#include "script-fun.hpp" // script-fun.cpp - EAthena script frontend, engine, and library. // // Copyright © ????-2004 Athena Dev Teams // Copyright © 2004-2011 The Mana World Development Team // Copyright © 2011 Chuck Miller // Copyright © 2011-2014 Ben Longbons // Copyright © 2013 wushin // // This file is part of The Mana World (Athena server) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include "../compat/fun.hpp" #include "../generic/db.hpp" #include "../generic/dumb_ptr.hpp" #include "../generic/intern-pool.hpp" #include "../generic/random.hpp" #include "../io/cxxstdio.hpp" #include "../io/extract.hpp" #include "../net/timer.hpp" #include "../proto2/net-HumanTimeDiff.hpp" #include "../high/core.hpp" #include "../high/extract_mmo.hpp" #include "atcommand.hpp" #include "battle.hpp" #include "battle_conf.hpp" #include "chrif.hpp" #include "clif.hpp" #include "globals.hpp" #include "intif.hpp" #include "itemdb.hpp" #include "magic-interpreter-base.hpp" #include "map.hpp" #include "mob.hpp" #include "npc.hpp" #include "party.hpp" #include "pc.hpp" #include "script-call-internal.hpp" #include "script-parse-internal.hpp" #include "script-persist.hpp" #include "skill.hpp" #include "storage.hpp" #include "../poison.hpp" namespace tmwa { namespace map { static Array pos_str //= {{ "Head"_s, "Body"_s, "Left hand"_s, "Right hand"_s, "Robe"_s, "Shoes"_s, "Accessory 1"_s, "Accessory 2"_s, "Head 2"_s, "Head 3"_s, "Not Equipped"_s, }}; #define AARG(n) (st->stack->stack_datav[st->start + 2 + (n)]) #define HARG(n) (st->end > st->start + 2 + (n)) // // 埋め込み関数 // /*========================================== * *------------------------------------------ */ static void builtin_mes(ScriptState *st) { RString mes = conv_str(st, &AARG(0)); clif_scriptmes(script_rid2sd(st), st->oid, mes); } /*========================================== * *------------------------------------------ */ static void builtin_goto(ScriptState *st) { if (!AARG(0).is()) { PRINTF("script: goto: not label !\n"_fmt); st->state = ScriptEndState::END; return; } st->scriptp.pos = conv_num(st, &AARG(0)); st->state = ScriptEndState::GOTO; } /*========================================== * ユーザー定義関数の呼び出し *------------------------------------------ */ static void builtin_callfunc(ScriptState *st) { RString str = conv_str(st, &AARG(0)); Option> scr_ = userfunc_db.get(str); OMATCH_BEGIN (scr_) { OMATCH_CASE_SOME (scr) { int j = 0; assert (st->start + 3 == st->end); #if 0 for (int i = st->start + 3; i < st->end; i++, j++) push_copy(st->stack, i); #endif push_int(st->stack, j); // 引数の数をプッシュ push_int(st->stack, st->defsp); // 現在の基準スタックポインタをプッシュ push_int(st->stack, st->scriptp.pos); // 現在のスクリプト位置をプッシュ push_script(st->stack, TRY_UNWRAP(st->scriptp.code, abort())); // 現在のスクリプトをプッシュ st->scriptp = ScriptPointer(scr, 0); st->defsp = st->start + 4 + j; st->state = ScriptEndState::GOTO; } OMATCH_CASE_NONE () { PRINTF("script:callfunc: function not found! [%s]\n"_fmt, str); st->state = ScriptEndState::END; } } OMATCH_END (); } /*========================================== * サブルーティンの呼び出し *------------------------------------------ */ static void builtin_callsub(ScriptState *st) { int pos_ = conv_num(st, &AARG(0)); int j = 0; assert (st->start + 3 == st->end); #if 0 for (int i = st->start + 3; i < st->end; i++, j++) push_copy(st->stack, i); #endif push_int(st->stack, j); // 引数の数をプッシュ push_int(st->stack, st->defsp); // 現在の基準スタックポインタをプッシュ push_int(st->stack, st->scriptp.pos); // 現在のスクリプト位置をプッシュ push_script(st->stack, TRY_UNWRAP(st->scriptp.code, abort())); // 現在のスクリプトをプッシュ st->scriptp.pos = pos_; st->defsp = st->start + 4 + j; st->state = ScriptEndState::GOTO; } /*========================================== * サブルーチン/ユーザー定義関数の終了 *------------------------------------------ */ static void builtin_return(ScriptState *st) { #if 0 if (HARG(0)) { // 戻り値有り push_copy(st->stack, st->start + 2); } #endif st->state = ScriptEndState::RETFUNC; } /*========================================== * *------------------------------------------ */ static void builtin_next(ScriptState *st) { st->state = ScriptEndState::STOP; clif_scriptnext(script_rid2sd(st), st->oid); } /*========================================== * *------------------------------------------ */ static void builtin_close(ScriptState *st) { st->state = ScriptEndState::END; clif_scriptclose(script_rid2sd(st), st->oid); } static void builtin_close2(ScriptState *st) { st->state = ScriptEndState::STOP; clif_scriptclose(script_rid2sd(st), st->oid); } /*========================================== * *------------------------------------------ */ static void builtin_menu(ScriptState *st) { dumb_ptr sd = script_rid2sd(st); if (sd->state.menu_or_input == 0) { // First half: show menu. st->state = ScriptEndState::RERUNLINE; sd->state.menu_or_input = 1; MString buf; for (int i = 0; i < (st->end - (st->start + 2)) / 2; i++) { RString choice_str = conv_str(st, &AARG(i * 2 + 0)); if (!choice_str) break; buf += choice_str; buf += ':'; } clif_scriptmenu(script_rid2sd(st), st->oid, AString(buf)); } else { // Rerun: item is chosen from menu. if (sd->npc_menu == 0xff) { // cancel sd->state.menu_or_input = 0; st->state = ScriptEndState::END; return; } // Actually jump to the label. // Logic change: menu_choices is the *total* number of labels, // not just the displayed number that ends with the "". // (Would it be better to pop the stack before rerunning?) int menu_choices = (st->end - (st->start + 2)) / 2; pc_setreg(sd, SIR::from(variable_names.intern("@menu"_s)), sd->npc_menu); sd->state.menu_or_input = 0; if (sd->npc_menu > 0 && sd->npc_menu <= menu_choices) { int arg_index = (sd->npc_menu - 1) * 2 + 1; if (!AARG(arg_index).is()) { st->state = ScriptEndState::END; return; } st->scriptp.pos = AARG(arg_index).get_if()->numi; st->state = ScriptEndState::GOTO; } } } /*========================================== * *------------------------------------------ */ static void builtin_rand(ScriptState *st) { if (HARG(1)) { int min = conv_num(st, &AARG(0)); int max = conv_num(st, &AARG(1)); if (min > max) std::swap(max, min); push_int(st->stack, random_::in(min, max)); } else { int range = conv_num(st, &AARG(0)); push_int(st->stack, range <= 0 ? 0 : random_::to(range)); } } /*========================================== * Check whether the PC is at the specified location *------------------------------------------ */ static void builtin_isat(ScriptState *st) { int x, y; dumb_ptr sd = script_rid2sd(st); MapName str = stringish(ZString(conv_str(st, &AARG(0)))); x = conv_num(st, &AARG(1)); y = conv_num(st, &AARG(2)); if (!sd) return; push_int(st->stack, (x == sd->bl_x) && (y == sd->bl_y) && (str == sd->bl_m->name_)); } /*========================================== * *------------------------------------------ */ static void builtin_warp(ScriptState *st) { int x, y; dumb_ptr sd = script_rid2sd(st); MapName str = stringish(ZString(conv_str(st, &AARG(0)))); x = conv_num(st, &AARG(1)); y = conv_num(st, &AARG(2)); if (str == "Random"_s) pc_randomwarp(sd, BeingRemoveWhy::WARPED); else if (str == "SavePoint"_s or str == "Save"_s) { if (sd->bl_m->flag.get(MapFlag::NORETURN)) return; pc_setpos(sd, sd->status.save_point.map_, sd->status.save_point.x, sd->status.save_point.y, BeingRemoveWhy::WARPED); } else pc_setpos(sd, str, x, y, BeingRemoveWhy::GONE); } /*========================================== * エリア指定ワープ *------------------------------------------ */ static void builtin_areawarp_sub(dumb_ptr bl, MapName mapname, int x, int y) { dumb_ptr sd = bl->is_player(); if (mapname == "Random"_s) pc_randomwarp(sd, BeingRemoveWhy::WARPED); else pc_setpos(sd, mapname, x, y, BeingRemoveWhy::GONE); } static void builtin_areawarp(ScriptState *st) { int x, y; int x0, y0, x1, y1; MapName mapname = stringish(ZString(conv_str(st, &AARG(0)))); x0 = conv_num(st, &AARG(1)); y0 = conv_num(st, &AARG(2)); x1 = conv_num(st, &AARG(3)); y1 = conv_num(st, &AARG(4)); MapName str = stringish(ZString(conv_str(st, &AARG(5)))); x = conv_num(st, &AARG(6)); y = conv_num(st, &AARG(7)); P m = TRY_UNWRAP(map_mapname2mapid(mapname), return); map_foreachinarea(std::bind(builtin_areawarp_sub, ph::_1, str, x, y), m, x0, y0, x1, y1, BL::PC); } /*========================================== * *------------------------------------------ */ static void builtin_heal(ScriptState *st) { int hp, sp; dumb_ptr sd = script_rid2sd(st); hp = conv_num(st, &AARG(0)); sp = conv_num(st, &AARG(1)); if(sd != nullptr && (sd->status.hp < 1 && hp > 0)){ pc_setstand(sd); if (battle_config.player_invincible_time > interval_t::zero()) pc_setinvincibletimer(sd, battle_config.player_invincible_time); clif_resurrection(sd, 1); } if(HARG(2) && bool(conv_num(st, &AARG(2))) && hp > 0) pc_itemheal(sd, hp, sp); else pc_heal(sd, hp, sp); } /*========================================== * *------------------------------------------ */ static void builtin_input(ScriptState *st) { dumb_ptr sd = nullptr; script_data& scrd = AARG(0); assert (scrd.is()); SIR reg = scrd.get_if()->reg; ZString name = variable_names.outtern(reg.base()); // char prefix = name.front(); char postfix = name.back(); sd = script_rid2sd(st); if (sd->state.menu_or_input) { // Second time (rerun) sd->state.menu_or_input = 0; if (postfix == '$') { set_reg(sd, VariableCode::VARIABLE, reg, sd->npc_str); } else { //commented by Lupus (check Value Number Input fix in clif.c) //** Fix by fritz :X keeps people from abusing old input bugs // wtf? if (sd->npc_amount < 0) //** If input amount is less then 0 { clif_tradecancelled(sd); // added "Deal has been cancelled" message by Valaris builtin_close(st); //** close } set_reg(sd, VariableCode::VARIABLE, reg, sd->npc_amount); } } else { // First time - send prompt to client, then wait st->state = ScriptEndState::RERUNLINE; if (postfix == '$') clif_scriptinputstr(sd, st->oid); else clif_scriptinput(sd, st->oid); sd->state.menu_or_input = 1; } } /*========================================== * *------------------------------------------ */ static void builtin_if (ScriptState *st) { int sel, i; sel = conv_num(st, &AARG(0)); if (!sel) return; // 関数名をコピー push_copy(st->stack, st->start + 3); // 間に引数マーカを入れて push_int(st->stack, 0); // 残りの引数をコピー for (i = st->start + 4; i < st->end; i++) { push_copy(st->stack, i); } run_func(st); } /*========================================== * 変数設定 *------------------------------------------ */ static void builtin_set(ScriptState *st) { dumb_ptr sd = nullptr; if (auto *u = AARG(0).get_if()) { SIR reg = u->reg; sd = script_rid2sd(st); int val = conv_num(st, &AARG(1)); set_reg(sd, VariableCode::PARAM, reg, val); return; } SIR reg = AARG(0).get_if()->reg; ZString name = variable_names.outtern(reg.base()); char prefix = name.front(); char postfix = name.back(); if (prefix != '$') sd = script_rid2sd(st); if (postfix == '$') { // 文字列 RString str = conv_str(st, &AARG(1)); set_reg(sd, VariableCode::VARIABLE, reg, str); } else { // 数値 int val = conv_num(st, &AARG(1)); set_reg(sd, VariableCode::VARIABLE, reg, val); } } /*========================================== * 配列変数設定 *------------------------------------------ */ static void builtin_setarray(ScriptState *st) { dumb_ptr sd = nullptr; SIR reg = AARG(0).get_if()->reg; ZString name = variable_names.outtern(reg.base()); char prefix = name.front(); char postfix = name.back(); if (prefix != '$' && prefix != '@') { PRINTF("builtin_setarray: illegal scope !\n"_fmt); return; } if (prefix != '$') sd = script_rid2sd(st); for (int j = 0, i = 1; i < st->end - st->start - 2 && j < 256; i++, j++) { if (postfix == '$') set_reg(sd, VariableCode::VARIABLE, reg.iplus(j), conv_str(st, &AARG(i))); else set_reg(sd, VariableCode::VARIABLE, reg.iplus(j), conv_num(st, &AARG(i))); } } /*========================================== * 配列変数クリア *------------------------------------------ */ static void builtin_cleararray(ScriptState *st) { dumb_ptr sd = nullptr; SIR reg = AARG(0).get_if()->reg; ZString name = variable_names.outtern(reg.base()); char prefix = name.front(); char postfix = name.back(); int sz = conv_num(st, &AARG(2)); if (prefix != '$' && prefix != '@') { PRINTF("builtin_cleararray: illegal scope !\n"_fmt); return; } if (prefix != '$') sd = script_rid2sd(st); for (int i = 0; i < sz; i++) { if (postfix == '$') set_reg(sd, VariableCode::VARIABLE, reg.iplus(i), conv_str(st, &AARG(1))); else set_reg(sd, VariableCode::VARIABLE, reg.iplus(i), conv_num(st, &AARG(1))); } } /*========================================== * 配列変数のサイズ所得 *------------------------------------------ */ static int getarraysize(ScriptState *st, SIR reg) { int i = reg.index(), c = i; for (; i < 256; i++) { struct script_data vd = get_val2(st, reg.iplus(i)); MATCH_BEGIN (vd) { MATCH_CASE (const ScriptDataStr&, u) { if (u.str[0]) c = i; continue; } MATCH_CASE (const ScriptDataInt&, u) { if (u.numi) c = i; continue; } } MATCH_END (); abort(); } return c + 1; } static void builtin_getarraysize(ScriptState *st) { SIR reg = AARG(0).get_if()->reg; ZString name = variable_names.outtern(reg.base()); char prefix = name.front(); if (prefix != '$' && prefix != '@') { PRINTF("builtin_copyarray: illegal scope !\n"_fmt); return; } push_int(st->stack, getarraysize(st, reg)); } /*========================================== * 指定要素を表す値(キー)を所得する *------------------------------------------ */ static void builtin_getelementofarray(ScriptState *st) { if (auto *u = AARG(0).get_if()) { int i = conv_num(st, &AARG(1)); if (i > 255 || i < 0) { PRINTF("script: getelementofarray (operator[]): param2 illegal number %d\n"_fmt, i); push_int(st->stack, 0); } else { push_reg(st->stack, u->reg.iplus(i)); } } else { PRINTF("script: getelementofarray (operator[]): param1 not name !\n"_fmt); push_int(st->stack, 0); } } /*========================================== * *------------------------------------------ */ static void builtin_setlook(ScriptState *st) { LOOK type = LOOK(conv_num(st, &AARG(0))); int val = conv_num(st, &AARG(1)); pc_changelook(script_rid2sd(st), type, val); } /*========================================== * *------------------------------------------ */ static void builtin_countitem(ScriptState *st) { ItemNameId nameid; int count = 0; dumb_ptr sd; struct script_data *data; sd = script_rid2sd(st); data = &AARG(0); get_val(st, data); if (data->is()) { ZString name = ZString(conv_str(st, data)); Option> item_data_ = itemdb_searchname(name); OMATCH_BEGIN_SOME (item_data, item_data_) { nameid = item_data->nameid; } OMATCH_END (); } else nameid = wrap(conv_num(st, data)); if (nameid) { for (IOff0 i : IOff0::iter()) { if (sd->status.inventory[i].nameid == nameid) count += sd->status.inventory[i].amount; } } else { if (battle_config.error_log) PRINTF("wrong item ID : countitem (%i)\n"_fmt, nameid); } push_int(st->stack, count); } /*========================================== * 重量チェック *------------------------------------------ */ static void builtin_checkweight(ScriptState *st) { ItemNameId nameid; int amount; dumb_ptr sd; struct script_data *data; sd = script_rid2sd(st); data = &AARG(0); get_val(st, data); if (data->is()) { ZString name = ZString(conv_str(st, data)); Option> item_data_ = itemdb_searchname(name); OMATCH_BEGIN_SOME (item_data, item_data_) { nameid = item_data->nameid; } OMATCH_END (); } else nameid = wrap(conv_num(st, data)); amount = conv_num(st, &AARG(1)); if (amount <= 0 || !nameid) { //if get wrong item ID or amount<=0, don't count weight of non existing items push_int(st->stack, 0); return; } if (itemdb_weight(nameid) * amount + sd->weight > sd->max_weight) { push_int(st->stack, 0); } else { push_int(st->stack, 1); } } /*========================================== * *------------------------------------------ */ static void builtin_getitem(ScriptState *st) { ItemNameId nameid; int amount; dumb_ptr sd; struct script_data *data; sd = script_rid2sd(st); data = &AARG(0); get_val(st, data); if (data->is()) { ZString name = ZString(conv_str(st, data)); Option> item_data_ = itemdb_searchname(name); OMATCH_BEGIN_SOME (item_data, item_data_) { nameid = item_data->nameid; } OMATCH_END (); } else nameid = wrap(conv_num(st, data)); if ((amount = conv_num(st, &AARG(1))) <= 0) { return; //return if amount <=0, skip the useles iteration } if (nameid) { Item item_tmp {}; item_tmp.nameid = nameid; if (HARG(3)) //アイテムを指定したIDに渡す sd = map_id2sd(wrap(conv_num(st, &AARG(3)))); if (sd == nullptr) //アイテムを渡す相手がいなかったらお帰り return; PickupFail flag; if ((flag = pc_additem(sd, &item_tmp, amount)) != PickupFail::OKAY) { clif_additem(sd, IOff0::from(0), 0, flag); map_addflooritem(&item_tmp, amount, sd->bl_m, sd->bl_x, sd->bl_y, nullptr, nullptr, nullptr); } } } /*========================================== * *------------------------------------------ */ static void builtin_makeitem(ScriptState *st) { ItemNameId nameid; int amount; int x, y; dumb_ptr sd; struct script_data *data; sd = script_rid2sd(st); data = &AARG(0); get_val(st, data); if (data->is()) { ZString name = ZString(conv_str(st, data)); Option> item_data_ = itemdb_searchname(name); OMATCH_BEGIN_SOME (item_data, item_data_) { nameid = item_data->nameid; } OMATCH_END (); } else nameid = wrap(conv_num(st, data)); amount = conv_num(st, &AARG(1)); MapName mapname = stringish(ZString(conv_str(st, &AARG(2)))); x = conv_num(st, &AARG(3)); y = conv_num(st, &AARG(4)); P m = ((sd && mapname == MOB_THIS_MAP) ? sd->bl_m : TRY_UNWRAP(map_mapname2mapid(mapname), return)); if (nameid) { Item item_tmp {}; item_tmp.nameid = nameid; map_addflooritem(&item_tmp, amount, m, x, y, nullptr, nullptr, nullptr); } } /*========================================== * *------------------------------------------ */ static void builtin_delitem(ScriptState *st) { ItemNameId nameid; int amount; dumb_ptr sd; struct script_data *data; sd = script_rid2sd(st); data = &AARG(0); get_val(st, data); if (data->is()) { ZString name = ZString(conv_str(st, data)); Option> item_data_ = itemdb_searchname(name); OMATCH_BEGIN_SOME (item_data, item_data_) { nameid = item_data->nameid; } OMATCH_END (); } else nameid = wrap(conv_num(st, data)); amount = conv_num(st, &AARG(1)); if (!nameid || amount <= 0) { //by Lupus. Don't run FOR if u got wrong item ID or amount<=0 return; } for (IOff0 i : IOff0::iter()) { if (sd->status.inventory[i].nameid == nameid) { if (sd->status.inventory[i].amount >= amount) { pc_delitem(sd, i, amount, 0); break; } else { amount -= sd->status.inventory[i].amount; if (amount == 0) amount = sd->status.inventory[i].amount; pc_delitem(sd, i, amount, 0); break; } } } } /*========================================== *キャラ関係のパラメータ取得 *------------------------------------------ */ static void builtin_readparam(ScriptState *st) { dumb_ptr sd; SP type = SP(conv_num(st, &AARG(0))); if (HARG(1)) sd = map_nick2sd(stringish(ZString(conv_str(st, &AARG(1))))); else sd = script_rid2sd(st); if (sd == nullptr) { push_int(st->stack, -1); return; } push_int(st->stack, pc_readparam(sd, type)); } /*========================================== *キャラ関係のID取得 *------------------------------------------ */ static void builtin_getcharid(ScriptState *st) { int num; dumb_ptr sd; num = conv_num(st, &AARG(0)); if (HARG(1)) sd = map_nick2sd(stringish(ZString(conv_str(st, &AARG(1))))); else sd = script_rid2sd(st); if (sd == nullptr) { push_int(st->stack, -1); return; } if (num == 0) push_int(st->stack, unwrap(sd->status_key.char_id)); if (num == 1) push_int(st->stack, unwrap(sd->status.party_id)); if (num == 2) push_int(st->stack, 0/*guild_id*/); if (num == 3) push_int(st->stack, unwrap(sd->status_key.account_id)); } /*========================================== *指定IDのPT名取得 *------------------------------------------ */ static RString builtin_getpartyname_sub(PartyId party_id) { Option p = party_search(party_id); return p.pmd_pget(&PartyMost::name).copy_or(PartyName()); } /*========================================== * キャラクタの名前 *------------------------------------------ */ static void builtin_strcharinfo(ScriptState *st) { dumb_ptr sd; int num; sd = script_rid2sd(st); num = conv_num(st, &AARG(0)); if (num == 0) { RString buf = sd->status_key.name.to__actual(); push_str(st->stack, buf); } if (num == 1) { RString buf = builtin_getpartyname_sub(sd->status.party_id); if (buf) push_str(st->stack, buf); else push_str(st->stack, ""_s); } if (num == 2) { // was: guild name push_str(st->stack, ""_s); } } // indexed by the equip_* in db/const.txt // TODO change to use EQUIP static Array equip //= {{ EPOS::HAT, EPOS::MISC1, EPOS::SHIELD, EPOS::WEAPON, EPOS::GLOVES, EPOS::SHOES, EPOS::CAPE, EPOS::MISC2, EPOS::TORSO, EPOS::LEGS, EPOS::ARROW, }}; /*========================================== * GetEquipID(Pos); Pos: 1-10 *------------------------------------------ */ static void builtin_getequipid(ScriptState *st) { int num; dumb_ptr sd; sd = script_rid2sd(st); if (sd == nullptr) { PRINTF("getequipid: sd == nullptr\n"_fmt); return; } num = conv_num(st, &AARG(0)); IOff0 i = pc_checkequip(sd, equip[num - 1]); if (i.ok()) { Option> item_ = sd->inventory_data[i]; OMATCH_BEGIN (item_) { OMATCH_CASE_SOME (item) { push_int(st->stack, unwrap(item->nameid)); } OMATCH_CASE_NONE () { push_int(st->stack, 0); } } OMATCH_END (); } else { push_int(st->stack, -1); } } /*========================================== * freeloop *------------------------------------------ */ static void builtin_freeloop(ScriptState *st) { int num; num = conv_num(st, &AARG(0)); if(num == 1) { st->freeloop = 1; } else { st->freeloop = 0; } } /*========================================== * 装備名文字列(精錬メニュー用) *------------------------------------------ */ static void builtin_getequipname(ScriptState *st) { int num; dumb_ptr sd; AString buf; sd = script_rid2sd(st); num = conv_num(st, &AARG(0)); IOff0 i = pc_checkequip(sd, equip[num - 1]); if (i.ok()) { Option> item_ = sd->inventory_data[i]; OMATCH_BEGIN (item_) { OMATCH_CASE_SOME (item) { buf = STRPRINTF("%s-[%s]"_fmt, pos_str[num - 1], item->jname); } OMATCH_CASE_NONE () { buf = STRPRINTF("%s-[%s]"_fmt, pos_str[num - 1], pos_str[10]); } } OMATCH_END (); } else { buf = STRPRINTF("%s-[%s]"_fmt, pos_str[num - 1], pos_str[10]); } push_str(st->stack, buf); } /*========================================== * *------------------------------------------ */ static void builtin_statusup2(ScriptState *st) { SP type = SP(conv_num(st, &AARG(0))); int val = conv_num(st, &AARG(1)); dumb_ptr sd = script_rid2sd(st); pc_statusup2(sd, type, val); } /*========================================== * 装備品による能力値ボーナス *------------------------------------------ */ static void builtin_bonus(ScriptState *st) { SP type = SP(conv_num(st, &AARG(0))); int val = conv_num(st, &AARG(1)); dumb_ptr sd = script_rid2sd(st); pc_bonus(sd, type, val); } /*========================================== * 装備品による能力値ボーナス *------------------------------------------ */ static void builtin_bonus2(ScriptState *st) { SP type = SP(conv_num(st, &AARG(0))); int type2 = conv_num(st, &AARG(1)); int val = conv_num(st, &AARG(2)); dumb_ptr sd = script_rid2sd(st); pc_bonus2(sd, type, type2, val); } /*========================================== * スキル所得 *------------------------------------------ */ static void builtin_skill(ScriptState *st) { int level, flag = 1; dumb_ptr sd; SkillID id = SkillID(conv_num(st, &AARG(0))); level = conv_num(st, &AARG(1)); if (HARG(2)) flag = conv_num(st, &AARG(2)); sd = script_rid2sd(st); pc_skill(sd, id, level, flag); clif_skillinfoblock(sd); } /*========================================== * [Fate] Sets the skill level permanently *------------------------------------------ */ static void builtin_setskill(ScriptState *st) { int level; dumb_ptr sd; SkillID id = static_cast(conv_num(st, &AARG(0))); level = conv_num(st, &AARG(1)); sd = script_rid2sd(st); level = std::min(level, MAX_SKILL_LEVEL); level = std::max(level, 0); sd->status.skill[id].lv = level; clif_skillinfoblock(sd); } /*========================================== * スキルレベル所得 *------------------------------------------ */ static void builtin_getskilllv(ScriptState *st) { SkillID id = SkillID(conv_num(st, &AARG(0))); push_int(st->stack, pc_checkskill(script_rid2sd(st), id)); } /*========================================== * *------------------------------------------ */ static void builtin_getgmlevel(ScriptState *st) { push_int(st->stack, pc_isGM(script_rid2sd(st)).get_all_bits()); } /*========================================== * *------------------------------------------ */ static void builtin_end(ScriptState *st) { st->state = ScriptEndState::END; } /*========================================== * [Freeyorp] Return the current opt2 *------------------------------------------ */ static void builtin_getopt2(ScriptState *st) { dumb_ptr sd; sd = script_rid2sd(st); push_int(st->stack, static_cast(sd->opt2)); } /*========================================== * [Freeyorp] Sets opt2 *------------------------------------------ */ static void builtin_setopt2(ScriptState *st) { dumb_ptr sd; Opt2 new_opt2 = Opt2(conv_num(st, &AARG(0))); sd = script_rid2sd(st); if (new_opt2 == sd->opt2) return; sd->opt2 = new_opt2; clif_changeoption(sd); pc_calcstatus(sd, 0); } /*========================================== * セーブポイントの保存 *------------------------------------------ */ static void builtin_savepoint(ScriptState *st) { int x, y; MapName str = stringish(ZString(conv_str(st, &AARG(0)))); x = conv_num(st, &AARG(1)); y = conv_num(st, &AARG(2)); pc_setsavepoint(script_rid2sd(st), str, x, y); } /*========================================== * gettimetick(type) * * type The type of time measurement. * Specify 0 for the system tick, 1 for * seconds elapsed today, or 2 for seconds * since Unix epoch. Defaults to 0 for any * other value. *------------------------------------------ */ static void builtin_gettimetick(ScriptState *st) /* Asgard Version */ { int type; type = conv_num(st, &AARG(0)); switch (type) { /* Number of seconds elapsed today(0-86399, 00:00:00-23:59:59). */ case 1: { struct tm t = TimeT::now(); push_int(st->stack, t.tm_hour * 3600 + t.tm_min * 60 + t.tm_sec); break; } /* Seconds since Unix epoch. */ case 2: push_int(st->stack, static_cast(TimeT::now())); break; /* System tick(unsigned int, and yes, it will wrap). */ case 0: default: push_int(st->stack, gettick().time_since_epoch().count()); break; } } /*========================================== * GetTime(Type); * 1: Sec 2: Min 3: Hour * 4: WeekDay 5: MonthDay 6: Month * 7: Year *------------------------------------------ */ static void builtin_gettime(ScriptState *st) /* Asgard Version */ { int type = conv_num(st, &AARG(0)); struct tm t = TimeT::now(); switch (type) { case 1: //Sec(0~59) push_int(st->stack, t.tm_sec); break; case 2: //Min(0~59) push_int(st->stack, t.tm_min); break; case 3: //Hour(0~23) push_int(st->stack, t.tm_hour); break; case 4: //WeekDay(0~6) push_int(st->stack, t.tm_wday); break; case 5: //MonthDay(01~31) push_int(st->stack, t.tm_mday); break; case 6: //Month(01~12) push_int(st->stack, t.tm_mon + 1); break; case 7: //Year(20xx) push_int(st->stack, t.tm_year + 1900); break; default: //(format error) push_int(st->stack, -1); break; } } /*========================================== * カプラ倉庫を開く *------------------------------------------ */ static void builtin_openstorage(ScriptState *st) { // int sync = 0; // if (st->end >= 3) sync = conv_num(st,& (st->stack->stack_data[st->start+2])); dumb_ptr sd = script_rid2sd(st); // if (sync) { st->state = ScriptEndState::STOP; sd->npc_flags.storage = 1; // } else st->state = ScriptEndState::END; storage_storageopen(sd); } /*========================================== * NPCで経験値上げる *------------------------------------------ */ static void builtin_getexp(ScriptState *st) { dumb_ptr sd = script_rid2sd(st); int base = 0, job = 0; base = conv_num(st, &AARG(0)); job = conv_num(st, &AARG(1)); if (base < 0 || job < 0) return; if (sd) pc_gainexp_reason(sd, base, job, PC_GAINEXP_REASON::SCRIPT); } /*========================================== * モンスター発生 *------------------------------------------ */ static void builtin_monster(ScriptState *st) { Species mob_class; int amount, x, y; NpcEvent event; MapName mapname = stringish(ZString(conv_str(st, &AARG(0)))); x = conv_num(st, &AARG(1)); y = conv_num(st, &AARG(2)); MobName str = stringish(ZString(conv_str(st, &AARG(3)))); mob_class = wrap(conv_num(st, &AARG(4))); amount = conv_num(st, &AARG(5)); if (HARG(6)) extract(ZString(conv_str(st, &AARG(6))), &event); mob_once_spawn(map_id2sd(st->rid), mapname, x, y, str, mob_class, amount, event); } /*========================================== * モンスター発生 *------------------------------------------ */ static void builtin_areamonster(ScriptState *st) { Species mob_class; int amount, x0, y0, x1, y1; NpcEvent event; MapName mapname = stringish(ZString(conv_str(st, &AARG(0)))); x0 = conv_num(st, &AARG(1)); y0 = conv_num(st, &AARG(2)); x1 = conv_num(st, &AARG(3)); y1 = conv_num(st, &AARG(4)); MobName str = stringish(ZString(conv_str(st, &AARG(5)))); mob_class = wrap(conv_num(st, &AARG(6))); amount = conv_num(st, &AARG(7)); if (HARG(8)) extract(ZString(conv_str(st, &AARG(8))), &event); mob_once_spawn_area(map_id2sd(st->rid), mapname, x0, y0, x1, y1, str, mob_class, amount, event); } /*========================================== * モンスター削除 *------------------------------------------ */ static void builtin_killmonster_sub(dumb_ptr bl, NpcEvent event) { dumb_ptr md = bl->is_mob(); if (event) { if (event == md->npc_event) mob_delete(md); return; } else if (!event) { if (md->spawn.delay1 == static_cast(-1) && md->spawn.delay2 == static_cast(-1)) mob_delete(md); return; } } static void builtin_killmonster(ScriptState *st) { MapName mapname = stringish(ZString(conv_str(st, &AARG(0)))); ZString event_ = ZString(conv_str(st, &AARG(1))); NpcEvent event; if (event_ != "All"_s) extract(event_, &event); P m = TRY_UNWRAP(map_mapname2mapid(mapname), return); map_foreachinarea(std::bind(builtin_killmonster_sub, ph::_1, event), m, 0, 0, m->xs, m->ys, BL::MOB); } /*========================================== * NPC主体イベント実行 *------------------------------------------ */ static void builtin_donpcevent(ScriptState *st) { ZString event_ = ZString(conv_str(st, &AARG(0))); NpcEvent event; extract(event_, &event); npc_event_do(event); } /*========================================== * イベントタイマー追加 *------------------------------------------ */ static void builtin_addtimer(ScriptState *st) { interval_t tick = static_cast(conv_num(st, &AARG(0))); ZString event_ = ZString(conv_str(st, &AARG(1))); NpcEvent event; extract(event_, &event); pc_addeventtimer(script_rid2sd(st), tick, event); } /*========================================== * NPCタイマー初期化 *------------------------------------------ */ static void builtin_initnpctimer(ScriptState *st) { dumb_ptr nd_; if (HARG(0)) nd_ = npc_name2id(stringish(ZString(conv_str(st, &AARG(0))))); else nd_ = map_id_is_npc(st->oid); assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT); dumb_ptr nd = nd_->is_script(); npc_settimerevent_tick(nd, interval_t::zero()); npc_timerevent_start(nd); } /*========================================== * NPCタイマー開始 *------------------------------------------ */ static void builtin_startnpctimer(ScriptState *st) { dumb_ptr nd_; if (HARG(0)) nd_ = npc_name2id(stringish(ZString(conv_str(st, &AARG(0))))); else nd_ = map_id_is_npc(st->oid); assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT); dumb_ptr nd = nd_->is_script(); npc_timerevent_start(nd); } /*========================================== * NPCタイマー停止 *------------------------------------------ */ static void builtin_stopnpctimer(ScriptState *st) { dumb_ptr nd_; if (HARG(0)) nd_ = npc_name2id(stringish(ZString(conv_str(st, &AARG(0))))); else nd_ = map_id_is_npc(st->oid); assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT); dumb_ptr nd = nd_->is_script(); npc_timerevent_stop(nd); } /*========================================== * NPCタイマー情報所得 *------------------------------------------ */ static void builtin_getnpctimer(ScriptState *st) { dumb_ptr nd_; int type = conv_num(st, &AARG(0)); int val = 0; if (HARG(1)) nd_ = npc_name2id(stringish(ZString(conv_str(st, &AARG(1))))); else nd_ = map_id_is_npc(st->oid); assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT); dumb_ptr nd = nd_->is_script(); switch (type) { case 0: val = npc_gettimerevent_tick(nd).count(); break; case 1: val = nd->scr.timer_active; break; case 2: val = nd->scr.timer_eventv.size(); break; } push_int(st->stack, val); } /*========================================== * NPCタイマー値設定 *------------------------------------------ */ static void builtin_setnpctimer(ScriptState *st) { dumb_ptr nd_; interval_t tick = static_cast(conv_num(st, &AARG(0))); if (HARG(1)) nd_ = npc_name2id(stringish(ZString(conv_str(st, &AARG(1))))); else nd_ = map_id_is_npc(st->oid); assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT); dumb_ptr nd = nd_->is_script(); npc_settimerevent_tick(nd, tick); } /*========================================== * 天の声アナウンス *------------------------------------------ */ static void builtin_announce(ScriptState *st) { int flag; ZString str = ZString(conv_str(st, &AARG(0))); flag = conv_num(st, &AARG(1)); if (flag & 0x0f) { dumb_ptr bl; if (flag & 0x08) bl = map_id2bl(st->oid); else bl = script_rid2sd(st); clif_GMmessage(bl, str, flag); } else intif_GMmessage(str); } /*========================================== * 天の声アナウンス(特定マップ) *------------------------------------------ */ static void builtin_mapannounce_sub(dumb_ptr bl, XString str, int flag) { clif_GMmessage(bl, str, flag | 3); } static void builtin_mapannounce(ScriptState *st) { int flag; MapName mapname = stringish(ZString(conv_str(st, &AARG(0)))); ZString str = ZString(conv_str(st, &AARG(1))); flag = conv_num(st, &AARG(2)); P m = TRY_UNWRAP(map_mapname2mapid(mapname), return); map_foreachinarea(std::bind(builtin_mapannounce_sub, ph::_1, str, flag & 0x10), m, 0, 0, m->xs, m->ys, BL::PC); } /*========================================== * ユーザー数所得 *------------------------------------------ */ static void builtin_getusers(ScriptState *st) { int flag = conv_num(st, &AARG(0)); dumb_ptr bl = map_id2bl((flag & 0x08) ? st->oid : st->rid); int val = 0; switch (flag & 0x07) { case 0: val = bl->bl_m->users; break; case 1: val = map_getusers(); break; } push_int(st->stack, val); } /*========================================== * マップ指定ユーザー数所得 *------------------------------------------ */ static void builtin_getmapusers(ScriptState *st) { MapName str = stringish(ZString(conv_str(st, &AARG(0)))); P m = TRY_UNWRAP(map_mapname2mapid(str), { push_int(st->stack, -1); return; }); push_int(st->stack, m->users); } /*========================================== * エリア指定ユーザー数所得 *------------------------------------------ */ static void builtin_getareausers_sub(dumb_ptr bl, int *users) { if (bool(bl->is_player()->status.option & Opt0::HIDE)) return; (*users)++; } static void builtin_getareausers_living_sub(dumb_ptr bl, int *users) { if (bool(bl->is_player()->status.option & Opt0::HIDE)) return; if (!pc_isdead(bl->is_player())) (*users)++; } static void builtin_getareausers(ScriptState *st) { int x0, y0, x1, y1, users = 0; MapName str = stringish(ZString(conv_str(st, &AARG(0)))); x0 = conv_num(st, &AARG(1)); y0 = conv_num(st, &AARG(2)); x1 = conv_num(st, &AARG(3)); y1 = conv_num(st, &AARG(4)); int living = 0; if (HARG(5)) { living = conv_num(st, &AARG(5)); } P m = TRY_UNWRAP(map_mapname2mapid(str), { push_int(st->stack, -1); return; }); map_foreachinarea(std::bind(living ? builtin_getareausers_living_sub: builtin_getareausers_sub, ph::_1, &users), m, x0, y0, x1, y1, BL::PC); push_int(st->stack, users); } /*========================================== * エリア指定ドロップアイテム数所得 *------------------------------------------ */ static void builtin_getareadropitem_sub(dumb_ptr bl, ItemNameId item, int *amount) { dumb_ptr drop = bl->is_item(); if (drop->item_data.nameid == item) (*amount) += drop->item_data.amount; } static void builtin_getareadropitem_sub_anddelete(dumb_ptr bl, ItemNameId item, int *amount) { dumb_ptr drop = bl->is_item(); if (drop->item_data.nameid == item) { (*amount) += drop->item_data.amount; clif_clearflooritem(drop, nullptr); map_delobject(drop->bl_id, drop->bl_type); } } static void builtin_getareadropitem(ScriptState *st) { ItemNameId item; int x0, y0, x1, y1, amount = 0, delitems = 0; struct script_data *data; MapName str = stringish(ZString(conv_str(st, &AARG(0)))); x0 = conv_num(st, &AARG(1)); y0 = conv_num(st, &AARG(2)); x1 = conv_num(st, &AARG(3)); y1 = conv_num(st, &AARG(4)); data = &AARG(5); get_val(st, data); if (data->is()) { ZString name = ZString(conv_str(st, data)); Option> item_data_ = itemdb_searchname(name); OMATCH_BEGIN_SOME (item_data, item_data_) { item = item_data->nameid; } OMATCH_END (); } else item = wrap(conv_num(st, data)); if (HARG(6)) delitems = conv_num(st, &AARG(6)); P m = TRY_UNWRAP(map_mapname2mapid(str), { push_int(st->stack, -1); return; }); if (delitems) map_foreachinarea(std::bind(builtin_getareadropitem_sub_anddelete, ph::_1, item, &amount), m, x0, y0, x1, y1, BL::ITEM); else map_foreachinarea(std::bind(builtin_getareadropitem_sub, ph::_1, item, &amount), m, x0, y0, x1, y1, BL::ITEM); push_int(st->stack, amount); } /*========================================== * NPCの有効化 *------------------------------------------ */ static void builtin_enablenpc(ScriptState *st) { NpcName str = stringish(ZString(conv_str(st, &AARG(0)))); npc_enable(str, 1); } /*========================================== * NPCの無効化 *------------------------------------------ */ static void builtin_disablenpc(ScriptState *st) { NpcName str = stringish(ZString(conv_str(st, &AARG(0)))); npc_enable(str, 0); } /*========================================== * 状態異常にかかる *------------------------------------------ */ static void builtin_sc_start(ScriptState *st) { dumb_ptr bl; int val1; StatusChange type = static_cast(conv_num(st, &AARG(0))); interval_t tick = static_cast(conv_num(st, &AARG(1))); if (tick < 1_s) // work around old behaviour of: // speed potion // atk potion // matk potion // // which used to use seconds // all others used milliseconds tick *= 1000; val1 = conv_num(st, &AARG(2)); if (HARG(3)) //指定したキャラを状態異常にする bl = map_id2bl(wrap(conv_num(st, &AARG(3)))); else bl = map_id2bl(st->rid); skill_status_change_start(bl, type, val1, tick); } /*========================================== * 状態異常が直る *------------------------------------------ */ static void builtin_sc_end(ScriptState *st) { dumb_ptr bl; StatusChange type = StatusChange(conv_num(st, &AARG(0))); bl = map_id2bl(st->rid); skill_status_change_end(bl, type, nullptr); } static void builtin_sc_check(ScriptState *st) { dumb_ptr bl; StatusChange type = StatusChange(conv_num(st, &AARG(0))); bl = map_id2bl(st->rid); push_int(st->stack, skill_status_change_active(bl, type)); } /*========================================== * *------------------------------------------ */ static void builtin_debugmes(ScriptState *st) { RString mes = conv_str(st, &AARG(0)); PRINTF("script debug : %d %d : %s\n"_fmt, st->rid, st->oid, mes); } /*========================================== * ステータスリセット *------------------------------------------ */ static void builtin_resetstatus(ScriptState *st) { dumb_ptr sd; sd = script_rid2sd(st); pc_resetstate(sd); } /*========================================== * 性別変換 *------------------------------------------ */ static void builtin_changesex(ScriptState *st) { dumb_ptr sd = nullptr; sd = script_rid2sd(st); chrif_char_ask_name(AccountId(), sd->status_key.name, 5, HumanTimeDiff()); // type: 5 - changesex chrif_save(sd); } /*========================================== * RIDのアタッチ *------------------------------------------ */ static void builtin_attachrid(ScriptState *st) { st->rid = wrap(conv_num(st, &AARG(0))); push_int(st->stack, (map_id2sd(st->rid) != nullptr)); } /*========================================== * RIDのデタッチ *------------------------------------------ */ static void builtin_detachrid(ScriptState *st) { st->rid = BlockId(); } /*========================================== * 存在チェック *------------------------------------------ */ static void builtin_isloggedin(ScriptState *st) { push_int(st->stack, map_id2sd(wrap(conv_num(st, &AARG(0)))) != nullptr); } static void builtin_setmapflag(ScriptState *st) { MapName str = stringish(ZString(conv_str(st, &AARG(0)))); int i = conv_num(st, &AARG(1)); MapFlag mf = map_flag_from_int(i); Option> m_ = map_mapname2mapid(str); OMATCH_BEGIN_SOME (m, m_) { m->flag.set(mf, 1); } OMATCH_END (); } static void builtin_removemapflag(ScriptState *st) { MapName str = stringish(ZString(conv_str(st, &AARG(0)))); int i = conv_num(st, &AARG(1)); MapFlag mf = map_flag_from_int(i); Option> m_ = map_mapname2mapid(str); OMATCH_BEGIN_SOME (m, m_) { m->flag.set(mf, 0); } OMATCH_END (); } static void builtin_getmapflag(ScriptState *st) { int r = -1; MapName str = stringish(ZString(conv_str(st, &AARG(0)))); int i = conv_num(st, &AARG(1)); MapFlag mf = map_flag_from_int(i); Option> m_ = map_mapname2mapid(str); OMATCH_BEGIN_SOME (m, m_) { r = m->flag.get(mf); } OMATCH_END (); push_int(st->stack, r); } static void builtin_pvpon(ScriptState *st) { MapName str = stringish(ZString(conv_str(st, &AARG(0)))); P m = TRY_UNWRAP(map_mapname2mapid(str), return); if (!m->flag.get(MapFlag::PVP) && !m->flag.get(MapFlag::NOPVP)) { m->flag.set(MapFlag::PVP, 1); if (battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris] return; for (io::FD i : iter_fds()) { Session *s = get_session(i); if (!s) continue; map_session_data *pl_sd = static_cast(s->session_data.get()); if (pl_sd && pl_sd->state.auth) { if (m == pl_sd->bl_m && !pl_sd->pvp_timer) { pl_sd->pvp_timer = Timer(gettick() + 200_ms, std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2, pl_sd->bl_id)); pl_sd->pvp_rank = 0; pl_sd->pvp_point = 5; } } } } } static void builtin_pvpoff(ScriptState *st) { MapName str = stringish(ZString(conv_str(st, &AARG(0)))); P m = TRY_UNWRAP(map_mapname2mapid(str), return); if (m->flag.get(MapFlag::PVP) && m->flag.get(MapFlag::NOPVP)) { m->flag.set(MapFlag::PVP, 0); if (battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris] return; for (io::FD i : iter_fds()) { Session *s = get_session(i); if (!s) continue; map_session_data *pl_sd = static_cast(s->session_data.get()); if (pl_sd && pl_sd->state.auth) { if (m == pl_sd->bl_m) { pl_sd->pvp_timer.cancel(); } } } } } static void builtin_setpvpchannel(ScriptState *st) { dumb_ptr sd = script_rid2sd(st); int flag; flag = conv_num(st, &AARG(0)); if (flag < 1) flag = 0; sd->state.pvpchannel = flag; } static void builtin_getpvpflag(ScriptState *st) { dumb_ptr sd = script_rid2sd(st); int num = conv_num(st, &AARG(0)); int flag = 0; switch (num){ case 0: flag = sd->state.pvpchannel; break; case 1: flag = bool(sd->status.option & Opt0::HIDE); break; } push_int(st->stack, flag); } /*========================================== * NPCエモーション *------------------------------------------ */ static void builtin_emotion(ScriptState *st) { int type; type = conv_num(st, &AARG(0)); if (type < 0 || type > 200) return; clif_emotion(map_id2bl(st->oid), type); } static void builtin_mapwarp(ScriptState *st) // Added by RoVeRT { int x, y; int x0, y0, x1, y1; MapName mapname = stringish(ZString(conv_str(st, &AARG(0)))); x0 = 0; y0 = 0; P m = TRY_UNWRAP(map_mapname2mapid(mapname), return); x1 = m->xs; y1 = m->ys; MapName str = stringish(ZString(conv_str(st, &AARG(1)))); x = conv_num(st, &AARG(2)); y = conv_num(st, &AARG(3)); map_foreachinarea(std::bind(builtin_areawarp_sub, ph::_1, str, x, y), m, x0, y0, x1, y1, BL::PC); } static void builtin_mobcount_sub(dumb_ptr bl, NpcEvent event, int *c) { if (event == bl->is_mob()->npc_event) (*c)++; } static void builtin_mobcount(ScriptState *st) // Added by RoVeRT { int c = 0; MapName mapname = stringish(ZString(conv_str(st, &AARG(0)))); ZString event_ = ZString(conv_str(st, &AARG(1))); NpcEvent event; extract(event_, &event); P m = TRY_UNWRAP(map_mapname2mapid(mapname), { push_int(st->stack, -1); return; }); map_foreachinarea(std::bind(builtin_mobcount_sub, ph::_1, event, &c), m, 0, 0, m->xs, m->ys, BL::MOB); push_int(st->stack, (c - 1)); } static void builtin_marriage(ScriptState *st) { CharName partner = stringish(ZString(conv_str(st, &AARG(0)))); dumb_ptr sd = script_rid2sd(st); dumb_ptr p_sd = map_nick2sd(partner); if (sd == nullptr || p_sd == nullptr || pc_marriage(sd, p_sd) < 0) { push_int(st->stack, 0); return; } push_int(st->stack, 1); } static void builtin_divorce(ScriptState *st) { dumb_ptr sd = script_rid2sd(st); if (sd == nullptr || pc_divorce(sd) < 0) { push_int(st->stack, 0); return; } push_int(st->stack, 1); } /*========================================== * IDからItem名 *------------------------------------------ */ static void builtin_getitemname(ScriptState *st) { Option> i_data = None; struct script_data *data; data = &AARG(0); get_val(st, data); if (data->is()) { ZString name = ZString(conv_str(st, data)); i_data = itemdb_searchname(name); } else { ItemNameId item_id = wrap(conv_num(st, data)); i_data = Some(itemdb_search(item_id)); } RString item_name = i_data.pmd_pget(&item_data::jname).copy_or(stringish("Unknown Item"_s)); push_str(st->stack, item_name); } static void builtin_getitemlink(ScriptState *st) { struct script_data *data; AString buf; data = &AARG(0); ZString name = conv_str(st, data); ItemNameId item_id; Option> item_data_ = itemdb_searchname(name); OMATCH_BEGIN (item_data_) { OMATCH_CASE_SOME (item_data) { buf = STRPRINTF("@@%d|@@"_fmt, item_data->nameid); } OMATCH_CASE_NONE () { buf = "Unknown Item"_s; } } OMATCH_END (); push_str(st->stack, buf); } static void builtin_getspellinvocation(ScriptState *st) { RString name = conv_str(st, &AARG(0)); AString invocation = magic::magic_find_invocation(name); if (!invocation) invocation = "..."_s; push_str(st->stack, invocation); } static void builtin_getpartnerid2(ScriptState *st) { dumb_ptr sd = script_rid2sd(st); push_int(st->stack, unwrap(sd->status.partner_id)); } /*========================================== * PCの所持品情報読み取り *------------------------------------------ */ static void builtin_getinventorylist(ScriptState *st) { dumb_ptr sd = script_rid2sd(st); int j = 0; if (!sd) return; for (IOff0 i : IOff0::iter()) { if (sd->status.inventory[i].nameid && sd->status.inventory[i].amount > 0) { pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_id"_s), j), unwrap(sd->status.inventory[i].nameid)); pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_amount"_s), j), sd->status.inventory[i].amount); pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_equip"_s), j), static_cast(sd->status.inventory[i].equip)); j++; } } pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_count"_s)), j); } static void builtin_getactivatedpoolskilllist(ScriptState *st) { dumb_ptr sd = script_rid2sd(st); SkillID pool_skills[MAX_SKILL_POOL]; int skill_pool_size = skill_pool(sd, pool_skills); int i, count = 0; if (!sd) return; for (i = 0; i < skill_pool_size; i++) { SkillID skill_id = pool_skills[i]; if (sd->status.skill[skill_id].lv) { pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_id"_s), count), static_cast(skill_id)); pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_lv"_s), count), sd->status.skill[skill_id].lv); pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_flag"_s), count), static_cast(sd->status.skill[skill_id].flags)); pc_setregstr(sd, SIR::from(variable_names.intern("@skilllist_name$"_s), count), skill_name(skill_id)); ++count; } } pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_count"_s)), count); } static void builtin_getunactivatedpoolskilllist(ScriptState *st) { dumb_ptr sd = script_rid2sd(st); int i, count = 0; if (!sd) return; for (i = 0; i < skill_pool_skills.size(); i++) { SkillID skill_id = skill_pool_skills[i]; if (sd->status.skill[skill_id].lv && !bool(sd->status.skill[skill_id].flags & SkillFlags::POOL_ACTIVATED)) { pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_id"_s), count), static_cast(skill_id)); pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_lv"_s), count), sd->status.skill[skill_id].lv); pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_flag"_s), count), static_cast(sd->status.skill[skill_id].flags)); pc_setregstr(sd, SIR::from(variable_names.intern("@skilllist_name$"_s), count), skill_name(skill_id)); ++count; } } pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_count"_s)), count); } static void builtin_poolskill(ScriptState *st) { dumb_ptr sd = script_rid2sd(st); SkillID skill_id = SkillID(conv_num(st, &AARG(0))); skill_pool_activate(sd, skill_id); clif_skillinfoblock(sd); } static void builtin_unpoolskill(ScriptState *st) { dumb_ptr sd = script_rid2sd(st); SkillID skill_id = SkillID(conv_num(st, &AARG(0))); skill_pool_deactivate(sd, skill_id); clif_skillinfoblock(sd); } /*========================================== * NPCから発生するエフェクト * misceffect(effect, [target]) * * effect The effect type/ID. * target The player name or being ID on * which to display the effect. If not * specified, it attempts to default to * the current NPC or invoking PC. *------------------------------------------ */ static void builtin_misceffect(ScriptState *st) { int type; BlockId id; CharName name; dumb_ptr bl = nullptr; type = conv_num(st, &AARG(0)); if (HARG(1)) { struct script_data *sdata = &AARG(1); get_val(st, sdata); if (sdata->is()) name = stringish(ZString(conv_str(st, sdata))); else id = wrap(conv_num(st, sdata)); } if (name.to__actual()) { dumb_ptr sd = map_nick2sd(name); if (sd) bl = sd; } else if (id) bl = map_id2bl(id); else if (st->oid) bl = map_id2bl(st->oid); else { dumb_ptr sd = script_rid2sd(st); if (sd) bl = sd; } if (bl) clif_misceffect(bl, type); } /*========================================== * Special effects [Valaris] *------------------------------------------ */ static void builtin_specialeffect(ScriptState *st) { dumb_ptr bl = map_id2bl(st->oid); if (bl == nullptr) return; clif_specialeffect(bl, conv_num(st, &AARG(0)), 0); } static void builtin_specialeffect2(ScriptState *st) { dumb_ptr sd = script_rid2sd(st); if (sd == nullptr) return; clif_specialeffect(sd, conv_num(st, &AARG(0)), 0); } /*========================================== * Nude [Valaris] *------------------------------------------ */ static void builtin_nude(ScriptState *st) { dumb_ptr sd = script_rid2sd(st); if (sd == nullptr) return; for (EQUIP i : EQUIPs) { IOff0 idx = sd->equip_index_maybe[i]; if (idx.ok()) pc_unequipitem(sd, idx, CalcStatus::LATER); } pc_calcstatus(sd, 0); } /*========================================== * UnequipById [Freeyorp] *------------------------------------------ */ static void builtin_unequipbyid(ScriptState *st) { dumb_ptr sd = script_rid2sd(st); if (sd == nullptr) return; EQUIP slot_id = EQUIP(conv_num(st, &AARG(0))); if (slot_id >= EQUIP() && slot_id < EQUIP::COUNT) { IOff0 idx = sd->equip_index_maybe[slot_id]; if (idx.ok()) pc_unequipitem(sd, idx, CalcStatus::LATER); } pc_calcstatus(sd, 0); } /*========================================== * gmcommand [MouseJstr] * * suggested on the forums... *------------------------------------------ */ static void builtin_gmcommand(ScriptState *st) { dumb_ptr sd; sd = script_rid2sd(st); RString cmd = conv_str(st, &AARG(0)); is_atcommand(sd->sess, sd, cmd, GmLevel::from(-1U)); } /*========================================== * npcwarp [remoitnane] * Move NPC to a new position on the same map. *------------------------------------------ */ static void builtin_npcwarp(ScriptState *st) { int x, y; dumb_ptr nd = nullptr; x = conv_num(st, &AARG(0)); y = conv_num(st, &AARG(1)); NpcName npc = stringish(ZString(conv_str(st, &AARG(2)))); nd = npc_name2id(npc); if (!nd) { PRINTF("builtin_npcwarp: no such npc: %s\n"_fmt, npc); return; } P m = nd->bl_m; /* Crude sanity checks. */ if (!nd->bl_prev || x < 0 || x > m->xs -1 || y < 0 || y > m->ys - 1) return; npc_enable(npc, 0); map_delblock(nd); /* [Freeyorp] */ nd->bl_x = x; nd->bl_y = y; map_addblock(nd); npc_enable(npc, 1); } /*========================================== * npcareawarp [remoitnane] [wushin] * Move NPC to a new area on the same map. *------------------------------------------ */ static void builtin_npcareawarp(ScriptState *st) { int x0, y0, x1, y1, x, y, max, cb, lx = -1, ly = -1, j = 0; dumb_ptr nd = nullptr; NpcName npc = stringish(ZString(conv_str(st, &AARG(5)))); nd = npc_name2id(npc); x0 = conv_num(st, &AARG(0)); y0 = conv_num(st, &AARG(1)); x1 = conv_num(st, &AARG(2)); y1 = conv_num(st, &AARG(3)); cb = conv_num(st, &AARG(4)); if (!nd) { PRINTF("builtin_npcareawarp: no such npc: %s\n"_fmt, npc); return; } max = (y1 - y0 + 1) * (x1 - x0 + 1) * 3; if (max > 1000) max = 1000; P m = nd->bl_m; if (cb) { do { x = random_::in(x0, x1); y = random_::in(y0, y1); } while (bool(map_getcell(m, x, y) & MapCell::UNWALKABLE) && (++j) < max); if (j >= max) { if (lx >= 0) { // Since reference went wrong, the place which boiled before is used. x = lx; y = ly; } else return; // Since reference of the place which boils first went wrong, it stops. } } else x = random_::in(x0, x1); y = random_::in(y0, y1); npc_enable(npc, 0); map_delblock(nd); /* [Freeyorp] */ nd->bl_x = x; nd->bl_y = y; map_addblock(nd); npc_enable(npc, 1); } /*========================================== * message [MouseJstr] *------------------------------------------ */ static void builtin_message(ScriptState *st) { CharName player = stringish(ZString(conv_str(st, &AARG(0)))); ZString msg = ZString(conv_str(st, &AARG(1))); dumb_ptr pl_sd = map_nick2sd(player); if (pl_sd == nullptr) return; clif_displaymessage(pl_sd->sess, msg); } /*========================================== * npctalk (sends message to surrounding * area) [Valaris] *------------------------------------------ */ static void builtin_npctalk(ScriptState *st) { dumb_ptr nd = map_id_is_npc(st->oid); RString str = conv_str(st, &AARG(0)); if (nd) { clif_message(nd, str); } } /*========================================== * getlook char info. getlook(arg) *------------------------------------------ */ static void builtin_getlook(ScriptState *st) { dumb_ptr sd = script_rid2sd(st); LOOK type = LOOK(conv_num(st, &AARG(0))); int val = -1; switch (type) { case LOOK::HAIR: //1 val = sd->status.hair; break; case LOOK::WEAPON: //2 val = static_cast(sd->status.weapon); break; case LOOK::HEAD_BOTTOM: //3 val = unwrap(sd->status.head_bottom); break; case LOOK::HEAD_TOP: //4 val = unwrap(sd->status.head_top); break; case LOOK::HEAD_MID: //5 val = unwrap(sd->status.head_mid); break; case LOOK::HAIR_COLOR: //6 val = sd->status.hair_color; break; case LOOK::CLOTHES_COLOR: //7 val = sd->status.clothes_color; break; case LOOK::SHIELD: //8 val = unwrap(sd->status.shield); break; case LOOK::SHOES: //9 break; } push_int(st->stack, val); } /*========================================== * get char save point. argument: 0- map name, 1- x, 2- y *------------------------------------------ */ static void builtin_getsavepoint(ScriptState *st) { int x, y, type; dumb_ptr sd; sd = script_rid2sd(st); type = conv_num(st, &AARG(0)); x = sd->status.save_point.x; y = sd->status.save_point.y; switch (type) { case 0: { RString mapname = sd->status.save_point.map_; push_str(st->stack, mapname); } break; case 1: push_int(st->stack, x); break; case 2: push_int(st->stack, y); break; } } /*========================================== * areatimer *------------------------------------------ */ static void builtin_areatimer_sub(dumb_ptr bl, interval_t tick, NpcEvent event) { pc_addeventtimer(bl->is_player(), tick, event); } static void builtin_areatimer(ScriptState *st) { int x0, y0, x1, y1; MapName mapname = stringish(ZString(conv_str(st, &AARG(0)))); x0 = conv_num(st, &AARG(1)); y0 = conv_num(st, &AARG(2)); x1 = conv_num(st, &AARG(3)); y1 = conv_num(st, &AARG(4)); interval_t tick = static_cast(conv_num(st, &AARG(5))); ZString event_ = ZString(conv_str(st, &AARG(6))); NpcEvent event; extract(event_, &event); P m = TRY_UNWRAP(map_mapname2mapid(mapname), return); map_foreachinarea(std::bind(builtin_areatimer_sub, ph::_1, tick, event), m, x0, y0, x1, y1, BL::PC); } /*========================================== * Check whether the PC is in the specified rectangle *------------------------------------------ */ static void builtin_isin(ScriptState *st) { int x1, y1, x2, y2; dumb_ptr sd = script_rid2sd(st); MapName str = stringish(ZString(conv_str(st, &AARG(0)))); x1 = conv_num(st, &AARG(1)); y1 = conv_num(st, &AARG(2)); x2 = conv_num(st, &AARG(3)); y2 = conv_num(st, &AARG(4)); if (!sd) return; push_int(st->stack, (sd->bl_x >= x1 && sd->bl_x <= x2) && (sd->bl_y >= y1 && sd->bl_y <= y2) && (str == sd->bl_m->name_)); } /*========================================== * Check whether the coords are collision *------------------------------------------ */ static void builtin_iscollision(ScriptState *st) { int x, y; MapName mapname = stringish(ZString(conv_str(st, &AARG(0)))); P m = TRY_UNWRAP(map_mapname2mapid(mapname), return); x = conv_num(st, &AARG(1)); y = conv_num(st, &AARG(2)); push_int(st->stack, bool(map_getcell(m, x, y) & MapCell::UNWALKABLE)); } // Trigger the shop on a (hopefully) nearby shop NPC static void builtin_shop(ScriptState *st) { dumb_ptr sd = script_rid2sd(st); dumb_ptr nd; if (!sd) return; NpcName name = stringish(ZString(conv_str(st, &AARG(0)))); nd = npc_name2id(name); if (!nd) { PRINTF("builtin_shop: no such npc: %s\n"_fmt, name); return; } builtin_close(st); clif_npcbuysell(sd, nd->bl_id); } /*========================================== * Check whether the PC is dead *------------------------------------------ */ static void builtin_isdead(ScriptState *st) { dumb_ptr sd = script_rid2sd(st); push_int(st->stack, pc_isdead(sd)); } /*======================================== * Changes a NPC name, and sprite *---------------------------------------- */ static void builtin_fakenpcname(ScriptState *st) { NpcName name = stringish(ZString(conv_str(st, &AARG(0)))); NpcName newname = stringish(ZString(conv_str(st, &AARG(1)))); Species newsprite = wrap(static_cast(conv_num(st, &AARG(2)))); dumb_ptr nd = npc_name2id(name); if (!nd) { PRINTF("builtin_fakenpcname: no such npc: %s\n"_fmt, name); return; } nd->name = newname; nd->npc_class = newsprite; // Refresh this npc npc_enable(name, 0); npc_enable(name, 1); } /*============================ * Gets the PC's x pos *---------------------------- */ static void builtin_getx(ScriptState *st) { dumb_ptr sd = script_rid2sd(st); push_int(st->stack, sd->bl_x); } /*============================ * Gets the PC's y pos *---------------------------- */ static void builtin_gety(ScriptState *st) { dumb_ptr sd = script_rid2sd(st); push_int(st->stack, sd->bl_y); } /* * Get the PC's current map's name */ static void builtin_getmap(ScriptState *st) { dumb_ptr sd = script_rid2sd(st); push_str(st->stack, sd->bl_m->name_); } /* * Get the NPC's info */ static void builtin_strnpcinfo(ScriptState *st) { int num = conv_num(st, &AARG(0)); RString name; dumb_ptr nd; if(HARG(1)){ NpcName npc = stringish(ZString(conv_str(st, &AARG(1)))); nd = npc_name2id(npc); if (!nd) { PRINTF("builtin_strnpcinfo: no such npc: %s\n"_fmt, npc); return; } } else { nd = map_id_is_npc(st->oid); } switch(num) { case 0: name = nd->name; break; case 1: name = nd->name.xislice_h(std::find(nd->name.begin(), nd->name.end(), '#')); break; case 2: name = nd->name.xislice_t(std::find(nd->name.begin(), nd->name.end(), '#')); break; case 3: name = nd->bl_m->name_; break; } push_str(st->stack, name); } /*============================ * Gets the NPC's x pos *---------------------------- */ static void builtin_getnpcx(ScriptState *st) { dumb_ptr nd; if(HARG(0)){ NpcName name = stringish(ZString(conv_str(st, &AARG(0)))); nd = npc_name2id(name); if (!nd) { PRINTF("builtin_getnpcx: no such npc: %s\n"_fmt, name); return; } } else { nd = map_id_is_npc(st->oid); } push_int(st->stack, nd->bl_x); } /*============================ * Gets the NPC's y pos *---------------------------- */ static void builtin_getnpcy(ScriptState *st) { dumb_ptr nd; if(HARG(0)){ NpcName name = stringish(ZString(conv_str(st, &AARG(0)))); nd = npc_name2id(name); if (!nd) { PRINTF("builtin_getnpcy: no such npc: %s\n"_fmt, name); return; } } else { nd = map_id_is_npc(st->oid); } push_int(st->stack, nd->bl_y); } static void builtin_mapexit(ScriptState *) { runflag = 0; } #define BUILTIN(func, args, ret) \ {builtin_##func, #func ## _s, args, ret} BuiltinFunction builtin_functions[] = { BUILTIN(mes, "s"_s, '\0'), BUILTIN(goto, "L"_s, '\0'), BUILTIN(callfunc, "F"_s, '\0'), BUILTIN(callsub, "L"_s, '\0'), BUILTIN(return, ""_s, '\0'), BUILTIN(next, ""_s, '\0'), BUILTIN(close, ""_s, '\0'), BUILTIN(close2, ""_s, '\0'), BUILTIN(menu, "sL**"_s, '\0'), BUILTIN(rand, "i?"_s, 'i'), BUILTIN(isat, "Mxy"_s, 'i'), BUILTIN(warp, "Mxy"_s, '\0'), BUILTIN(areawarp, "MxyxyMxy"_s, '\0'), BUILTIN(heal, "ii?"_s, '\0'), BUILTIN(input, "N"_s, '\0'), BUILTIN(if, "iF*"_s, '\0'), BUILTIN(set, "Ne"_s, '\0'), BUILTIN(setarray, "Ne*"_s, '\0'), BUILTIN(cleararray, "Nei"_s, '\0'), BUILTIN(getarraysize, "N"_s, 'i'), BUILTIN(getelementofarray, "Ni"_s, '.'), BUILTIN(setlook, "ii"_s, '\0'), BUILTIN(countitem, "I"_s, 'i'), BUILTIN(checkweight, "Ii"_s, 'i'), BUILTIN(getitem, "Ii??"_s, '\0'), BUILTIN(makeitem, "IiMxy"_s, '\0'), BUILTIN(delitem, "Ii"_s, '\0'), BUILTIN(readparam, "i?"_s, 'i'), BUILTIN(getcharid, "i?"_s, 'i'), BUILTIN(strcharinfo, "i"_s, 's'), BUILTIN(getequipid, "i"_s, 'i'), BUILTIN(getequipname, "i"_s, 's'), BUILTIN(statusup2, "ii"_s, '\0'), BUILTIN(bonus, "ii"_s, '\0'), BUILTIN(bonus2, "iii"_s, '\0'), BUILTIN(skill, "ii?"_s, '\0'), BUILTIN(setskill, "ii"_s, '\0'), BUILTIN(getskilllv, "i"_s, 'i'), BUILTIN(getgmlevel, ""_s, 'i'), BUILTIN(end, ""_s, '\0'), BUILTIN(getopt2, ""_s, 'i'), BUILTIN(setopt2, "i"_s, '\0'), BUILTIN(savepoint, "Mxy"_s, '\0'), BUILTIN(gettimetick, "i"_s, 'i'), BUILTIN(gettime, "i"_s, 'i'), BUILTIN(openstorage, ""_s, '\0'), BUILTIN(getexp, "ii"_s, '\0'), BUILTIN(monster, "Mxysmi?"_s, '\0'), BUILTIN(areamonster, "Mxyxysmi?"_s, '\0'), BUILTIN(killmonster, "ME"_s, '\0'), BUILTIN(donpcevent, "E"_s, '\0'), BUILTIN(addtimer, "tE"_s, '\0'), BUILTIN(initnpctimer, ""_s, '\0'), BUILTIN(startnpctimer, "?"_s, '\0'), BUILTIN(stopnpctimer, ""_s, '\0'), BUILTIN(getnpctimer, "i"_s, 'i'), BUILTIN(setnpctimer, "i"_s, '\0'), BUILTIN(announce, "si"_s, '\0'), BUILTIN(mapannounce, "Msi"_s, '\0'), BUILTIN(getusers, "i"_s, 'i'), BUILTIN(getmapusers, "M"_s, 'i'), BUILTIN(getareausers, "Mxyxy?"_s, 'i'), BUILTIN(getareadropitem, "Mxyxyi?"_s, 'i'), BUILTIN(enablenpc, "s"_s, '\0'), BUILTIN(disablenpc, "s"_s, '\0'), BUILTIN(sc_start, "iTi?"_s, '\0'), BUILTIN(sc_end, "i"_s, '\0'), BUILTIN(sc_check, "i"_s, 'i'), BUILTIN(debugmes, "s"_s, '\0'), BUILTIN(resetstatus, ""_s, '\0'), BUILTIN(changesex, ""_s, '\0'), BUILTIN(attachrid, "i"_s, 'i'), BUILTIN(detachrid, ""_s, '\0'), BUILTIN(isloggedin, "i"_s, 'i'), BUILTIN(setmapflag, "Mi"_s, '\0'), BUILTIN(removemapflag, "Mi"_s, '\0'), BUILTIN(getmapflag, "Mi"_s, 'i'), BUILTIN(pvpon, "M"_s, '\0'), BUILTIN(pvpoff, "M"_s, '\0'), BUILTIN(setpvpchannel, "i"_s, '\0'), BUILTIN(getpvpflag, "i"_s, 'i'), BUILTIN(emotion, "i"_s, '\0'), BUILTIN(mapwarp, "MMxy"_s, '\0'), BUILTIN(mobcount, "ME"_s, 'i'), BUILTIN(marriage, "P"_s, 'i'), BUILTIN(divorce, ""_s, 'i'), BUILTIN(getitemname, "I"_s, 's'), BUILTIN(getitemlink, "I"_s, 's'), BUILTIN(getspellinvocation, "s"_s, 's'), BUILTIN(getpartnerid2, ""_s, 'i'), BUILTIN(getinventorylist, ""_s, '\0'), BUILTIN(getactivatedpoolskilllist, ""_s, '\0'), BUILTIN(getunactivatedpoolskilllist, ""_s, '\0'), BUILTIN(poolskill, "i"_s, '\0'), BUILTIN(unpoolskill, "i"_s, '\0'), BUILTIN(misceffect, "i?"_s, '\0'), BUILTIN(specialeffect, "i"_s, '\0'), BUILTIN(specialeffect2, "i"_s, '\0'), BUILTIN(nude, ""_s, '\0'), BUILTIN(unequipbyid, "i"_s, '\0'), BUILTIN(gmcommand, "s"_s, '\0'), BUILTIN(npcwarp, "xys"_s, '\0'), BUILTIN(npcareawarp, "xyxyis"_s, '\0'), BUILTIN(message, "Ps"_s, '\0'), BUILTIN(npctalk, "s"_s, '\0'), BUILTIN(getlook, "i"_s, 'i'), BUILTIN(getsavepoint, "i"_s, '.'), BUILTIN(areatimer, "MxyxytE"_s, '\0'), BUILTIN(isin, "Mxyxy"_s, 'i'), BUILTIN(iscollision, "Mxy"_s, 'i'), BUILTIN(shop, "s"_s, '\0'), BUILTIN(isdead, ""_s, 'i'), BUILTIN(fakenpcname, "ssi"_s, '\0'), BUILTIN(getx, ""_s, 'i'), BUILTIN(gety, ""_s, 'i'), BUILTIN(getnpcx, "?"_s, 'i'), BUILTIN(getnpcy, "?"_s, 'i'), BUILTIN(strnpcinfo, "i?"_s, 's'), BUILTIN(getmap, ""_s, 's'), BUILTIN(mapexit, ""_s, '\0'), BUILTIN(freeloop, "i"_s, '\0'), {nullptr, ""_s, ""_s, '\0'}, }; } // namespace map } // namespace tmwa