", -; + mes "[Old Woman]"; + mes "\"Yes, we were both at home all night.\""; + set Inspector, 8; + close; L_NohMask_Fake: - if (Inspector == 9) goto L_NohMask_Fake_Satchel; - if (Inspector >= 3 && Inspector <= 6) goto L_NohMask_Filler; + if (Inspector == 9) goto L_NohMask_Fake_Satchel; + if (Inspector >= 3 && Inspector <= 6) goto L_NohMask_Filler; - mes "[Old Woman]"; - mes "\"I saw someone sneaking around town wearing a theater mask. It looked like one of the masks used by the troupe that was in town recently.\""; - set Inspector, 3; - close; + mes "[Old Woman]"; + mes "\"I saw someone sneaking around town wearing a theater mask. It looked like one of the masks used by the troupe that was in town recently.\""; + set Inspector, 3; + close; L_NohMask_Filler: - mes "[Old Woman]"; - mes "\"I hope you catch that naughty person!\""; - close; + mes "[Old Woman]"; + mes "\"I hope you catch that naughty person!\""; + close; L_NohMask_Fake_Satchel: - mes "[Old Woman]"; - mes "\"I've remembered something else. The night the troupe left, I saw someone with a theater mask take a large satchel out of town. He was heading north.\""; - set Inspector, 10; - close; + mes "[Old Woman]"; + mes "\"I've remembered something else. The night the troupe left, I saw someone with a theater mask take a large satchel out of town. He was heading north.\""; + set Inspector, 10; + close; OnPCDieEvent: if (countitem(E10_TOKEN_ID) < 1) end; @@ -74,5 +73,4 @@ OnPCDieEvent: message strcharinfo(0), "But you do not move... the force is too distant, too weak, a shadow of the power that it might have once been."; set Easter_2010_QuestState, (Easter_2010_QuestState & ~(E10_STATE_ROSE_MASK << E10_STATE_ROSE_SHIFT)) | (E10_STATE_ROSE_ROSE_USED << E10_STATE_ROSE_SHIFT); end; - } -- cgit v1.2.3-60-g2f50