From 90a34087ea8e2760d66288e86556d6924793d134 Mon Sep 17 00:00:00 2001 From: Freeyorp Date: Mon, 28 Dec 2009 19:21:22 +1300 Subject: Add a function which prevents unreleased items from being equipped. The intended use is that unreleased items call this in EquipScript, so that leaked items do not have a serious impact on gameplay. --- db/const.txt | 3 +++ npc/items/unreleased_item.txt | 11 +++++++++++ npc/scripts.conf | 1 + 3 files changed, 15 insertions(+) create mode 100644 npc/items/unreleased_item.txt diff --git a/db/const.txt b/db/const.txt index 92ef7573..7e28f040 100644 --- a/db/const.txt +++ b/db/const.txt @@ -1,5 +1,8 @@ // Constants usable in scripts +// This constant is used to define whether unreleased items are equippable. This defaults to on, but should be disabled on the official server. +debug 1 + mf_nomemo 0 mf_noteleport 1 mf_nosave 2 diff --git a/npc/items/unreleased_item.txt b/npc/items/unreleased_item.txt new file mode 100644 index 00000000..72d24b70 --- /dev/null +++ b/npc/items/unreleased_item.txt @@ -0,0 +1,11 @@ +// ------------------------------------------------------------ +// Variables passed to this script: +// @slotId The slot in which the item would have been equipped in. This is passed automagically when called in an equip script. +// ------------------------------------------------------------ + +function script UnreleasedItem { + if (debug || getgmlevel(0)) end; // If the server allows equipping unreleased items or if the active character is staff, do nothing. + message strcharinfo(0), "You have difficulties equipping this item, as if it is not yet fully in this world."; + unequipbyid @slotId; + end; +} diff --git a/npc/scripts.conf b/npc/scripts.conf index ab085cea..461018d2 100644 --- a/npc/scripts.conf +++ b/npc/scripts.conf @@ -15,6 +15,7 @@ npc: npc/functions/soul_menhir.txt // Item Functions npc: npc/items/purification_potion.txt +npc: npc/items/unreleased_item.txt import: npc/_import.txt -- cgit v1.2.3-60-g2f50