#ifndef MOB_HPP #define MOB_HPP # include "mob.t.hpp" # include "../common/mmo.hpp" # include "../common/timer.t.hpp" # include "../common/random.t.hpp" # include "clif.t.hpp" # include "map.hpp" # include "skill.t.hpp" # define ENGLISH_NAME stringish("--en--") # define JAPANESE_NAME stringish("--ja--") # define MOB_THIS_MAP stringish("this") struct mob_skill { MobSkillState state; SkillID skill_id; short skill_lv; short permillage; interval_t casttime, delay; bool cancel; MobSkillCondition cond1; int cond2i; MobSkillTarget target; int val[5]; short emotion; }; struct mob_db_ { MobName name, jname; int lv; int max_hp, max_sp; int base_exp, job_exp; int atk1, atk2; int def, mdef; earray attrs; int range, range2, range3; // always 1 int size; Race race; LevelElement element; MobMode mode; int speed, adelay, amotion, dmotion; int mutations_nr, mutation_power; struct { int nameid; random_::Fixed p; } dropitem[8]; short hair, hair_color, weapon, shield, head_top, head_mid, head_buttom, option, clothes_color; // [Valaris] int equip; // [Valaris] std::vector skills; }; extern struct mob_db_ mob_db[]; int mobdb_searchname(MobName str); int mobdb_checkid(const int id); int mob_once_spawn(dumb_ptr sd, MapName mapname, int x, int y, MobName mobname, int class_, int amount, NpcEvent event); int mob_once_spawn_area(dumb_ptr sd, MapName mapname, int x0, int y0, int x1, int y1, MobName mobname, int class_, int amount, NpcEvent event); int mob_target(dumb_ptr md, dumb_ptr bl, int dist); int mob_stop_walking(dumb_ptr md, int type); int mob_stopattack(dumb_ptr); int mob_spawn(int); int mob_damage(dumb_ptr, dumb_ptr, int, int); int mob_heal(dumb_ptr, int); short mob_get_hair(int); short mob_get_hair_color(int); short mob_get_weapon(int); short mob_get_shield(int); short mob_get_head_top(int); short mob_get_head_mid(int); short mob_get_head_buttom(int); short mob_get_clothes_color(int); //player mob dye [Valaris] int mob_get_equip(int); // mob equip [Valaris] bool mob_readdb(ZString filename); bool mob_readskilldb(ZString filename); void do_init_mob2(void); int mob_delete(dumb_ptr md); int mob_catch_delete(dumb_ptr md, BeingRemoveWhy type); void mob_timer_delete(TimerData *, tick_t, int); int mob_deleteslave(dumb_ptr md); int mob_counttargeted(dumb_ptr md, dumb_ptr src, ATK target_lv); int mob_warp(dumb_ptr md, map_local *m, int x, int y, BeingRemoveWhy type); int mobskill_use(dumb_ptr md, tick_t tick, MobSkillCondition event); int mobskill_event(dumb_ptr md, BF flag); void mobskill_castend_id(TimerData *tid, tick_t tick, int id); void mobskill_castend_pos(TimerData *tid, tick_t tick, int id); int mob_summonslave(dumb_ptr md2, int *value, int amount, int flag); void mob_reload(void); #endif // MOB_HPP