// $Id: mob.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $ #ifndef MOB_HPP #define MOB_HPP #include "../common/timer.hpp" #define MAX_RANDOMMONSTER 3 struct mob_skill { short state; short skill_id, skill_lv; short permillage; int casttime, delay; short cancel; short cond1, cond2; short target; int val[5]; short emotion; }; struct mob_db { char name[24], jname[24]; int lv; int max_hp, max_sp; int base_exp, job_exp; int atk1, atk2; int def, mdef; int str, agi, vit, int_, dex, luk; int range, range2, range3; int size, race, element, mode; int speed, adelay, amotion, dmotion; int mexp, mexpper; int mutations_nr, mutation_power; struct { int nameid, p; } dropitem[8]; struct { int nameid, p; } mvpitem[3]; int view_class, sex; short hair, hair_color, weapon, shield, head_top, head_mid, head_buttom, option, clothes_color; // [Valaris] int equip; // [Valaris] int summonper[MAX_RANDOMMONSTER]; int maxskill; struct mob_skill skill[MAX_MOBSKILL]; }; extern struct mob_db mob_db[]; enum { MST_TARGET = 0, MST_SELF, MST_FRIEND, MST_MASTER, MST_AROUND5, MST_AROUND6, MST_AROUND7, MST_AROUND8, MST_AROUND1, MST_AROUND2, MST_AROUND3, MST_AROUND4, MST_AROUND = MST_AROUND4, MSC_ALWAYS = 0x0000, MSC_MYHPLTMAXRATE = 0x0001, MSC_FRIENDHPLTMAXRATE = 0x0010, MSC_MYSTATUSON = 0x0020, MSC_MYSTATUSOFF = 0x0021, MSC_FRIENDSTATUSON = 0x0030, MSC_FRIENDSTATUSOFF = 0x0031, MSC_NOTINTOWN = 0x0032, MSC_ATTACKPCGT = 0x0100, MSC_ATTACKPCGE = 0x0101, MSC_SLAVELT = 0x0110, MSC_SLAVELE = 0x0111, MSC_CLOSEDATTACKED = 0x1000, MSC_LONGRANGEATTACKED = 0x1001, MSC_SKILLUSED = 0x1010, MSC_CASTTARGETED = 0x1011, }; enum { MSS_IDLE, // 待機 MSS_WALK, // 移動 MSS_ATTACK, // 攻撃 MSS_DEAD, // 死亡 MSS_LOOT, // ルート MSS_CHASE, // 突撃 }; int mobdb_searchname(const char *str); int mobdb_checkid(const int id); int mob_once_spawn(struct map_session_data *sd, const char *mapname, int x, int y, const char *mobname, int class_, int amount, const char *event); int mob_once_spawn_area(struct map_session_data *sd, const char *mapname, int x0, int y0, int x1, int y1, const char *mobname, int class_, int amount, const char *event); int mob_spawn_guardian(struct map_session_data *sd, const char *mapname, // Spawning Guardians [Valaris] int x, int y, const char *mobname, int class_, int amount, const char *event, int guardian); // Spawning Guardians [Valaris] int mob_walktoxy(struct mob_data *md, int x, int y, int easy); int mob_target(struct mob_data *md, struct block_list *bl, int dist); int mob_stop_walking(struct mob_data *md, int type); int mob_stopattack(struct mob_data *); int mob_spawn(int); int mob_damage(struct block_list *, struct mob_data *, int, int); int mob_changestate(struct mob_data *md, int state, int type); int mob_heal(struct mob_data *, int); int mob_get_viewclass(int); int mob_get_sex(int); short mob_get_hair(int); short mob_get_hair_color(int); short mob_get_weapon(int); short mob_get_shield(int); short mob_get_head_top(int); short mob_get_head_mid(int); short mob_get_head_buttom(int); short mob_get_clothes_color(int); //player mob dye [Valaris] int mob_get_equip(int); // mob equip [Valaris] int do_init_mob(void); int mob_delete(struct mob_data *md); int mob_catch_delete(struct mob_data *md, int type); void mob_timer_delete(timer_id, tick_t, custom_id_t, custom_data_t); int mob_deleteslave(struct mob_data *md); int mob_counttargeted(struct mob_data *md, struct block_list *src, int target_lv); int mob_class_change(struct mob_data *md, int *value); int mob_warp(struct mob_data *md, int m, int x, int y, int type); int mobskill_use(struct mob_data *md, unsigned int tick, int event); int mobskill_event(struct mob_data *md, int flag); void mobskill_castend_id(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data); void mobskill_castend_pos(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data); int mob_summonslave(struct mob_data *md2, int *value, int amount, int flag); void mob_reload(void); #endif