From 9d118e3451f59035cc575c99fd7fff40139baa68 Mon Sep 17 00:00:00 2001 From: Fate Date: Sat, 29 Nov 2008 14:21:09 -0700 Subject: Adjusted barrier to show up on detect-magic --- npc/013-3_Cave/barrier.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'npc/013-3_Cave/barrier.txt') diff --git a/npc/013-3_Cave/barrier.txt b/npc/013-3_Cave/barrier.txt index 90d10ce5..004452f9 100644 --- a/npc/013-3_Cave/barrier.txt +++ b/npc/013-3_Cave/barrier.txt @@ -1,6 +1,6 @@ // -013-3.gat,71,21,0 script #DemonMineBarrier1 127,1,1,{ +013-3.gat,71,21,0 script #DemonMineBarrier1#_M 127,1,1,{ if (QUEST_demon_mines >= 2) close; if (QUEST_demon_mines == 1 && countitem(1198) >= 1) goto L_Has_Jack_O_Soul; -- cgit v1.2.3-70-g09d2 From b8e9095461ffd09ec7aec7cfcbcab502ea813bab Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Sat, 24 Jan 2009 13:17:14 +0000 Subject: Finish conversion to "ItemName" Some of the more complicated scripts (bleach/dye, for example) can't be converted so easily. --- npc/012-1_Woodland_Hills/injured-mouboo.txt | 20 ++--- npc/013-2_Magic_house/apprentice.txt | 8 +- npc/013-3_Cave/barrier.txt | 2 +- npc/013-3_Cave/mask_chest.txt | 129 ++++++++++++++-------------- npc/014-1_Woodland/wedding-officiator.txt | 4 +- npc/015-1_Woodland/sword.txt | 8 +- npc/015-3/katze.txt | 46 +++++----- npc/015-3/pot.txt | 20 ++--- npc/018-2_Woodland_mining_camp/caul.txt | 65 ++++++-------- npc/019-1_Snow_field/santa_helper.txt | 20 ++--- npc/019-1_Snow_field/snowman.txt | 21 ++--- npc/020-2_Nivalis/furquest.txt | 52 +++++------ 12 files changed, 192 insertions(+), 203 deletions(-) (limited to 'npc/013-3_Cave/barrier.txt') diff --git a/npc/012-1_Woodland_Hills/injured-mouboo.txt b/npc/012-1_Woodland_Hills/injured-mouboo.txt index c248b8e6..0c32aaf3 100644 --- a/npc/012-1_Woodland_Hills/injured-mouboo.txt +++ b/npc/012-1_Woodland_Hills/injured-mouboo.txt @@ -99,7 +99,7 @@ L_pickup_alive: L_give: set @items_nr, 12; - setarray @items, 501, 502, 509, 527, 534, 535, 539, 541, 684, 685, 686, 687; + setarray @items$, "CactusDrink", "CactusPotion", "ChocolateBar", "Milk", "OrangeCupcake", "Apple", "Beer", "BottleOfWater", "TinyHealingPotion", "SmallHealingPotion", "MediumHealingPotion", "LargeHealingPotion"; setarray @itemeat, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0; setarray @choice$, "", "", "", "", "", "", "", "", "", "", "", ""; @@ -110,13 +110,13 @@ L_give: set @n, 0; set @ct, 0; L_nloop: - set @k, @items[@n]; - if (countitem(@k) == 0) + set @k$, @items$[@n]; + if (countitem(@k$) == 0) goto L_nloop_skip; set @name$, getitemname(@k); set @choice$[@ct], @name$; - set @choice_idx[@ct], @k; + set @choice_idx$[@ct], @k$; set @choice_eat[@ct], @itemeat[@n]; set @ct, @ct + 1; @@ -140,13 +140,13 @@ L_nloop_skip: @choice$[11], -; set @menu, @menu - 1; - set @choice, @choice_idx[@menu]; + set @choice$, @choice_idx[@menu]; set @choice_e, @choice_eat[@menu]; set @verb$, "drinks"; if (@choice_e) set @verb$, "eats"; - if (@choice && countitem(@choice)) + if (@choice$ && countitem(@choice$)) goto L_consume; goto L_menu; @@ -154,11 +154,11 @@ L_nloop_skip: L_consume: mes "[Injured Mouboo]"; - mes "The mouboo " + @verb$ + " your " + getitemname(@choice) + "."; - delitem @choice, 1; + mes "The mouboo " + @verb$ + " your " + getitemname(@choice$) + "."; + delitem @choice$, 1; next; - if (@choice == 687) + if (@choice$ == "LargeHealingPotion") goto L_do_heal; @@ -198,7 +198,7 @@ L_dead: if (@inventorylist_count == 100) goto L_nopickup; - getitem 2076, 1; + getitem "BlackTNeckSweater", 1; mes "You pull out the sweater and stuff it into your backpack."; set @Q_status, @STATE_TOOK_KILL_REWARD; diff --git a/npc/013-2_Magic_house/apprentice.txt b/npc/013-2_Magic_house/apprentice.txt index abb96e6b..89c0beb7 100644 --- a/npc/013-2_Magic_house/apprentice.txt +++ b/npc/013-2_Magic_house/apprentice.txt @@ -41,9 +41,9 @@ L_Beer: L_Beer_yes: if (zeny < 175) goto L_Low_money; getinventorylist; - if (@inventorylist_count == 100 && countitem(539) == 0) goto L_TooMany; + if (@inventorylist_count == 100 && countitem("Beer") == 0) goto L_TooMany; - getitem 539, 1; + getitem "Beer", 1; set zeny, zeny - 175; goto L_Finish; @@ -64,8 +64,8 @@ L_Milk: L_Milk_yes: if (zeny < 300) goto L_Low_money; getinventorylist; - if (@inventorylist_count == 100 && countitem(527) == 0) goto L_TooMany; - getitem 527, 1; + if (@inventorylist_count == 100 && countitem("Milk") == 0) goto L_TooMany; + getitem "Milk", 1; set zeny, zeny - 300; goto L_Finish; diff --git a/npc/013-3_Cave/barrier.txt b/npc/013-3_Cave/barrier.txt index 004452f9..85a7fc72 100644 --- a/npc/013-3_Cave/barrier.txt +++ b/npc/013-3_Cave/barrier.txt @@ -13,5 +13,5 @@ L_Has_Jack_O_Soul: mes "The barrier around the opening allows you passage."; set QUEST_demon_mines, 2; - delitem 1198, 1; + delitem "JackOSoul", 1; } diff --git a/npc/013-3_Cave/mask_chest.txt b/npc/013-3_Cave/mask_chest.txt index 0da8bab9..2e292e50 100644 --- a/npc/013-3_Cave/mask_chest.txt +++ b/npc/013-3_Cave/mask_chest.txt @@ -4,80 +4,81 @@ if (QUEST_demon_mines < 2) goto L_This_shouldn_t_happen; if (QUEST_demon_mines == 3) goto L_Finished; - if (countitem(505) == 0) goto L_No_maggot_slime; - if (countitem(566) == 0) goto L_No_mushroom; - if (countitem(565) == 0) goto L_No_petal; + if (countitem("MaggotSlime") == 0) goto L_No_maggot_slime; + if (countitem("SmallMushroom") == 0) goto L_No_mushroom; + if (countitem("Petal") == 0) goto L_No_petal; - if (countitem(700) == 0) goto L_No_pearl; - if (countitem(613) == 0) goto L_No_hard_spike; - if (countitem(569) == 0) goto L_No_raw_log; + if (countitem("Pearl") == 0) goto L_No_pearl; + if (countitem("HardSpike") == 0) goto L_No_hard_spike; + if (countitem("RawLog") == 0) goto L_No_raw_log; - if (countitem(614) == 0) goto L_No_pink_antenna; - if (countitem(710) == 0 || countitem(711) == 0 || countitem(712) == 0 || countitem(713) == 0) goto L_No_tongues; - if (countitem(537) == 0) goto L_No_treasure_key; + if (countitem("PinkAntenna") == 0) goto L_No_pink_antenna; + if (countitem("SnakeTongue") == 0 || countitem("MountainSnakeTongue") == 0 || countitem("GrassSnakeTongue") == 0 || countitem("CaveSnakeTongue") == 0) goto L_No_tongues; + if (countitem("TreasureKey") == 0) goto L_No_treasure_key; - if (countitem(701) == 0) goto L_No_ash; - if (countitem(680) == 0 || countitem(681) == 0 || countitem(682) == 0 || countitem(683) == 0) goto L_No_herbs; - if (countitem(518) == 0) goto L_No_bug_leg; + if (countitem("PileOfAsh") == 0) goto L_No_ash; + if (countitem("MauveHerb") == 0 || countitem("CobaltHerb") == 0 || countitem("GambogeHerb") == 0 || countitem("AlizarinHerb") == 0) goto L_No_herbs; + if (countitem("BugLeg") == 0) goto L_No_bug_leg; - if (countitem(612) == 0) goto L_No_lamp; - if (countitem(640) == 0) goto L_No_iron_ore; - if (countitem(507) == 0 || countitem(517) == 0 || countitem(709) == 0) goto L_No_stingers; + if (countitem("CaveSnakeLamp") == 0) goto L_No_lamp; + if (countitem("IronOre") == 0) goto L_No_iron_ore; + if (countitem("ScorpionStinger") == 0 || countitem("RedScorpionStinger") == 0 || countitem("BlackScorpionStinger") == 0) goto L_No_stingers; - if (countitem(718) == 0) goto L_No_silk; - if (countitem(611) == 0) goto L_No_fur; - if (countitem(631) == 0) goto L_No_dark_crystal; + if (countitem("SilkCocoon") == 0) goto L_No_silk; + if (countitem("WhiteFur") == 0) goto L_No_fur; + if (countitem("DarkCrystal") == 0) goto L_No_dark_crystal; - if (countitem(541) == 0) goto L_No_water; + if (countitem("BottleOfWater") == 0) goto L_No_water; getinventorylist; - if (@inventorylist_count == 100 && countitem(505) > 1 && countitem(518) > 1 && countitem(718) > 1 - && countitem(566) > 1 && countitem(565) > 1 && countitem(700) > 1 - && countitem(613) > 1 && countitem(569) > 1 && countitem(614) > 1 - && countitem(631) > 1 && countitem(640) > 1 && countitem(507) > 1 - && countitem(517) > 1 && countitem(709) > 1 && countitem(710) > 1 - && countitem(711) > 1 && countitem(712) > 1 && countitem(713) > 1 - && countitem(680) > 1 && countitem(681) > 1 && countitem(682) > 1 - && countitem(683) > 1 && countitem(537) > 1 && countitem(612) > 1 - && countitem(701) > 1 && countitem(541) > 1) goto L_TooMany; - - delitem 505, 1; - delitem 518, 1; - delitem 718, 1; - - delitem 566, 1; - delitem 565, 1; - delitem 700, 1; - - delitem 613, 1; - delitem 569, 1; - delitem 614, 1; - - delitem 631, 1; - delitem 640, 1; - delitem 507, 1; - - delitem 517, 1; - delitem 709, 1; - delitem 710, 1; - - delitem 711, 1; - delitem 712, 1; - delitem 713, 1; - - delitem 680, 1; - delitem 681, 1; - delitem 682, 1; - - delitem 683, 1; - delitem 537, 1; - delitem 612, 1; - - delitem 701, 1; - delitem 541, 1; + if (@inventorylist_count == 100 && countitem("MaggotSlime") > 1 && countitem("BugLeg") > 1 && countitem("SilkCocoon") > 1 + && countitem("SmallMushroom") > 1 && countitem("Petal") > 1 && countitem("Pearl") > 1 + && countitem("HardSpike") > 1 && countitem("RawLog") > 1 && countitem("PinkAntenna") > 1 + && countitem("DarkCrystal") > 1 && countitem("IronOre") > 1 && countitem("ScorpionStinger") > 1 + && countitem("RedScorpionStinger") > 1 && countitem("BlackScorpionStinger") > 1 && countitem("SnakeTongue") > 1 + && countitem("MountainSnakeTongue") > 1 && countitem("GrassSnakeTongue") > 1 && countitem("CaveSnakeTongue") > 1 + && countitem("MauveHerb") > 1 && countitem("CobaltHerb") > 1 && countitem("GambogeHerb") > 1 + && countitem("AlizarinHerb") > 1 && countitem("TreasureKey") > 1 && countitem("CaveSnakeLamp") > 1 + && countitem("PileOfAsh") > 1 && countitem("WhiteFur") > 1 && countitem("BottleOfWater") > 1) goto L_TooMany; + + delitem "MaggotSlime", 1; + delitem "BugLeg", 1; + delitem "SilkCocoon", 1; + + delitem "SmallMushroom", 1; + delitem "Petal", 1; + delitem "Pearl", 1; + + delitem "HardSpike", 1; + delitem "RawLog", 1; + delitem "PinkAntenna", 1; + + delitem "DarkCrystal", 1; + delitem "IronOre", 1; + delitem "ScorpionStinger", 1; + + delitem "RedScorpionStinger", 1; + delitem "BlackScorpionStinger", 1; + delitem "SnakeTongue", 1; + + delitem "MountainSnakeTongue", 1; + delitem "GrassSnakeTongue", 1; + delitem "CaveSnakeTongue", 1; + + delitem "MauveHerb", 1; + delitem "CobaltHerb", 1; + delitem "GambogeHerb", 1; + + delitem "AlizarinHerb", 1; + delitem "TreasureKey", 1; + delitem "CaveSnakeLamp", 1; + + delitem "WhiteFur", 1; + delitem "PileOfAsh", 1; + delitem "BottleOfWater", 1; mes "You managed to preform the ritual and open the chest."; - getitem 679, 1; + getitem "DemonMask", 1; mes "You found a demon mask inside."; set QUEST_demon_mines, 3; close; diff --git a/npc/014-1_Woodland/wedding-officiator.txt b/npc/014-1_Woodland/wedding-officiator.txt index 26f2fc56..8b25647e 100644 --- a/npc/014-1_Woodland/wedding-officiator.txt +++ b/npc/014-1_Woodland/wedding-officiator.txt @@ -99,8 +99,8 @@ L_get_married: if (@inventorylist_count > 98) goto L_No_Room_For_Rings; set zeny, zeny - @WEDDING_FEE; - getitem 702, 1; - getitem 702, 1; + getitem "WeddingRing", 1; + getitem "WeddingRing", 1; mes "[Wedding Officiator]"; mes "Wendy collects the fee."; diff --git a/npc/015-1_Woodland/sword.txt b/npc/015-1_Woodland/sword.txt index 0128d819..75142de3 100644 --- a/npc/015-1_Woodland/sword.txt +++ b/npc/015-1_Woodland/sword.txt @@ -16,8 +16,6 @@ L_message: set @STATUS_W12, 5; set @STATUS_W11_12, 6; set @STATUS_L2_ALLSPELLS, 7; - set @ORE, 640; - set @IRONPOWDER, 704; if (@Q_status == @STATUS_INITIAL) goto L_Initial; if (@Q_status == @STATUS_LEARNED_FLAREDART) goto L_FlareStage; @@ -311,7 +309,7 @@ L_L2_W10: "OK.", -, "No way.", L_farewell; - if (countitem(@ORE) < 1) + if (countitem("IronOre") < 1) goto L_no_ore; if (MPQUEST && (Mobpt < 10000)) goto L_lacking_mobpoints; @@ -321,8 +319,8 @@ L_L2_W10: mes "[1000 experience points]"; set Mobpt, Mobpt - 10000; getexp 1000, 0; - delitem @ORE, 1; - getitem @IRONPOWDER, 5; + delitem "IronOre", 1; + getitem "IronPowder", 5; set @Q_status, @STATUS_L2_ALLSPELLS; callsub S_update_var; next; diff --git a/npc/015-3/katze.txt b/npc/015-3/katze.txt index c24a9f80..a3cc0626 100644 --- a/npc/015-3/katze.txt +++ b/npc/015-3/katze.txt @@ -70,17 +70,17 @@ L_NeedsFur: mes "\"Prrr. Meow, prrr...\""; next; - if (countitem(611) > 0) // White Fur + if (countitem("WhiteFur") > 0) menu "Make funny movements with the fur near the ground", L_MoveFur, "Throw a stone at the cat", L_ThrowStone, "Leave the cat alone", -; - if (countitem(611) == 0) + if (countitem("WhiteFur") == 0) menu "Throw a stone at the cat", L_ThrowStone, "Leave the cat alone", -; close; L_MoveFur: - delitem 611, 1; // Cat takes the white fur + delitem "WhiteFur", 1; set Katze, 3; mes "The cat jumps at the fur! You quickly let go of it. The cat happily returns to its spot, carrying the fur in its mouth."; next; @@ -93,7 +93,7 @@ L_NeedsWood: mes "\"Prrrr, now I'd like something to sharpen my claws on.\""; next; - if (countitem(569) > 0) // Raw log + if (countitem("RawLog") > 0) menu "Want this piece of wood?", L_GiveWood, "Ok, see you later", -; close; @@ -113,12 +113,12 @@ L_NeedsStuff: set Katze, 5; mes "[Katze]"; mes "\"You've been really kind to me. I can make you something nice, but I will need"; - mes "2 snake skins,"; - mes "2 snake tongues,"; - mes "2 maggot slimes,"; - mes "2 white furs,"; - mes "2 hard spikes and"; - mes "2 tiny healing potions.\""; + mes "2 [snake skin]s,"; + mes "2 [snake tongue]s,"; + mes "2 [maggot slime]s,"; + mes "2 [white fur]s,"; + mes "2 [hard spike]s and"; + mes "2 [tiny healing potion]s.\""; next; close; @@ -152,12 +152,12 @@ L_Please: close; L_CatChecksStuff: - if (countitem(641) > 1 && // Snake skin - countitem(710) > 1 && // Snake tongue - countitem(505) > 1 && // Maggot slime - countitem(611) > 1 && // White fur - countitem(613) > 1 && // Hard spike - countitem(684) > 1) // Tiny healing potion + if (countitem("SnakeSkin") > 1 && + countitem("SnakeTongue") > 1 && + countitem("MaggotSlime") > 1 && + countitem("WhiteFur") > 1 && + countitem("HardSpike") > 1 && + countitem("TinyHealingPotion") > 1) goto L_GiveStuff; mes "[Katze]"; mes "\"You don't seem to have everything yet. Come back later when you do.\""; @@ -165,12 +165,12 @@ L_CatChecksStuff: close; L_GiveStuff: - delitem 641, 2; - delitem 710, 2; - delitem 505, 2; - delitem 611, 2; - delitem 613, 2; - delitem 684, 2; + delitem "SnakeSkin", 2; + delitem "SnakeTongue", 2; + delitem "MaggotSlime", 2; + delitem "WhiteFur", 2; + delitem "HardSpike", 2; + delitem "TinyHealingPotion", 2; set Katze, 6; set KatzeBeenOutside, 0; mes "[Katze]"; @@ -185,7 +185,7 @@ L_PreGainEars: close; L_GainEars: - getitem 1217, 1; // Cat ears + getitem "CatEars", 1; set @xpval, 5000; getexp @xpval, 0; set Katze, 7; diff --git a/npc/015-3/pot.txt b/npc/015-3/pot.txt index bf3bd945..434954c7 100644 --- a/npc/015-3/pot.txt +++ b/npc/015-3/pot.txt @@ -20,14 +20,14 @@ if (Katze >= 4) goto L_Finished; L_NeedsMilk: - if (countitem(527) > 0) + if (countitem("Milk") > 0) menu "Pour in some milk", L_GiveMilk, "Leave it alone", -; close; L_GiveMilk: - delitem 527, 1; + delitem "Milk", 1; set Katze, 1; set KatzeBeenOutside, 0; close; @@ -41,29 +41,29 @@ L_NeedsFood: mes "The milk is gone!"; next; - if (countitem(562) > 0 && countitem(676) > 0) + if (countitem("ChickenLeg") > 0 && countitem("Steak") > 0) menu "Put in a chicken leg", L_GiveChicken, "Put in a steak", L_GiveSteak, "Leave it alone", -; - if (countitem(562) > 0 && countitem(676) == 0) + if (countitem("ChickenLeg") > 0 && countitem("Steak") == 0) menu "Put in a chicken leg", L_GiveChicken, "Leave it alone", -; - if (countitem(562) == 0 && countitem(676) > 0) + if (countitem("ChickenLeg") == 0 && countitem("Steak") > 0) menu "Put in a steak", L_GiveSteak, "Leave it alone", -; close; L_GiveChicken: - delitem 562, 1; + delitem "ChickenLeg", 1; set Katze, 2; set KatzeBeenOutside, 0; close; L_GiveSteak: - delitem 676, 1; + delitem "Steak", 1; set Katze, 2; set KatzeBeenOutside, 0; close; @@ -77,7 +77,7 @@ L_NeedsFur: mes "And it's empty!"; next; - if (countitem(611) > 0) // White Fur + if (countitem("WhiteFur") > 0) menu "Put a white fur next to the pot", L_GiveFur, "Leave it alone", -; close; @@ -88,13 +88,13 @@ L_GiveFur: close; L_NeedsWood: - if (countitem(569) > 0) // Raw log + if (countitem("RawLog") > 0) menu "Put a wooden log next to the pot", L_GiveWood, "Leave it alone", -; close; L_GiveWood: - delitem 569, 1; + delitem "RawLog", 1; set Katze, 4; set KatzeBeenOutside, 0; mes "You put the wooden log next to the pot. The cat eyes it suspiciously, but remains on her spot."; diff --git a/npc/018-2_Woodland_mining_camp/caul.txt b/npc/018-2_Woodland_mining_camp/caul.txt index 1aeda920..ff20e69f 100644 --- a/npc/018-2_Woodland_mining_camp/caul.txt +++ b/npc/018-2_Woodland_mining_camp/caul.txt @@ -13,22 +13,11 @@ set @SETZER_KNOWS_STINGER, 2; set @SETZER_FLAG_MADE_OIL, 4; - set @PEARL, 700; - set @SNAKE_SKIN, 641; - set @BLACK_STINGER, 709; - set @ASH_PILE, 701; - set @GOLDEN_STINGER, 706; - set @MONSTER_OIL, 707; set @MONSTER_OIL_XP, 100000; set @Q_MASK, NIBBLE_3_MASK; set @Q_SHIFT, NIBBLE_3_SHIFT; - set @MAUVE, 680; - set @COBALT, 681; - set @GAMBOGE, 682; - set @ALIZARIN, 683; - set @Q_status, (QUEST_Forestbow_state & @Q_MASK) >> @Q_SHIFT; mes "[Caul]"; @@ -92,10 +81,10 @@ L_brew: mes "\"Now put " + @num + " herbs of each kind into the cauldron, stir, and concentrate all your mental energy on it.\""; next; - if (countitem(@MAUVE) < @num) goto L_NotEnough; - if (countitem(@COBALT) < @num) goto L_NotEnough; - if (countitem(@GAMBOGE) < @num) goto L_NotEnough; - if (countitem(@ALIZARIN) < @num) goto L_NotEnough; + if (countitem("MauveHerb") < @num) goto L_NotEnough; + if (countitem("CobaltHerb") < @num) goto L_NotEnough; + if (countitem("GambogeHerb") < @num) goto L_NotEnough; + if (countitem("AlizarinHerb") < @num) goto L_NotEnough; set @a, @num; set @result1, 0; @@ -118,10 +107,10 @@ L_CraftLoop: set @a, @a - 1; if (@a > 0) goto L_CraftLoop; - delitem @MAUVE, @num; - delitem @COBALT, @num; - delitem @GAMBOGE, @num; - delitem @ALIZARIN, @num; + delitem "MauveHerb", @num; + delitem "CobaltHerb", @num; + delitem "GambogeHerb", @num; + delitem "AlizarinHerb", @num; getitem 684, @result1; getitem 685, @result2; @@ -221,16 +210,16 @@ L_monster_oil_where_gold: L_monster_oil_start_brew: set @main_menu, 0; - if (countitem (@PEARL) < 1) goto L_monster_oil_missing; - if (countitem (@SNAKE_SKIN) < 2) goto L_monster_oil_missing; - if (countitem (@BLACK_STINGER) < 3) goto L_monster_oil_missing; - if (countitem (@ASH_PILE) < 2) goto L_monster_oil_missing; - if (countitem (@GOLDEN_STINGER) < 1) goto L_monster_oil_missing_gold; + if (countitem ("Pearl") < 1) goto L_monster_oil_missing; + if (countitem ("SnakeSkin") < 2) goto L_monster_oil_missing; + if (countitem ("BlackScorpionStinger") < 3) goto L_monster_oil_missing; + if (countitem ("PileOfAsh") < 2) goto L_monster_oil_missing; + if (countitem ("GoldenScorpionStinger") < 1) goto L_monster_oil_missing_gold; - delitem @PEARL, 1; - delitem @SNAKE_SKIN, 2; - delitem @BLACK_STINGER, 3; - delitem @ASH_PILE, 2; + delitem "Pearl", 1; + delitem "SnakeSkin", 2; + delitem "BlackScorpionStinger", 3; + delitem "PileOfAsh", 2; set @bubble_mode, 0; setarray @bubble_modes$, @@ -301,35 +290,35 @@ L_monster_oil_out_of_leaves: goto L_monster_oil_loop; L_monster_oil_alizarin: - set @use_leaf, @ALIZARIN; + set @use_leaf$, "AlizarinHerb"; set @use_color, 1; goto L_monster_oil_leaf_color; L_monster_oil_gamboge: - set @use_leaf, @GAMBOGE; + set @use_leaf$, "GambogeHerb"; set @use_color, 2; goto L_monster_oil_leaf_color; L_monster_oil_cobalt: - set @use_leaf, @COBALT; + set @use_leaf$, "CobaltHerb"; set @use_color, 4; goto L_monster_oil_leaf_color; L_monster_oil_leaf_color: - if (countitem (@use_leaf) < 1) goto L_monster_oil_out_of_leaves; + if (countitem (@use_leaf$) < 1) goto L_monster_oil_out_of_leaves; callsub S_monster_oil_random_move; if (@color & @use_color) goto L_monster_oil_pc_bad; set @color, @color | @use_color; - delitem @use_leaf, 1; + delitem @use_leaf$, 1; mes "The brew changes its hue as your leaf dissolves."; next; goto L_monster_oil_loop; L_monster_oil_mauve: - if (countitem(@MAUVE) < 1) goto L_monster_oil_out_of_leaves; - delitem @MAUVE, 1; + if (countitem("MauveHerb") < 1) goto L_monster_oil_out_of_leaves; + delitem "MauveHerb", 1; callsub S_monster_oil_random_move; if (@intensity == 2 && @color == 7) goto L_monster_oil_done; @@ -432,12 +421,12 @@ L_monster_oil_done: mes "[Brewing monster oil]"; mes "As instructed, you toss in your golden scorpion stinger."; - if (countitem (@GOLDEN_STINGER) < 1) goto L_monster_oil_no_gold_end; + if (countitem ("GoldenScorpionStinger") < 1) goto L_monster_oil_no_gold_end; mes "The brew bubbles once more, then calms completely."; - delitem @GOLDEN_STINGER, 1; - getitem @MONSTER_OIL, 1; + delitem "GoldenScorpionStinger", 1; + getitem "MonsterOilPotion", 1; if (!(@Q_status & @SETZER_FLAG_MADE_OIL)) getexp @MONSTER_OIL_XP, 0; diff --git a/npc/019-1_Snow_field/santa_helper.txt b/npc/019-1_Snow_field/santa_helper.txt index a8a86af6..e9c0772d 100644 --- a/npc/019-1_Snow_field/santa_helper.txt +++ b/npc/019-1_Snow_field/santa_helper.txt @@ -19,26 +19,26 @@ L_Y: mes "[Santa's Helper]"; mes "\"Hmm, let me check what you have.\""; next; - if (countitem(515) < 25) goto L_NoItem; - if (countitem(516) < 20) goto L_NoItem; - if (countitem(538) < 5) goto L_NoItem; + if (countitem("PurplePresentBox") < 25) goto L_NoItem; + if (countitem("BluePresentBox") < 20) goto L_NoItem; + if (countitem("GreenPresentBox") < 5) goto L_NoItem; getinventorylist; if (@inventorylist_count > 99) goto L_TooMany; mes "[Santa's Helper]"; mes "\"Great! Here is something for you\""; - delitem 515, 25; - delitem 516, 20; - delitem 538, 5; - getitem 564, 1; + delitem "PurplePresentBox", 25; + delitem "BluePresentBox", 20; + delitem "GreenPresentBox", 5; + getitem "TurtleneckSweater", 1; set ChristmasQuest2,1; close; L_R: mes "[Santa's Helper]"; mes "\"I need:"; - mes "25 purple present boxes"; - mes "20 blue present boxes"; - mes "5 green present boxes\""; + mes "25 [purple present box]es"; + mes "20 [blue present box]es"; + mes "5 [green present box]es\""; next; goto L_M; diff --git a/npc/019-1_Snow_field/snowman.txt b/npc/019-1_Snow_field/snowman.txt index ca8c1f09..72b40a13 100644 --- a/npc/019-1_Snow_field/snowman.txt +++ b/npc/019-1_Snow_field/snowman.txt @@ -21,16 +21,17 @@ L_Sure: mes "[Snowman]"; mes "\"Hmm, let me see what you have.\""; next; - if(countitem(510) < 15) goto L_NoItem; - if(countitem(509) < 10) goto L_NoItem; - if(countitem(502) < 5) goto L_NoItem; + if(countitem("Candy") < 15) goto L_NoItem; + if(countitem("ChocolateBar") < 10) goto L_NoItem; + if(countitem("CactusPotion") < 5) goto L_NoItem; getinventorylist; if (@inventorylist_count > 99) goto L_TooMany; - delitem 510, 15; - delitem 509, 10; - delitem 502, 5; + delitem "Candy", 15; + delitem "ChocolateBar", 10; + delitem "CactusPotion", 5; + mes "[Snowman]"; mes "\"Here you go, enjoy your new hat!\""; - getitem 511, 1; + getitem "SantaHat", 1; set ChristmasQuest, 1; close; @@ -38,9 +39,9 @@ L_Need: mes "[Snowman]"; mes "\"For this special hat, I need a pint of magic and a little help."; mes "Just kidding. I would like to get some food:"; - mes "15 Candies"; - mes "10 Chocolate bars"; - mes "5 Cactus potions\""; + mes "15 pieces of [Candy]"; + mes "10 [Chocolate bar]s"; + mes "5 [Cactus potion]s\""; next; goto L_Menu; diff --git a/npc/020-2_Nivalis/furquest.txt b/npc/020-2_Nivalis/furquest.txt index 67a6eb10..2e804be2 100644 --- a/npc/020-2_Nivalis/furquest.txt +++ b/npc/020-2_Nivalis/furquest.txt @@ -74,59 +74,59 @@ L_State_0_3: L_State_0_4: mes "[Agostine, The Legendary Tailor]"; mes "\"So, a Cactus Drink?\""; - if (countitem(501) < 1) goto L_State_neg; + if (countitem("CactusDrink") < 1) goto L_State_neg; next; - delitem 501, 1; + delitem "CactusDrink", 1; goto L_State_bad; close; L_State_0_5: mes "[Agostine, The Legendary Tailor]"; mes "\"So, a Cactus Potion?\""; - if (countitem(502) < 1) goto L_State_neg; + if (countitem("CactusPotion") < 1) goto L_State_neg; next; - delitem 502, 1; + delitem "CactusPotion", 1; goto L_State_bad; close; L_State_0_6: mes "[Agostine, The Legendary Tailor]"; mes "\"So, some milk for me?\""; - if (countitem(527) < 1) goto L_State_neg; - delitem 527, 1; + if (countitem("Milk') < 1) goto L_State_neg; + delitem "Milk", 1; goto L_State_bad; close; L_State_0_7: mes "[Agostine, The Legendary Tailor]"; mes "\"So, a beer?\""; - if (countitem(539) < 1) goto L_State_neg; + if (countitem("Beer") < 1) goto L_State_neg; next; - delitem 539, 1; + delitem "Beer", 1; goto L_State_bad; close; L_State_0_8: mes "[Agostine, The Legendary Tailor]"; mes "\"So, a Concentration Potion?\""; - if (countitem(568) < 1) goto L_State_neg; + if (countitem("ConcentrationPotion") < 1) goto L_State_neg; next; - delitem 568, 1; + delitem "ConcentrationPotion", 1; goto L_State_bad; close; L_State_0_9: mes "[Agostine, The Legendary Tailor]"; mes "\"So, an Iron Potion?\""; - if (countitem(567) < 1) goto L_State_neg; + if (countitem("IronPotion") < 1) goto L_State_neg; next; - delitem 567, 1; + delitem "IronPotion", 1; mes "Agostine looks pleased as he drinks the potion."; next; mes "[Agostine, The Legendary Tailor]"; mes "\"Oh! This is damn good! I feel a new man, my friend!\""; next; - set zeny, zeny+500; + set zeny, zeny + 500; mes "[Agostine, The Legendary Tailor]"; mes "\"This is a little reward for your help. Take 500 GP, my friend!\""; set QUEST_WG_state, 2; @@ -176,7 +176,7 @@ L_State_3: L_State_4: mes "[Agostine, The Legendary Tailor]"; mes "\"Oh, my friend! Have you brought me some good furs?\""; - if (countitem(611) < 1) close; + if (countitem("WhiteFur") < 1) close; next; menu "Here, take a look!", L_State_4_try, @@ -188,14 +188,14 @@ L_State_4_try: mes "\"Let me see, my friend! It needs to be perfect for my gloves!\""; mes "Agostine examines the patch of fur."; next; - delitem 611, 1; + delitem "WhiteFur", 1; set @Temp1,rand(30); if (@Temp1 == 0) goto L_State_4_success; mes "Agostine throws away the white fur."; next; mes "[Agostine, The Legendary Tailor]"; mes "\"It was awfully cut! You should pay more attention when you kill fluffies!\""; - if (countitem(611) < 1) close; + if (countitem("WhiteFur") < 1) close; next; menu "Here I have another one!", L_State_4_try, @@ -224,8 +224,8 @@ L_State_5_pay: if (zeny < 15000) goto L_State_5_nocash; getinventorylist; if (@inventorylist_count == 100) goto L_TooMany; - set zeny, zeny-15000; - getitem 563, 1; + set zeny, zeny - 15000; + getitem "WinterGloves", 1; set QUEST_WG_state, 6; mes "[Agostine, The Legendary Tailor]"; mes "\"Here they are. You will have the more fashionable hands in the world!\""; @@ -260,7 +260,7 @@ L_State_10: L_State_11: mes "[Agostine, The Legendary Tailor]"; mes "\"So, my friend, have you brought me the right Fur?\""; - if (countitem(611) < 1) close; + if (countitem("WhiteFur") < 1) close; next; menu "Sure, I'm a fluffy hunter!", L_State_11_try, @@ -273,14 +273,14 @@ L_State_11_try: next; mes "Agostine examines the patch of fur."; next; - delitem 611, 1; + delitem "WhiteFur", 1; set @Temp2,rand(30); if (@Temp2 == 0) goto L_State_11_success; mes "Agostine rips the white fur."; next; mes "[Agostine, The Legendary Tailor]"; mes "\"That fur was terrible. I won't work with it!\""; - if (countitem(611) < 1) close; + if (countitem("WhiteFur") < 1) close; next; menu "Well, maybe this is better!", L_State_11_try, @@ -292,7 +292,7 @@ L_State_11_success: next; mes "[Agostine, The Legendary Tailor]"; mes "\"This one is good enough, my friend. Good job.\""; - delitem 611, 1; + delitem "WhiteFur", 1; set QUEST_WG_state, 8; goto L_State_12; @@ -308,11 +308,11 @@ L_State_12: L_State_12_pay: if (zeny < 15000) goto L_State_12_missing; - if (countitem(528) < 1) goto L_State_12_missing; + if (countitem("Boots") < 1) goto L_State_12_missing; // No inventory check needed, as boots are removed, opening a slot - set zeny, zeny-15000; - delitem 528, 1; - getitem 655, 1; + set zeny, zeny - 15000; + delitem "Boots", 1; + getitem "FurBoots", 1; set QUEST_WG_state, 9; mes "[Agostine, The Legendary Tailor]"; mes "\"Enjoy your new boots, my friend!\""; -- cgit v1.2.3-70-g09d2