#ifndef MAP_HPP #define MAP_HPP #include "map.t.hpp" #include #include #include #include "../common/cxxstdio.hpp" #include "../common/db.hpp" #include "../common/matrix.hpp" #include "../common/socket.hpp" #include "../common/strings.hpp" #include "../common/timer.t.hpp" #include "battle.t.hpp" #include "magic-interpreter.t.hpp" #include "mob.t.hpp" #include "script.hpp" // change to script.t.hpp #include "skill.t.hpp" constexpr int MAX_NPC_PER_MAP = 512; constexpr int BLOCK_SIZE = 8; #define AREA_SIZE battle_config.area_size constexpr std::chrono::seconds LIFETIME_FLOORITEM = std::chrono::minutes(1); constexpr int MAX_SKILL_LEVEL = 100; constexpr int MAX_EVENTTIMER = 32; constexpr interval_t NATURAL_HEAL_INTERVAL = std::chrono::milliseconds(500); constexpr int MAX_FLOORITEM = 500000; constexpr int MAX_LEVEL = 255; constexpr int MAX_WALKPATH = 48; constexpr int MAX_DROP_PER_MAP = 48; constexpr interval_t DEFAULT_AUTOSAVE_INTERVAL = std::chrono::minutes(1); // formerly VString<49>, as name::label struct NpcEvent { NpcName npc; ScriptLabel label; explicit operator bool() { return npc || label; } bool operator !() { return !bool(*this); } friend bool operator == (const NpcEvent& l, const NpcEvent& r) { return l.npc == r.npc && l.label == r.label; } friend bool operator < (const NpcEvent& l, const NpcEvent& r) { return l.npc < r.npc || (l.npc == r.npc && l.label < r.label); } friend VString<49> convert_for_printf(NpcEvent ev) { return STRNPRINTF(50, "%s::%s", ev.npc, ev.label); } }; bool extract(XString str, NpcEvent *ev); struct map_session_data; struct npc_data; struct mob_data; struct flooritem_data; struct invocation; struct map_local; struct block_list { dumb_ptr bl_next, bl_prev; int bl_id; map_local *bl_m; short bl_x, bl_y; BL bl_type; // This deletes the copy-ctor also // TODO give proper ctors. block_list& operator = (block_list&&) = delete; virtual ~block_list() {} dumb_ptr as_player(); dumb_ptr as_npc(); dumb_ptr as_mob(); dumb_ptr as_item(); dumb_ptr as_spell(); dumb_ptr is_player(); dumb_ptr is_npc(); dumb_ptr is_mob(); dumb_ptr is_item(); dumb_ptr is_spell(); }; struct walkpath_data { unsigned char path_len, path_pos, path_half; DIR path[MAX_WALKPATH]; }; struct status_change { Timer timer; int val1; int spell_invocation; /* [Fate] If triggered by a spell, record here */ }; struct invocation; struct npc_data; struct item_data; struct quick_regeneration { // [Fate] int amount; // Amount of HP/SP left to regenerate unsigned char speed; // less is faster (number of half-second ticks to wait between updates) unsigned char tickdelay; // number of ticks to next update }; struct map_session_data : block_list, SessionData { struct { unsigned auth:1; unsigned change_walk_target:1; unsigned attack_continue:1; unsigned menu_or_input:1; unsigned dead_sit:2; unsigned skillcastcancel:1; unsigned waitingdisconnect:1; unsigned lr_flag:2; unsigned connect_new:1; unsigned arrow_atk:1; BF attack_type;//:3; unsigned skill_flag:1; unsigned gangsterparadise:1; unsigned produce_flag:1; unsigned make_arrow_flag:1; unsigned storage_open:1; unsigned shroud_active:1; unsigned shroud_hides_name_talking:1; unsigned shroud_disappears_on_pickup:1; unsigned shroud_disappears_on_talk:1; } state; struct { unsigned killer:1; unsigned killable:1; unsigned unbreakable_weapon:1; unsigned unbreakable_armor:1; unsigned deaf:1; } special_state; int char_id, login_id1, login_id2, sex; unsigned char tmw_version; // tmw client version struct mmo_charstatus status; struct item_data *inventory_data[MAX_INVENTORY]; earray equip_index; int weight, max_weight; int cart_weight, cart_max_weight, cart_num, cart_max_num; MapName mapname_; int fd, new_fd; short to_x, to_y; interval_t speed; Opt1 opt1; Opt2 opt2; Opt3 opt3; DIR dir, head_dir; tick_t client_tick, server_tick; struct walkpath_data walkpath; Timer walktimer; int npc_id, areanpc_id, npc_shopid; // this is important int npc_pos; int npc_menu; int npc_amount; // I have no idea exactly what these are doing ... // but one should probably be replaced with a ScriptPointer ??? const ScriptBuffer *npc_script, *npc_scriptroot; std::vector npc_stackbuf; FString npc_str; struct { unsigned storage:1; unsigned divorce:1; } npc_flags; Timer attacktimer; int attacktarget; ATK attacktarget_lv; tick_t attackabletime; // used by @hugo and @linus int followtarget; tick_t cast_tick; // [Fate] Next tick at which spellcasting is allowed dumb_ptr active_spells; // [Fate] Singly-linked list of active spells linked to this PC int attack_spell_override; // [Fate] When an attack spell is active for this player, they trigger it // like a weapon. Check pc_attack_timer() for details. // Weapon equipment slot (slot 4) item override StatusChange attack_spell_icon_override; short attack_spell_look_override; // Weapon `look' (attack animation) override short attack_spell_charges; // [Fate] Remaining number of charges for the attack spell interval_t attack_spell_delay; // [Fate] ms delay after spell attack short attack_spell_range; // [Fate] spell range short spellpower_bonus_target, spellpower_bonus_current; // [Fate] Spellpower boni. _current is the active one. //_current slowly approximates _target, and _target is determined by equipment. short attackrange, attackrange_; // [Fate] Used for gradual healing; amount of enqueued regeneration struct quick_regeneration quick_regeneration_hp, quick_regeneration_sp; // [Fate] XP that can be extracted from this player by healing int heal_xp; // i.e., OTHER players (healers) can partake in this player's XP Timer invincible_timer; tick_t canact_tick; tick_t canmove_tick; tick_t canlog_tick; interval_t hp_sub, sp_sub; interval_t inchealhptick, inchealsptick; ItemLook weapontype1, weapontype2; earray paramb, paramc, parame, paramcard; int hit, flee, flee2; interval_t aspd, amotion, dmotion; int watk, watk2; int def, def2, mdef, mdef2, critical, matk1, matk2; int star, overrefine; int hprate, sprate, dsprate; int watk_, watk_2; int star_, overrefine_; //二刀流のために追加 int base_atk, atk_rate; int arrow_atk; int arrow_cri, arrow_hit, arrow_range; int nhealhp, nhealsp, nshealhp, nshealsp, nsshealhp, nsshealsp; int aspd_rate, speed_rate, hprecov_rate, sprecov_rate, critical_def, double_rate; int matk_rate; int perfect_hit; int critical_rate, hit_rate, flee_rate, flee2_rate, def_rate, def2_rate, mdef_rate, mdef2_rate; int double_add_rate, speed_add_rate, aspd_add_rate, perfect_hit_add; short hp_drain_rate, hp_drain_per, sp_drain_rate, sp_drain_per; short hp_drain_rate_, hp_drain_per_, sp_drain_rate_, sp_drain_per_; short break_weapon_rate, break_armor_rate; short add_steal_rate; int die_counter; // register keys are ints (interned) // Not anymore! Well, sort of. DMap regm; // can't be DMap because we want predictable .c_str()s // This could change once FString ensures CoW. Map regstrm; earray sc_data; short sc_count; int trade_partner; int deal_item_index[10]; int deal_item_amount[10]; int deal_zeny; short deal_locked; int party_sended, party_invite, party_invite_account; int party_hp, party_x, party_y; int partyspy; // [Syrus22] int catch_target_class; int pvp_point, pvp_rank; Timer pvp_timer; int pvp_lastusers; std::list eventqueuel; Timer eventtimer[MAX_EVENTTIMER]; struct { unsigned in_progress:1; } auto_ban_info; TimeT chat_reset_due; TimeT chat_repeat_reset_due; int chat_lines_in; int chat_total_repeats; FString chat_lastmsg; tick_t flood_rates[0x220]; TimeT packet_flood_reset_due; int packet_flood_in; struct in_addr ip; }; struct npc_timerevent_list { interval_t timer; int pos; }; struct npc_label_list { ScriptLabel name; int pos; }; struct npc_item_list { int nameid, value; }; class npc_data_script; class npc_data_shop; class npc_data_warp; class npc_data_message; struct npc_data : block_list { NpcSubtype npc_subtype; short n; short npc_class; DIR dir; interval_t speed; NpcName name; Opt1 opt1; Opt2 opt2; Opt3 opt3; Option option; short flag; std::list eventqueuel; Timer eventtimer[MAX_EVENTTIMER]; short arenaflag; dumb_ptr as_script(); dumb_ptr as_shop(); dumb_ptr as_warp(); dumb_ptr as_message(); dumb_ptr is_script(); dumb_ptr is_shop(); dumb_ptr is_warp(); dumb_ptr is_message(); }; class npc_data_script : public npc_data { public: struct { // The bytecode unique to this NPC. std::unique_ptr script; // Diameter. short xs, ys; // Whether the timer advances if not beyond end. bool timer_active; // Tick counter through the timers. // It is actually updated when frobbing the thing in any way. // If this is timer_eventv().back().timer, it is expired // rather than blank. It's probably a bad idea to rely on this. interval_t timer; // Actual timer that fires the event. Timer timerid; // Event to be fired, or .end() if no timer. std::vector::iterator next_event; // When the timer started. Needed to get the true diff, or to stop. tick_t timertick; // List of label events to call. std::vector timer_eventv; // List of (name, offset) label locations in the bytecode std::vector label_listv; } scr; }; class npc_data_shop : public npc_data { public: std::vector shop_items; }; class npc_data_warp : public npc_data { public: struct { short xs, ys; short x, y; MapName name; } warp; }; class npc_data_message : public npc_data { public: FString message; }; constexpr int MOB_XP_BONUS_BASE = 1024; constexpr int MOB_XP_BONUS_SHIFT = 10; struct mob_data : block_list { short n; short mob_class; DIR dir; MobMode mode; struct { map_local *m; short x0, y0, xs, ys; interval_t delay1, delay2; } spawn; MobName name; struct { MS state; MobSkillState skillstate; unsigned attackable:1; unsigned steal_flag:1; unsigned steal_coin_flag:1; unsigned skillcastcancel:1; unsigned master_check:1; unsigned change_walk_target:1; unsigned walk_easy:1; unsigned special_mob_ai:3; } state; Timer timer; short to_x, to_y; int hp; int target_id, attacked_id; ATK target_lv; struct walkpath_data walkpath; tick_t next_walktime; tick_t attackabletime; tick_t last_deadtime, last_spawntime, last_thinktime; tick_t canmove_tick; short move_fail_count; struct DmgLogEntry { int id; int dmg; }; // logically a map ... std::vector dmglogv; std::vector lootitemv; earray sc_data; short sc_count; Opt1 opt1; Opt2 opt2; Opt3 opt3; Option option; short min_chase; Timer deletetimer; Timer skilltimer; int skilltarget; short skillx, skilly; SkillID skillid; short skilllv; struct mob_skill *skillidx; std::unique_ptr skilldelayup; // [MAX_MOBSKILL]; LevelElement def_ele; int master_id, master_dist; int exclusion_src, exclusion_party; NpcEvent npc_event; // [Fate] mob-specific stats earray stats; short size; }; struct BlockLists { dumb_ptr normal, mobs_only; }; struct map_abstract { MapName name_; // gat is NULL for map_remote and non-NULL or map_local std::unique_ptr gat; virtual ~map_abstract() {} }; extern UPMap maps_db; struct map_local : map_abstract { Matrix blocks; short xs, ys; int npc_num; int users; struct { unsigned alias:1; unsigned nomemo:1; unsigned noteleport:1; unsigned noreturn:1; unsigned monster_noteleport:1; unsigned nosave:1; unsigned nobranch:1; unsigned nopenalty:1; unsigned pvp:1; unsigned pvp_noparty:1; unsigned pvp_nocalcrank:1; unsigned nozenypenalty:1; unsigned notrade:1; unsigned nowarp:1; unsigned nowarpto:1; unsigned nopvp:1; // [Valaris] unsigned noicewall:1; // [Valaris] unsigned snow:1; // [Valaris] unsigned fog:1; // [Valaris] unsigned sakura:1; // [Valaris] unsigned leaves:1; // [Valaris] unsigned rain:1; // [Valaris] unsigned no_player_drops:1; // [Jaxad0127] unsigned town:1; // [remoitnane] } flag; struct point save; dumb_ptr npc[MAX_NPC_PER_MAP]; struct { int drop_id; int drop_type; int drop_per; } drop_list[MAX_DROP_PER_MAP]; }; struct map_remote : map_abstract { struct in_addr ip; unsigned int port; }; inline MapCell read_gatp(map_local *m, int x, int y) { return m->gat[x + y * m->xs]; } struct flooritem_data : block_list { short subx, suby; Timer cleartimer; int first_get_id, second_get_id, third_get_id; tick_t first_get_tick, second_get_tick, third_get_tick; struct item item_data; }; extern interval_t autosave_interval; extern int save_settings; extern FString motd_txt; extern FString help_txt; extern CharName wisp_server_name; // 鯖全体情報 void map_setusers(int); int map_getusers(void); class MapBlockLock { MapBlockLock(const MapBlockLock&) = delete; MapBlockLock& operator = (const MapBlockLock&) = delete; public: MapBlockLock(); ~MapBlockLock(); static void freeblock(dumb_ptr); }; int map_addblock(dumb_ptr); int map_delblock(dumb_ptr); void map_foreachinarea(std::function)>, map_local *, int, int, int, int, BL); // -- moonsoul (added map_foreachincell) void map_foreachincell(std::function)>, map_local *, int, int, BL); void map_foreachinmovearea(std::function)>, map_local *, int, int, int, int, int, int, BL); //block関連に追加 int map_count_oncell(map_local *m, int x, int y); // 一時的object関連 int map_addobject(dumb_ptr); int map_delobject(int, BL type); int map_delobjectnofree(int id, BL type); void map_foreachobject(std::function)>, BL); // void map_quit(dumb_ptr); // npc int map_addnpc(map_local *, dumb_ptr); void map_log(XString line); #define MAP_LOG(format, ...) \ map_log(STRPRINTF(format, ## __VA_ARGS__)) #define MAP_LOG_PC(sd, fmt, ...) \ MAP_LOG("PC%d %s:%d,%d " fmt, \ sd->status.char_id, (sd->bl_m ? sd->bl_m->name_ : stringish("undefined.gat")), sd->bl_x, sd->bl_y, ## __VA_ARGS__) // 床アイテム関連 void map_clearflooritem_timer(TimerData *, tick_t, int); inline void map_clearflooritem(int id) { map_clearflooritem_timer(nullptr, tick_t(), id); } int map_addflooritem_any(struct item *, int amount, map_local *m, int x, int y, dumb_ptr *owners, interval_t *owner_protection, interval_t lifetime, int dispersal); int map_addflooritem(struct item *, int, map_local *, int, int, dumb_ptr, dumb_ptr, dumb_ptr); // キャラid=>キャラ名 変換関連 extern DMap> id_db; void map_addchariddb(int charid, CharName name); CharName map_charid2nick(int); dumb_ptr map_id2sd(int); dumb_ptr map_id2bl(int); inline dumb_ptr map_id_as_player(int id) { dumb_ptr bl = map_id2bl(id); return bl ? bl->as_player() : nullptr; } inline dumb_ptr map_id_as_npc(int id) { dumb_ptr bl = map_id2bl(id); return bl ? bl->as_npc() : nullptr; } inline dumb_ptr map_id_as_mob(int id) { dumb_ptr bl = map_id2bl(id); return bl ? bl->as_mob() : nullptr; } inline dumb_ptr map_id_as_item(int id) { dumb_ptr bl = map_id2bl(id); return bl ? bl->as_item() : nullptr; } inline dumb_ptr map_id_as_spell(int id) { dumb_ptr bl = map_id2bl(id); return bl ? bl->as_spell() : nullptr; } inline dumb_ptr map_id_is_player(int id) { dumb_ptr bl = map_id2bl(id); return bl ? bl->is_player() : nullptr; } inline dumb_ptr map_id_is_npc(int id) { dumb_ptr bl = map_id2bl(id); return bl ? bl->is_npc() : nullptr; } inline dumb_ptr map_id_is_mob(int id) { dumb_ptr bl = map_id2bl(id); return bl ? bl->is_mob() : nullptr; } inline dumb_ptr map_id_is_item(int id) { dumb_ptr bl = map_id2bl(id); return bl ? bl->is_item() : nullptr; } inline dumb_ptr map_id_is_spell(int id) { dumb_ptr bl = map_id2bl(id); return bl ? bl->is_spell() : nullptr; } map_local *map_mapname2mapid(MapName); int map_mapname2ipport(MapName, struct in_addr *, int *); int map_setipport(MapName name, struct in_addr ip, int port); void map_addiddb(dumb_ptr); void map_deliddb(dumb_ptr bl); void map_addnickdb(dumb_ptr); int map_scriptcont(dumb_ptr sd, int id); /* Continues a script either on a spell or on an NPC */ dumb_ptr map_nick2sd(CharName); int compare_item(struct item *a, struct item *b); dumb_ptr map_get_first_session(void); dumb_ptr map_get_last_session(void); dumb_ptr map_get_next_session( dumb_ptr current); dumb_ptr map_get_prev_session( dumb_ptr current); // gat関連 MapCell map_getcell(map_local *, int, int); void map_setcell(map_local *, int, int, MapCell); // その他 bool map_check_dir(DIR s_dir, DIR t_dir); DIR map_calc_dir(dumb_ptr src, int x, int y); std::pair map_randfreecell(map_local *m, uint16_t x, uint16_t y, uint16_t w, uint16_t h); inline dumb_ptr block_list::as_player() { return dumb_ptr(static_cast(this)) ; } inline dumb_ptr block_list::as_npc() { return dumb_ptr(static_cast(this)) ; } inline dumb_ptr block_list::as_mob() { return dumb_ptr(static_cast(this)) ; } inline dumb_ptr block_list::as_item() { return dumb_ptr(static_cast(this)) ; } //inline dumb_ptr block_list::as_spell() { return dumb_ptr(static_cast(this)) ; } inline dumb_ptr block_list::is_player() { return bl_type == BL::PC ? as_player() : nullptr; } inline dumb_ptr block_list::is_npc() { return bl_type == BL::NPC ? as_npc() : nullptr; } inline dumb_ptr block_list::is_mob() { return bl_type == BL::MOB ? as_mob() : nullptr; } inline dumb_ptr block_list::is_item() { return bl_type == BL::ITEM ? as_item() : nullptr; } //inline dumb_ptr block_list::is_spell() { return bl_type == BL::SPELL ? as_spell() : nullptr; } // struct invocation is defined in another header inline dumb_ptr npc_data::as_script() { return dumb_ptr(static_cast(this)) ; } inline dumb_ptr npc_data::as_shop() { return dumb_ptr(static_cast(this)) ; } inline dumb_ptr npc_data::as_warp() { return dumb_ptr(static_cast(this)) ; } inline dumb_ptr npc_data::as_message() { return dumb_ptr(static_cast(this)) ; } inline dumb_ptr npc_data::is_script() { return npc_subtype == NpcSubtype::SCRIPT ? as_script() : nullptr ; } inline dumb_ptr npc_data::is_shop() { return npc_subtype == NpcSubtype::SHOP ? as_shop() : nullptr ; } inline dumb_ptr npc_data::is_warp() { return npc_subtype == NpcSubtype::WARP ? as_warp() : nullptr ; } inline dumb_ptr npc_data::is_message() { return npc_subtype == NpcSubtype::MESSAGE ? as_message() : nullptr ; } #endif // MAP_HPP