#ifndef TMWA_MMO_MMO_HPP #define TMWA_MMO_MMO_HPP // mmo.hpp - Huge mess of structures and constants. // // Copyright © ????-2004 Athena Dev Teams // Copyright © 2004-2011 The Mana World Development Team // Copyright © 2011-2014 Ben Longbons // // This file is part of The Mana World (Athena server) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . # include "fwd.hpp" # include # include "../compat/memory.hpp" # include "../generic/array.hpp" # include "../net/timer.t.hpp" # include "enums.hpp" # include "ids.hpp" # include "strs.hpp" constexpr int FIFOSIZE_SERVERLINK = 256 * 1024; constexpr int MAX_MAP_PER_SERVER = 512; constexpr int MAX_INVENTORY = 100; constexpr int MAX_AMOUNT = 30000; constexpr int MAX_ZENY = 1000000000; // 1G zeny constexpr int TRADE_MAX = 10; constexpr int GLOBAL_REG_NUM = 96; constexpr int ACCOUNT_REG_NUM = 16; constexpr int ACCOUNT_REG2_NUM = 16; constexpr interval_t DEFAULT_WALK_SPEED = std::chrono::milliseconds(150); constexpr interval_t MIN_WALK_SPEED = interval_t::zero(); constexpr interval_t MAX_WALK_SPEED = std::chrono::seconds(1); constexpr int MAX_STORAGE = 300; constexpr int MAX_PARTY = 12; # define MIN_HAIR_STYLE battle_config.min_hair_style # define MAX_HAIR_STYLE battle_config.max_hair_style # define MIN_HAIR_COLOR battle_config.min_hair_color # define MAX_HAIR_COLOR battle_config.max_hair_color # define MIN_CLOTH_COLOR battle_config.min_cloth_color # define MAX_CLOTH_COLOR battle_config.max_cloth_color struct item { ItemNameId nameid; short amount; EPOS equip; }; struct point { MapName map_; short x, y; }; struct skill_value { unsigned short lv; SkillFlags flags; friend bool operator == (const skill_value& l, const skill_value& r) { return l.lv == r.lv && l.flags == r.flags; } friend bool operator != (const skill_value& l, const skill_value& r) { return !(l == r); } }; struct global_reg { VarName str; int value; }; struct CharKey { CharName name; AccountId account_id; CharId char_id; unsigned char char_num; }; struct CharData { CharId partner_id; int base_exp, job_exp, zeny; Species species; short status_point, skill_point; int hp, max_hp, sp, max_sp; Option option; short karma, manner; short hair, hair_color, clothes_color; PartyId party_id; ItemLook weapon; ItemNameId shield; ItemNameId head_top, head_mid, head_bottom; unsigned char base_level, job_level; earray attrs; SEX sex; unsigned long mapip; unsigned int mapport; struct point last_point, save_point; Array inventory; earray skill; int global_reg_num; Array global_reg; int account_reg_num; Array account_reg; int account_reg2_num; Array account_reg2; }; struct CharPair { CharKey key; std::unique_ptr data; CharPair() : key{}, data(make_unique()) {} }; struct storage { bool dirty; AccountId account_id; short storage_status; short storage_amount; Array storage_; }; struct GM_Account { AccountId account_id; GmLevel level; }; struct party_member { AccountId account_id; CharName name; MapName map; int leader, online, lv; struct map_session_data *sd; }; struct party { PartyId party_id; PartyName name; int exp; int item; Array member; }; #endif // TMWA_MMO_MMO_HPP