#include "magic-expr-eval.hpp" #include "magic-expr.hpp" #include "magic-interpreter-aux.hpp" #include #include #include "../compat/alg.hpp" #include "../strings/mstring.hpp" #include "../strings/astring.hpp" #include "../strings/zstring.hpp" #include "../strings/vstring.hpp" #include "../generic/random.hpp" #include "../io/cxxstdio.hpp" #include "battle.hpp" #include "npc.hpp" #include "pc.hpp" #include "itemdb.hpp" #include "../poison.hpp" static void free_area(dumb_ptr area) { if (!area) return; switch (area->ty) { case AREA::UNION: free_area(area->a.a_union[0]); free_area(area->a.a_union[1]); break; default: break; } area.delete_(); } static dumb_ptr dup_area(dumb_ptr area) { dumb_ptr retval = dumb_ptr::make(); *retval = *area; switch (area->ty) { case AREA::UNION: retval->a.a_union[0] = dup_area(retval->a.a_union[0]); retval->a.a_union[1] = dup_area(retval->a.a_union[1]); break; default: break; } return retval; } void magic_copy_var(val_t *dest, val_t *src) { *dest = *src; switch (dest->ty) { case TYPE::STRING: dest->v.v_string = dest->v.v_string.dup(); break; case TYPE::AREA: dest->v.v_area = dup_area(dest->v.v_area); break; default: break; } } void magic_clear_var(val_t *v) { switch (v->ty) { case TYPE::STRING: v->v.v_string.delete_(); break; case TYPE::AREA: free_area(v->v.v_area); break; default: break; } } static AString show_entity(dumb_ptr entity) { switch (entity->bl_type) { case BL::PC: return entity->is_player()->status_key.name.to__actual(); case BL::NPC: return entity->is_npc()->name; case BL::MOB: return entity->is_mob()->name; case BL::ITEM: assert (0 && "There is no way this code did what it was supposed to do!"); /* Sorry about this one... */ // WTF? item_data is a struct item, not a struct item_data // return ((struct item_data *) (&entity->is_item()->item_data))->name; abort(); case BL::SPELL: return {"%invocation(ERROR:this-should-not-be-an-entity)"}; default: return {"%unknown-entity"}; } } static void stringify(val_t *v, int within_op) { static earray dirs //= {{ {"south"}, {"south-west"}, {"west"}, {"north-west"}, {"north"}, {"north-east"}, {"east"}, {"south-east"}, }}; AString buf; switch (v->ty) { case TYPE::UNDEF: buf = "UNDEF"; break; case TYPE::INT: buf = STRPRINTF("%i", v->v.v_int); break; case TYPE::STRING: return; case TYPE::DIR: buf = dirs[v->v.v_dir]; break; case TYPE::ENTITY: buf = show_entity(v->v.v_entity); break; case TYPE::LOCATION: buf = STRPRINTF("<\"%s\", %d, %d>", v->v.v_location.m->name_, v->v.v_location.x, v->v.v_location.y); break; case TYPE::AREA: buf = "%area"; free_area(v->v.v_area); break; case TYPE::SPELL: buf = v->v.v_spell->name; break; case TYPE::INVOCATION: { dumb_ptr invocation_ = within_op ? v->v.v_invocation : map_id2bl(v->v.v_int)->is_spell(); buf = invocation_->spell->name; } break; default: FPRINTF(stderr, "[magic] INTERNAL ERROR: Cannot stringify %d\n", v->ty); return; } v->v.v_string = dumb_string::copys(buf); v->ty = TYPE::STRING; } static void intify(val_t *v) { if (v->ty == TYPE::INT) return; magic_clear_var(v); v->ty = TYPE::INT; v->v.v_int = 1; } static dumb_ptr area_new(AREA ty) { auto retval = dumb_ptr::make(); retval->ty = ty; return retval; } static dumb_ptr area_union(dumb_ptr area, dumb_ptr other_area) { dumb_ptr retval = area_new(AREA::UNION); retval->a.a_union[0] = area; retval->a.a_union[1] = other_area; retval->size = area->size + other_area->size; /* Assume no overlap */ return retval; } /** * Turns location into area, leaves other types untouched */ static void make_area(val_t *v) { if (v->ty == TYPE::LOCATION) { auto a = dumb_ptr::make(); v->ty = TYPE::AREA; a->ty = AREA::LOCATION; a->a.a_loc = v->v.v_location; v->v.v_area = a; } } static void make_location(val_t *v) { if (v->ty == TYPE::AREA && v->v.v_area->ty == AREA::LOCATION) { location_t location = v->v.v_area->a.a_loc; free_area(v->v.v_area); v->ty = TYPE::LOCATION; v->v.v_location = location; } } static void make_spell(val_t *v) { if (v->ty == TYPE::INVOCATION) { dumb_ptr invoc = v->v.v_invocation; //invoc = (dumb_ptr) map_id2bl(v->v.v_int); if (!invoc) v->ty = TYPE::FAIL; else { v->ty = TYPE::SPELL; v->v.v_spell = invoc->spell; } } } static int fun_add(dumb_ptr, val_t *result, Slice args) { if (ARG_TYPE(0) == TYPE::INT && ARG_TYPE(1) == TYPE::INT) { /* Integer addition */ RESULTINT = ARGINT(0) + ARGINT(1); result->ty = TYPE::INT; } else if (ARG_MAY_BE_AREA(0) && ARG_MAY_BE_AREA(1)) { /* Area union */ make_area(&args[0]); make_area(&args[1]); RESULTAREA = area_union(ARGAREA(0), ARGAREA(1)); ARGAREA(0) = NULL; ARGAREA(1) = NULL; result->ty = TYPE::AREA; } else { /* Anything else -> string concatenation */ stringify(&args[0], 1); stringify(&args[1], 1); /* Yes, we could speed this up. */ // ugh MString m; m += ARGSTR(0); m += ARGSTR(1); RESULTSTR = dumb_string::copys(AString(m)); result->ty = TYPE::STRING; } return 0; } static int fun_sub(dumb_ptr, val_t *result, Slice args) { RESULTINT = ARGINT(0) - ARGINT(1); return 0; } static int fun_mul(dumb_ptr, val_t *result, Slice args) { RESULTINT = ARGINT(0) * ARGINT(1); return 0; } static int fun_div(dumb_ptr, val_t *result, Slice args) { if (!ARGINT(1)) return 1; /* division by zero */ RESULTINT = ARGINT(0) / ARGINT(1); return 0; } static int fun_mod(dumb_ptr, val_t *result, Slice args) { if (!ARGINT(1)) return 1; /* division by zero */ RESULTINT = ARGINT(0) % ARGINT(1); return 0; } static int fun_or(dumb_ptr, val_t *result, Slice args) { RESULTINT = ARGINT(0) || ARGINT(1); return 0; } static int fun_and(dumb_ptr, val_t *result, Slice args) { RESULTINT = ARGINT(0) && ARGINT(1); return 0; } static int fun_not(dumb_ptr, val_t *result, Slice args) { RESULTINT = !ARGINT(0); return 0; } static int fun_neg(dumb_ptr, val_t *result, Slice args) { RESULTINT = ~ARGINT(0); return 0; } static int fun_gte(dumb_ptr, val_t *result, Slice args) { if (ARG_TYPE(0) == TYPE::STRING || ARG_TYPE(1) == TYPE::STRING) { stringify(&args[0], 1); stringify(&args[1], 1); RESULTINT = ARGSTR(0) >= ARGSTR(1); } else { intify(&args[0]); intify(&args[1]); RESULTINT = ARGINT(0) >= ARGINT(1); } return 0; } static int fun_lt(dumb_ptr env, val_t *result, Slice args) { fun_gte(env, result, args); RESULTINT = !RESULTINT; return 0; } static int fun_gt(dumb_ptr, val_t *result, Slice args) { if (ARG_TYPE(0) == TYPE::STRING || ARG_TYPE(1) == TYPE::STRING) { stringify(&args[0], 1); stringify(&args[1], 1); RESULTINT = ARGSTR(0) > ARGSTR(1); } else { intify(&args[0]); intify(&args[1]); RESULTINT = ARGINT(0) > ARGINT(1); } return 0; } static int fun_lte(dumb_ptr env, val_t *result, Slice args) { fun_gt(env, result, args); RESULTINT = !RESULTINT; return 0; } static int fun_eq(dumb_ptr, val_t *result, Slice args) { if (ARG_TYPE(0) == TYPE::STRING || ARG_TYPE(1) == TYPE::STRING) { stringify(&args[0], 1); stringify(&args[1], 1); RESULTINT = ARGSTR(0) == ARGSTR(1); } else if (ARG_TYPE(0) == TYPE::DIR && ARG_TYPE(1) == TYPE::DIR) RESULTINT = ARGDIR(0) == ARGDIR(1); else if (ARG_TYPE(0) == TYPE::ENTITY && ARG_TYPE(1) == TYPE::ENTITY) RESULTINT = ARGENTITY(0) == ARGENTITY(1); else if (ARG_TYPE(0) == TYPE::LOCATION && ARG_TYPE(1) == TYPE::LOCATION) RESULTINT = (ARGLOCATION(0).x == ARGLOCATION(1).x && ARGLOCATION(0).y == ARGLOCATION(1).y && ARGLOCATION(0).m == ARGLOCATION(1).m); else if (ARG_TYPE(0) == TYPE::AREA && ARG_TYPE(1) == TYPE::AREA) RESULTINT = ARGAREA(0) == ARGAREA(1); /* Probably not that great an idea... */ else if (ARG_TYPE(0) == TYPE::SPELL && ARG_TYPE(1) == TYPE::SPELL) RESULTINT = ARGSPELL(0) == ARGSPELL(1); else if (ARG_TYPE(0) == TYPE::INVOCATION && ARG_TYPE(1) == TYPE::INVOCATION) RESULTINT = ARGINVOCATION(0) == ARGINVOCATION(1); else { intify(&args[0]); intify(&args[1]); RESULTINT = ARGINT(0) == ARGINT(1); } return 0; } static int fun_ne(dumb_ptr env, val_t *result, Slice args) { fun_eq(env, result, args); RESULTINT = !RESULTINT; return 0; } static int fun_bitand(dumb_ptr, val_t *result, Slice args) { RESULTINT = ARGINT(0) & ARGINT(1); return 0; } static int fun_bitor(dumb_ptr, val_t *result, Slice args) { RESULTINT = ARGINT(0) | ARGINT(1); return 0; } static int fun_bitxor(dumb_ptr, val_t *result, Slice args) { RESULTINT = ARGINT(0) ^ ARGINT(1); return 0; } static int fun_bitshl(dumb_ptr, val_t *result, Slice args) { RESULTINT = ARGINT(0) << ARGINT(1); return 0; } static int fun_bitshr(dumb_ptr, val_t *result, Slice args) { RESULTINT = ARGINT(0) >> ARGINT(1); return 0; } static int fun_max(dumb_ptr, val_t *result, Slice args) { RESULTINT = max(ARGINT(0), ARGINT(1)); return 0; } static int fun_min(dumb_ptr, val_t *result, Slice args) { RESULTINT = min(ARGINT(0), ARGINT(1)); return 0; } static int fun_if_then_else(dumb_ptr, val_t *result, Slice args) { if (ARGINT(0)) magic_copy_var(result, &args[1]); else magic_copy_var(result, &args[2]); return 0; } void magic_area_rect(map_local **m, int *x, int *y, int *width, int *height, area_t& area_) { area_t *area = &area_; // diff hack switch (area->ty) { case AREA::UNION: break; case AREA::LOCATION: *m = area->a.a_loc.m; *x = area->a.a_loc.x; *y = area->a.a_loc.y; *width = 1; *height = 1; break; case AREA::RECT: *m = area->a.a_rect.loc.m; *x = area->a.a_rect.loc.x; *y = area->a.a_rect.loc.y; *width = area->a.a_rect.width; *height = area->a.a_rect.height; break; case AREA::BAR: { int tx = area->a.a_bar.loc.x; int ty = area->a.a_bar.loc.y; int twidth = area->a.a_bar.width; int tdepth = area->a.a_bar.width; *m = area->a.a_bar.loc.m; switch (area->a.a_bar.dir) { case DIR::S: *x = tx - twidth; *y = ty; *width = twidth * 2 + 1; *height = tdepth; break; case DIR::W: *x = tx - tdepth; *y = ty - twidth; *width = tdepth; *height = twidth * 2 + 1; break; case DIR::N: *x = tx - twidth; *y = ty - tdepth; *width = twidth * 2 + 1; *height = tdepth; break; case DIR::E: *x = tx; *y = ty - twidth; *width = tdepth; *height = twidth * 2 + 1; break; default: FPRINTF(stderr, "Error: Trying to compute area of NE/SE/NW/SW-facing bar"); *x = tx; *y = ty; *width = *height = 1; } break; } } } int magic_location_in_area(map_local *m, int x, int y, dumb_ptr area) { switch (area->ty) { case AREA::UNION: return magic_location_in_area(m, x, y, area->a.a_union[0]) || magic_location_in_area(m, x, y, area->a.a_union[1]); case AREA::LOCATION: case AREA::RECT: case AREA::BAR: { map_local *am; int ax, ay, awidth, aheight; magic_area_rect(&am, &ax, &ay, &awidth, &aheight, *area); return (am == m && (x >= ax) && (y >= ay) && (x < ax + awidth) && (y < ay + aheight)); } default: FPRINTF(stderr, "INTERNAL ERROR: Invalid area\n"); return 0; } } static int fun_is_in(dumb_ptr, val_t *result, Slice args) { RESULTINT = magic_location_in_area(ARGLOCATION(0).m, ARGLOCATION(0).x, ARGLOCATION(0).y, ARGAREA(1)); return 0; } static int fun_skill(dumb_ptr, val_t *result, Slice args) { if (ENTITY_TYPE(0) != BL::PC // don't convert to enum until after the range check || ARGINT(1) < 0 || ARGINT(1) >= uint16_t(MAX_SKILL)) { RESULTINT = 0; } else { SkillID id = static_cast(ARGINT(1)); RESULTINT = ARGPC(0)->status.skill[id].lv; } return 0; } static int fun_his_shroud(dumb_ptr, val_t *result, Slice args) { RESULTINT = (ENTITY_TYPE(0) == BL::PC && ARGPC(0)->state.shroud_active); return 0; } #define BATTLE_GETTER(name) \ static \ int fun_get_##name(dumb_ptr, val_t *result, Slice args) \ { \ RESULTINT = battle_get_##name(ARGENTITY(0)); \ return 0; \ } BATTLE_GETTER(str) BATTLE_GETTER(agi) BATTLE_GETTER(vit) BATTLE_GETTER(dex) BATTLE_GETTER(luk) BATTLE_GETTER(int) BATTLE_GETTER(lv) BATTLE_GETTER(hp) BATTLE_GETTER(mdef) BATTLE_GETTER(def) BATTLE_GETTER(max_hp) static int fun_get_dir(dumb_ptr, val_t *result, Slice args) { RESULTDIR = battle_get_dir(ARGENTITY(0)); return 0; } #define MMO_GETTER(name) \ static \ int fun_get_##name(dumb_ptr, val_t *result, Slice args) \ { \ if (ENTITY_TYPE(0) == BL::PC) \ RESULTINT = ARGPC(0)->status.name; \ else \ RESULTINT = 0; \ return 0; \ } MMO_GETTER(sp) MMO_GETTER(max_sp) static int fun_name_of(dumb_ptr, val_t *result, Slice args) { if (ARG_TYPE(0) == TYPE::ENTITY) { RESULTSTR = dumb_string::copys(show_entity(ARGENTITY(0))); return 0; } else if (ARG_TYPE(0) == TYPE::SPELL) { RESULTSTR = dumb_string::copys(ARGSPELL(0)->name); return 0; } else if (ARG_TYPE(0) == TYPE::INVOCATION) { RESULTSTR = dumb_string::copys(ARGINVOCATION(0)->spell->name); return 0; } return 1; } /* [Freeyorp] I'm putting this one in as name_of seems to have issues with summoned or spawned mobs. */ static int fun_mob_id(dumb_ptr, val_t *result, Slice args) { if (ENTITY_TYPE(0) != BL::MOB) return 1; RESULTINT = ARGMOB(0)->mob_class; return 0; } inline void COPY_LOCATION(block_list& dest, location_t& src) { dest.bl_x = src.x; dest.bl_y = src.y; dest.bl_m = src.m; } inline void COPY_LOCATION(location_t& dest, block_list& src) { dest.x = src.bl_x; dest.y = src.bl_y; dest.m = src.bl_m; } static int fun_location(dumb_ptr, val_t *result, Slice args) { COPY_LOCATION(RESULTLOCATION, *(ARGENTITY(0))); return 0; } static int fun_random(dumb_ptr, val_t *result, Slice args) { int delta = ARGINT(0); if (delta < 0) delta = -delta; if (delta == 0) { RESULTINT = 0; return 0; } RESULTINT = random_::to(delta); if (ARGINT(0) < 0) RESULTINT = -RESULTINT; return 0; } static int fun_random_dir(dumb_ptr, val_t *result, Slice args) { if (ARGINT(0)) RESULTDIR = random_::choice({DIR::S, DIR::SW, DIR::W, DIR::NW, DIR::N, DIR::NE, DIR::E, DIR::SE}); else RESULTDIR = random_::choice({DIR::S, DIR::W, DIR::N, DIR::E}); return 0; } static int fun_hash_entity(dumb_ptr, val_t *result, Slice args) { RESULTINT = ARGENTITY(0)->bl_id; return 0; } int // ret -1: not a string, ret 1: no such item, ret 0: OK magic_find_item(Slice args, int index, struct item *item_, int *stackable) { struct item_data *item_data; int must_add_sequentially; if (ARG_TYPE(index) == TYPE::INT) item_data = itemdb_exists(ARGINT(index)); else if (ARG_TYPE(index) == TYPE::STRING) item_data = itemdb_searchname(ARGSTR(index)); else return -1; if (!item_data) return 1; // Very elegant. must_add_sequentially = ( item_data->type == ItemType::WEAPON || item_data->type == ItemType::ARMOR || item_data->type == ItemType::_7 || item_data->type == ItemType::_8); if (stackable) *stackable = !must_add_sequentially; *item_ = item(); item_->nameid = item_data->nameid; return 0; } static int fun_count_item(dumb_ptr, val_t *result, Slice args) { dumb_ptr chr = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : NULL; int stackable; struct item item; GET_ARG_ITEM(1, item, stackable); if (!chr) return 1; RESULTINT = pc_count_all_items(chr, item.nameid); return 0; } static int fun_is_equipped(dumb_ptr, val_t *result, Slice args) { dumb_ptr chr = (ENTITY_TYPE(0) == BL::PC) ? ARGPC(0) : NULL; int stackable; struct item item; bool retval = false; GET_ARG_ITEM(1, item, stackable); if (!chr) return 1; for (EQUIP i : EQUIPs) { int idx = chr->equip_index_maybe[i]; if (idx >= 0 && chr->status.inventory[idx].nameid == item.nameid) { retval = true; break; } } RESULTINT = retval; return 0; } static int fun_is_married(dumb_ptr, val_t *result, Slice args) { RESULTINT = (ENTITY_TYPE(0) == BL::PC && ARGPC(0)->status.partner_id); return 0; } static int fun_is_dead(dumb_ptr, val_t *result, Slice args) { RESULTINT = (ENTITY_TYPE(0) == BL::PC && pc_isdead(ARGPC(0))); return 0; } static int fun_is_pc(dumb_ptr, val_t *result, Slice args) { RESULTINT = (ENTITY_TYPE(0) == BL::PC); return 0; } static int fun_partner(dumb_ptr, val_t *result, Slice args) { if (ENTITY_TYPE(0) == BL::PC && ARGPC(0)->status.partner_id) { RESULTENTITY = map_nick2sd(map_charid2nick(ARGPC(0)->status.partner_id)); return 0; } else return 1; } static int fun_awayfrom(dumb_ptr, val_t *result, Slice args) { location_t *loc = &ARGLOCATION(0); int dx = dirx[ARGDIR(1)]; int dy = diry[ARGDIR(1)]; int distance = ARGINT(2); while (distance-- && !bool(read_gatp(loc->m, loc->x + dx, loc->y + dy) & MapCell::UNWALKABLE)) { loc->x += dx; loc->y += dy; } RESULTLOCATION = *loc; return 0; } static int fun_failed(dumb_ptr, val_t *result, Slice args) { RESULTINT = ARG_TYPE(0) == TYPE::FAIL; return 0; } static int fun_npc(dumb_ptr, val_t *result, Slice args) { NpcName name = stringish(ARGSTR(0)); RESULTENTITY = npc_name2id(name); return RESULTENTITY == NULL; } static int fun_pc(dumb_ptr, val_t *result, Slice args) { CharName name = stringish(ARGSTR(0)); RESULTENTITY = map_nick2sd(name); return RESULTENTITY == NULL; } static int fun_distance(dumb_ptr, val_t *result, Slice args) { if (ARGLOCATION(0).m != ARGLOCATION(1).m) RESULTINT = 0x7fffffff; else RESULTINT = max(abs(ARGLOCATION(0).x - ARGLOCATION(1).x), abs(ARGLOCATION(0).y - ARGLOCATION(1).y)); return 0; } static int fun_rdistance(dumb_ptr, val_t *result, Slice args) { if (ARGLOCATION(0).m != ARGLOCATION(1).m) RESULTINT = 0x7fffffff; else { int dx = ARGLOCATION(0).x - ARGLOCATION(1).x; int dy = ARGLOCATION(0).y - ARGLOCATION(1).y; RESULTINT = static_cast(sqrt((dx * dx) + (dy * dy))); } return 0; } static int fun_anchor(dumb_ptr env, val_t *result, Slice args) { dumb_ptr anchor = magic_find_anchor(ARGSTR(0)); if (!anchor) return 1; magic_eval(env, result, anchor->location); make_area(result); if (result->ty != TYPE::AREA) { magic_clear_var(result); return 1; } return 0; } static int fun_line_of_sight(dumb_ptr, val_t *result, Slice args) { block_list e1, e2; COPY_LOCATION(e1, ARGLOCATION(0)); COPY_LOCATION(e2, ARGLOCATION(1)); RESULTINT = battle_check_range(dumb_ptr(&e1), dumb_ptr(&e2), 0); return 0; } void magic_random_location(location_t *dest, dumb_ptr area) { switch (area->ty) { case AREA::UNION: { if (random_::chance({area->a.a_union[0]->size, area->size})) magic_random_location(dest, area->a.a_union[0]); else magic_random_location(dest, area->a.a_union[1]); break; } case AREA::LOCATION: case AREA::RECT: case AREA::BAR: { map_local *m; int x, y, w, h; magic_area_rect(&m, &x, &y, &w, &h, *area); if (w <= 1) w = 1; if (h <= 1) h = 1; // This is not exactly the same as the old logic, // but it's better. auto pair = map_randfreecell(m, x, y, w, h); dest->m = m; dest->x = pair.first; dest->y = pair.second; break; } default: FPRINTF(stderr, "Unknown area type %d\n", area->ty); } } static int fun_pick_location(dumb_ptr, val_t *result, Slice args) { magic_random_location(&result->v.v_location, ARGAREA(0)); return 0; } static int fun_read_script_int(dumb_ptr, val_t *result, Slice args) { dumb_ptr subject_p = ARGENTITY(0); VarName var_name = stringish(ARGSTR(1)); int array_index = 0; if (subject_p->bl_type != BL::PC) return 1; RESULTINT = get_script_var_i(subject_p->is_player(), var_name, array_index); return 0; } static int fun_read_script_str(dumb_ptr, val_t *result, Slice args) { dumb_ptr subject_p = ARGENTITY(0); VarName var_name = stringish(ARGSTR(1)); int array_index = 0; if (subject_p->bl_type != BL::PC) return 1; RESULTSTR = dumb_string::copys(get_script_var_s(subject_p->is_player(), var_name, array_index)); return 0; } static int fun_rbox(dumb_ptr, val_t *result, Slice args) { location_t loc = ARGLOCATION(0); int radius = ARGINT(1); RESULTAREA = area_new(AREA::RECT); RESULTAREA->a.a_rect.loc.m = loc.m; RESULTAREA->a.a_rect.loc.x = loc.x - radius; RESULTAREA->a.a_rect.loc.y = loc.y - radius; RESULTAREA->a.a_rect.width = radius * 2 + 1; RESULTAREA->a.a_rect.height = radius * 2 + 1; return 0; } static int fun_running_status_update(dumb_ptr, val_t *result, Slice args) { if (ENTITY_TYPE(0) != BL::PC && ENTITY_TYPE(0) != BL::MOB) return 1; StatusChange sc = static_cast(ARGINT(1)); RESULTINT = bool(battle_get_sc_data(ARGENTITY(0))[sc].timer); return 0; } static int fun_status_option(dumb_ptr, val_t *result, Slice args) { RESULTINT = (bool((ARGPC(0))->status.option & static_cast