From f31838c247d5ee4c7ba3220cebbef13f660eff92 Mon Sep 17 00:00:00 2001 From: Wombat Date: Mon, 4 Apr 2011 01:01:20 -0400 Subject: gy inn npc names --- npc/027-2_Caretakers_House/werewolf.txt | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'npc/027-2_Caretakers_House/werewolf.txt') diff --git a/npc/027-2_Caretakers_House/werewolf.txt b/npc/027-2_Caretakers_House/werewolf.txt index fcce057b..20794433 100644 --- a/npc/027-2_Caretakers_House/werewolf.txt +++ b/npc/027-2_Caretakers_House/werewolf.txt @@ -1,4 +1,4 @@ -027-2.gat,118,23,0 script Werewolf 305,{ +027-2.gat,118,23,0 script Wolfgang 305,{ set @Graveyard_Inn_MASK, NIBBLE_5_MASK; set @Graveyard_Inn_SHIFT, NIBBLE_5_SHIFT; @@ -11,7 +11,7 @@ if (@state > 1) goto L_Happy; if (@state == 1) goto L_Bones; - mes "[Werewolf]"; + mes "[Wolfgang]"; mes "\"What a nice place here, isn't it?\""; next; mes "\"Just the stuff they call 'food' in here is awful, bah.\""; @@ -25,7 +25,7 @@ close; L_Bones: - mes "[Werewolf]"; + mes "[Wolfgang]"; mes "\"Do you have " + @ANIMALBONES_AMOUNT + " bones of an animal for me?\""; next; if ((countitem("Bone") > 0) && (countitem("AnimalBones") >= @ANIMALBONES_AMOUNT)) @@ -50,33 +50,33 @@ L_Bring: goto L_Not_Enough; delitem "AnimalBones", @ANIMALBONES_AMOUNT; getexp @ANIMALBONES_EXP, 0; - mes "[Werewolf]"; + mes "[Wolfgang]"; mes "\"Ah! Wonderful! Thank you.\""; set @state, 2; callsub S_Update_Mask; close; L_Human: - mes "[Werewolf]"; + mes "[Wolfgang]"; mes "\"What?! That's a humans bone! I don't eat humans. That brings only trouble.\""; next; mes "\"Besides, from that I heard, they taste bad.\""; close; L_Not_Enough: - mes "[Werewolf]"; + mes "[Wolfgang]"; mes "\"Are you trying to kid me? I can count.\""; close; L_Happy: mes "You see the werewolf happily crunching the bones you brought him."; - mes "[Werewolf]"; + mes "[Wolfgang]"; mes "\"Delicious. Thanks again.\""; next; mes "\"By the way... would you be interested in a little round of black jack?\""; mes "He pulls a deck of cards out of his pocket."; next; - mes "[Werewolf]"; + mes "[Wolfgang]"; mes "\"You will need " + @money + " GP.\""; menu "Sure, why not?",L_Game, @@ -86,7 +86,7 @@ L_Happy: //The game mechanics is copied from casino.txt L_Game: if(zeny < @money) goto L_No_Money; - mes "[Werewolf]"; + mes "[Wolfgang]"; mes "\"Very nice. Let's start.\""; mes "He shuffles the cards."; next; @@ -127,7 +127,7 @@ L_No_Money: close; L_Lost: - mes "[Werewolf]"; + mes "[Wolfgang]"; mes "\"Fine! I won!"; mes "You got " + @player + " with your cards."; mes "I had " + @croupier + ".\""; -- cgit v1.2.3-70-g09d2