From c0ba38cd4b68491e28e467889804ebc09c9c002e Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Wed, 2 Apr 2014 11:06:32 -0700 Subject: Clean up main scripts --- world/map/npc/005-4/_import.txt | 1 - world/map/npc/005-4/bossfight.txt | 209 -------------------------------------- 2 files changed, 210 deletions(-) delete mode 100644 world/map/npc/005-4/bossfight.txt (limited to 'world/map/npc/005-4') diff --git a/world/map/npc/005-4/_import.txt b/world/map/npc/005-4/_import.txt index 946e3c1d..d48c6a1c 100644 --- a/world/map/npc/005-4/_import.txt +++ b/world/map/npc/005-4/_import.txt @@ -3,4 +3,3 @@ map: 005-4.gat npc: npc/005-4/_mobs.txt npc: npc/005-4/_warps.txt -npc: npc/005-4/bossfight.txt diff --git a/world/map/npc/005-4/bossfight.txt b/world/map/npc/005-4/bossfight.txt deleted file mode 100644 index 8f8ab384..00000000 --- a/world/map/npc/005-4/bossfight.txt +++ /dev/null @@ -1,209 +0,0 @@ -//Author: Kage - -005-4.gat,36,19,0|script|Switch#elecave|400, -{ - if ($@ELE_CAVE_STATUS != 0) goto L_Enjoy; - - mes "*You see a switch, it is flipped off*"; - menu "No, I am NOT flipping the switch... thats final.", L_Exit, - "Ha! What's the worst that could happen?", -; - - mes "*As you flip the switch, the cave starts to rumble*"; - - if ($@ELE_CAVE_STATUS != 0) goto L_Enjoy; // Prevent from starting level 1 from two different players - - set $@ELE_CAVE_STATUS, 1; - set $@ELE_CAVE_PLAYER_COUNT, getmapusers("005-4.gat"); - - startnpctimer; - -L_Start_Level_1: - set $@ELE_CAVE_LEVEL, 1; - - mapannounce "005-4.gat", "Level 1 starting", 0; - - // Random colors for everyone! - areatimer "005-4.gat", 19, 19, 54, 37, 10, "Switch#elecave::OnChaos"; - - // Two red, two blue. - areamonster "005-4.gat", 19, 19, 54, 37, "", 1080, 2, "Switch#elecave::OnBlueDeath"; - areamonster "005-4.gat", 19, 19, 54, 37, "", 1081, 2, "Switch#elecave::OnRedDeath"; - goto L_Exit; // This one is triggered on talking to the switch. - -L_Enjoy: - mes "*As you get ready to touch the switch, a spark of the opposite color flys to you. But oddly it doesn't hurt at all.*"; - - if (@ELE_CAVE_COLOR == 1) goto L_Set_Blue; - if (@ELE_CAVE_COLOR == 2) goto L_Set_Red; - -L_Set_Red: - set @ELE_CAVE_COLOR, 1; - goto L_Exit; -L_Set_Blue: - set @ELE_CAVE_COLOR, 2; - goto L_Exit; - - -L_Exit: - close; - end; - -//-----------------------No player talking below this line------------------------------- - -// Fight logic -OnTimer3000: - setnpctimer 0; - - // We stop if no live players are around - if ($@ELE_CAVE_PLAYER_COUNT == 0) goto L_CleanUp; - set $@ELE_CAVE_PLAYER_COUNT, 0; // The onTick refills this with a live count - - // We punish them for having a different count (Aka need kill them at the same time) - set $@ELE_CAVE_RED_COUNT, mobcount("005-4.gat","Switch#elecave::OnRedDeath") + 1; - set $@ELE_CAVE_BLUE_COUNT, mobcount("005-4.gat","Switch#elecave::OnBlueDeath") + 1; - - set $@ELE_CAVE_DIFF, 0; - if ($@ELE_CAVE_RED_COUNT > $@ELE_CAVE_BLUE_COUNT) goto L_More_Red; - if ($@ELE_CAVE_RED_COUNT < $@ELE_CAVE_BLUE_COUNT) goto L_More_Blue; - - if ($@ELE_CAVE_LAST_MESSAGE != 0) mapannounce "005-4.gat", "The ions are once again balanced. Try to kill a red and blue at the same time.", 0; - set $@ELE_CAVE_LAST_MESSAGE, 0; - - goto L_Next_Step; - -L_More_Red: - set $@ELE_CAVE_DIFF, $@ELE_CAVE_RED_COUNT - $@ELE_CAVE_BLUE_COUNT; - if ($@ELE_CAVE_LAST_MESSAGE != 1) mapannounce "005-4.gat", "There are too many red ions in the air! Kill more red sparks!", 0; - set $@ELE_CAVE_LAST_MESSAGE, 1; - goto L_Next_Step; - -L_More_Blue: - set $@ELE_CAVE_DIFF, $@ELE_CAVE_BLUE_COUNT - $@ELE_CAVE_RED_COUNT; - if ($@ELE_CAVE_LAST_MESSAGE != 2) mapannounce "005-4.gat", "There are too many blue ions in the air! Kill more blue sparks!", 0; - set $@ELE_CAVE_LAST_MESSAGE, 2; - goto L_Next_Step; - -L_Next_Step: - // Basic per player logic - areatimer "005-4.gat", 19, 19, 54, 37, 10, "Switch#elecave::OnTick"; - - if ($@ELE_CAVE_RED_COUNT == 0 && $@ELE_CAVE_BLUE_COUNT == 0) goto L_Next_Level; - - end; - -L_Next_Level: - if ($@ELE_CAVE_LEVEL == 1) goto L_Start_Level_2; - if ($@ELE_CAVE_LEVEL == 2) goto L_Start_Level_3; - if ($@ELE_CAVE_LEVEL == 3) goto L_CleanUp; - end; - -L_Start_Level_2: - set $@ELE_CAVE_LEVEL, 2; - - mapannounce "005-4.gat", "Level 2 starting", 0; - - // Random colors for everyone! - areatimer "005-4.gat", 19, 19, 54, 37, 10, "Switch#elecave::OnChaos"; - - // four red, four blue. - areamonster "005-4.gat", 19, 19, 54, 37, "", 1080, 4, "Switch#elecave::OnBlueDeath"; - areamonster "005-4.gat", 19, 19, 54, 37, "", 1081, 4, "Switch#elecave::OnRedDeath"; - end; - -L_Start_Level_3: - set $@ELE_CAVE_LEVEL, 3; - - mapannounce "005-4.gat", "Level 3 starting", 0; - - // Random colors for everyone! - areatimer "005-4.gat", 19, 19, 54, 37, 10, "Switch#elecave::OnChaos"; - - // eight red, eight blue. - areamonster "005-4.gat", 19, 19, 54, 37, "", 1080, 8, "Switch#elecave::OnBlueDeath"; - areamonster "005-4.gat", 19, 19, 54, 37, "", 1081, 8, "Switch#elecave::OnRedDeath"; - end; - -// Being ticks - -OnChaos: - if (isdead()) end; -L_Set_Color: - message strcharinfo(0), "You feel funny. You think your color has changed."; - set @ELE_CAVE_COLOR, rand(1, 2); - end; - -OnTick: - if (isdead()) end; - - // Count this player as alive - set $@ELE_CAVE_PLAYER_COUNT, $@ELE_CAVE_PLAYER_COUNT + 1; - - set @drainamount, MaxHp / -20; - - if ($@ELE_CAVE_DIFF != 0) heal @drainamount * $@ELE_CAVE_DIFF, 0; - - // Make sure they have a color - if (@ELE_CAVE_COLOR == 0) goto L_Set_Color; - - if (@ELE_CAVE_COLOR == 1) goto L_Do_Red; - if (@ELE_CAVE_COLOR == 2) goto L_Do_Blue; - - end; - -L_Do_Red: - specialeffect2 114; // Red effects - - if (isin("005-4.gat", 42, 19, 54, 32)) goto L_Heal; - if (isin("005-4.gat", 32, 19, 54, 37)) end; - message strcharinfo(0), "Sparks are flying between you and a piller. Maybe you should stand near a piller with the same color as you."; - heal MaxHp / -6, 0; - - end; - -L_Do_Blue: - specialeffect2 115; // Blue effects - - if (isin("005-4.gat", 19, 19, 31, 32)) goto L_Heal; - if (isin("005-4.gat", 19, 19, 41, 37)) end; - message strcharinfo(0), "Sparks are flying between you and a piller. Maybe you should stand near a piller with the same color as you"; - heal MaxHp / -6, 0; - - end; - -L_Heal: - heal MaxHp / 20, 0; - end; - -// Death triggers -OnBlueDeath: - // Blue players have to kill blue sparks - if (@ELE_CAVE_COLOR == 2) end; - message strcharinfo(0), "The dying spark reacts explosively with you. You should only kill sparks with the same color as you."; - heal MaxHp / -2, 0; - end; - -OnRedDeath: - // Red players have to kill red sparks - if (@ELE_CAVE_COLOR == 1) end; - message strcharinfo(0), "The dying spark reacts explosively with you. You should only kill sparks with the same color as you."; - heal MaxHp / -2, 0; - end; - -OnInit: - if (debug >= 2) end; - initnpctimer; - stopnpctimer; -L_CleanUp: - set $@ELE_CAVE_LAST_MESSAGE, 0; - set $@ELE_CAVE_STATUS, 0; - set $@ELE_CAVE_PLAYER_COUNT, 0; - set $@ELE_CAVE_LEVEL, 0; - set $@ELE_CAVE_ROUND_TIMER, 0; - - killmonster "005-4.gat", "Switch#elecave::OnBlueDeath"; - killmonster "005-4.gat", "Switch#elecave::OnRedDeath"; - - stopnpctimer; - setnpctimer 0; - end; -} -- cgit v1.2.3-70-g09d2