#ifndef CLIF_HPP #define CLIF_HPP #include "clif.t.hpp" #include #include "../common/const_array.hpp" #include "battle.t.hpp" #include "map.t.hpp" #include "pc.t.hpp" #include "skill.t.hpp" void clif_setip(const char *); void clif_setport(int); struct in_addr clif_getip(void); int clif_getport(void); int clif_countusers(void); void clif_setwaitclose(int); int clif_authok(struct map_session_data *); int clif_authfail_fd(int, int); int clif_charselectok(int); int clif_dropflooritem(struct flooritem_data *); int clif_clearflooritem(struct flooritem_data *, int); int clif_clearchar(struct block_list *, BeingRemoveWhy); // area or fd int clif_clearchar_delay(unsigned int, struct block_list *, BeingRemoveWhy); int clif_clearchar_id(int, BeingRemoveWhy, int); int clif_spawnpc(struct map_session_data *); //area int clif_spawnnpc(struct npc_data *); // area int clif_spawn_fake_npc_for_player(struct map_session_data *sd, int fake_npc_id); int clif_spawnmob(struct mob_data *); // area int clif_walkok(struct map_session_data *); // self int clif_movechar(struct map_session_data *); // area int clif_movemob(struct mob_data *); //area int clif_changemap(struct map_session_data *, const char *, int, int); //self int clif_changemapserver(struct map_session_data *, const char *, int, int, struct in_addr, int); //self int clif_fixpos(struct block_list *); // area int clif_fixmobpos(struct mob_data *md); int clif_fixpcpos(struct map_session_data *sd); int clif_npcbuysell(struct map_session_data *, int); //self int clif_buylist(struct map_session_data *, struct npc_data *); //self int clif_selllist(struct map_session_data *); //self int clif_scriptmes(struct map_session_data *, int, const char *); //self int clif_scriptnext(struct map_session_data *, int); //self int clif_scriptclose(struct map_session_data *, int); //self int clif_scriptmenu(struct map_session_data *, int, const char *); //self int clif_scriptinput(struct map_session_data *, int); //self int clif_scriptinputstr(struct map_session_data *sd, int npcid); // self int clif_cutin(struct map_session_data *, const char *, int); //self int clif_viewpoint(struct map_session_data *, int, int, int, int, int, int); //self int clif_additem(struct map_session_data *, int, int, PickupFail); //self int clif_delitem(struct map_session_data *, int, int); //self int clif_updatestatus(struct map_session_data *, SP); //self int clif_damage(struct block_list *, struct block_list *, unsigned int, int, int, int, int, DamageType, int); // area inline int clif_takeitem(struct block_list *src, struct block_list *dst) { return clif_damage(src, dst, 0, 0, 0, 0, 0, DamageType::TAKEITEM, 0); } int clif_changelook(struct block_list *, LOOK, int); // area void clif_changelook_accessories(struct block_list *bl, struct map_session_data *dst); // area or target; list gloves, boots etc. int clif_arrowequip(struct map_session_data *sd, int val); //self int clif_arrow_fail(struct map_session_data *sd, int type); //self int clif_statusupack(struct map_session_data *, SP, int, int); // self int clif_equipitemack(struct map_session_data *, int, EPOS, int); // self int clif_unequipitemack(struct map_session_data *, int, EPOS, int); // self int clif_misceffect(struct block_list *, int); // area int clif_changeoption(struct block_list *); // area int clif_useitemack(struct map_session_data *, int, int, int); // self void clif_emotion(struct block_list *bl, int type); void clif_sitting(int fd, struct map_session_data *sd); // trade int clif_traderequest(struct map_session_data *sd, const char *name); int clif_tradestart(struct map_session_data *sd, int type); int clif_tradeadditem(struct map_session_data *sd, struct map_session_data *tsd, int index, int amount); int clif_tradeitemok(struct map_session_data *sd, int index, int amount, int fail); int clif_tradedeal_lock(struct map_session_data *sd, int fail); int clif_tradecancelled(struct map_session_data *sd); int clif_tradecompleted(struct map_session_data *sd, int fail); // storage int clif_storageitemlist(struct map_session_data *sd, struct storage *stor); int clif_storageequiplist(struct map_session_data *sd, struct storage *stor); int clif_updatestorageamount(struct map_session_data *sd, struct storage *stor); int clif_storageitemadded(struct map_session_data *sd, struct storage *stor, int index, int amount); int clif_storageitemremoved(struct map_session_data *sd, int index, int amount); int clif_storageclose(struct map_session_data *sd); // map_forallinmovearea callbacks void clif_pcinsight(struct block_list *, struct map_session_data *); void clif_pcoutsight(struct block_list *, struct map_session_data *); void clif_mobinsight(struct block_list *, struct mob_data *); void clif_moboutsight(struct block_list *, struct mob_data *); int clif_skillinfo(struct map_session_data *sd, SkillID skillid, int type, int range); int clif_skillinfoblock(struct map_session_data *sd); int clif_skillup(struct map_session_data *sd, SkillID skill_num); int clif_skillcastcancel(struct block_list *bl); int clif_skill_fail(struct map_session_data *sd, SkillID skill_id, int type, int btype); int clif_skill_damage(struct block_list *src, struct block_list *dst, unsigned int tick, int sdelay, int ddelay, int damage, int div, SkillID skill_id, int skill_lv, int type); int clif_status_change(struct block_list *bl, StatusChange type, int flag); int clif_wis_message(int fd, const char *nick, const char *mes, int mes_len); int clif_wis_end(int fd, int flag); int clif_itemlist(struct map_session_data *sd); int clif_equiplist(struct map_session_data *sd); int clif_mvp_effect(struct map_session_data *sd); int clif_movetoattack(struct map_session_data *sd, struct block_list *bl); // party int clif_party_created(struct map_session_data *sd, int flag); int clif_party_info(struct party *p, int fd); int clif_party_invite(struct map_session_data *sd, struct map_session_data *tsd); int clif_party_inviteack(struct map_session_data *sd, const char *nick, int flag); int clif_party_option(struct party *p, struct map_session_data *sd, int flag); int clif_party_leaved(struct party *p, struct map_session_data *sd, int account_id, const char *name, int flag); int clif_party_message(struct party *p, int account_id, const char *mes, int len); int clif_party_xy(struct party *p, struct map_session_data *sd); int clif_party_hp(struct party *p, struct map_session_data *sd); // atcommand void clif_displaymessage(int fd, const_string mes); void clif_GMmessage(struct block_list *bl, const_string mes, int flag); int clif_resurrection(struct block_list *bl, int type); int clif_specialeffect(struct block_list *bl, int type, int flag); // special effects [Valaris] int clif_message(struct block_list *bl, const char *msg); // messages (from mobs/npcs) [Valaris] int clif_GM_kick(struct map_session_data *sd, struct map_session_data *tsd, int type); int clif_foreachclient(std::function); int do_init_clif (void); #endif // CLIF_HPP