From ec9be0a2967b38955d26e337b05bc3a042ac4544 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Sun, 2 Nov 2008 22:45:17 +0000 Subject: Branch data for eAthena --- npc/new_3-1-tulimshar/banker.txt | 4 + npc/new_3-1-tulimshar/barber.txt | 9 ++ npc/new_3-1-tulimshar/bard.txt | 10 ++ npc/new_3-1-tulimshar/bleacher.txt | 126 ++++++++++++++++++++++++ npc/new_3-1-tulimshar/children.txt | 105 ++++++++++++++++++++ npc/new_3-1-tulimshar/constable.txt | 7 ++ npc/new_3-1-tulimshar/elanore.txt | 90 +++++++++++++++++ npc/new_3-1-tulimshar/guards.txt | 74 ++++++++++++++ npc/new_3-1-tulimshar/guide.txt | 162 +++++++++++++++++++++++++++++++ npc/new_3-1-tulimshar/man.txt | 22 +++++ npc/new_3-1-tulimshar/merchant.txt | 1 + npc/new_3-1-tulimshar/monster_guide.txt | 35 +++++++ npc/new_3-1-tulimshar/monsters.txt | 26 +++++ npc/new_3-1-tulimshar/passages.txt | 5 + npc/new_3-1-tulimshar/rewards_master.txt | 87 +++++++++++++++++ npc/new_3-1-tulimshar/rules.txt | 7 ++ npc/new_3-1-tulimshar/sandra.txt | 81 ++++++++++++++++ npc/new_3-1-tulimshar/soul-menhir.txt | 6 ++ npc/new_3-1-tulimshar/vincent.txt | 102 +++++++++++++++++++ npc/new_3-1-tulimshar/workers.txt | 13 +++ 20 files changed, 972 insertions(+) create mode 100644 npc/new_3-1-tulimshar/banker.txt create mode 100644 npc/new_3-1-tulimshar/barber.txt create mode 100644 npc/new_3-1-tulimshar/bard.txt create mode 100644 npc/new_3-1-tulimshar/bleacher.txt create mode 100644 npc/new_3-1-tulimshar/children.txt create mode 100644 npc/new_3-1-tulimshar/constable.txt create mode 100644 npc/new_3-1-tulimshar/elanore.txt create mode 100644 npc/new_3-1-tulimshar/guards.txt create mode 100644 npc/new_3-1-tulimshar/guide.txt create mode 100644 npc/new_3-1-tulimshar/man.txt create mode 100644 npc/new_3-1-tulimshar/merchant.txt create mode 100644 npc/new_3-1-tulimshar/monster_guide.txt create mode 100644 npc/new_3-1-tulimshar/monsters.txt create mode 100644 npc/new_3-1-tulimshar/passages.txt create mode 100644 npc/new_3-1-tulimshar/rewards_master.txt create mode 100644 npc/new_3-1-tulimshar/rules.txt create mode 100644 npc/new_3-1-tulimshar/sandra.txt create mode 100644 npc/new_3-1-tulimshar/soul-menhir.txt create mode 100644 npc/new_3-1-tulimshar/vincent.txt create mode 100644 npc/new_3-1-tulimshar/workers.txt (limited to 'npc/new_3-1-tulimshar') diff --git a/npc/new_3-1-tulimshar/banker.txt b/npc/new_3-1-tulimshar/banker.txt new file mode 100644 index 00000000..9431f5cc --- /dev/null +++ b/npc/new_3-1-tulimshar/banker.txt @@ -0,0 +1,4 @@ +new_3-1.gat,57,52,0 script Tybalt 107,{ + set @npcName$, "Tybalt"; + callfunc "Banker"; +} diff --git a/npc/new_3-1-tulimshar/barber.txt b/npc/new_3-1-tulimshar/barber.txt new file mode 100644 index 00000000..bd6b148e --- /dev/null +++ b/npc/new_3-1-tulimshar/barber.txt @@ -0,0 +1,9 @@ +new_3-1.gat,53,38,0 script Nicolas 100,{ + mes "[Nicolas the Barber]"; + mes "\"Do you need a barber?\""; + next; + callfunc "Barber"; + mes "[Nicolas the Barber]"; + mes "\"Come again!\""; + close; +} diff --git a/npc/new_3-1-tulimshar/bard.txt b/npc/new_3-1-tulimshar/bard.txt new file mode 100644 index 00000000..dcb56424 --- /dev/null +++ b/npc/new_3-1-tulimshar/bard.txt @@ -0,0 +1,10 @@ +// + +new_3-1.gat,50,44,0 script Bard 152,{ + setarray @songs$, "\"There once was a bard, who had it hard, because a man in dark green, was very mean.\"", + "\"At Hurnscald inn, there was a person of fairest skin, declining wedding bands from quite a many hands.\"", + "\"As the Sun sets down in the forest's brown, she whom the fragrance holds counts her gold.\""; + set @id, rand(3); + mes @songs$[@id]; + close; +} diff --git a/npc/new_3-1-tulimshar/bleacher.txt b/npc/new_3-1-tulimshar/bleacher.txt new file mode 100644 index 00000000..6a15e273 --- /dev/null +++ b/npc/new_3-1-tulimshar/bleacher.txt @@ -0,0 +1,126 @@ +// + +new_3-1.gat,27,53,0 script Candide 156,{ + mes "[Candide]"; + mes "\"I've figured out how that volcanic ash bleaches cloth."; + mes "I could do it for you, but I'll need three piles of ash and 5,000 GP for supplies per item.\""; + next; + + if (countitem(701) < 3) goto L_no_ash; + + if (zeny < 5000) goto L_no_money; + + menu "I'd like to bleach something", -, + "No thanks", L_close; + +L_bleach_menu: + mes "[Candide]"; + mes "\"What would you like to bleach?\""; + next; + + menu "Cotton shirt", L_cottonshirt, + "V-Neck sweater", L_vneck, + "Turtleneck sweater", L_tneck, + "Cotton shorts", L_shorts, + "Cotton skirt", L_skirt, + "Tank top ", L_tanktop, + "Short tank top", L_tanktop_short, + "Silk robe", L_robe, + "Nevermind", -; + goto L_close; + +L_cottonshirt: set @normal, 1202; + set @dyeBase, 2050; + goto L_choose_color; + +L_vneck: set @normal, 624; + set @dyeBase, 2060; + goto L_choose_color; + +L_tneck: set @normal, 564; + set @dyeBase, 2070; + goto L_choose_color; + +L_shorts: set @normal, 586; + set @dyeBase, 2110; + goto L_choose_color; + +L_skirt: set @normal, 632; + set @dyeBase, 2100; + goto L_choose_color; + +L_tanktop: set @normal, 688; + set @dyeBase, 2090; + goto L_choose_color; + +L_tanktop_short: set @normal, 689; + set @dyeBase, 2120; + goto L_choose_color; + +L_robe: set @normal, 720; + set @dyeBase, 2080; + goto L_choose_color; + +L_choose_color: + mes "[Candide]"; + mes "\"And the color?\""; + next; + + menu "Red", -, + "Green", -, + "Dark Blue", -, + "Yellow", -, + "Light Blue", -, + "Pink", -, + "Black", -, + "Orange", -, + "Purple", -, + "Dark Green", -; + + set @del, @dyeBase + @menu - 1; + + if (countitem(@del) == 0) goto L_no_item; + + if (countitem(701) < 3) goto L_no_ash; + + if (zeny < 5000) goto L_no_money; + + delitem @del, 1; + getitem @normal, 1; + delitem 701, 3; + set zeny, zeny - 5000; + +L_again: + mes "[Candide]"; + mes "\"Would you like to bleach something else?\""; + next; + + menu "Yes", L_bleach_menu, + "No", L_close; + +L_no_item: + mes "[Candide]"; + mes "\"You don't have one of those.\""; + next; + + goto L_again; + +L_no_ash: + mes "[Candide]"; + mes "\"You don't have enough ash for me to bleach anything."; + mes "I need three piles.\""; + next; + + goto L_close; + +L_no_money: + mes "[Candide]"; + mes "\"You don't have enough gold for me to bleach anything."; + mes "I need 5,000 GP for supplies.\""; + next; + +L_close: + mes "[Candide]"; + mes "\"Come again.\""; + close; +} diff --git a/npc/new_3-1-tulimshar/children.txt b/npc/new_3-1-tulimshar/children.txt new file mode 100644 index 00000000..40efb233 --- /dev/null +++ b/npc/new_3-1-tulimshar/children.txt @@ -0,0 +1,105 @@ +new_3-1.gat,94,27,0 script Aisha 108,{ + set @TEMP,rand(9); + if(@TEMP == 0) goto L_1; + if(@TEMP == 1) goto L_1; + if(@TEMP == 2) goto L_2; + if(@TEMP == 3) goto L_3; + if(@TEMP == 4) goto L_4; + if(@TEMP == 5) goto L_5; + if(@TEMP == 6) goto L_6; + if(@TEMP == 7) goto L_7; + if(@TEMP == 8) goto L_8; + +L_1: + mes "[Aisha]"; + mes "\"Maggots are soo slimey!\""; + close; + +L_2: + mes "[Aisha]"; + mes "\"Want to play ball with me?\""; + close; + +L_3: + mes "[Aisha]"; + mes "\"There are so many monsters; I hate scorpions!\""; + close; + +L_4: + mes "[Aisha]"; + mes "\"When I grow up, I want to be strong enough to kill a scorpion!\""; + close; + +L_5: + mes "[Aisha]"; + mes "\"Mommy told me that you can drop the things that monsters sell.\""; + close; + +L_6: + mes "[Aisha]"; + mes "\"Have you tried to eat a roasted maggot? They are sooo yummy! And you feel much healthier afterwards, too!\""; + close; + +L_7: + mes "[Aisha]"; + mes "\"I want to be a Doctor when i grow up!\""; + close; + +L_8: + mes "[Aisha]"; + mes "\"That volcano was sooo scary! The earth was shaking and everything was breaking down... but now they have rebuilt everything.\""; + close; +} + +new_3-1.gat,39,67,0 script Nina 103,{ + set @TEMP,rand(8); + if(@TEMP == 0) goto L_1; + if(@TEMP == 1) goto L_1; + if(@TEMP == 2) goto L_2; + if(@TEMP == 3) goto L_3; + if(@TEMP == 4) goto L_4; + if(@TEMP == 5) goto L_5; + if(@TEMP == 6) goto L_6; + if(@TEMP == 7) goto L_7; + if(@TEMP == 8) goto L_8; + +L_1: + mes "[Nina]"; + mes "\"If I learned anything from school, Grenxen founded Tulimshar.\""; + close; + +L_2: + mes "[Nina]"; + mes "\"When I was picking rocks from the field, I saw a red scorpion.\""; + close; + +L_3: + mes "[Nina]"; + mes "\"Its polite to state your name before talking to anyone.\""; + close; + +L_4: + mes "[Nina]"; + mes "\"I have a Scorpion Doll!\""; + close; + +L_5: + mes "[Nina]"; + mes "\"I always take some spare Cactus Juices with me on the field. They are heavy, though.\""; + close; + +L_6: + mes "[Nina]"; + mes "\"When you are feeling bad, eating something can usually help you heal faster.\""; + close; + +L_7: + mes "[Nina]"; + mes "\"Grenxen is the Demon that founded Tulimshar.\""; + close; + +L_8: + mes "[Nina]"; + mes "That volcano eruption was terrifying; much of Tulimshar was destroyed. Fortunately the mayor had everything rebuilt quickly."; + close; +} diff --git a/npc/new_3-1-tulimshar/constable.txt b/npc/new_3-1-tulimshar/constable.txt new file mode 100644 index 00000000..673ff0a0 --- /dev/null +++ b/npc/new_3-1-tulimshar/constable.txt @@ -0,0 +1,7 @@ +// + +new_3-1.gat,37,35,0 script Constable Perry Graf 150,{ +// set @npcName$, "Constable Perry Graf"; + set @canSkip, 1; + callfunc "GameRules"; +} diff --git a/npc/new_3-1-tulimshar/elanore.txt b/npc/new_3-1-tulimshar/elanore.txt new file mode 100644 index 00000000..cc474ca0 --- /dev/null +++ b/npc/new_3-1-tulimshar/elanore.txt @@ -0,0 +1,90 @@ +//Heal NPC costs 100 money + +new_3-1.gat,58,68,0 script Elanore 108,{ + + if (baselevel > 10) goto L_NoHeal; + + set @TEMP,rand(4); + + if(@TEMP == 0) goto Heal1; + if(@TEMP == 1) goto Heal2; + if(@TEMP == 2) goto Heal3; + if(@TEMP == 3) goto Heal4; + +Heal1: + + mes "[Elanore the Healer]"; + mes "\"You don't look too well; let me treat your wounds.\""; + next; + goto Heal_L; + +Heal2: + + mes "[Elanore the Healer]"; + mes "\"I will make quick work of your wounds.\""; + next; + goto Heal_L; + +Heal3: + + mes "[Elanore the Healer]"; + mes "\"Need a healing?\""; + next; + goto Heal_L; + +Heal4: + + mes "[Elanore the Healer]"; + mes "\"Sometimes you just need to run from battle.\""; + next; + goto Heal_L; + +Heal_L: + + set @TEMP,rand(3); + + if(@TEMP == 0) goto Heal_1; + if(@TEMP == 1) goto Heal_2; + if(@TEMP == 2) goto Heal_3; + if(@TEMP == 3) goto Heal_4; + +Heal_1: + + mes "[Elanore the Healer]"; + mes "\"Here you go!\""; + heal 10000,10000; + close; + +Heal_2: + + mes "[Elanore the Healer]"; + mes "\"Painless, wasn't it?"; + mes "Here you go!\""; + heal 10000,10000; + close; + +Heal_3: + + mes "[Elanore the Healer]"; + mes "\"You should be more careful.\""; + heal 10000,10000; + close; + +Heal_4: + + mes "[Elanore the Healer]"; + mes "\"Much better, right?!\""; + heal 10000,10000; + close; + +L_NoHeal: + + mes "[Elanore the Healer]"; + mes "\"I'm sorry but unless you are young and in need, I can't help you, and your level is already higher than ten."; + mes "With so many people still injured from the earthquake, I really have no time to help."; + mes "You can get some rest in the inn near here.\""; + + close; + +} + diff --git a/npc/new_3-1-tulimshar/guards.txt b/npc/new_3-1-tulimshar/guards.txt new file mode 100644 index 00000000..158a00a1 --- /dev/null +++ b/npc/new_3-1-tulimshar/guards.txt @@ -0,0 +1,74 @@ +new_3-1.gat,48,79,0 script Ekinu 104,{ + mes "[Ekinu the Town Guard]"; + mes "\"What a disaster... I can't believe that we managed to rebuild the town so fast, though.\""; + next; + menu "Can you give me any tips?", L_Tip, + "Do you have information?", L_Info, + "What disaster?", L_disaster; + +L_Tip: + set @TEMP,rand(7); + if(@TEMP == 0) goto L_0; + if(@TEMP == 1) goto L_1; + if(@TEMP == 2) goto L_2; + if(@TEMP == 3) goto L_3; + if(@TEMP == 4) goto L_4; + if(@TEMP == 5) goto L_5; + if(@TEMP == 6) goto L_6; +L_1: + mes "[Ekinu the Town Guard]"; + mes "\"Try to carry spare food when on fields or in dungeons, they will come in handy. I always take beer, but don't tell the Sergeant...\""; + close; +L_2: + mes "[Ekinu the Town Guard]"; + mes "\"Always carry a map of where you are, ask the Guides in most towns to get one.\""; + close; +L_3: + mes "[Ekinu the Town Guard]"; + mes "\"When in a dungeon, monsters are more aggressive than if they were outside.\""; + close; +L_4: + mes "[Ekinu the Town Guard]"; + mes "\"When gambling for money in casinos, make sure you have enough emergency money.\""; + close; +L_5: + mes "[Ekinu the Town Guard]"; + mes "\"Never underestimate the enemy.\""; + close; +L_6: + mes "[Ekinu the Town Guard]"; + mes "\"When fighting more than one enemy, try to focus on one at a time.\""; + close; +L_0: + mes "[Ekinu the Town Guard]"; + mes "\"Let me think of something... Oh! Do NOT attack Red scorpions unless you can kill it for sure!\""; + close; + +L_Info: + mes "[Ekinu the Town Guard]"; + mes "\"Everyone wants information... you won't get it, at least not here. I'm not even sure what you mean, to be honest.\""; + close; + +L_disaster: + mes "[Ekinu the Town Guard]"; + mes "\"What do you mean, `what disaster'? Weren't you there? That huge huge volcano ex...rusion... whatever they call it, and the earthquake!\""; + next; + + mes "[Ekinu the Town Guard]"; + mes "\"Half the town was reduced to rubble! Somehow, no-one was seriously injured though, so I guess we were lucky...\""; + next; + + mes "[Ekinu the Town Guard]"; + mes "\"Well, the mayor rebuilt everything quickly, but I have no idea where he got the GP from...\""; + close; +} + +new_3-1.gat,40,79,0 script Ryan 104,{ + mes "[Ryan the Town Guard]"; + mes "ZzzZzzZ..."; + next; + mes "[Ryan the Town Guard]"; + mes "\"Hmmmmmmh...?"; + mes "Oh, I wasn't sleeping, I was just resting my eyes!\""; +close; +} diff --git a/npc/new_3-1-tulimshar/guide.txt b/npc/new_3-1-tulimshar/guide.txt new file mode 100644 index 00000000..b1458919 --- /dev/null +++ b/npc/new_3-1-tulimshar/guide.txt @@ -0,0 +1,162 @@ +new_3-1.gat,33,27,0 script Ian 102,{ + if (TUT_var & 1 == 1 && TUT_var & 2 == 0 && BaseLevel >= 10) callsub S_Grad; + mes "[Ian the Guide]"; + mes "\"Would you like to know about something?\""; + next; + +L_Menu_A: + menu "Fighting", L_Fight, + "Items", L_Items, + "Monsters", L_Monster, + "Stylist", L_Style, + "Quests", L_Quests, + "NPCs", L_NPC, + "Commands", L_Comm, + "Attributes", L_Stats, + "Magic", L_Magic, + "Quick Keys", L_Key, + "Laws", L_Laws, + "I know everything!", L_Know; + close; + +L_Fight: + mes "[Ian the Guide]"; + mes "\"People live in this world by living off of monsters."; + mes "You can fight monsters and even players by hitting the [CTRL] key, or left mouse click.\""; + next; + mes "[Ian the Guide]"; + mes "\"If you get tired of pressing the key too much, you can also type [SHIFT]+[CTRL]."; + mes "This will make your character attack continuously for the time you are inactive.\""; + next; + goto L_Menu_A; + +L_Items: + mes "[Ian the Guide]"; + mes "\"There are three types of items."; + mes "They can be Consumables, Equipment, or Miscellaneous\""; + next; + mes "[Ian the Guide]"; + mes "\"Consumable items such as Potions, can be used only once."; + mes "After use, they will disappear from your inventory.\""; + next; + mes "[Ian the Guide]"; + mes "\"Equipment items like Armors, Weapons, Accessories"; + mes "can be equipped for fashionable purposes or to raise your status.\""; + next; + mes "[Ian the Guide]"; + mes "\"Miscellaneous items such as maggot slime, are used"; + mes "in creating other items, or just to trade and sell.\""; + next; + goto L_Menu_A; + +L_Monster: + mes "[Ian the Guide]"; + mes "\"In every world, there are beasts. Monsters can be found almost anywhere!~"; + mes "To fight them, please read [Fighting] if you do not know how.\""; + next; + mes "\"There a several types of monsters, Aggressive, Neutral, and Assistants.\""; + next; + mes "[Ian the Guide]"; + mes "\"Aggressive monsters know that they are always in danger"; + mes "so therefore they always keep their guard up,"; + mes "making them attack anybody in sight.\""; + next; + mes "[Ian the Guide]"; + mes "\"Neutral monsters tend to just lounge around until attacked."; + mes "They will leave everything alone unless they are threatened.\""; + next; + mes "[Ian the Guide]"; + mes "\"Assistants are monsters who help each other."; + mes "You should always check how many are around you before attacking a single one!\""; + next; + goto L_Menu_A; + +L_Style: + mes "[Ian the Guide]"; + mes "\"The stylist NPCs will cut and perm your hair!"; + mes "They are known for their hair growth formula\""; + next; + goto L_Menu_A; + +L_Quests: + mes "[Ian the Guide]"; + mes "\"There are people in the world in need of help!"; + mes "Most of these people aren't afraid to give rewards to those who help them."; + mes "So be nice and help people along the way!\""; + next; + goto L_Menu_A; + +L_NPC: + mes "[Ian the Guide]"; + mes "\"NPCs [Non Playable Characters] are people who are always in the game,"; + mes "tending to many varieties of services from just chatting to helping others.\""; + next; + goto L_Menu_A; + +L_Comm: + mes "[Ian the Guide]"; + mes "\"/clear clears the text box.\""; + mes "\"/help displays the client commands (ones starting with a /) in the chat box.\""; + mes "\"/whisper [name] allows you to message someone privately.\""; + mes "\"/who displays the current number of online users.\""; + mes "\"/where displays the current map's name.\""; + next; + goto L_Menu_A; + +L_Stats: + mes "[Ian the Guide]"; + mes "\"People vary greatly by how much strength, agility, dexterity, intelligence, vitality, and luck they have.\""; + next; + mes "[Ian the Guide]"; + mes "\"Strength helps you carry items, and it also allows you to hit harder-- but it is not too helpful if you focus on missile weapons."; + mes "More agility allows you to attack faster, and to dodge attacks more easily."; + mes "Your dexterity determines how likely you are to hit a monster, and how effective you are with missile weapons.\""; + next; + mes "[Ian the Guide]"; + mes "\"Vitality determines how resistant to injuries you are, and how much damage you can take before you die."; + mes "Intelligence is useful for alchemy and magic, but there are few opportunities for either at the moment."; + mes "Luck determines many small things, but, to be honest, I don't think that it is very useful.\""; + next; + mes "[Ian the Guide]"; + mes "\"I recommend that you practice your dexterity, since some of the more dangerous monsters are very hard to hit otherwise."; + mes "Don't bother trying to work on your luck, and your intelligence is probably not something anyone cares about either.\""; + next; + goto L_Menu_A; + +L_Magic: + mes "[Ian the Guide]"; + mes "\"In decades past, there was a Mana Seed south of Tulimshar, from which people could draw magical energies. Unfortunately, the seed is gone."; + mes "Until we find a new Mana Seed, there will be no magic, except for those who already possess magical powers.\""; + next; + goto L_Menu_A; + +L_Key: + mes "[Ian the Guide]"; + mes "\"There are many key combinations, press F1 for a short list of them!\""; + next; + goto L_Menu_A; + +L_Laws: + mes "[Ian the Guide]"; + mes "\"Lady Platyna, the Overseer, has decreed the following rules:"; + mes "1. Do not abuse others (insult, swear etc.)"; + mes "2. No bots."; + mes "3. No spamming/flooding."; + mes "4. No begging."; + mes "5. Speak English."; + next; + goto L_Menu_A; + +L_Know: + close; + +S_Grad: + mes "[Ian the Guide]"; + mes "\"Hey, you've been doing good, let me give you this.\""; + next; + + getitem 675, 1; + set TUT_var, TUT_var | 2; + + return; +} diff --git a/npc/new_3-1-tulimshar/man.txt b/npc/new_3-1-tulimshar/man.txt new file mode 100644 index 00000000..f2638a51 --- /dev/null +++ b/npc/new_3-1-tulimshar/man.txt @@ -0,0 +1,22 @@ +new_3-1.gat,108,55,0 script Luca 102,{ + mes "[Luca the Hunter]"; + mes "\"Ouch! It hurts, this wound I got from battle.\""; + next; + menu "Tell me about it",L_Exp,"Nevermind",L_Nev; + +L_Exp: + mes "[Luca the Hunter]"; + mes "\"I was fighting scorpions for experience and I bumped into a RED one. I had NEVER seen it before!\""; + next; + mes "[Luca the Hunter]"; + mes "\"Luckily i had a camera with me! Here's a picture of it... Let me find it, I put it in my pocket somewhere...\""; + next; + mes "[Luca the Hunter]"; + mes "\"Oh man! My pockets have been ripped clean off!\""; + close; + +L_Nev: + mes "[Luca the Hunter]"; + mes "\"Hmpf!\""; + close; +} diff --git a/npc/new_3-1-tulimshar/merchant.txt b/npc/new_3-1-tulimshar/merchant.txt new file mode 100644 index 00000000..186365d6 --- /dev/null +++ b/npc/new_3-1-tulimshar/merchant.txt @@ -0,0 +1 @@ +new_3-1.gat,39,52,0 shop Neko 101,501:50,502:60,1201:100,522:300,521:1000,656:250,1202:1000,523:8000,603:-1 diff --git a/npc/new_3-1-tulimshar/monster_guide.txt b/npc/new_3-1-tulimshar/monster_guide.txt new file mode 100644 index 00000000..3b2d8b6f --- /dev/null +++ b/npc/new_3-1-tulimshar/monster_guide.txt @@ -0,0 +1,35 @@ +new_3-1.gat,48,52,0 script Aidan 102,{ + if(MPQUEST == 0) goto Register; + mes "[Aidan the Monster Guide]"; + mes "You currently have " +Mobpt+ " Monster Points. These points are acquired while killing monsters"; + close; +Register: + mes "[Aidan the Monster Guide]"; + mes "Oh my, you dont seem to be registered as a Quest Participant, would you like to register?"; + next; +Choice: + menu "Register",L_R,"Not at the moment",L_N,"Information",L_I; +L_R: + mes "[Aidan the Monster Guide]"; + mes "Give me a second to look over your paperwork."; + next; + mes "[Monster Guide]"; + mes "Well, looks like you qualify!"; + mes "Welcome to the questing world!"; + set MPQUEST,1; + close; +L_N: + mes "[Aidan the Monster Guide]"; + mes "Very well, you dont know what your missing."; + close; +L_I: + mes "[Aidan the Monster Guide]"; + mes "Here in The Mana World, there are certain rewards for your vanquishing of foes."; + mes "For example, there are Monster Points, every monster you kill has a certain amount of points that get added to your account."; + mes "The more points you have, the more expensive things you can buy using them."; + next; + mes "[Monster Guide]"; + mes "So whaddya say, sign up won't you?"; + next; + goto Choice; +} diff --git a/npc/new_3-1-tulimshar/monsters.txt b/npc/new_3-1-tulimshar/monsters.txt new file mode 100644 index 00000000..1a17628f --- /dev/null +++ b/npc/new_3-1-tulimshar/monsters.txt @@ -0,0 +1,26 @@ +// Map: new_3-1 +// This is Tulimshar the city -- southern part with market and casino/inn. +// + +new_3-1.gat,0,0,0,0 monster Maggot 1002,35,2000,0,Mob3::OnMaggot +new_3-1.gat,0,0,0,0 monster Scorpion 1003,25,2500,0,Mob3::OnScorpion +new_3-1.gat,0,0,0,0 monster Firegoblin 1011,20,2500,0,Mob3::OnFireGoblin + +new_3-1.gat,0,0,0 script Mob3 -1,{ +OnMaggot: + set @mobID, 1002; + callfunc "MobPoints"; + break; + +OnScorpion: + set @mobID, 1003; + callfunc "MobPoints"; + break; + +OnFireGoblin: + set @mobID, 1011; + callfunc "MobPoints"; + break; + + end; +} diff --git a/npc/new_3-1-tulimshar/passages.txt b/npc/new_3-1-tulimshar/passages.txt new file mode 100644 index 00000000..2ce31455 --- /dev/null +++ b/npc/new_3-1-tulimshar/passages.txt @@ -0,0 +1,5 @@ +// + +new_3-1.gat,42,88 warp tofield 5,2,new_1-1.gat,58,17 +new_3-1.gat,32,71 warp toinn 0,0,new_8-1.gat,25,34 +new_3-1.gat,75,41 warp tohouse 0,0,new_8-1.gat,71,72 diff --git a/npc/new_3-1-tulimshar/rewards_master.txt b/npc/new_3-1-tulimshar/rewards_master.txt new file mode 100644 index 00000000..9c0ddb43 --- /dev/null +++ b/npc/new_3-1-tulimshar/rewards_master.txt @@ -0,0 +1,87 @@ +new_3-1.gat,50,53,0 script Ishi 106,{ + if (MPQUEST == 0) goto L_Register; + if (tvis == 0) set tvis, 1; + if (Mobpt < tvis) goto L_NotEnough; + + setarray @Items, 502, 502, 503, 504, 505, 506, 507, 508, 509, 510, 586, 512, 513, 514, 515, 516, 517, 518, 519, 520; + + mes "[Ishi the Rewards Master]"; + mes "\"Welcome! I see you have " + Mobpt + " Monster Points. Would you like to exchange some of those for items?\""; + next; + + set @i, 0; + setarray @Menu$, "", "", "", "", "", "", "", "", "", "", ""; + callsub SUB_prep_menu; + + menu + @Menu$[0], -, + @Menu$[1], -, + @Menu$[2], -, + @Menu$[3], -, + @Menu$[4], -, + @Menu$[5], -, + @Menu$[6], -, + @Menu$[7], -, + @Menu$[8], -, + @Menu$[9], -, + @Menu$[10], -; + + if (@menu > @i) close; + + set @req, @menu; + set @rec, 0; + +L_Item_Loop: + if (@rec == @req || Mobpt < tvis) goto L_Item_Done; + + callsub SUB_give_item; + set @rec, @rec + 1; + goto L_Item_Loop; + +L_Item_Done: + if (@rec < @req) mes "It looks like your Monster Points were over estimated."; + close; + +L_Register: + mes "[Ishi the Rewards Master]"; + mes "\"Hey, it seems like you didn't register as a quest participant yet! You can sign up with Aidan.\""; + close; + +L_NotEnough: + mes "[Ishi the Rewards Master]"; + mes "\"You don't have enough Monster Points for a reward. You'll need to kill some more monsters first.\""; + close; + +////////////////////////////////////////////////// +// Subroutines +////////////////////////////////////////////////// + +SUB_prep_menu: + set @pts, Mobpt; + set @dif, tvis; + +L_Menu_Loop: + if (@pts < @dif || @i == 10) goto L_Menu_Done; + + set @Menu$[@i], @i + 1; + + set @i, @i + 1; + set @pts, @pts - @dif; + set @dif, @dif + 1; + + goto L_Menu_Loop; +L_Menu_Done: + set @Menu$[@i], "No thanks"; + return; + +SUB_give_item: + set Mobpt, Mobpt - tvis; + set tvis, tvis + 1; + set @ID, @Items[rand(getarraysize(@Items))]; + + getitem @ID, 1; + + mes "You received one " + getitemname(@ID) + "!"; + + return; +} diff --git a/npc/new_3-1-tulimshar/rules.txt b/npc/new_3-1-tulimshar/rules.txt new file mode 100644 index 00000000..70917804 --- /dev/null +++ b/npc/new_3-1-tulimshar/rules.txt @@ -0,0 +1,7 @@ +// + +new_3-1.gat,29,28,0 script #Rules 127,1,1,{ + if (TUT_var & 1 == 1) close; + callfunc "GameRules"; + mes "Ian, the trainer, can help you get to know the game."; +} diff --git a/npc/new_3-1-tulimshar/sandra.txt b/npc/new_3-1-tulimshar/sandra.txt new file mode 100644 index 00000000..4922bd60 --- /dev/null +++ b/npc/new_3-1-tulimshar/sandra.txt @@ -0,0 +1,81 @@ +new_3-1.gat,110,71,0 script Sandra 114,{ + if(Scorp == 2) goto done; + if(Scorp == 1) goto reas; + set @TEMP,rand(3); + if(@TEMP == 1) goto L_1; + if(@TEMP == 2) goto L_2; + if(@TEMP == 3) goto L_3; + if(@TEMP == 0) goto L_4; +L_1: + mes "[Sandra]"; + mes "\"In the outskirts of Tulimshar, there wanders a red scorpion. I need a favor, please help me.\""; + next; + goto red; +L_2: + mes "[Sandra]"; + mes "\"When you venture in the outskirts of Tulimshar, you can spot a red scorpion. Will you help me kill one?\""; + next; + goto red; +L_3: + mes "[Sandra]"; + mes "\"The red scorpion stinger carries many properties used in potions.\""; + next; + goto red; +L_4: + mes "[Sandra]"; + mes "\"You look sturdy enough, will you help me get something?\""; + next; + goto red; +red: + menu "Yes",L_kl,"No",L_N; +L_kl: + if(@TEMP == 1) goto K_1; + if(@TEMP == 2) goto K_2; + if(@TEMP == 3) goto K_3; + if(@TEMP == 0) goto K_1; +K_1: + mes "[Sandra]"; + mes "\"I need you to slaughter the red scorpion found outside of Tulimshar and bring me 5 [Red Stingers].\""; + next; + goto set1; +K_2: + mes "[Sandra]"; + mes "\"I heard a while ago that the stinger of a red scorpion can be used for medical purposes. I need you to help me get 5 [Red Stingers].\""; + next; + goto set1; +K_3: + mes "[Sandra]"; + mes "\"Bring me 5 [Red Stingers] and i will reward you greatly.\""; + next; + goto set1; +set1: + set Scorp,1; + mes "[Sandra]"; + mes "\"Please bring me them!\""; + close; +reas: + if(countitem(517) >= 5) goto have; + mes "[Sandra]"; + mes "\"Please hurry and bring me 5 [Red Stingers].\""; + close; +have: + mes "[Sandra]"; + mes "\"Excellent!"; + mes "You brought me 5 [Red Stingers]!\""; + delitem 517,5; + next; + mes "[Sandra]"; + mes "\"Here you go, your reward!\""; + mes "+Got Bow"; + mes "+Got Arrows 100"; + getitem 1200,1; + getitem 1199,100; + set Scorp,2; + close; +done: + mes "[Sandra]"; + mes "\"Thank you for all your help!\""; + close; +L_N: + close; +} diff --git a/npc/new_3-1-tulimshar/soul-menhir.txt b/npc/new_3-1-tulimshar/soul-menhir.txt new file mode 100644 index 00000000..fab1e9f2 --- /dev/null +++ b/npc/new_3-1-tulimshar/soul-menhir.txt @@ -0,0 +1,6 @@ +new_3-1.gat,38,69,0 script Soul Menhir 144, { + set @map$, "new_3-1.gat"; + set @x, 38; + set @y, 70; + callfunc "SoulMenhir"; +} diff --git a/npc/new_3-1-tulimshar/vincent.txt b/npc/new_3-1-tulimshar/vincent.txt new file mode 100644 index 00000000..4e2a0926 --- /dev/null +++ b/npc/new_3-1-tulimshar/vincent.txt @@ -0,0 +1,102 @@ +new_3-1.gat,135,42,0 script Vincent 113,{ + if(Bugleg == 1) goto L_Reas; + if(Bugleg == 2) goto L_Done; + set @TEMP, rand(4); + if(@TEMP == 0) goto L_1; + if(@TEMP == 1) goto L_2; + if(@TEMP == 2) goto L_3; + if(@TEMP == 3) goto L_4; + +L_1: + mes "[Vincent]"; + mes "\"I just need 30 more [Bug Legs] to finish my action figure!\""; + next; + goto L_Ask; + +L_2: + mes "[Vincent]"; + mes "\"This maggot action figure is awesome! I just need to attach [30 Part A{Bug Leg}]\""; + next; + goto L_Ask; + +L_3: + mes "[Vincent]"; + mes "\"This is a great action figure! A must have! All I need is a few parts...\""; + goto L_Ask; + +L_4: + mes "[Vincent]"; + mes "\"Can you get me 30 [Bug Legs]? I need them to replace the action figure parts.\""; + next; + goto L_Ask; + +L_Ask: + mes "[Vincent]"; + mes "\"Will you help me find 30 [Bug Legs]?\""; + next; + menu + "Yes", L_Sure, + "No", -; + close; + +L_Sure: + set Bugleg, 1; + set @TEMP,rand(4); + if(@TEMP == 0) goto J_1; + if(@TEMP == 1) goto J_2; + if(@TEMP == 2) goto J_3; + if(@TEMP == 3) goto J_4; + +J_1: + mes "[Vincent]"; + mes "\"Thank you!\""; + next; + goto L_Wait; + +J_2: + mes "[Vincent]"; + mes "\"I don't know how to thank you enough!\""; + next; + goto L_Wait; + +J_3: + mes "[Vincent]"; + mes "\"I will thank you when I get them!\""; + next; + goto L_Wait; + +J_4: + mes "[Vincent]"; + mes "\"I'm sure I will give a small reward. :D\""; + next; + goto L_Wait; + +L_Wait: + mes "[Vincent]"; + mes "\"Now please go get me 30 [Bug Legs]\""; + close; + +L_Reas: + if(countitem(518) >= 30) goto L_Have; + mes "[Vincent]"; + mes "\"Please help me collect 30 [Bug Legs]!\""; + close; + +L_Have: + delitem 518, 30; + mes "[Vincent]"; + mes "\"Excellent! Finally I can complete the model!!\""; + next; + mes "[Vincent]"; + mes "\"Here you go, a little of my appreciation!\""; + next; + set zeny, zeny + 1000; + set Bugleg, 2; + close; + +L_Done: + mes "[Vincent]"; + mes "\"Thanks for your help!\""; + close; +} + diff --git a/npc/new_3-1-tulimshar/workers.txt b/npc/new_3-1-tulimshar/workers.txt new file mode 100644 index 00000000..6aa89103 --- /dev/null +++ b/npc/new_3-1-tulimshar/workers.txt @@ -0,0 +1,13 @@ +// + +new_3-1.gat,45,21,0 script Construction Worker 155,{ + mes "[Construction worker]"; + mes "\"I can't let you beyond this gate. The area is closed for renovation; most of it was destroyed during the earthquake.\""; + close; +} + +new_3-1.gat,124,21,0 script Construction Worker 155,{ + mes "[Construction worker]"; + mes "\"Move along.\""; + close; +} -- cgit v1.2.3-60-g2f50