From d6b1eff66e797bb4a235947ada67f6db1a93b10a Mon Sep 17 00:00:00 2001 From: Jessica Tölke Date: Wed, 2 Mar 2011 21:35:54 +0100 Subject: Putting the yeti fight cave into a different map and setting nosaveflag. --- npc/031-3_Cave/_import.txt | 1 - npc/031-3_Cave/cindyCave.txt | 235 --------------------------------------- npc/031-3_Cave/labyrinth.txt | 10 +- npc/031-4_Cave/_import.txt | 6 + npc/031-4_Cave/_mobs.txt | 7 ++ npc/031-4_Cave/_warps.txt | 2 + npc/031-4_Cave/barrier.txt | 8 ++ npc/031-4_Cave/cindyCave.txt | 256 +++++++++++++++++++++++++++++++++++++++++++ npc/031-4_Cave/mapflags.txt | 1 + npc/_import.txt | 1 + 10 files changed, 282 insertions(+), 245 deletions(-) delete mode 100644 npc/031-3_Cave/cindyCave.txt create mode 100644 npc/031-4_Cave/_import.txt create mode 100644 npc/031-4_Cave/_mobs.txt create mode 100644 npc/031-4_Cave/_warps.txt create mode 100644 npc/031-4_Cave/barrier.txt create mode 100644 npc/031-4_Cave/cindyCave.txt create mode 100644 npc/031-4_Cave/mapflags.txt (limited to 'npc') diff --git a/npc/031-3_Cave/_import.txt b/npc/031-3_Cave/_import.txt index 44ec9310..d28ddba7 100644 --- a/npc/031-3_Cave/_import.txt +++ b/npc/031-3_Cave/_import.txt @@ -1,5 +1,4 @@ map: 031-3.gat npc: npc/031-3_Cave/_mobs.txt npc: npc/031-3_Cave/_warps.txt -npc: npc/031-3_Cave/cindyCave.txt npc: npc/031-3_Cave/labyrinth.txt diff --git a/npc/031-3_Cave/cindyCave.txt b/npc/031-3_Cave/cindyCave.txt deleted file mode 100644 index 29b328f0..00000000 --- a/npc/031-3_Cave/cindyCave.txt +++ /dev/null @@ -1,235 +0,0 @@ -// author: Jenalya -// reviewed by: -// state0: Cindy is totally scared and does nothing helpful -// state1: you are able to open the cage -// state2: Cindy is saved, she gives you a reward (wizard hat or wooden staff) -// state3: and greater: Cindy is saved, she asks you to visit them - -031-3.gat,122,52,0 script Cindy 198, { - if ($@FIGHT_YETI_STATUS != 0) goto L_Yeti; - - set @KEYS_AMOUNT, 10; - - set @Q_Nivalis_state_MASK, NIBBLE_5_MASK; - set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT; - - set @rescue_Cindy, ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT); - - if (Sex == 0) set @title$, "Misses"; - if (Sex == 1) set @title$, "Mister"; - - if (@rescue_Cindy >= 3) goto L_Please_Visit; - if (@rescue_Cindy == 2) goto L_Reward; - if (@rescue_Cindy == 1) goto L_Please_Help; - - mes "There is a little girl in a cage. As you come near, she starts to shiver and back off from you as far as she can in that small cage."; - next; - mes "You don't know what to do."; - close; - -L_Please_Help: - mes "There is a little girl in a cage. As you come near, she starts to shiver and back off from you as far as she can in that small cage."; - next; - menu - "Hello Cindy, I'm here to save you.", - ; - mes "Cindy doesn't look so scared anymore."; - next; - mes "[Cindy]"; - mes "\"Hello, dear " + @title$ + " adventurer. Did my mother send you?\""; - next; - mes "\"It's so cold in here! Can you please open the cage?\""; - next; - mes "\"But be careful. If the Yetis hear you, they will come!\""; - menu - "Try to open the cage", L_Try_Cage, - "Leave", -; - close; - -L_Try_Cage: - if (baselevel < 70) goto L_To_Weak; - if (countitem("TreasureKey") < @KEYS_AMOUNT) goto L_Not_Enough_Keys; - delitem "TreasureKey", @KEYS_AMOUNT; - mes "As you try to open the door of the cage, there is a loud squeaking noise."; - next; - mes "You get an uncomfortable feeling and Cindy starts to shiver."; - next; - mes "\"Oh no, the Yetis...\""; - if ($@FIGHT_YETI_STATUS != 0) goto L_Yeti; - - // initialize fight - set $@FIGHT_YETI_STATUS, 1; - set $@FIGHT_YETI_WAVE, 0; - set $@YETI_COUNT, 1; - set $@FIGHT_YETI_PLAYER_COUNT, getareausers("031-3.gat", 80, 20, 160, 90); - // this yeti is spawned because of some timing problems - // without it, the first and second wave start nearly the same time - areamonster "031-3.gat", 80, 20, 160, 90, "", 1072, 1, "Cindy::onPetDeath"; - - startnpctimer; - goto L_Exit; - -L_Exit: - close; - -L_Yeti: - mes "[Cindy]"; - mes "\"Watch out, the Yetis!\""; - close; - -L_Reward: - mes "[Cindy]"; - mes "\"You are a hero! All these strong monsters!\""; - next; - mes "\"I've found this thing in the cave - it looks valuable. I want you to have it.\""; - next; - getinventorylist; - if (@inventorylist_count == 100) goto L_Full_Inv; - - set @reward, rand(15); - if (@reward < 10) goto L_Wizard_Hat; - getitem "WoodenStaff", 1; - set @rescue_Cindy, 3; - callsub S_Update_Mask; - goto L_Visit; - -L_Wizard_Hat: - // get a wizard hat in one of the ten colors - no white - setarray @wizardhats[0], 2200, 2201, 2202, 2203, 2204, 2205, 2206, 2207, 2208, 2209; - getitem @wizardhats[@reward], 1; - set @rescue_Cindy, 3; - callsub S_Update_Mask; - -L_Visit: - mes "\"Thank you so much; please come to my home. It's the house at the beach.\""; - next; - mes "\"I'm sure my mother wants to thank you as well.\""; - close; - -L_Please_Visit: - mes "[Cindy]"; - mes "\"Thank you, thank you! You're a hero! Please come home with me to our house at the beach!\""; - close; - -L_To_Weak: - mes "You try to open the cage, but it's stuck. It seems you're too weak!"; - close; - -L_Not_Enough_Keys: - mes "You don't have enough keys to open the cage."; - close; - -L_Full_Inv: - mes "\"Oh, it seems you carry so much stuff - I will keep it for you until you can take it.\""; - close; - -// Fight logic attached to npc -OnTimer5000: - setnpctimer 0; - if ($@FIGHT_YETI_STATUS != 0) goto L_CaveLogic; -L_Return_1: - set $@FIGHT_YETI_PLAYER_COUNT, 0; - areatimer "031-3.gat", 80, 20, 160, 90, 10, "Cindy::onTick"; - end; - -L_CaveLogic: - set $@FIGHT_YETI_ROUND_PEN, $@FIGHT_YETI_PLAYER_COUNT; - if ($@FIGHT_YETI_ROUND_PEN > 60) set $@FIGHT_YETI_ROUND_PEN, 60; - if ($@FIGHT_YETI_PLAYER_COUNT <= 0) goto L_CleanUp; - set $@FIGHT_YETI_ROUND_TIMER, $@FIGHT_YETI_ROUND_TIMER + 5; // Advance 5 seconds - if (mobcount("031-3.gat", "Cindy::onPetDeath") <= 0) goto L_NextWave; - if ($@FIGHT_YETI_ROUND_TIMER + $@FIGHT_YETI_ROUND_PEN >= 120) goto L_NextWave; - goto L_Return_1; - -L_NextWave: - set $@FIGHT_YETI_ROUND_TIMER, 0; - set $@FIGHT_YETI_WAVE, $@FIGHT_YETI_WAVE + 1; - if ($@FIGHT_YETI_WAVE > 10 && $@YETI_COUNT == 0) goto L_CleanUp; - if ($@FIGHT_YETI_WAVE > 10 && $@FIGHT_YETI_WAVE < 22) goto L_Return_1; - if ($@FIGHT_YETI_WAVE > 22) - areamonster "031-3.gat", 80, 20, 160, 90, "", 1072, $@FIGHT_YETI_WAVE*2 + $@FIGHT_YETI_PLAYER_COUNT*5, "Cindy::onPetDeath"; - if ($@FIGHT_YETI_WAVE > 22) - set $@YETI_COUNT, $@YETI_COUNT + $@FIGHT_YETI_WAVE*2 + $@FIGHT_YETI_PLAYER_COUNT*5; - set $@FIGHT_YETI_NUMBER, (1 + (1 * $@FIGHT_YETI_WAVE) + (2 * $@FIGHT_YETI_PLAYER_COUNT))/4; - set $@YETI_COUNT, $@YETI_COUNT + $@FIGHT_YETI_NUMBER; - - areamonster "031-3.gat", 80, 20, 160, 90, "", 1072, $@FIGHT_YETI_NUMBER, "Cindy::onPetDeath"; - - if ($@FIGHT_YETI_WAVE == 1) - mapannounce "031-3.gat", "Cindy: Yetis!", 0; - if ($@FIGHT_YETI_WAVE == 2) - mapannounce "031-3.gat", "Cindy: Watch out!", 0; - if ($@FIGHT_YETI_WAVE == 3) - mapannounce "031-3.gat", "Cindy: More of them are coming!", 0; - if ($@FIGHT_YETI_WAVE == 4) - mapannounce "031-3.gat", "Cindy: Be careful! More of them!", 0; - if ($@FIGHT_YETI_WAVE == 5) - mapannounce "031-3.gat", "Cindy: Attention! There is another bunch of them!", 0; - if ($@FIGHT_YETI_WAVE == 6) - mapannounce "031-3.gat", "Cindy: Hang on! More of them!", 0; - if ($@FIGHT_YETI_WAVE == 7) - mapannounce "031-3.gat", "Cindy: More Yetis! Will this never end?", 0; - if ($@FIGHT_YETI_WAVE == 8) - mapannounce "031-3.gat", "Cindy: There are coming more and more!", 0; - if ($@FIGHT_YETI_WAVE == 9) - mapannounce "031-3.gat", "Cindy: Watch your back! There are so many of them!", 0; - if ($@FIGHT_YETI_WAVE == 10) - mapannounce "031-3.gat", "Cindy: This seems to be their final attack! I believe in you!", 0; - - goto L_Return_1; - -// Called on each player once every 5 seconds -onTick: - if (isdead(0)) end; - set $@FIGHT_YETI_PLAYER_COUNT, $@FIGHT_YETI_PLAYER_COUNT + 1; - end; - -onPetDeath: - set $@YETI_COUNT, $@YETI_COUNT - 1; - end; - -onInit: - initnpctimer; - stopnpctimer; -L_CleanUp: - areatimer "031-3.gat", 80, 20, 160, 90, 10, "Cindy::onReward"; - set $@FIGHT_YETI_STATUS, 0; - set $@FIGHT_YETI_PLAYER_COUNT, 0; - set $@FIGHT_YETI_WAVE, 1; - set $@FIGHT_YETI_ROUND_TIMER, 0; - killmonster "031-3.gat", "Cindy::onPetDeath"; - stopnpctimer; - setnpctimer 0; - end; - -onReward: - if (isdead(0)) end; - set @bonus, (baselevel/2); - set DailyQuestBonus, DailyQuestBonus + @bonus; - message strcharinfo(0), "You feel a temporary rush of power and zest for action. " + @bonus + " daily bonus gained." ; - if (@rescue_Cindy != 1 ) goto L_No_Progress; - set @rescue_Cindy, 2; - callsub S_Update_Mask; - message strcharinfo(0), "Cindy looks relieved and as if she wants to talk with you."; -L_No_Progress: - end; - -///////// -S_Update_Mask: - set QUEST_Nivalis_state, - (QUEST_Nivalis_state & ~(@Q_Nivalis_state_MASK)) - | (@rescue_Cindy << @Q_Nivalis_state_SHIFT); - return; -} - - - - - - - - - - - - - diff --git a/npc/031-3_Cave/labyrinth.txt b/npc/031-3_Cave/labyrinth.txt index 088495fb..feef9c1d 100755 --- a/npc/031-3_Cave/labyrinth.txt +++ b/npc/031-3_Cave/labyrinth.txt @@ -8,17 +8,9 @@ //# //################################################################################# -031-3.gat,120,81,0 script #YetiBarrier 127,1,1,{ - if ($@FIGHT_YETI_STATUS == 1) goto L_Block; - warp "031-3.gat", 46, 27; - end; -L_Block: - message strcharinfo(0), "A force field seems to be blocking you from exiting."; - end; -} 031-3.gat,46,24,0 script #YetiBarrier 127,1,1,{ if ($@FIGHT_YETI_STATUS == 1) goto L_Blocked; - warp "031-3.gat", 120, 79; + warp "031-4.gat", 40, 69; end; L_Blocked: message strcharinfo(0), "A force field seems to be blocking you from entering."; diff --git a/npc/031-4_Cave/_import.txt b/npc/031-4_Cave/_import.txt new file mode 100644 index 00000000..aaa6f906 --- /dev/null +++ b/npc/031-4_Cave/_import.txt @@ -0,0 +1,6 @@ +map: 031-4.gat +npc: npc/031-4_Cave/_mobs.txt +npc: npc/031-4_Cave/_warps.txt +npc: npc/031-4_Cave/barrier.txt +npc: npc/031-4_Cave/cindyCave.txt +npc: npc/031-4_Cave/mapflags.txt diff --git a/npc/031-4_Cave/_mobs.txt b/npc/031-4_Cave/_mobs.txt new file mode 100644 index 00000000..e107b374 --- /dev/null +++ b/npc/031-4_Cave/_mobs.txt @@ -0,0 +1,7 @@ +// 031-4 Cave mobs + + + +031-4.gat,0,0,0 script Mob031-4 -1,{ + end; +} diff --git a/npc/031-4_Cave/_warps.txt b/npc/031-4_Cave/_warps.txt new file mode 100644 index 00000000..0a6f70da --- /dev/null +++ b/npc/031-4_Cave/_warps.txt @@ -0,0 +1,2 @@ +// 031-4 Cave warps + diff --git a/npc/031-4_Cave/barrier.txt b/npc/031-4_Cave/barrier.txt new file mode 100644 index 00000000..e8b4a5ac --- /dev/null +++ b/npc/031-4_Cave/barrier.txt @@ -0,0 +1,8 @@ +031-4.gat,40,71,0 script #YetiBarrier 127,1,1,{ + if ($@FIGHT_YETI_STATUS == 1) goto L_Block; + warp "031-3.gat", 46, 27; + end; +L_Block: + message strcharinfo(0), "A force field seems to be blocking you from exiting."; + end; +} diff --git a/npc/031-4_Cave/cindyCave.txt b/npc/031-4_Cave/cindyCave.txt new file mode 100644 index 00000000..e6b8702d --- /dev/null +++ b/npc/031-4_Cave/cindyCave.txt @@ -0,0 +1,256 @@ +// author: Jenalya +// reviewed by: +// state0: Cindy is totally scared and does nothing helpful +// state1: you are able to open the cage +// state2: Cindy is saved, she gives you a reward (wizard hat or wooden staff) +// state3: and greater: Cindy is saved, she asks you to visit them + +031-4.gat,42,42,0 script Cindy 198, { + if ($@FIGHT_YETI_STATUS != 0) goto L_Yeti; + + set @KEYS_AMOUNT, 10; + + set @Q_Nivalis_state_MASK, NIBBLE_5_MASK; + set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT; + + set @rescue_Cindy, ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT); + + if (Sex == 0) set @title$, "Misses"; + if (Sex == 1) set @title$, "Mister"; + + if (@rescue_Cindy >= 3) goto L_Please_Visit; + if (@rescue_Cindy == 2) goto L_Reward; + if (@rescue_Cindy == 1) goto L_Please_Help; + + mes "There is a little girl in a cage. As you come near, she starts to shiver and back off from you as far as she can in that small cage."; + next; + mes "You don't know what to do."; + close; + +L_Please_Help: + mes "There is a little girl in a cage. As you come near, she starts to shiver and back off from you as far as she can in that small cage."; + next; + menu + "Hello Cindy, I'm here to save you.", - ; + mes "Cindy doesn't look so scared anymore."; + next; + mes "[Cindy]"; + mes "\"Hello, dear " + @title$ + " adventurer. Did my mother send you?\""; + next; + mes "\"It's so cold in here! Can you please open the cage?\""; + next; + mes "\"But be careful. If the Yetis hear you, they will come!\""; + menu + "Try to open the cage", L_Try_Cage, + "Leave", -; + close; + +L_Try_Cage: + if (baselevel < 70) goto L_To_Weak; + if (countitem("TreasureKey") < @KEYS_AMOUNT) goto L_Not_Enough_Keys; + delitem "TreasureKey", @KEYS_AMOUNT; + mes "As you try to open the door of the cage, there is a loud squeaking noise."; + next; + mes "You get an uncomfortable feeling and Cindy starts to shiver."; + next; + mes "\"Oh no, the Yetis...\""; + if ($@FIGHT_YETI_STATUS != 0) goto L_Yeti; + + // initialize fight + set $@FIGHT_YETI_STATUS, 1; + set $@FIGHT_YETI_WAVE, 0; + set $@YETI_COUNT, 1; + set $@FIGHT_YETI_PLAYER_COUNT, getareausers("031-4.gat", 0, 0, 95, 91); + // this yeti is spawned because of some timing problems + // without it, the first and second wave start nearly the same time + areamonster "031-4.gat", 0, 0, 95, 91, "", 1072, 1, "Cindy::onPetDeath"; + + startnpctimer; + goto L_Exit; + +L_Exit: + close; + +L_Yeti: + mes "[Cindy]"; + mes "\"Watch out, the Yetis!\""; + close; + +L_Reward: + mes "[Cindy]"; + mes "\"You are a hero! All these strong monsters!\""; + next; + mes "\"I've found this thing in the cave - it looks valuable. I want you to have it.\""; + next; + getinventorylist; + if (@inventorylist_count == 100) goto L_Full_Inv; + + set @reward, rand(15); + if (@reward < 10) goto L_Wizard_Hat; + getitem "WoodenStaff", 1; + set @rescue_Cindy, 3; + callsub S_Update_Mask; + goto L_Visit; + +L_Wizard_Hat: + // get a wizard hat in one of the ten colors - no white + setarray @wizardhats[0], 2200, 2201, 2202, 2203, 2204, 2205, 2206, 2207, 2208, 2209; + getitem @wizardhats[@reward], 1; + set @rescue_Cindy, 3; + callsub S_Update_Mask; + +L_Visit: + mes "\"Thank you so much; please come to my home. It's the house at the beach.\""; + next; + mes "\"I'm sure my mother wants to thank you as well.\""; + close; + +L_Please_Visit: + mes "[Cindy]"; + mes "\"Thank you, thank you! You're a hero! Please come home with me to our house at the beach!\""; + close; + +L_To_Weak: + mes "You try to open the cage, but it's stuck. It seems you're too weak!"; + close; + +L_Not_Enough_Keys: + mes "You don't have enough keys to open the cage."; + close; + +L_Full_Inv: + mes "\"Oh, it seems you carry so much stuff - I will keep it for you until you can take it.\""; + close; + +// Fight logic attached to npc +OnTimer5000: + setnpctimer 0; + if ($@FIGHT_YETI_STATUS != 0) goto L_CaveLogic; +L_Return_1: + set $@FIGHT_YETI_PLAYER_COUNT, 0; + areatimer "031-4.gat", 0, 0, 95, 91, 10, "Cindy::onTick"; + end; + +L_CaveLogic: + set $@FIGHT_YETI_ROUND_PEN, $@FIGHT_YETI_PLAYER_COUNT; + if ($@FIGHT_YETI_ROUND_PEN > 60) set $@FIGHT_YETI_ROUND_PEN, 60; + if ($@FIGHT_YETI_PLAYER_COUNT <= 0) goto L_CleanUp; + set $@FIGHT_YETI_ROUND_TIMER, $@FIGHT_YETI_ROUND_TIMER + 5; // Advance 5 seconds + if (mobcount("031-4.gat", "Cindy::onPetDeath") <= 0) goto L_NextWave; + if ($@FIGHT_YETI_ROUND_TIMER + $@FIGHT_YETI_ROUND_PEN >= 120) goto L_NextWave; + goto L_Return_1; + +L_NextWave: + set $@FIGHT_YETI_ROUND_TIMER, 0; + set $@FIGHT_YETI_WAVE, $@FIGHT_YETI_WAVE + 1; + if ($@FIGHT_YETI_WAVE > 10 && $@YETI_COUNT == 0) goto L_CleanUp; + if ($@FIGHT_YETI_WAVE > 10 && $@FIGHT_YETI_WAVE < 22) goto L_Return_1; + if ($@FIGHT_YETI_WAVE > 22) + areamonster "031-4.gat", 0, 0, 95, 91, "", 1072, $@FIGHT_YETI_WAVE*2 + $@FIGHT_YETI_PLAYER_COUNT*5, "Cindy::onPetDeath"; + if ($@FIGHT_YETI_WAVE > 22) + set $@YETI_COUNT, $@YETI_COUNT + $@FIGHT_YETI_WAVE*2 + $@FIGHT_YETI_PLAYER_COUNT*5; + set $@FIGHT_YETI_NUMBER, (1 + (1 * $@FIGHT_YETI_WAVE) + (2 * $@FIGHT_YETI_PLAYER_COUNT))/4; + set $@YETI_COUNT, $@YETI_COUNT + $@FIGHT_YETI_NUMBER; + + areamonster "031-4.gat", 0, 0, 95, 91, "", 1072, $@FIGHT_YETI_NUMBER, "Cindy::onPetDeath"; + + if ($@FIGHT_YETI_WAVE == 1) + mapannounce "031-4.gat", "Cindy: Yetis!", 0; + if ($@FIGHT_YETI_WAVE == 2) + mapannounce "031-4.gat", "Cindy: Watch out!", 0; + if ($@FIGHT_YETI_WAVE == 3) + mapannounce "031-4.gat", "Cindy: More of them are coming!", 0; + if ($@FIGHT_YETI_WAVE == 4) + mapannounce "031-4.gat", "Cindy: Be careful! More of them!", 0; + if ($@FIGHT_YETI_WAVE == 5) + mapannounce "031-4.gat", "Cindy: Attention! There is another bunch of them!", 0; + if ($@FIGHT_YETI_WAVE == 6) + mapannounce "031-4.gat", "Cindy: Hang on! More of them!", 0; + if ($@FIGHT_YETI_WAVE == 7) + mapannounce "031-4.gat", "Cindy: More Yetis! Will this never end?", 0; + if ($@FIGHT_YETI_WAVE == 8) + mapannounce "031-4.gat", "Cindy: There are coming more and more!", 0; + if ($@FIGHT_YETI_WAVE == 9) + mapannounce "031-4.gat", "Cindy: Watch your back! There are so many of them!", 0; + if ($@FIGHT_YETI_WAVE == 10) + mapannounce "031-4.gat", "Cindy: This seems to be their final attack! I believe in you!", 0; + + if ($@FIGHT_YETI_WAVE == 1) + mapannounce "031-3.gat", "Cindy: Yetis!", 0; + if ($@FIGHT_YETI_WAVE == 2) + mapannounce "031-3.gat", "Cindy: Watch out!", 0; + if ($@FIGHT_YETI_WAVE == 3) + mapannounce "031-3.gat", "Cindy: More of them are coming!", 0; + if ($@FIGHT_YETI_WAVE == 4) + mapannounce "031-3.gat", "Cindy: Be careful! More of them!", 0; + if ($@FIGHT_YETI_WAVE == 5) + mapannounce "031-3.gat", "Cindy: Attention! There is another bunch of them!", 0; + if ($@FIGHT_YETI_WAVE == 6) + mapannounce "031-3.gat", "Cindy: Hang on! More of them!", 0; + if ($@FIGHT_YETI_WAVE == 7) + mapannounce "031-3.gat", "Cindy: More Yetis! Will this never end?", 0; + if ($@FIGHT_YETI_WAVE == 8) + mapannounce "031-3.gat", "Cindy: There are coming more and more!", 0; + if ($@FIGHT_YETI_WAVE == 9) + mapannounce "031-3.gat", "Cindy: Watch your back! There are so many of them!", 0; + if ($@FIGHT_YETI_WAVE == 10) + mapannounce "031-3.gat", "Cindy: This seems to be their final attack! I believe in you!", 0; + + goto L_Return_1; + +// Called on each player once every 5 seconds +onTick: + if (isdead(0)) end; + set $@FIGHT_YETI_PLAYER_COUNT, $@FIGHT_YETI_PLAYER_COUNT + 1; + end; + +onPetDeath: + set $@YETI_COUNT, $@YETI_COUNT - 1; + end; + +onInit: + initnpctimer; + stopnpctimer; +L_CleanUp: + areatimer "031-4.gat", 0, 0, 95, 91, 10, "Cindy::onReward"; + set $@FIGHT_YETI_STATUS, 0; + set $@FIGHT_YETI_PLAYER_COUNT, 0; + set $@FIGHT_YETI_WAVE, 1; + set $@FIGHT_YETI_ROUND_TIMER, 0; + killmonster "031-4.gat", "Cindy::onPetDeath"; + stopnpctimer; + setnpctimer 0; + end; + +onReward: + if (isdead(0)) end; + set @bonus, (baselevel/2); + set DailyQuestBonus, DailyQuestBonus + @bonus; + message strcharinfo(0), "You feel a temporary rush of power and zest for action. " + @bonus + " daily bonus gained." ; + if (@rescue_Cindy != 1 ) goto L_No_Progress; + set @rescue_Cindy, 2; + callsub S_Update_Mask; + message strcharinfo(0), "Cindy looks relieved and as if she wants to talk with you."; +L_No_Progress: + end; + +///////// +S_Update_Mask: + set QUEST_Nivalis_state, + (QUEST_Nivalis_state & ~(@Q_Nivalis_state_MASK)) + | (@rescue_Cindy << @Q_Nivalis_state_SHIFT); + return; +} + + + + + + + + + + + + + diff --git a/npc/031-4_Cave/mapflags.txt b/npc/031-4_Cave/mapflags.txt new file mode 100644 index 00000000..9e4e8f6b --- /dev/null +++ b/npc/031-4_Cave/mapflags.txt @@ -0,0 +1 @@ +031-4.gat mapflag nosave 031-3,46,26; diff --git a/npc/_import.txt b/npc/_import.txt index 217f6b81..3dc22cac 100644 --- a/npc/_import.txt +++ b/npc/_import.txt @@ -67,6 +67,7 @@ import: npc/030-1_Snow_field/_import.txt import: npc/031-1_NivalisPort/_import.txt import: npc/031-2_Angelas_House/_import.txt import: npc/031-3_Cave/_import.txt +import: npc/031-4_Cave/_import.txt import: npc/032-1_Outback/_import.txt import: npc/032-3_Cave/_import.txt import: npc/033-1_Snow_field/_import.txt -- cgit v1.2.3-60-g2f50