// $Id: map.h,v 1.8 2004/09/25 11:39:17 MouseJstr Exp $ #ifndef _MAP_H_ #define _MAP_H_ #include #include #include "mmo.h" #ifndef MAX # define MAX(x,y) (((x)>(y)) ? (x) : (y)) #endif #ifndef MIN # define MIN(x,y) (((x)<(y)) ? (x) : (y)) #endif #define MAX_PC_CLASS (1+6+6+1+6+1+1+1+1+4023) #define PC_CLASS_BASE 0 #define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001) #define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22) #define MAX_NPC_PER_MAP 512 #define BLOCK_SIZE 8 #define AREA_SIZE battle_config.area_size #define LOCAL_REG_NUM 16 #define LIFETIME_FLOORITEM 60 #define DAMAGELOG_SIZE 30 #define LOOTITEM_SIZE 10 #define MAX_SKILL_LEVEL 100 #define MAX_STATUSCHANGE 200 #define MAX_SKILLUNITGROUP 32 #define MAX_MOBSKILLUNITGROUP 8 #define MAX_SKILLUNITGROUPTICKSET 128 #define MAX_SKILLTIMERSKILL 32 #define MAX_MOBSKILLTIMERSKILL 10 #define MAX_MOBSKILL 32 #define MAX_EVENTQUEUE 2 #define MAX_EVENTTIMER 32 #define NATURAL_HEAL_INTERVAL 500 #define MAX_FLOORITEM 500000 #define MAX_LEVEL 255 #define MAX_WALKPATH 48 #define MAX_DROP_PER_MAP 48 #define DEFAULT_AUTOSAVE_INTERVAL 60*1000 // [Fate] status.option properties. These are persistent status changes. // IDs that are not listed are not used in the code (to the best of my knowledge) #define OPTION_HIDE2 0x0002 // apparently some weaker non-GM hide #define OPTION_CLOAK 0x0004 #define OPTION_10 0x0010 #define OPTION_20 0x0020 #define OPTION_HIDE 0x0040 // [Fate] This is the GM `@hide' flag #define OPTION_800 0x0800 #define OPTION_INVISIBILITY 0x1000 // [Fate] Complete invisibility to other clients #define OPTION_SCRIBE 0x2000 // [Fate] Auto-logging of nearby comments #define OPTION_CHASEWALK 0x4000 // Below are special clif_changestatus() IDs reserved for option updates #define CLIF_OPTION_SC_BASE 0x1000 #define CLIF_OPTION_SC_INVISIBILITY (CLIF_OPTION_SC_BASE) #define CLIF_OPTION_SC_SCRIBE (CLIF_OPTION_SC_BASE + 1) enum { BL_NUL, BL_PC, BL_NPC, BL_MOB, BL_ITEM, BL_CHAT, BL_SKILL, BL_SPELL }; enum { WARP, SHOP, SCRIPT, MONS, MESSAGE }; struct block_list { struct block_list *next,*prev; int id; short m,x,y; unsigned char type; unsigned char subtype; }; struct walkpath_data { unsigned char path_len,path_pos,path_half; unsigned char path[MAX_WALKPATH]; }; struct script_reg { int index; int data; }; struct script_regstr { int index; char data[256]; }; struct status_change { int timer; int val1,val2,val3,val4; int spell_invocation; /* [Fate] If triggered by a spell, record here */ }; struct invocation; struct skill_unit_group; struct skill_unit { struct block_list bl; struct skill_unit_group *group; int limit; int val1,val2; short alive,range; }; struct skill_unit_group { int src_id; int party_id; int guild_id; int map,range; int target_flag; unsigned int tick; int limit,interval; int skill_id,skill_lv; int val1,val2; char *valstr; int unit_id; int group_id; int unit_count,alive_count; struct skill_unit *unit; }; struct skill_unit_group_tickset { unsigned int tick; int group_id; }; struct skill_timerskill { int timer; int src_id; int target_id; int map; short x,y; short skill_id,skill_lv; int type; int flag; }; struct npc_data; struct item_data; struct square; struct quick_regeneration { // [Fate] int amount; // Amount of HP/SP left to regenerate unsigned char speed; // less is faster (number of half-second ticks to wait between updates) unsigned char tickdelay; // number of ticks to next update }; #define VERSION_2_SKILLINFO 0x02 // client supports full skillinfo blocks struct map_session_data { struct block_list bl; struct { unsigned auth : 1; unsigned change_walk_target : 1; unsigned attack_continue : 1; unsigned menu_or_input : 1; unsigned dead_sit : 2; unsigned skillcastcancel : 1; unsigned waitingdisconnect : 1; unsigned lr_flag : 2; unsigned connect_new : 1; unsigned arrow_atk : 1; unsigned attack_type : 3; unsigned skill_flag : 1; unsigned gangsterparadise : 1; unsigned produce_flag : 1; unsigned make_arrow_flag : 1; unsigned potionpitcher_flag : 1; unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex] unsigned shroud_active : 1; unsigned shroud_hides_name_talking : 1; unsigned shroud_disappears_on_pickup : 1; unsigned shroud_disappears_on_talk : 1; } state; struct { unsigned killer : 1; unsigned killable : 1; unsigned restart_full_recover : 1; unsigned no_castcancel : 1; unsigned no_castcancel2 : 1; unsigned no_sizefix : 1; unsigned no_magic_damage : 1; unsigned no_weapon_damage : 1; unsigned no_gemstone : 1; unsigned infinite_endure : 1; unsigned unbreakable_weapon : 1; unsigned unbreakable_armor : 1; unsigned infinite_autospell : 1; } special_state; int char_id, login_id1, login_id2, sex; unsigned char tmw_version; // tmw client version struct mmo_charstatus status; struct item_data *inventory_data[MAX_INVENTORY]; short equip_index[11]; int weight,max_weight; int cart_weight,cart_max_weight,cart_num,cart_max_num; char mapname[24]; int fd,new_fd; short to_x,to_y; short speed,prev_speed; short opt1,opt2,opt3; char dir,head_dir; unsigned int client_tick,server_tick; struct walkpath_data walkpath; int walktimer; int npc_id,areanpc_id,npc_shopid; int npc_pos; int npc_menu; int npc_amount; int npc_stack,npc_stackmax; char *npc_script,*npc_scriptroot; char *npc_stackbuf; char npc_str[256]; struct { unsigned storage : 1; unsigned divorce : 1; } npc_flags; unsigned int chatID; int attacktimer; int attacktarget; short attacktarget_lv; unsigned int attackabletime; int followtimer; // [MouseJstr] int followtarget; unsigned int cast_tick; // [Fate] Next tick at which spellcasting is allowed struct invocation *active_spells; // [Fate] Singly-linked list of active spells linked to this PC int attack_spell_override; // [Fate] When an attack spell is active for this player, they trigger it // like a weapon. Check pc_attack_timer() for details. short attack_spell_icon_override; // Weapon equipment slot (slot 4) item override short attack_spell_look_override; // Weapon `look' (attack animation) override short attack_spell_charges; // [Fate] Remaining number of charges for the attack spell short attack_spell_delay; // [Fate] ms delay after spell attack short attack_spell_range; // [Fate] spell range short spellpower_bonus_target, spellpower_bonus_current; // [Fate] Spellpower boni. _current is the active one. //_current slowly approximates _target, and _target is determined by equipment. short attackrange,attackrange_; int skilltimer; int skilltarget; short skillx,skilly; short skillid,skilllv; short skillitem,skillitemlv; short skillid_old,skilllv_old; short skillid_dance,skilllv_dance; struct skill_unit_group skillunit[MAX_SKILLUNITGROUP]; struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL]; int cloneskill_id,cloneskill_lv; int potion_hp,potion_sp,potion_per_hp,potion_per_sp; // [Fate] Used for gradual healing; amount of enqueued regeneration struct quick_regeneration quick_regeneration_hp, quick_regeneration_sp; // [Fate] XP that can be extracted from this player by healing int heal_xp; // i.e., OTHER players (healers) can partake in this player's XP int invincible_timer; unsigned int canact_tick; unsigned int canmove_tick; unsigned int canlog_tick; int hp_sub,sp_sub; int inchealhptick,inchealsptick,inchealspirithptick,inchealspiritsptick; // -- moonsoul (new tick for berserk self-damage) int berserkdamagetick; int fame; short view_class; short weapontype1,weapontype2; short disguiseflag,disguise; // [Valaris] int paramb[6],paramc[6],parame[6],paramcard[6]; int hit,flee,flee2,aspd,amotion,dmotion; int watk,watk2,atkmods[3]; int def,def2,mdef,mdef2,critical,matk1,matk2; int atk_ele,def_ele,star,overrefine; int castrate,hprate,sprate,dsprate; int addele[10],addrace[12],addsize[3],subele[10],subrace[12]; int addeff[10],addeff2[10],reseff[10]; int watk_,watk_2,atkmods_[3],addele_[10],addrace_[12],addsize_[3]; //�񓁗��̂��߂ɒlj� int atk_ele_,star_,overrefine_; //�񓁗��̂��߂ɒlj� int base_atk,atk_rate; int arrow_atk,arrow_ele,arrow_cri,arrow_hit,arrow_range; int arrow_addele[10],arrow_addrace[12],arrow_addsize[3],arrow_addeff[10],arrow_addeff2[10]; int nhealhp,nhealsp,nshealhp,nshealsp,nsshealhp,nsshealsp; int aspd_rate,speed_rate,hprecov_rate,sprecov_rate,critical_def,double_rate; int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate; int matk_rate,ignore_def_ele,ignore_def_race,ignore_def_ele_,ignore_def_race_; int ignore_mdef_ele,ignore_mdef_race; int magic_addele[10],magic_addrace[12],magic_subrace[12]; int perfect_hit,get_zeny_num; int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate; int def_ratio_atk_ele,def_ratio_atk_ele_,def_ratio_atk_race,def_ratio_atk_race_; int add_damage_class_count,add_damage_class_count_,add_magic_damage_class_count; short add_damage_classid[10],add_damage_classid_[10],add_magic_damage_classid[10]; int add_damage_classrate[10],add_damage_classrate_[10],add_magic_damage_classrate[10]; short add_def_class_count,add_mdef_class_count; short add_def_classid[10],add_mdef_classid[10]; int add_def_classrate[10],add_mdef_classrate[10]; short monster_drop_item_count; short monster_drop_itemid[10]; int monster_drop_race[10],monster_drop_itemrate[10]; int double_add_rate,speed_add_rate,aspd_add_rate,perfect_hit_add, get_zeny_add_num; short splash_range,splash_add_range; short autospell_id,autospell_lv,autospell_rate; short hp_drain_rate,hp_drain_per,sp_drain_rate,sp_drain_per; short hp_drain_rate_,hp_drain_per_,sp_drain_rate_,sp_drain_per_; int short_weapon_damage_return,long_weapon_damage_return; int weapon_coma_ele[10],weapon_coma_race[12]; short break_weapon_rate,break_armor_rate; short add_steal_rate; short spiritball, spiritball_old; int spirit_timer[MAX_SKILL_LEVEL]; int magic_damage_return; // AppleGirl Was Here int random_attack_increase_add,random_attack_increase_per; // [Valaris] int perfect_hiding; // [Valaris] int unbreakable; int die_counter; short doridori_counter; int reg_num; struct script_reg *reg; int regstr_num; struct script_regstr *regstr; struct status_change sc_data[MAX_STATUSCHANGE]; short sc_count; struct square dev; int trade_partner; int deal_item_index[10]; int deal_item_amount[10]; int deal_zeny; short deal_locked; int party_sended,party_invite,party_invite_account; int party_hp,party_x,party_y; int guild_sended,guild_invite,guild_invite_account; int guild_emblem_id,guild_alliance,guild_alliance_account; int guildspy; // [Syrus22] int partyspy; // [Syrus22] char message[80]; int catch_target_class; int pvp_point,pvp_rank,pvp_timer,pvp_lastusers; char eventqueue[MAX_EVENTQUEUE][50]; int eventtimer[MAX_EVENTTIMER]; int last_skillid,last_skilllv; // Added by RoVeRT struct{ char name[24]; } ignore[80]; int ignoreAll; short sg_count; time_t chat_reset_due; int chat_lines_in; char chat_lastmsg[513]; time_t trade_reset_due; int trades_in; }; struct npc_timerevent_list { int timer,pos; }; struct npc_label_list { char name[24]; int pos; }; struct npc_item_list { int nameid,value; }; struct npc_data { struct block_list bl; short n; short class,dir; short speed; char name[24]; char exname[24]; int chat_id; short opt1,opt2,opt3,option; short flag; union { struct { char *script; short xs,ys; int guild_id; int timer,timerid,timeramount,nexttimer; unsigned int timertick; struct npc_timerevent_list *timer_event; int label_list_num; struct npc_label_list *label_list; int src_id; } scr; struct npc_item_list shop_item[1]; struct { short xs,ys; short x,y; char name[16]; } warp; char *message; // for MESSAGE: only send this message } u; // �����Ƀ����o���lj���Ă͂Ȃ��Ȃ�(shop_item���•ϒ��̈�) char eventqueue[MAX_EVENTQUEUE][50]; int eventtimer[MAX_EVENTTIMER]; short arenaflag; }; #define MOB_MODE_SUMMONED 0x1000 #define MOB_MODE_TURNS_AGAINST_BAD_MASTER 0x2000 #define MOB_SENSIBLE_MASK 0xf000 // fate: mob mode flags that I actually understand enum mob_stat { MOB_LV, MOB_MAX_HP, MOB_STR, MOB_AGI, MOB_VIT, MOB_INT, MOB_DEX, MOB_LUK, MOB_ATK1, MOB_ATK2, // low and high attacks MOB_ADELAY, // attack delay MOB_DEF, MOB_MDEF, MOB_SPEED, // These must come last: MOB_XP_BONUS, /* [Fate] Encoded as base to 1024: 1024 means 100% */ MOB_LAST }; #define MOB_XP_BONUS_BASE 1024 #define MOB_XP_BONUS_SHIFT 10 struct mob_data { struct block_list bl; short n; short base_class,class,dir,mode; short m,x0,y0,xs,ys; char name[24]; int spawndelay1,spawndelay2; struct { unsigned state : 8; unsigned skillstate : 8; unsigned targettype : 1; unsigned steal_flag : 1; unsigned steal_coin_flag : 1; unsigned skillcastcancel : 1; unsigned master_check : 1; unsigned change_walk_target : 1; unsigned walk_easy : 1; unsigned special_mob_ai : 3; } state; int timer; short to_x,to_y; int hp; int target_id,attacked_id; short target_lv; struct walkpath_data walkpath; unsigned int next_walktime; unsigned int attackabletime; unsigned int last_deadtime,last_spawntime,last_thinktime; unsigned int canmove_tick; short move_fail_count; struct { int id; int dmg; } dmglog[DAMAGELOG_SIZE]; struct item *lootitem; short lootitem_count; struct status_change sc_data[MAX_STATUSCHANGE]; short sc_count; short opt1,opt2,opt3,option; short min_chase; short sg_count; int guild_id; int deletetimer; int skilltimer; int skilltarget; short skillx,skilly; short skillid,skilllv,skillidx; unsigned int skilldelay[MAX_MOBSKILL]; int def_ele; int master_id,master_dist; int exclusion_src,exclusion_party,exclusion_guild; struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL]; struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP]; struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; char npc_event[50]; unsigned short stats[MOB_LAST]; // [Fate] mob-specific stats short size; }; enum { MS_IDLE,MS_WALK,MS_ATTACK,MS_DEAD,MS_DELAY }; enum { NONE_ATTACKABLE,ATTACKABLE }; enum { ATK_LUCKY=1,ATK_FLEE,ATK_DEF}; // �͂܂��y�i���e�B�v�Z�p struct map_data { char name[24]; char alias[24]; // [MouseJstr] unsigned char *gat; // NULL�Ȃ牺��map_data_other_server�Ƃ��Ĉ��� struct block_list **block; struct block_list **block_mob; int *block_count,*block_mob_count; int m; short xs,ys; short bxs,bys; int npc_num; int users; struct { unsigned alias : 1; unsigned nomemo : 1; unsigned noteleport : 1; unsigned noreturn : 1; unsigned monster_noteleport : 1; unsigned nosave : 1; unsigned nobranch : 1; unsigned nopenalty : 1; unsigned pvp : 1; unsigned pvp_noparty : 1; unsigned pvp_noguild : 1; unsigned pvp_nightmaredrop :1; unsigned pvp_nocalcrank : 1; unsigned gvg : 1; unsigned gvg_noparty : 1; unsigned nozenypenalty : 1; unsigned notrade : 1; unsigned noskill : 1; unsigned nowarp : 1; unsigned nowarpto : 1; unsigned nopvp : 1; // [Valaris] unsigned noicewall : 1; // [Valaris] unsigned snow : 1; // [Valaris] unsigned fog : 1; // [Valaris] unsigned sakura : 1; // [Valaris] unsigned leaves : 1; // [Valaris] unsigned rain : 1; // [Valaris] } flag; struct point save; struct npc_data *npc[MAX_NPC_PER_MAP]; struct { int drop_id; int drop_type; int drop_per; } drop_list[MAX_DROP_PER_MAP]; }; struct map_data_other_server { char name[24]; unsigned char *gat; // NULL�Œ��ɂ��Ĕ��f unsigned long ip; unsigned int port; }; #define read_gat(m,x,y) (map[m].gat[(x)+(y)*map[m].xs]) #define read_gatp(m,x,y) (m->gat[(x)+(y)*m->xs]) struct flooritem_data { struct block_list bl; short subx,suby; int cleartimer; int first_get_id,second_get_id,third_get_id; unsigned int first_get_tick,second_get_tick,third_get_tick; struct item item_data; }; enum { SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7 SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15 SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23 SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31 SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39 SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47 SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55 SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-58 SP_CARTINFO=99, // 99 SP_GM=500, // original 1000- SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002 SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006 SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011 SP_ADDEFF, SP_RESEFF, // 1012-1013 SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018 SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021 SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025 SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027 SP_ATK_RATE,SP_SPEED_ADDRATE,SP_ASPD_ADDRATE, // 1028-1030 SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032 SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034 SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_SUBRACE, // 1035-1037 SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042 SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046 SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050 SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057 SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062 SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066 SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070 SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1077 SP_DISGUISE, // 1077 SP_RESTART_FULL_RECORVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005 SP_NO_CASTCANCEL2,SP_INFINITE_ENDURE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR // 2006-2009 }; enum { LOOK_BASE, LOOK_HAIR, LOOK_WEAPON, LOOK_HEAD_BOTTOM, LOOK_HEAD_TOP, LOOK_HEAD_MID, LOOK_HAIR_COLOR, LOOK_CLOTHES_COLOR, LOOK_SHIELD, LOOK_SHOES, /* 9 */ LOOK_GLOVES, LOOK_CAPE, LOOK_MISC1, LOOK_MISC2 }; #define LOOK_LAST LOOK_MISC2 struct chat_data { struct block_list bl; unsigned char pass[8]; /* password */ unsigned char title[61]; /* room title MAX 60 */ unsigned char limit; /* join limit */ unsigned char trigger; unsigned char users; /* current users */ unsigned char pub; /* room attribute */ struct map_session_data *usersd[20]; struct block_list *owner_; struct block_list **owner; char npc_event[50]; }; extern struct map_data map[]; extern int map_num; extern int autosave_interval; extern int save_settings; extern int agit_flag; extern int night_flag; // 0=day, 1=night [Yor] extern char motd_txt[]; extern char help_txt[]; extern char talkie_mes[]; extern char wisp_server_name[]; // �I�S�̏��� void map_setusers(int); int map_getusers(void); // block�폜�֘A int map_freeblock( void *bl ); int map_freeblock_lock(void); int map_freeblock_unlock(void); // block�֘A int map_addblock(struct block_list *); int map_delblock(struct block_list *); void map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,...); // -- moonsoul (added map_foreachincell) void map_foreachincell(int (*)(struct block_list*,va_list),int,int,int,int,...); void map_foreachinmovearea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,int,int,...); int map_countnearpc(int,int,int); //block�֘A�ɒlj� int map_count_oncell(int m,int x,int y); // �ꎞ�Iobject�֘A int map_addobject(struct block_list *); int map_delobject(int, int type); int map_delobjectnofree(int id, int type); void map_foreachobject(int (*)(struct block_list*,va_list),int,...); // int map_quit(struct map_session_data *); // npc int map_addnpc(int,struct npc_data *); // ���A�C�e���֘A int map_clearflooritem_timer(int,unsigned int,int,int); #define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1) int map_addflooritem_any(struct item *,int amount,int m,int x,int y, struct map_session_data **owners, int *owner_protection, int lifetime, int dispersal); int map_addflooritem(struct item *,int,int,int,int,struct map_session_data *,struct map_session_data *,struct map_session_data *,int); int map_searchrandfreecell(int,int,int,int); // �L����id�����L������ �ϊ��֘A void map_addchariddb(int charid,char *name); void map_delchariddb(int charid); int map_reqchariddb(struct map_session_data * sd,int charid); char * map_charid2nick(int); struct map_session_data * map_id2sd(int); struct block_list * map_id2bl(int); int map_mapname2mapid(char*); int map_mapname2ipport(char*,int*,int*); int map_setipport(char *name,unsigned long ip,int port); int map_eraseipport(char *name,unsigned long ip,int port); void map_addiddb(struct block_list *); void map_deliddb(struct block_list *bl); int map_foreachiddb(int (*)(void*,void*,va_list),...); void map_addnickdb(struct map_session_data *); int map_scriptcont(struct map_session_data *sd,int id); /* Continues a script either on a spell or on an NPC */ struct map_session_data * map_nick2sd(char*); int compare_item(struct item *a, struct item *b); struct map_session_data * map_get_first_session(); struct map_session_data * map_get_last_session(); struct map_session_data * map_get_next_session(struct map_session_data *current); struct map_session_data * map_get_prev_session(struct map_session_data *current); // gat�֘A int map_getcell(int,int,int); int map_setcell(int,int,int,int); // ���̑� int map_check_dir(int s_dir,int t_dir); int map_calc_dir( struct block_list *src,int x,int y); // path.c���� int path_search(struct walkpath_data*,int,int,int,int,int,int); int path_blownpos(int m,int x0,int y0,int dx,int dy,int count); int map_who(int fd); void map_helpscreen(); // [Valaris] int map_delmap(char *mapname); #endif