#ifndef PC_HPP #define PC_HPP #include "map.hpp" #define OPTION_MASK 0xd7b8 #define CART_MASK 0x788 #define pc_setdead(sd) ((sd)->state.dead_sit = 1) #define pc_setsit(sd) ((sd)->state.dead_sit = 2) //#define pc_setstand(sd) ((sd)->state.dead_sit = 0) #define pc_isdead(sd) ((sd)->state.dead_sit == 1) #define pc_issit(sd) ((sd)->state.dead_sit == 2) #define pc_setdir(sd,b) ((sd)->dir = (b)) #define pc_setchatid(sd,n) ((sd)->chatID = n) #define pc_ishiding(sd) ((sd)->status.option&0x4006) #define pc_iscarton(sd) ((sd)->status.option&CART_MASK) #define pc_isfalcon(sd) ((sd)->status.option&0x0010) #define pc_isriding(sd) ((sd)->status.option&0x0020) #define pc_isinvisible(sd) ((sd)->status.option&0x0040) #define pc_is50overweight(sd) (sd->weight*2 >= sd->max_weight) #define pc_is90overweight(sd) (sd->weight*10 >= sd->max_weight*9) void pc_touch_all_relevant_npcs(struct map_session_data *sd); /* Checks all npcs/warps at the same location to see whether they ** should do something with the specified player. */ int pc_isGM(struct map_session_data *sd); int pc_iskiller(struct map_session_data *src, struct map_session_data *target); // [MouseJstr] int pc_getrefinebonus(int lv, int type); void pc_invisibility(struct map_session_data *sd, int enabled); // [Fate] int pc_counttargeted(struct map_session_data *sd, struct block_list *src, int target_lv); int pc_setrestartvalue(struct map_session_data *sd, int type); int pc_makesavestatus(struct map_session_data *); int pc_setnewpc(struct map_session_data *, int, int, int, int, int, int); int pc_authok(int, int, time_t, short tmw_version, struct mmo_charstatus *); int pc_authfail(int); int pc_isequip(struct map_session_data *sd, int n); int pc_equippoint(struct map_session_data *sd, int n); int pc_breakweapon(struct map_session_data *sd); // weapon breaking [Valaris] int pc_breakarmor(struct map_session_data *sd); // armor breaking [Valaris] int pc_checkskill(struct map_session_data *sd, SkillID skill_id); int pc_checkallowskill(struct map_session_data *sd); int pc_checkequip(struct map_session_data *sd, int pos); int pc_checkoverhp(struct map_session_data *); int pc_checkoversp(struct map_session_data *); int pc_can_reach(struct map_session_data *, int, int); int pc_walktoxy(struct map_session_data *, int, int); int pc_stop_walking(struct map_session_data *, int); int pc_movepos(struct map_session_data *, int, int); int pc_setpos(struct map_session_data *, const char *, int, int, int); int pc_setsavepoint(struct map_session_data *, const char *, int, int); int pc_randomwarp(struct map_session_data *sd, int type); int pc_memo(struct map_session_data *sd, int i); int pc_checkadditem(struct map_session_data *, int, int); int pc_inventoryblank(struct map_session_data *); int pc_search_inventory(struct map_session_data *sd, int item_id); int pc_payzeny(struct map_session_data *, int); int pc_additem(struct map_session_data *, struct item *, int); int pc_getzeny(struct map_session_data *, int); int pc_delitem(struct map_session_data *, int, int, int); int pc_checkitem(struct map_session_data *); int pc_count_all_items(struct map_session_data *player, int item_id); int pc_remove_items(struct map_session_data *player, int item_id, int count); int pc_cart_additem(struct map_session_data *sd, struct item *item_data, int amount); int pc_cart_delitem(struct map_session_data *sd, int n, int amount, int type); int pc_putitemtocart(struct map_session_data *sd, int idx, int amount); int pc_getitemfromcart(struct map_session_data *sd, int idx, int amount); int pc_cartitem_amount(struct map_session_data *sd, int idx, int amount); int pc_takeitem(struct map_session_data *, struct flooritem_data *); int pc_dropitem(struct map_session_data *, int, int); int pc_checkweighticon(struct map_session_data *sd); int pc_calcstatus(struct map_session_data *, int); int pc_bonus(struct map_session_data *, int, int); int pc_bonus2(struct map_session_data *sd, int, int, int); int pc_bonus3(struct map_session_data *sd, int, int, int, int); int pc_skill(struct map_session_data *, SkillID, int, int); int pc_insert_card(struct map_session_data *sd, int idx_card, int idx_equip); int pc_item_identify(struct map_session_data *sd, int idx); int pc_steal_item(struct map_session_data *sd, struct block_list *bl); int pc_steal_coin(struct map_session_data *sd, struct block_list *bl); int pc_modifybuyvalue(struct map_session_data *, int); int pc_modifysellvalue(struct map_session_data *, int); int pc_attack(struct map_session_data *, int, int); int pc_stopattack(struct map_session_data *); int pc_follow(struct map_session_data *, int); // [MouseJstr] int pc_checkbaselevelup(struct map_session_data *sd); int pc_checkjoblevelup(struct map_session_data *sd); int pc_gainexp(struct map_session_data *, int, int); #define PC_GAINEXP_REASON_KILLING 0 #define PC_GAINEXP_REASON_HEALING 1 #define PC_GAINEXP_REASON_SCRIPT 2 int pc_gainexp_reason(struct map_session_data *, int, int, int reason); int pc_extract_healer_exp(struct map_session_data *, int max); // [Fate] Used by healers: extract healer-xp from the target, return result (up to max) int pc_nextbaseexp(struct map_session_data *); int pc_nextbaseafter(struct map_session_data *); // [Valaris] int pc_nextjobexp(struct map_session_data *); int pc_nextjobafter(struct map_session_data *); // [Valaris] int pc_need_status_point(struct map_session_data *, int); int pc_statusup(struct map_session_data *, int); int pc_statusup2(struct map_session_data *, int, int); int pc_skillup(struct map_session_data *, SkillID); int pc_allskillup(struct map_session_data *); int pc_resetlvl(struct map_session_data *, int type); int pc_resetstate(struct map_session_data *); int pc_resetskill(struct map_session_data *); int pc_equipitem(struct map_session_data *, int, int); int pc_unequipitem(struct map_session_data *, int, int); int pc_unequipinvyitem(struct map_session_data *, int, int); int pc_useitem(struct map_session_data *, int); int pc_damage(struct block_list *, struct map_session_data *, int); int pc_heal(struct map_session_data *, int, int); int pc_itemheal(struct map_session_data *sd, int hp, int sp); int pc_percentheal(struct map_session_data *sd, int, int); int pc_jobchange(struct map_session_data *, int, int); int pc_setoption(struct map_session_data *, int); int pc_setcart(struct map_session_data *sd, int type); int pc_setfalcon(struct map_session_data *sd); int pc_setriding(struct map_session_data *sd); int pc_changelook(struct map_session_data *, int, int); int pc_equiplookall(struct map_session_data *sd); int pc_readparam(struct map_session_data *, int); int pc_setparam(struct map_session_data *, int, int); int pc_readreg(struct map_session_data *, int); int pc_setreg(struct map_session_data *, int, int); char *pc_readregstr(struct map_session_data *sd, int reg); int pc_setregstr(struct map_session_data *sd, int reg, const char *str); int pc_readglobalreg(struct map_session_data *, const char *); int pc_setglobalreg(struct map_session_data *, const char *, int); int pc_readaccountreg(struct map_session_data *, const char *); int pc_setaccountreg(struct map_session_data *, const char *, int); int pc_readaccountreg2(struct map_session_data *, const char *); int pc_setaccountreg2(struct map_session_data *, const char *, int); int pc_percentrefinery(struct map_session_data *sd, struct item *item); int pc_addeventtimer(struct map_session_data *sd, int tick, const char *name); int pc_deleventtimer(struct map_session_data *sd, const char *name); int pc_cleareventtimer(struct map_session_data *sd); int pc_addeventtimercount(struct map_session_data *sd, const char *name, int tick); int pc_calc_pvprank(struct map_session_data *sd); void pc_calc_pvprank_timer(timer_id, tick_t, custom_id_t, custom_data_t); int pc_ismarried(struct map_session_data *sd); int pc_marriage(struct map_session_data *sd, struct map_session_data *dstsd); int pc_divorce(struct map_session_data *sd); struct map_session_data *pc_get_partner(struct map_session_data *sd); int pc_set_gm_level(int account_id, int level); void pc_setstand(struct map_session_data *sd); void pc_cleanup(struct map_session_data *sd); // [Fate] Clean up after a logged-out PC struct pc_base_job { int job; //職業、ただし転生職や養子職の場合は元の職業を返す(廃プリ→プリ) int type; //ノビ 0, 一次職 1, 二次職 2, スパノビ 3 int upper; //通常 0, 転生 1, 養子 2 }; struct pc_base_job pc_calc_base_job(int b_class); //転生や養子職の元の職業を返す int pc_read_gm_account(int fd); int pc_setinvincibletimer(struct map_session_data *sd, int); int pc_delinvincibletimer(struct map_session_data *sd); int pc_addspiritball(struct map_session_data *sd, int, int); int pc_delspiritball(struct map_session_data *sd, int, int); int pc_logout(struct map_session_data *sd); // [fate] Player logs out int do_init_pc(void); enum { ADDITEM_EXIST, ADDITEM_NEW, ADDITEM_OVERAMOUNT }; // timer for night.day extern timer_id day_timer_tid; extern timer_id night_timer_tid; void map_day_timer(timer_id, tick_t, custom_id_t, custom_data_t); // by [yor] void map_night_timer(timer_id, tick_t, custom_id_t, custom_data_t); // by [yor] #endif // PC_HPP