From 5051f2efc40453d1a136f50e0dfb1a44e57e4bf2 Mon Sep 17 00:00:00 2001 From: Jessica Tölke Date: Wed, 9 Mar 2011 00:55:28 +0100 Subject: putting zombies and fallens into special file for crying child quest this is to avoid collisions with the converter tool --- npc/027-1_Graveyard/_import.txt | 1 + npc/027-1_Graveyard/monsters.txt | 62 ++++++++++++++++++++++++++++++++++++++++ 2 files changed, 63 insertions(+) create mode 100644 npc/027-1_Graveyard/monsters.txt (limited to 'npc/027-1_Graveyard') diff --git a/npc/027-1_Graveyard/_import.txt b/npc/027-1_Graveyard/_import.txt index 4c8b65ab..29dbc5d4 100644 --- a/npc/027-1_Graveyard/_import.txt +++ b/npc/027-1_Graveyard/_import.txt @@ -3,3 +3,4 @@ npc: npc/027-1_Graveyard/_mobs.txt npc: npc/027-1_Graveyard/_warps.txt npc: npc/027-1_Graveyard/golbenez.txt npc: npc/027-1_Graveyard/graves.txt +npc: npc/027-1_Graveyard/monsters.txt diff --git a/npc/027-1_Graveyard/monsters.txt b/npc/027-1_Graveyard/monsters.txt new file mode 100644 index 00000000..e243d1a7 --- /dev/null +++ b/npc/027-1_Graveyard/monsters.txt @@ -0,0 +1,62 @@ +// 027-1 Graveyard zombies and fallens +// they need to be in an extra file because of the crying child quest + +027-1.gat,71,41,31,22 monster Zombie 1036,2,300000,120000,specialMob027-1::On1036 +027-1.gat,37,41,33,22 monster Zombie 1036,2,200000,10000,specialMob027-1::On1036 +027-1.gat,37,65,33,22 monster Zombie 1036,3,140000,30000,specialMob027-1::On1036 +027-1.gat,37,65,33,22 monster Fallen 1045,3,120000,30000,specialMob027-1::On1045 + +027-1.gat,0,0,0 script specialMob027-1 -1,{ +On1036: + set @mobID, 1036; + mapannounce "027-1.gat", "test", 0; + callsub _MOBCOUNT_ZOMBIES; + callfunc "MobPoints"; + break; + +On1045: + set @mobID, 1045; + callsub _MOBCOUNT_FALLENS; + callfunc "MobPoints"; + break; + +_MOBCOUNT_ZOMBIES: + + set @Graveyard_Inn_MASK, NIBBLE_2_MASK; + set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; + + set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); + + if (@state != 1) return; + set @bracelet, @bracelet + 1; + if (@bracelet < 10) return; + if (rand(8) != 0) return; + message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for..."; + set @state, 2; + callsub S_Update_Mask; + return; + +_MOBCOUNT_FALLENS: + + set @Graveyard_Inn_MASK, NIBBLE_2_MASK; + set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; + + set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); + + if (@state != 1) return; + set @bracelet, @bracelet + 1; + if (@bracelet < 10) return; + if (rand(8) != 0) return; + message strcharinfo(0), "You found a strange bracelet inside the fallen's broken helmet. Maybe this is what Aldred was looking for..."; + set @state, 2; + callsub S_Update_Mask; + return; + +S_Update_Mask: + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) + | (@state << @Graveyard_Inn_SHIFT); + return; + + end; +} -- cgit v1.2.3-60-g2f50