#include #include #include #include "../common/nullpo.hpp" #include "battle.hpp" #include "map.hpp" //#define PATH_STANDALONETEST #define MAX_HEAP 150 struct tmp_path { short x, y, dist, before, cost; char dir, flag; }; #define calc_index(x,y) (((x)+(y)*MAX_WALKPATH) & (MAX_WALKPATH*MAX_WALKPATH-1)) /*========================================== * 経路探索補助heap push *------------------------------------------ */ static void push_heap_path(int *heap, struct tmp_path *tp, int index) { int i, h; if (heap == NULL || tp == NULL) { printf("push_heap_path nullpo\n"); return; } heap[0]++; for (h = heap[0] - 1, i = (h - 1) / 2; h > 0 && tp[index].cost < tp[heap[i + 1]].cost; i = (h - 1) / 2) heap[h + 1] = heap[i + 1], h = i; heap[h + 1] = index; } /*========================================== * 経路探索補助heap update * costが減ったので根の方へ移動 *------------------------------------------ */ static void update_heap_path(int *heap, struct tmp_path *tp, int index) { int i, h; nullpo_retv(heap); nullpo_retv(tp); for (h = 0; h < heap[0]; h++) if (heap[h + 1] == index) break; if (h == heap[0]) { fprintf(stderr, "update_heap_path bug\n"); exit(1); } for (i = (h - 1) / 2; h > 0 && tp[index].cost < tp[heap[i + 1]].cost; i = (h - 1) / 2) heap[h + 1] = heap[i + 1], h = i; heap[h + 1] = index; } /*========================================== * 経路探索補助heap pop *------------------------------------------ */ static int pop_heap_path(int *heap, struct tmp_path *tp) { int i, h, k; int ret, last; nullpo_retr(-1, heap); nullpo_retr(-1, tp); if (heap[0] <= 0) return -1; ret = heap[1]; last = heap[heap[0]]; heap[0]--; for (h = 0, k = 2; k < heap[0]; k = k * 2 + 2) { if (tp[heap[k + 1]].cost > tp[heap[k]].cost) k--; heap[h + 1] = heap[k + 1], h = k; } if (k == heap[0]) heap[h + 1] = heap[k], h = k - 1; for (i = (h - 1) / 2; h > 0 && tp[heap[i + 1]].cost > tp[last].cost; i = (h - 1) / 2) heap[h + 1] = heap[i + 1], h = i; heap[h + 1] = last; return ret; } /*========================================== * 現在の点のcost計算 *------------------------------------------ */ static int calc_cost(struct tmp_path *p, int x1, int y1) { int xd, yd; nullpo_ret(p); xd = x1 - p->x; if (xd < 0) xd = -xd; yd = y1 - p->y; if (yd < 0) yd = -yd; return (xd + yd) * 10 + p->dist; } /*========================================== * 必要ならpathを追加/修正する *------------------------------------------ */ static int add_path(int *heap, struct tmp_path *tp, int x, int y, int dist, int dir, int before, int x1, int y1) { int i; nullpo_ret(heap); nullpo_ret(tp); i = calc_index(x, y); if (tp[i].x == x && tp[i].y == y) { if (tp[i].dist > dist) { tp[i].dist = dist; tp[i].dir = dir; tp[i].before = before; tp[i].cost = calc_cost(&tp[i], x1, y1); if (tp[i].flag) push_heap_path(heap, tp, i); else update_heap_path(heap, tp, i); tp[i].flag = 0; } return 0; } if (tp[i].x || tp[i].y) return 1; tp[i].x = x; tp[i].y = y; tp[i].dist = dist; tp[i].dir = dir; tp[i].before = before; tp[i].cost = calc_cost(&tp[i], x1, y1); tp[i].flag = 0; push_heap_path(heap, tp, i); return 0; } /*========================================== * (x,y)が移動不可能地帯かどうか * flag 0x10000 遠距離攻撃判定 *------------------------------------------ */ static int can_place(struct map_data *m, int x, int y, int flag) { int c; nullpo_ret(m); c = read_gatp(m, x, y); if (c == 1) return 0; if (!(flag & 0x10000) && c == 5) return 0; return 1; } /*========================================== * (x0,y0)から(x1,y1)へ1歩で移動可能か計算 *------------------------------------------ */ static int can_move(struct map_data *m, int x0, int y0, int x1, int y1, int flag) { nullpo_ret(m); if (x0 - x1 < -1 || x0 - x1 > 1 || y0 - y1 < -1 || y0 - y1 > 1) return 0; if (x1 < 0 || y1 < 0 || x1 >= m->xs || y1 >= m->ys) return 0; if (!can_place(m, x0, y0, flag)) return 0; if (!can_place(m, x1, y1, flag)) return 0; if (x0 == x1 || y0 == y1) return 1; if (!can_place(m, x0, y1, flag) || !can_place(m, x1, y0, flag)) return 0; return 1; } /*========================================== * (x0,y0)から(dx,dy)方向へcountセル分 * 吹き飛ばしたあとの座標を所得 *------------------------------------------ */ int path_blownpos(int m, int x0, int y0, int dx, int dy, int count) { struct map_data *md; if (!map[m].gat) return -1; md = &map[m]; if (count > 15) { // 最大10マスに制限 if (battle_config.error_log) printf("path_blownpos: count too many %d !\n", count); count = 15; } if (dx > 1 || dx < -1 || dy > 1 || dy < -1) { if (battle_config.error_log) printf("path_blownpos: illeagal dx=%d or dy=%d !\n", dx, dy); dx = (dx >= 0) ? 1 : ((dx < 0) ? -1 : 0); dy = (dy >= 0) ? 1 : ((dy < 0) ? -1 : 0); } while ((count--) > 0 && (dx != 0 || dy != 0)) { if (!can_move(md, x0, y0, x0 + dx, y0 + dy, 0)) { int fx = (dx != 0 && can_move(md, x0, y0, x0 + dx, y0, 0)); int fy = (dy != 0 && can_move(md, x0, y0, x0, y0 + dy, 0)); if (fx && fy) { if (rand() & 1) dx = 0; else dy = 0; } if (!fx) dx = 0; if (!fy) dy = 0; } x0 += dx; y0 += dy; } return (x0 << 16) | y0; } /*========================================== * path探索 (x0,y0)->(x1,y1) *------------------------------------------ */ int path_search(struct walkpath_data *wpd, int m, int x0, int y0, int x1, int y1, int flag) { int heap[MAX_HEAP + 1]; struct tmp_path tp[MAX_WALKPATH * MAX_WALKPATH]; int i, rp, x, y; struct map_data *md; int dx, dy; nullpo_ret(wpd); if (!map[m].gat) return -1; md = &map[m]; if (x1 < 0 || x1 >= md->xs || y1 < 0 || y1 >= md->ys || (i = read_gatp(md, x1, y1)) == 1 || i == 5) return -1; // easy dx = (x1 - x0 < 0) ? -1 : 1; dy = (y1 - y0 < 0) ? -1 : 1; for (x = x0, y = y0, i = 0; x != x1 || y != y1;) { if (i >= sizeof(wpd->path)) return -1; if (x != x1 && y != y1) { if (!can_move(md, x, y, x + dx, y + dy, flag)) break; x += dx; y += dy; wpd->path[i++] = (dx < 0) ? ((dy > 0) ? 1 : 3) : ((dy < 0) ? 5 : 7); } else if (x != x1) { if (!can_move(md, x, y, x + dx, y, flag)) break; x += dx; wpd->path[i++] = (dx < 0) ? 2 : 6; } else { // y!=y1 if (!can_move(md, x, y, x, y + dy, flag)) break; y += dy; wpd->path[i++] = (dy > 0) ? 0 : 4; } if (x == x1 && y == y1) { wpd->path_len = i; wpd->path_pos = 0; wpd->path_half = 0; return 0; } } if (flag & 1) return -1; memset(tp, 0, sizeof(tp)); i = calc_index(x0, y0); tp[i].x = x0; tp[i].y = y0; tp[i].dist = 0; tp[i].dir = 0; tp[i].before = 0; tp[i].cost = calc_cost(&tp[i], x1, y1); tp[i].flag = 0; heap[0] = 0; push_heap_path(heap, tp, calc_index(x0, y0)); while (1) { int e = 0; if (heap[0] == 0) return -1; rp = pop_heap_path(heap, tp); x = tp[rp].x; y = tp[rp].y; if (x == x1 && y == y1) { int len, j; for (len = 0, i = rp; len < 100 && i != calc_index(x0, y0); i = tp[i].before, len++); if (len == 100 || len >= sizeof(wpd->path)) return -1; wpd->path_len = len; wpd->path_pos = 0; wpd->path_half = 0; for (i = rp, j = len - 1; j >= 0; i = tp[i].before, j--) wpd->path[j] = tp[i].dir; return 0; } if (can_move(md, x, y, x + 1, y - 1, flag)) e += add_path(heap, tp, x + 1, y - 1, tp[rp].dist + 14, 5, rp, x1, y1); if (can_move(md, x, y, x + 1, y, flag)) e += add_path(heap, tp, x + 1, y, tp[rp].dist + 10, 6, rp, x1, y1); if (can_move(md, x, y, x + 1, y + 1, flag)) e += add_path(heap, tp, x + 1, y + 1, tp[rp].dist + 14, 7, rp, x1, y1); if (can_move(md, x, y, x, y + 1, flag)) e += add_path(heap, tp, x, y + 1, tp[rp].dist + 10, 0, rp, x1, y1); if (can_move(md, x, y, x - 1, y + 1, flag)) e += add_path(heap, tp, x - 1, y + 1, tp[rp].dist + 14, 1, rp, x1, y1); if (can_move(md, x, y, x - 1, y, flag)) e += add_path(heap, tp, x - 1, y, tp[rp].dist + 10, 2, rp, x1, y1); if (can_move(md, x, y, x - 1, y - 1, flag)) e += add_path(heap, tp, x - 1, y - 1, tp[rp].dist + 14, 3, rp, x1, y1); if (can_move(md, x, y, x, y - 1, flag)) e += add_path(heap, tp, x, y - 1, tp[rp].dist + 10, 4, rp, x1, y1); tp[rp].flag = 1; if (e || heap[0] >= MAX_HEAP - 5) return -1; } return -1; }