// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include #include #include #include "../common/db.hpp" #include "../common/nullpo.hpp" #include "storage.hpp" #include "chrif.hpp" #include "itemdb.hpp" #include "clif.hpp" #include "intif.hpp" #include "pc.hpp" #include "battle.hpp" #include "atcommand.hpp" static struct dbt *storage_db; /*========================================== * 倉庫内アイテムソート *------------------------------------------ */ int storage_comp_item (const void *_i1, const void *_i2) { struct item *i1 = (struct item *) _i1; struct item *i2 = (struct item *) _i2; if (i1->nameid == i2->nameid) return 0; else if (!(i1->nameid) || !(i1->amount)) return 1; else if (!(i2->nameid) || !(i2->amount)) return -1; return i1->nameid - i2->nameid; } static void storage_db_final (db_key_t key, db_val_t data, va_list ap) { struct storage *stor = (struct storage *) data; free (stor); } void sortage_sortitem (struct storage *stor) { nullpo_retv (stor); qsort (stor->storage_, MAX_STORAGE, sizeof (struct item), storage_comp_item); } /*========================================== * 初期化とか *------------------------------------------ */ int do_init_storage (void) // map.c::do_init()から呼ばれる { storage_db = numdb_init (); return 1; } void do_final_storage (void) // by [MC Cameri] { if (storage_db) numdb_final (storage_db, storage_db_final); } static void storage_reconnect_sub (db_key_t key, db_val_t data, va_list ap) { //Parses storage and saves 'dirty' ones upon reconnect. [Skotlex] struct storage *stor = (struct storage *) data; if (stor->dirty && stor->storage_status == 0) //Save closed storages. storage_storage_save (stor->account_id, stor->dirty == 2 ? 1 : 0); } //Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex void do_reconnect_storage (void) { numdb_foreach (storage_db, storage_reconnect_sub); } struct storage *account2storage (int account_id) { struct storage *stor = (struct storage *) numdb_search (storage_db, account_id); if (stor == NULL) { CREATE (stor, struct storage, 1); stor->account_id = account_id; numdb_insert (storage_db, stor->account_id, stor); } return stor; } // Just to ask storage, without creation struct storage *account2storage2 (int account_id) { return (struct storage *) numdb_search (storage_db, account_id); } int storage_delete (int account_id) { struct storage *stor = (struct storage *) numdb_search (storage_db, account_id); if (stor) { numdb_erase (storage_db, account_id); free (stor); } return 0; } /*========================================== * カプラ倉庫を開く *------------------------------------------ */ int storage_storageopen (struct map_session_data *sd) { struct storage *stor; nullpo_retr (0, sd); if (sd->state.storage_open) return 1; //Already open? if ((stor = (struct storage *) numdb_search (storage_db, sd->status.account_id)) == NULL) { //Request storage. intif_request_storage (sd->status.account_id); return 1; } if (stor->storage_status) return 1; //Already open/player already has it open... stor->storage_status = 1; sd->state.storage_open = 1; clif_storageitemlist (sd, stor); clif_storageequiplist (sd, stor); clif_updatestorageamount (sd, stor); return 0; } /*========================================== * Internal add-item function. *------------------------------------------ */ static int storage_additem (struct map_session_data *sd, struct storage *stor, struct item *item_data, int amount) { struct item_data *data; int i; if (item_data->nameid <= 0 || amount <= 0) return 1; data = itemdb_search (item_data->nameid); if (!itemdb_isequip2 (data)) { //Stackable for (i = 0; i < MAX_STORAGE; i++) { if (compare_item (&stor->storage_[i], item_data)) { if (amount > MAX_AMOUNT - stor->storage_[i].amount) return 1; stor->storage_[i].amount += amount; clif_storageitemadded (sd, stor, i, amount); stor->dirty = 1; return 0; } } } //Add item for (i = 0; i < MAX_STORAGE && stor->storage_[i].nameid; i++); if (i >= MAX_STORAGE) return 1; memcpy (&stor->storage_[i], item_data, sizeof (stor->storage_[0])); stor->storage_[i].amount = amount; stor->storage_amount++; clif_storageitemadded (sd, stor, i, amount); clif_updatestorageamount (sd, stor); stor->dirty = 1; return 0; } /*========================================== * Internal del-item function *------------------------------------------ */ static int storage_delitem (struct map_session_data *sd, struct storage *stor, int n, int amount) { if (stor->storage_[n].nameid == 0 || stor->storage_[n].amount < amount) return 1; stor->storage_[n].amount -= amount; if (stor->storage_[n].amount == 0) { memset (&stor->storage_[n], 0, sizeof (stor->storage_[0])); stor->storage_amount--; clif_updatestorageamount (sd, stor); } clif_storageitemremoved (sd, n, amount); stor->dirty = 1; return 0; } /*========================================== * Add an item to the storage from the inventory. *------------------------------------------ */ int storage_storageadd (struct map_session_data *sd, int index, int amount) { struct storage *stor; nullpo_retr (0, sd); nullpo_retr (0, stor = account2storage2 (sd->status.account_id)); if ((stor->storage_amount > MAX_STORAGE) || !stor->storage_status) return 0; // storage full / storage closed if (index < 0 || index >= MAX_INVENTORY) return 0; if (sd->status.inventory[index].nameid <= 0) return 0; //No item on that spot if (amount < 1 || amount > sd->status.inventory[index].amount) return 0; // log_tostorage(sd, index, 0); if (storage_additem (sd, stor, &sd->status.inventory[index], amount) == 0) { // remove item from inventory pc_unequipinvyitem (sd, index, 0); pc_delitem (sd, index, amount, 0); } return 1; } /*========================================== * Retrieve an item from the storage. *------------------------------------------ */ int storage_storageget (struct map_session_data *sd, int index, int amount) { struct storage *stor; int flag; nullpo_retr (0, sd); nullpo_retr (0, stor = account2storage2 (sd->status.account_id)); if (index < 0 || index >= MAX_STORAGE) return 0; if (stor->storage_[index].nameid <= 0) return 0; //Nothing there if (amount < 1 || amount > stor->storage_[index].amount) return 0; if ((flag = pc_additem (sd, &stor->storage_[index], amount)) == 0) storage_delitem (sd, stor, index, amount); else clif_additem (sd, 0, 0, flag); // log_fromstorage(sd, index, 0); return 1; } /*========================================== * Move an item from cart to storage. *------------------------------------------ */ int storage_storageaddfromcart (struct map_session_data *sd, int index, int amount) { struct storage *stor; nullpo_retr (0, sd); nullpo_retr (0, stor = account2storage2 (sd->status.account_id)); if (stor->storage_amount > MAX_STORAGE || !stor->storage_status) return 0; // storage full / storage closed if (index < 0 || index >= MAX_CART) return 0; if (sd->status.cart[index].nameid <= 0) return 0; //No item there. if (amount < 1 || amount > sd->status.cart[index].amount) return 0; if (storage_additem (sd, stor, &sd->status.cart[index], amount) == 0) pc_cart_delitem (sd, index, amount, 0); return 1; } /*========================================== * Get from Storage to the Cart *------------------------------------------ */ int storage_storagegettocart (struct map_session_data *sd, int index, int amount) { struct storage *stor; nullpo_retr (0, sd); nullpo_retr (0, stor = account2storage2 (sd->status.account_id)); if (!stor->storage_status) return 0; if (index < 0 || index >= MAX_STORAGE) return 0; if (stor->storage_[index].nameid <= 0) return 0; //Nothing there. if (amount < 1 || amount > stor->storage_[index].amount) return 0; if (pc_cart_additem (sd, &stor->storage_[index], amount) == 0) storage_delitem (sd, stor, index, amount); return 1; } /*========================================== * Modified By Valaris to save upon closing [massdriller] *------------------------------------------ */ int storage_storageclose (struct map_session_data *sd) { struct storage *stor; nullpo_retr (0, sd); nullpo_retr (0, stor = account2storage2 (sd->status.account_id)); clif_storageclose (sd); if (stor->storage_status) { if (save_settings & 4) chrif_save (sd); //Invokes the storage saving as well. else storage_storage_save (sd->status.account_id, 0); } stor->storage_status = 0; sd->state.storage_open = 0; if (sd->npc_flags.storage) { sd->npc_flags.storage = 0; map_scriptcont (sd, sd->npc_id); } return 0; } /*========================================== * When quitting the game. *------------------------------------------ */ int storage_storage_quit (struct map_session_data *sd) { struct storage *stor; nullpo_retr (0, sd); stor = account2storage2 (sd->status.account_id); if (stor) { chrif_save (sd); //Invokes the storage saving as well. stor->storage_status = 0; sd->state.storage_open = 0; } return 0; } void storage_storage_dirty (struct map_session_data *sd) { struct storage *stor; stor = account2storage2 (sd->status.account_id); if (stor) stor->dirty = 1; } int storage_storage_save (int account_id, int final) { struct storage *stor; stor = account2storage2 (account_id); if (!stor) return 0; if (stor->dirty) { if (final) { stor->dirty = 2; stor->storage_status = 0; //To prevent further manipulation of it. } intif_send_storage (stor); return 1; } if (final) { //Clear storage from memory. Nothing to save. storage_delete (account_id); return 1; } return 0; } //Ack from Char-server indicating the storage was saved. [Skotlex] int storage_storage_saved (int account_id) { struct storage *stor; if ((stor = account2storage2 (account_id)) != NULL) { //Only mark it clean if it's not in use. [Skotlex] if (stor->dirty && stor->storage_status == 0) { stor->dirty = 0; sortage_sortitem (stor); } return 1; } return 0; }