From 926a109cf84a7eea637f8ed0f25ea33dad36b308 Mon Sep 17 00:00:00 2001 From: toni Date: Sat, 12 Feb 2011 17:26:42 -0200 Subject: Changes to the crying child dialogues. Trying to make it more consistent with the backstory. --- npc/027-1_Graveyard/_mobs.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'npc/027-1_Graveyard') diff --git a/npc/027-1_Graveyard/_mobs.txt b/npc/027-1_Graveyard/_mobs.txt index bae992d0..e3497f67 100644 --- a/npc/027-1_Graveyard/_mobs.txt +++ b/npc/027-1_Graveyard/_mobs.txt @@ -89,7 +89,7 @@ _MOBCOUNT_ZOMBIES: // TODO: set 1 to 10 if (@bracelet < 1) return; // if (rand(8) != 0) return; - message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what the Crying child was looking for..."; + message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for..."; set @state, 2; callsub S_Update_Mask; return; @@ -106,7 +106,7 @@ _MOBCOUNT_FALLENS: // TODO: set 1 to 10 if (@bracelet < 1) return; // if (rand(8) != 0) return; - message strcharinfo(0), "You found a strange bracelet inside the fallen's broken helmet. Maybe this is what the Crying child was looking for..."; + message strcharinfo(0), "You found a strange bracelet inside the fallen's broken helmet. Maybe this is what Aldred was looking for..."; set @state, 2; callsub S_Update_Mask; return; -- cgit v1.2.3-60-g2f50