From cf731b8233c2d6a03ec2ae3e7d37e1b24585d607 Mon Sep 17 00:00:00 2001 From: Chuck Miller Date: Sat, 24 Jul 2010 12:41:54 -0400 Subject: Increase the difficulty curve on Candor Hopefully this will reduce the wait time --- npc/029-3_Fight_Cave/parua.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'npc/029-3_Fight_Cave') diff --git a/npc/029-3_Fight_Cave/parua.txt b/npc/029-3_Fight_Cave/parua.txt index 012ffb62..d05b8f82 100644 --- a/npc/029-3_Fight_Cave/parua.txt +++ b/npc/029-3_Fight_Cave/parua.txt @@ -63,13 +63,13 @@ L_CaveLogic: if ($@FIGHT_CAVE_PLAYER_COUNT <= 0) goto L_CleanUp; set $@FIGHT_CAVE_ROUND_TIMER, $@FIGHT_CAVE_ROUND_TIMER + 5; // Advance 5 seconds if (mobcount("029-3.gat", "Parua::onPetDeath") <= 0) goto L_NextRound; - if ($@FIGHT_CAVE_ROUND_TIMER >= 120) goto L_NextRound; + if ($@FIGHT_CAVE_ROUND_TIMER >= 90) goto L_NextRound; goto L_Return_1; L_NextRound: set $@FIGHT_CAVE_ROUND_TIMER, 0; - set $@FIGHT_CAVE_LEVEL, $@FIGHT_CAVE_LEVEL + $@FIGHT_CAVE_PLAYER_COUNT; + set $@FIGHT_CAVE_LEVEL, $@FIGHT_CAVE_LEVEL + ($@FIGHT_CAVE_PLAYER_COUNT * 3) + ($@FIGHT_CAVE_LEVEL / 10); if ($@FIGHT_CAVE_LEVEL >= 1200) goto L_CleanUp; set $@FIGHT_CAVE_POINTS, $@FIGHT_CAVE_LEVEL; -- cgit v1.2.3-70-g09d2