#ifndef MAP_HPP #define MAP_HPP #include "map.t.hpp" #include #include #include "../common/db.hpp" #include "../common/socket.hpp" #include "../common/timer.t.hpp" #include "battle.t.hpp" #include "magic-interpreter.t.hpp" #include "mob.t.hpp" #include "script.hpp" // change to script.t.hpp #include "skill.t.hpp" constexpr int MAX_NPC_PER_MAP = 512; constexpr int BLOCK_SIZE = 8; #define AREA_SIZE battle_config.area_size constexpr std::chrono::seconds LIFETIME_FLOORITEM = std::chrono::minutes(1); constexpr int DAMAGELOG_SIZE = 30; constexpr int LOOTITEM_SIZE = 10; constexpr int MAX_SKILL_LEVEL = 100; constexpr int MAX_MOBSKILL = 32; constexpr int MAX_EVENTQUEUE = 2; constexpr int MAX_EVENTTIMER = 32; constexpr interval_t NATURAL_HEAL_INTERVAL = std::chrono::milliseconds(500); constexpr int MAX_FLOORITEM = 500000; constexpr int MAX_LEVEL = 255; constexpr int MAX_WALKPATH = 48; constexpr int MAX_DROP_PER_MAP = 48; constexpr interval_t DEFAULT_AUTOSAVE_INTERVAL = std::chrono::minutes(1); struct block_list { struct block_list *bl_next, *bl_prev; int bl_id; short bl_m, bl_x, bl_y; BL bl_type; }; struct walkpath_data { unsigned char path_len, path_pos, path_half; DIR path[MAX_WALKPATH]; }; struct script_reg { int index; int data; }; struct script_regstr { int index; char data[256]; }; struct status_change { Timer timer; int val1; int spell_invocation; /* [Fate] If triggered by a spell, record here */ }; struct invocation; struct npc_data; struct item_data; struct square; struct quick_regeneration { // [Fate] int amount; // Amount of HP/SP left to regenerate unsigned char speed; // less is faster (number of half-second ticks to wait between updates) unsigned char tickdelay; // number of ticks to next update }; struct map_session_data : SessionData { struct block_list bl; struct { unsigned auth:1; unsigned change_walk_target:1; unsigned attack_continue:1; unsigned menu_or_input:1; unsigned dead_sit:2; unsigned skillcastcancel:1; unsigned waitingdisconnect:1; unsigned lr_flag:2; unsigned connect_new:1; unsigned arrow_atk:1; BF attack_type;//:3; unsigned skill_flag:1; unsigned gangsterparadise:1; unsigned produce_flag:1; unsigned make_arrow_flag:1; unsigned storage_open:1; unsigned shroud_active:1; unsigned shroud_hides_name_talking:1; unsigned shroud_disappears_on_pickup:1; unsigned shroud_disappears_on_talk:1; } state; struct { unsigned killer:1; unsigned killable:1; unsigned unbreakable_weapon:1; unsigned unbreakable_armor:1; unsigned deaf:1; } special_state; int char_id, login_id1, login_id2, sex; unsigned char tmw_version; // tmw client version struct mmo_charstatus status; struct item_data *inventory_data[MAX_INVENTORY]; earray equip_index; int weight, max_weight; int cart_weight, cart_max_weight, cart_num, cart_max_num; char mapname[24]; int fd, new_fd; short to_x, to_y; interval_t speed; Opt1 opt1; Opt2 opt2; Opt3 opt3; DIR dir, head_dir; tick_t client_tick, server_tick; struct walkpath_data walkpath; Timer walktimer; int npc_id, areanpc_id, npc_shopid; int npc_pos; int npc_menu; int npc_amount; int npc_stack, npc_stackmax; const ScriptCode *npc_script, *npc_scriptroot; struct script_data *npc_stackbuf; char npc_str[256]; struct { unsigned storage:1; unsigned divorce:1; } npc_flags; Timer attacktimer; int attacktarget; ATK attacktarget_lv; tick_t attackabletime; // used by @hugo and @linus int followtarget; tick_t cast_tick; // [Fate] Next tick at which spellcasting is allowed struct invocation *active_spells; // [Fate] Singly-linked list of active spells linked to this PC int attack_spell_override; // [Fate] When an attack spell is active for this player, they trigger it // like a weapon. Check pc_attack_timer() for details. // Weapon equipment slot (slot 4) item override StatusChange attack_spell_icon_override; short attack_spell_look_override; // Weapon `look' (attack animation) override short attack_spell_charges; // [Fate] Remaining number of charges for the attack spell interval_t attack_spell_delay; // [Fate] ms delay after spell attack short attack_spell_range; // [Fate] spell range short spellpower_bonus_target, spellpower_bonus_current; // [Fate] Spellpower boni. _current is the active one. //_current slowly approximates _target, and _target is determined by equipment. short attackrange, attackrange_; // [Fate] Used for gradual healing; amount of enqueued regeneration struct quick_regeneration quick_regeneration_hp, quick_regeneration_sp; // [Fate] XP that can be extracted from this player by healing int heal_xp; // i.e., OTHER players (healers) can partake in this player's XP Timer invincible_timer; tick_t canact_tick; tick_t canmove_tick; tick_t canlog_tick; interval_t hp_sub, sp_sub; interval_t inchealhptick, inchealsptick; ItemLook weapontype1, weapontype2; earray paramb, paramc, parame, paramcard; int hit, flee, flee2; interval_t aspd, amotion, dmotion; int watk, watk2; int def, def2, mdef, mdef2, critical, matk1, matk2; int star, overrefine; int hprate, sprate, dsprate; int watk_, watk_2; int star_, overrefine_; //二刀流のために追加 int base_atk, atk_rate; int arrow_atk; int arrow_cri, arrow_hit, arrow_range; int nhealhp, nhealsp, nshealhp, nshealsp, nsshealhp, nsshealsp; int aspd_rate, speed_rate, hprecov_rate, sprecov_rate, critical_def, double_rate; int matk_rate; int perfect_hit; int critical_rate, hit_rate, flee_rate, flee2_rate, def_rate, def2_rate, mdef_rate, mdef2_rate; int double_add_rate, speed_add_rate, aspd_add_rate, perfect_hit_add; short hp_drain_rate, hp_drain_per, sp_drain_rate, sp_drain_per; short hp_drain_rate_, hp_drain_per_, sp_drain_rate_, sp_drain_per_; short break_weapon_rate, break_armor_rate; short add_steal_rate; int die_counter; int reg_num; struct script_reg *reg; int regstr_num; struct script_regstr *regstr; earray sc_data; short sc_count; struct square dev; int trade_partner; int deal_item_index[10]; int deal_item_amount[10]; int deal_zeny; short deal_locked; int party_sended, party_invite, party_invite_account; int party_hp, party_x, party_y; int partyspy; // [Syrus22] char message[80]; int catch_target_class; int pvp_point, pvp_rank; Timer pvp_timer; int pvp_lastusers; char eventqueue[MAX_EVENTQUEUE][50]; Timer eventtimer[MAX_EVENTTIMER]; struct { char name[24]; } ignore[80]; int ignoreAll; short sg_count; struct { unsigned in_progress:1; } auto_ban_info; TimeT chat_reset_due; TimeT chat_repeat_reset_due; int chat_lines_in; int chat_total_repeats; char chat_lastmsg[513]; tick_t flood_rates[0x220]; TimeT packet_flood_reset_due; int packet_flood_in; struct in_addr ip; }; struct npc_timerevent_list { interval_t timer; int pos; }; struct npc_label_list { char name[24]; int pos; }; struct npc_item_list { int nameid, value; }; struct npc_data { struct block_list bl; NpcSubtype npc_subtype; short n; short npc_class; DIR dir; interval_t speed; char name[24]; char exname[24]; int chat_id; Opt1 opt1; Opt2 opt2; Opt3 opt3; Option option; short flag; union { struct { const ScriptCode *script; short xs, ys; interval_t timer; Timer timerid; int timeramount, nexttimer; tick_t timertick; struct npc_timerevent_list *timer_event; int label_list_num; struct npc_label_list *label_list; int src_id; } scr; struct npc_item_list shop_item[1]; struct { short xs, ys; short x, y; char name[16]; } warp; char *message; // for NpcSubtype::MESSAGE: only send this message } u; // ここにメンバを追加してはならない(shop_itemが可変長の為) char eventqueue[MAX_EVENTQUEUE][50]; Timer eventtimer[MAX_EVENTTIMER]; short arenaflag; }; constexpr int MOB_XP_BONUS_BASE = 1024; constexpr int MOB_XP_BONUS_SHIFT = 10; struct mob_data { struct block_list bl; short n; short mob_class; DIR dir; MobMode mode; short m, x0, y0, xs, ys; char name[24]; interval_t spawndelay1, spawndelay2; struct { MS state; MobSkillState skillstate; unsigned attackable:1; unsigned steal_flag:1; unsigned steal_coin_flag:1; unsigned skillcastcancel:1; unsigned master_check:1; unsigned change_walk_target:1; unsigned walk_easy:1; unsigned special_mob_ai:3; } state; Timer timer; short to_x, to_y; int hp; int target_id, attacked_id; ATK target_lv; struct walkpath_data walkpath; tick_t next_walktime; tick_t attackabletime; tick_t last_deadtime, last_spawntime, last_thinktime; tick_t canmove_tick; short move_fail_count; struct { int id; int dmg; } dmglog[DAMAGELOG_SIZE]; struct item *lootitem; short lootitem_count; earray sc_data; short sc_count; Opt1 opt1; Opt2 opt2; Opt3 opt3; Option option; short min_chase; short sg_count; Timer deletetimer; Timer skilltimer; int skilltarget; short skillx, skilly; SkillID skillid; short skilllv, skillidx; tick_t skilldelay[MAX_MOBSKILL]; LevelElement def_ele; int master_id, master_dist; int exclusion_src, exclusion_party; char npc_event[50]; // [Fate] mob-specific stats earray stats; short size; }; struct map_data { char name[24]; char alias[24]; // [MouseJstr] // if NULL, actually a map_data_other_server std::unique_ptr gat; struct block_list **block; struct block_list **block_mob; int *block_count, *block_mob_count; int m; short xs, ys; short bxs, bys; int npc_num; int users; struct { unsigned alias:1; unsigned nomemo:1; unsigned noteleport:1; unsigned noreturn:1; unsigned monster_noteleport:1; unsigned nosave:1; unsigned nobranch:1; unsigned nopenalty:1; unsigned pvp:1; unsigned pvp_noparty:1; unsigned pvp_nocalcrank:1; unsigned nozenypenalty:1; unsigned notrade:1; unsigned nowarp:1; unsigned nowarpto:1; unsigned nopvp:1; // [Valaris] unsigned noicewall:1; // [Valaris] unsigned snow:1; // [Valaris] unsigned fog:1; // [Valaris] unsigned sakura:1; // [Valaris] unsigned leaves:1; // [Valaris] unsigned rain:1; // [Valaris] unsigned no_player_drops:1; // [Jaxad0127] unsigned town:1; // [remoitnane] } flag; struct point save; struct npc_data *npc[MAX_NPC_PER_MAP]; struct { int drop_id; int drop_type; int drop_per; } drop_list[MAX_DROP_PER_MAP]; }; struct map_data_other_server { char name[24]; unsigned char *gat; // NULL固定にして判断 struct in_addr ip; unsigned int port; }; extern struct map_data map[]; extern int map_num; inline MapCell read_gatp(struct map_data *m, int x, int y) { return m->gat[x + y * m->xs]; } inline MapCell read_gat(int m, int x, int y) { return read_gatp(&map[m], x, y); } struct flooritem_data { struct block_list bl; short subx, suby; Timer cleartimer; int first_get_id, second_get_id, third_get_id; tick_t first_get_tick, second_get_tick, third_get_tick; struct item item_data; }; extern interval_t autosave_interval; extern int save_settings; extern char motd_txt[]; extern char help_txt[]; extern char wisp_server_name[]; // 鯖全体情報 void map_setusers(int); int map_getusers(void); class MapBlockLock { MapBlockLock(const MapBlockLock&) = delete; MapBlockLock& operator = (const MapBlockLock&) = delete; public: MapBlockLock(); ~MapBlockLock(); static void freeblock(struct block_list *); }; int map_addblock(struct block_list *); int map_delblock(struct block_list *); void map_foreachinarea(std::function, int, int, int, int, int, BL); // -- moonsoul (added map_foreachincell) void map_foreachincell(std::function, int, int, int, BL); void map_foreachinmovearea(std::function, int, int, int, int, int, int, int, BL); //block関連に追加 int map_count_oncell(int m, int x, int y); // 一時的object関連 int map_addobject(struct block_list *); int map_delobject(int, BL type); int map_delobjectnofree(int id, BL type); void map_foreachobject(std::function, BL); // void map_quit(struct map_session_data *); // npc int map_addnpc(int, struct npc_data *); void map_log(const_string line); #define MAP_LOG(format, ...) \ map_log(static_cast(STRPRINTF(format, ## __VA_ARGS__))) #define MAP_LOG_PC(sd, fmt, ...) \ MAP_LOG("PC%d %d:%d,%d " fmt, \ sd->status.char_id, sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y, ## __VA_ARGS__) // 床アイテム関連 void map_clearflooritem_timer(TimerData *, tick_t, int); inline void map_clearflooritem(int id) { map_clearflooritem_timer(nullptr, tick_t(), id); } int map_addflooritem_any(struct item *, int amount, int m, int x, int y, struct map_session_data **owners, interval_t *owner_protection, interval_t lifetime, int dispersal); int map_addflooritem(struct item *, int, int, int, int, struct map_session_data *, struct map_session_data *, struct map_session_data *); // キャラid=>キャラ名 変換関連 extern DMap id_db; void map_addchariddb(int charid, const char *name); char *map_charid2nick(int); struct map_session_data *map_id2sd(int); struct block_list *map_id2bl(int); int map_mapname2mapid(const char *); int map_mapname2ipport(const char *, struct in_addr *, int *); int map_setipport(const char *name, struct in_addr ip, int port); void map_addiddb(struct block_list *); void map_deliddb(struct block_list *bl); void map_addnickdb(struct map_session_data *); int map_scriptcont(struct map_session_data *sd, int id); /* Continues a script either on a spell or on an NPC */ struct map_session_data *map_nick2sd(const char *); int compare_item(struct item *a, struct item *b); struct map_session_data *map_get_first_session(void); struct map_session_data *map_get_last_session(void); struct map_session_data *map_get_next_session( struct map_session_data *current); struct map_session_data *map_get_prev_session( struct map_session_data *current); // gat関連 MapCell map_getcell(int, int, int); void map_setcell(int, int, int, MapCell); // その他 bool map_check_dir(DIR s_dir, DIR t_dir); DIR map_calc_dir(struct block_list *src, int x, int y); // path.cより int path_search(struct walkpath_data *, int, int, int, int, int, int); std::pair map_randfreecell(int m, uint16_t x, uint16_t y, uint16_t w, uint16_t h); #endif // MAP_HPP