From 543e4b419239f37321bc5a224d56773d1fe6ebfe Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Thu, 23 May 2013 13:58:57 -0700 Subject: Rename fields of block_list in preparation for subclassing This is necessary because at least some of the subclasses overlap names. --- src/map/mob.cpp | 460 ++++++++++++++++++++++++++++---------------------------- 1 file changed, 230 insertions(+), 230 deletions(-) (limited to 'src/map/mob.cpp') diff --git a/src/map/mob.cpp b/src/map/mob.cpp index 58641a2..5f1b29e 100644 --- a/src/map/mob.cpp +++ b/src/map/mob.cpp @@ -100,11 +100,11 @@ int mob_spawn_dataset(struct mob_data *md, const char *mobname, int mob_class) else memcpy(md->name, mobname, 24); - md->bl.prev = NULL; - md->bl.next = NULL; + md->bl.bl_prev = NULL; + md->bl.bl_next = NULL; md->n = 0; md->mob_class = mob_class; - md->bl.id = npc_get_new_npc_id(); + md->bl.bl_id = npc_get_new_npc_id(); memset(&md->state, 0, sizeof(md->state)); // md->timer = nullptr; @@ -374,7 +374,7 @@ int mob_once_spawn(struct map_session_data *sd, const char *mapname, int m, count, r = mob_class; if (sd && strcmp(mapname, "this") == 0) - m = sd->bl.m; + m = sd->bl.bl_m; else m = map_mapname2mapid(mapname); @@ -384,9 +384,9 @@ int mob_once_spawn(struct map_session_data *sd, const char *mapname, if (sd) { if (x <= 0) - x = sd->bl.x; + x = sd->bl.bl_x; if (y <= 0) - y = sd->bl.y; + y = sd->bl.bl_y; } else if (x <= 0 || y <= 0) { @@ -403,9 +403,9 @@ int mob_once_spawn(struct map_session_data *sd, const char *mapname, md->lootitem = NULL; mob_spawn_dataset(md, mobname, mob_class); - md->bl.m = m; - md->bl.x = x; - md->bl.y = y; + md->bl.bl_m = m; + md->bl.bl_x = x; + md->bl.bl_y = y; if (r < 0 && battle_config.dead_branch_active == 1) //移動してアクティブで反撃する md->mode = MobMode::war; @@ -419,11 +419,11 @@ int mob_once_spawn(struct map_session_data *sd, const char *mapname, memcpy(md->npc_event, event, sizeof(md->npc_event)); - md->bl.type = BL::MOB; + md->bl.bl_type = BL::MOB; map_addiddb(&md->bl); - mob_spawn(md->bl.id); + mob_spawn(md->bl.bl_id); } - return (amount > 0) ? md->bl.id : 0; + return (amount > 0) ? md->bl.bl_id : 0; } /*========================================== @@ -439,7 +439,7 @@ int mob_once_spawn_area(struct map_session_data *sd, const char *mapname, int m; if (strcmp(mapname, "this") == 0) - m = sd->bl.m; + m = sd->bl.bl_m; else m = map_mapname2mapid(mapname); @@ -595,9 +595,9 @@ int mob_walk(struct mob_data *md, tick_t tick, unsigned char data) if (md->walkpath.path[md->walkpath.path_pos] >= DIR::COUNT) return 1; - x = md->bl.x; - y = md->bl.y; - if (bool(map_getcell(md->bl.m, x, y) & MapCell::UNWALKABLE)) + x = md->bl.bl_x; + y = md->bl.bl_y; + if (bool(map_getcell(md->bl.bl_m, x, y) & MapCell::UNWALKABLE)) { mob_stop_walking(md, 1); return 0; @@ -606,7 +606,7 @@ int mob_walk(struct mob_data *md, tick_t tick, unsigned char data) dx = dirx[md->dir]; dy = diry[md->dir]; - if (bool(map_getcell(md->bl.m, x + dx, y + dy) + if (bool(map_getcell(md->bl.bl_m, x + dx, y + dy) & MapCell::UNWALKABLE)) { mob_walktoxy_sub(md); @@ -618,7 +618,7 @@ int mob_walk(struct mob_data *md, tick_t tick, unsigned char data) md->state.state = MS::WALK; map_foreachinmovearea(std::bind(clif_moboutsight, ph::_1, md), - md->bl.m, x - AREA_SIZE, y - AREA_SIZE, + md->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE, dx, dy, BL::PC); @@ -629,13 +629,13 @@ int mob_walk(struct mob_data *md, tick_t tick, unsigned char data) if (moveblock) map_delblock(&md->bl); - md->bl.x = x; - md->bl.y = y; + md->bl.bl_x = x; + md->bl.bl_y = y; if (moveblock) map_addblock(&md->bl); map_foreachinmovearea(std::bind(clif_mobinsight, ph::_1, md), - md->bl.m, x - AREA_SIZE, y - AREA_SIZE, + md->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE, -dx, -dy, BL::PC); md->state.state = MS::IDLE; @@ -648,7 +648,7 @@ int mob_walk(struct mob_data *md, tick_t tick, unsigned char data) i = std::max(i, std::chrono::milliseconds(1)); md->timer = Timer(tick + i, std::bind(mob_timer, ph::_1, ph::_2, - md->bl.id, md->walkpath.path_pos)); + md->bl.bl_id, md->walkpath.path_pos)); md->state.state = MS::WALK; if (md->walkpath.path_pos >= md->walkpath.path_len) @@ -690,9 +690,9 @@ int mob_check_attack(struct mob_data *md) return 0; } - if (tbl->type == BL::PC) + if (tbl->bl_type == BL::PC) tsd = (struct map_session_data *) tbl; - else if (tbl->type == BL::MOB) + else if (tbl->bl_type == BL::MOB) tmd = (struct mob_data *) tbl; else return 0; @@ -700,8 +700,8 @@ int mob_check_attack(struct mob_data *md) if (tsd) { if (pc_isdead(tsd) || tsd->invincible_timer - || pc_isinvisible(tsd) || md->bl.m != tbl->m || tbl->prev == NULL - || distance(md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13) + || pc_isinvisible(tsd) || md->bl.bl_m != tbl->bl_m || tbl->bl_prev == NULL + || distance(md->bl.bl_x, md->bl.bl_y, tbl->bl_x, tbl->bl_y) >= 13) { md->target_id = 0; md->state.attackable = false; @@ -710,8 +710,8 @@ int mob_check_attack(struct mob_data *md) } if (tmd) { - if (md->bl.m != tbl->m || tbl->prev == NULL - || distance(md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13) + if (md->bl.bl_m != tbl->bl_m || tbl->bl_prev == NULL + || distance(md->bl.bl_x, md->bl.bl_y, tbl->bl_x, tbl->bl_y) >= 13) { md->target_id = 0; md->state.attackable = false; @@ -745,7 +745,7 @@ int mob_check_attack(struct mob_data *md) range = mob_db[md->mob_class].range; if (bool(mode & MobMode::CAN_MOVE)) range++; - if (distance(md->bl.x, md->bl.y, tbl->x, tbl->y) > range) + if (distance(md->bl.bl_x, md->bl.bl_y, tbl->bl_x, tbl->bl_y) > range) return 0; return 1; @@ -777,7 +777,7 @@ int mob_attack(struct mob_data *md, tick_t tick) return 0; if (battle_config.monster_attack_direction_change) - md->dir = map_calc_dir(&md->bl, tbl->x, tbl->y); // 向き設定 + md->dir = map_calc_dir(&md->bl, tbl->bl_x, tbl->bl_y); // 向き設定 //clif_fixmobpos(md); @@ -789,16 +789,16 @@ int mob_attack(struct mob_data *md, tick_t tick) // If you are reading this, please note: // it is highly platform-specific that this even works at all. int radius = battle_config.mob_splash_radius; - if (radius >= 0 && tbl->type == BL::PC && !map[tbl->m].flag.town) + if (radius >= 0 && tbl->bl_type == BL::PC && !map[tbl->bl_m].flag.town) map_foreachinarea(std::bind(mob_ancillary_attack, ph::_1, &md->bl, tbl, tick), - tbl->m, tbl->x - radius, tbl->y - radius, - tbl->x + radius, tbl->y + radius, BL::PC); + tbl->bl_m, tbl->bl_x - radius, tbl->bl_y - radius, + tbl->bl_x + radius, tbl->bl_y + radius, BL::PC); md->attackabletime = tick + battle_get_adelay(&md->bl); md->timer = Timer(md->attackabletime, std::bind(mob_timer, ph::_1, ph::_2, - md->bl.id, 0)); + md->bl.bl_id, 0)); md->state.state = MS::ATTACK; return 0; @@ -840,7 +840,7 @@ int mob_changestate(struct mob_data *md, MS state, bool type) i = i / 4; md->timer = Timer(gettick() + i, std::bind(mob_timer, ph::_1, ph::_2, - md->bl.id, 0)); + md->bl.bl_id, 0)); } else md->state.state = MS::IDLE; @@ -853,20 +853,20 @@ int mob_changestate(struct mob_data *md, MS state, bool type) if (i > interval_t::zero() && i < std::chrono::seconds(2)) md->timer = Timer(md->attackabletime, std::bind(mob_timer, ph::_1, ph::_2, - md->bl.id, 0)); + md->bl.bl_id, 0)); else if (type) { md->attackabletime = tick + battle_get_amotion(&md->bl); md->timer = Timer(md->attackabletime, std::bind(mob_timer, ph::_1, ph::_2, - md->bl.id, 0)); + md->bl.bl_id, 0)); } else { md->attackabletime = tick + std::chrono::milliseconds(1); md->timer = Timer(md->attackabletime, std::bind(mob_timer, ph::_1, ph::_2, - md->bl.id, 0)); + md->bl.bl_id, 0)); } } break; @@ -876,7 +876,7 @@ int mob_changestate(struct mob_data *md, MS state, bool type) md->state.skillstate = MobSkillState::MSS_DEAD; md->last_deadtime = gettick(); // Since it died, all aggressors' attack to this mob is stopped. - clif_foreachclient(std::bind(mob_stopattacked, ph::_1, md->bl.id)); + clif_foreachclient(std::bind(mob_stopattacked, ph::_1, md->bl.bl_id)); skill_status_change_clear(&md->bl, 2); // The abnormalities in status are canceled. md->deletetimer.cancel(); md->hp = md->target_id = md->attacked_id = 0; @@ -904,12 +904,12 @@ void mob_timer(TimerData *, tick_t tick, int id, unsigned char data) return; } - if (bl->type == BL::NUL || bl->type != BL::MOB) + if (bl->bl_type == BL::NUL || bl->bl_type != BL::MOB) return; md = (struct mob_data *) bl; - if (md->bl.prev == NULL || md->state.state == MS::DEAD) + if (md->bl.bl_prev == NULL || md->state.state == MS::DEAD) return; MapBlockLock lock; @@ -941,7 +941,7 @@ int mob_walktoxy_sub(struct mob_data *md) nullpo_ret(md); - if (path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, md->to_x, md->to_y, + if (path_search(&wpd, md->bl.bl_m, md->bl.bl_x, md->bl.bl_y, md->to_x, md->to_y, md->state.walk_easy)) return 1; memcpy(&md->walkpath, &wpd, sizeof(wpd)); @@ -965,7 +965,7 @@ int mob_walktoxy(struct mob_data *md, int x, int y, int easy) nullpo_ret(md); if (md->state.state == MS::WALK - && path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, x, y, easy)) + && path_search(&wpd, md->bl.bl_m, md->bl.bl_x, md->bl.bl_y, x, y, easy)) return 1; md->state.walk_easy = easy; @@ -1006,13 +1006,13 @@ int mob_setdelayspawn(int id) if ((bl = map_id2bl(id)) == NULL) return -1; - if (!bl || bl->type == BL::NUL || bl->type != BL::MOB) + if (!bl || bl->bl_type == BL::NUL || bl->bl_type != BL::MOB) return -1; md = (struct mob_data *) bl; nullpo_retr(-1, md); - if (!md || md->bl.type != BL::MOB) + if (!md || md->bl.bl_type != BL::MOB) return -1; // Processing of MOB which is not revitalized @@ -1056,30 +1056,30 @@ int mob_spawn(int id) bl = map_id2bl(id); nullpo_retr(-1, bl); - if (!bl || bl->type == BL::NUL || bl->type != BL::MOB) + if (!bl || bl->bl_type == BL::NUL || bl->bl_type != BL::MOB) return -1; md = (struct mob_data *) bl; nullpo_retr(-1, md); - if (!md || md->bl.type == BL::NUL || md->bl.type != BL::MOB) + if (!md || md->bl.bl_type == BL::NUL || md->bl.bl_type != BL::MOB) return -1; md->last_spawntime = tick; - if (md->bl.prev != NULL) + if (md->bl.bl_prev != NULL) { map_delblock(&md->bl); } - md->bl.m = md->m; + md->bl.bl_m = md->m; { int i = 0; do { if (md->x0 == 0 && md->y0 == 0) { - x = random_::in(1, map[md->bl.m].xs - 2); - y = random_::in(1, map[md->bl.m].ys - 2); + x = random_::in(1, map[md->bl.bl_m].xs - 2); + y = random_::in(1, map[md->bl.bl_m].ys - 2); } else { @@ -1090,13 +1090,13 @@ int mob_spawn(int id) } i++; } - while (bool(map_getcell(md->bl.m, x, y) & MapCell::UNWALKABLE) + while (bool(map_getcell(md->bl.bl_m, x, y) & MapCell::UNWALKABLE) && i < 50); if (i >= 50) { // if(battle_config.error_log==1) - // PRINTF("MOB spawn error %d @ %s\n",id,map[md->bl.m].name); + // PRINTF("MOB spawn error %d @ %s\n",id,map[md->bl.bl_m].name); Timer(tick + std::chrono::seconds(5), std::bind(mob_delayspawn, ph::_1, ph::_2, id) @@ -1105,8 +1105,8 @@ int mob_spawn(int id) } } - md->to_x = md->bl.x = x; - md->to_y = md->bl.y = y; + md->to_x = md->bl.bl_x = x; + md->to_y = md->bl.bl_y = y; md->dir = DIR::S; map_addblock(&md->bl); @@ -1209,19 +1209,19 @@ int mob_stop_walking(struct mob_data *md, int type) md->walkpath.path_len = 0; if (type & 4) { - dx = md->to_x - md->bl.x; + dx = md->to_x - md->bl.bl_x; if (dx < 0) dx = -1; else if (dx > 0) dx = 1; - dy = md->to_y - md->bl.y; + dy = md->to_y - md->bl.bl_y; if (dy < 0) dy = -1; else if (dy > 0) dy = 1; } - md->to_x = md->bl.x + dx; - md->to_y = md->bl.y + dy; + md->to_x = md->bl.bl_x + dx; + md->to_y = md->bl.bl_y + dy; if (dx != 0 || dy != 0) { mob_walktoxy_sub(md); @@ -1256,45 +1256,45 @@ int mob_can_reach(struct mob_data *md, struct block_list *bl, int range) nullpo_ret(md); nullpo_ret(bl); - dx = abs(bl->x - md->bl.x); - dy = abs(bl->y - md->bl.y); + dx = abs(bl->bl_x - md->bl.bl_x); + dy = abs(bl->bl_y - md->bl.bl_y); - if (bl && bl->type == BL::PC && battle_config.monsters_ignore_gm == 1) + if (bl && bl->bl_type == BL::PC && battle_config.monsters_ignore_gm == 1) { // option to have monsters ignore GMs [Valaris] struct map_session_data *sd; if ((sd = (struct map_session_data *) bl) != NULL && pc_isGM(sd)) return 0; } - if (md->bl.m != bl->m) // 違うャbプ + if (md->bl.bl_m != bl->bl_m) // 違うャbプ return 0; if (range > 0 && range < ((dx > dy) ? dx : dy)) // 遠すぎる return 0; - if (md->bl.x == bl->x && md->bl.y == bl->y) // 同じャX + if (md->bl.bl_x == bl->bl_x && md->bl.bl_y == bl->bl_y) // 同じャX return 1; // Obstacle judging wpd.path_len = 0; wpd.path_pos = 0; wpd.path_half = 0; - if (path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0) != + if (path_search(&wpd, md->bl.bl_m, md->bl.bl_x, md->bl.bl_y, bl->bl_x, bl->bl_y, 0) != -1) return 1; - if (bl->type != BL::PC && bl->type != BL::MOB) + if (bl->bl_type != BL::PC && bl->bl_type != BL::MOB) return 0; // It judges whether it can adjoin or not. dx = (dx > 0) ? 1 : ((dx < 0) ? -1 : 0); dy = (dy > 0) ? 1 : ((dy < 0) ? -1 : 0); - if (path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x - dx, bl->y - dy, 0) != -1) + if (path_search(&wpd, md->bl.bl_m, md->bl.bl_x, md->bl.bl_y, bl->bl_x - dx, bl->bl_y - dy, 0) != -1) return 1; for (i = 0; i < 9; i++) { - if (path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x - 1 + i / 3, - bl->y - 1 + i % 3, 0) != -1) + if (path_search(&wpd, md->bl.bl_m, md->bl.bl_x, md->bl.bl_y, bl->bl_x - 1 + i / 3, + bl->bl_y - 1 + i % 3, 0) != -1) return 1; } return 0; @@ -1342,7 +1342,7 @@ int mob_target(struct mob_data *md, struct block_list *bl, int dist) || race == Race::_insect || race == Race::_demon)) { - if (bl->type == BL::PC) + if (bl->bl_type == BL::PC) { sd = (struct map_session_data *) bl; nullpo_ret(sd); @@ -1353,8 +1353,8 @@ int mob_target(struct mob_data *md, struct block_list *bl, int dist) return 0; } - md->target_id = bl->id; // Since there was no disturbance, it locks on to target. - if (bl->type == BL::PC || bl->type == BL::MOB) + md->target_id = bl->bl_id; // Since there was no disturbance, it locks on to target.bl_ + if (bl->bl_type == BL::PC || bl->bl_type == BL::MOB) md->state.attackable = true; else md->state.attackable = false; @@ -1382,9 +1382,9 @@ void mob_ai_sub_hard_activesearch(struct block_list *bl, nullpo_retv(smd); nullpo_retv(pcc); - if (bl->type == BL::PC) + if (bl->bl_type == BL::PC) tsd = (struct map_session_data *) bl; - else if (bl->type == BL::MOB) + else if (bl->bl_type == BL::MOB) tmd = (struct mob_data *) bl; else return; @@ -1405,11 +1405,11 @@ void mob_ai_sub_hard_activesearch(struct block_list *bl, //対象がPCの場合 if (tsd && !pc_isdead(tsd) && - tsd->bl.m == smd->bl.m && + tsd->bl.bl_m == smd->bl.bl_m && !tsd->invincible_timer && !pc_isinvisible(tsd) && (dist = - distance(smd->bl.x, smd->bl.y, tsd->bl.x, tsd->bl.y)) < 9) + distance(smd->bl.bl_x, smd->bl.bl_y, tsd->bl.bl_x, tsd->bl.bl_y)) < 9) { if (bool(mode & MobMode::BOSS) || (!tsd->state.gangsterparadise @@ -1422,7 +1422,7 @@ void mob_ai_sub_hard_activesearch(struct block_list *bl, && random_::chance({1, ++*pcc})) { // 範囲内PCで等確率にする - smd->target_id = tsd->bl.id; + smd->target_id = tsd->bl.bl_id; smd->state.attackable = true; smd->min_chase = 13; } @@ -1430,16 +1430,16 @@ void mob_ai_sub_hard_activesearch(struct block_list *bl, } //対象がMobの場合 else if (tmd && - tmd->bl.m == smd->bl.m && + tmd->bl.bl_m == smd->bl.bl_m && (dist = - distance(smd->bl.x, smd->bl.y, tmd->bl.x, tmd->bl.y)) < 9) + distance(smd->bl.bl_x, smd->bl.bl_y, tmd->bl.bl_x, tmd->bl.bl_y)) < 9) { // 到達可能性判定 if (mob_can_reach(smd, bl, 12) && random_::chance({1, ++*pcc})) { // 範囲内で等確率にする - smd->target_id = bl->id; + smd->target_id = bl->bl_id; smd->state.attackable = true; smd->min_chase = 13; } @@ -1474,15 +1474,15 @@ void mob_ai_sub_hard_lootsearch(struct block_list *bl, struct mob_data *md, int || (battle_config.monster_loot_type == 1 && md->lootitem_count >= LOOTITEM_SIZE)) return; - if (bl->m == md->bl.m - && (dist = distance(md->bl.x, md->bl.y, bl->x, bl->y)) < 9) + if (bl->bl_m == md->bl.bl_m + && (dist = distance(md->bl.bl_x, md->bl.bl_y, bl->bl_x, bl->bl_y)) < 9) { // Reachability judging if (mob_can_reach(md, bl, 12) && random_::chance({1, ++*itc})) { // It is made a probability, such as within the limits PC. - md->target_id = bl->id; + md->target_id = bl->bl_id; md->state.attackable = false; md->min_chase = 13; } @@ -1508,7 +1508,7 @@ void mob_ai_sub_hard_linksearch(struct block_list *bl, struct mob_data *md, stru && bool(mob_db[md->mob_class].mode & MobMode::ASSIST)) { if (tmd->mob_class == md->mob_class - && tmd->bl.m == md->bl.m + && tmd->bl.bl_m == md->bl.bl_m && (!tmd->target_id || !md->state.attackable)) { if (mob_can_reach(tmd, target, 12)) @@ -1542,25 +1542,25 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick) mode = mob_db[md->mob_class].mode; // It is not main monster/leader. - if (!mmd || mmd->bl.type != BL::MOB || mmd->bl.id != md->master_id) + if (!mmd || mmd->bl.bl_type != BL::MOB || mmd->bl.bl_id != md->master_id) return 0; // Since it is in the map on which the master is not, teleport is carried out and it pursues. - if (mmd->bl.m != md->bl.m) + if (mmd->bl.bl_m != md->bl.bl_m) { - mob_warp(md, mmd->bl.m, mmd->bl.x, mmd->bl.y, BeingRemoveWhy::WARPED); + mob_warp(md, mmd->bl.bl_m, mmd->bl.bl_x, mmd->bl.bl_y, BeingRemoveWhy::WARPED); md->state.master_check = 1; return 0; } // Distance with between slave and master is measured. old_dist = md->master_dist; - md->master_dist = distance(md->bl.x, md->bl.y, mmd->bl.x, mmd->bl.y); + md->master_dist = distance(md->bl.bl_x, md->bl.bl_y, mmd->bl.bl_x, mmd->bl.bl_y); // Since the master was in near immediately before, teleport is carried out and it pursues. if (old_dist < 10 && md->master_dist > 18) { - mob_warp(md, -1, mmd->bl.x, mmd->bl.y, BeingRemoveWhy::WARPED); + mob_warp(md, -1, mmd->bl.bl_x, mmd->bl.bl_y, BeingRemoveWhy::WARPED); md->state.master_check = 1; return 0; } @@ -1578,8 +1578,8 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick) { if (i <= 5) { - dx = mmd->bl.x - md->bl.x; - dy = mmd->bl.y - md->bl.y; + dx = mmd->bl.bl_x - md->bl.bl_x; + dy = mmd->bl.bl_y - md->bl.bl_y; if (dx < 0) dx += random_::in(1, std::min(3, -dx)); else if (dx > 0) @@ -1591,11 +1591,11 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick) } else { - dx = mmd->bl.x - md->bl.x + random_::in(-3, 3); - dy = mmd->bl.y - md->bl.y + random_::in(-3, 3); + dx = mmd->bl.bl_x - md->bl.bl_x + random_::in(-3, 3); + dy = mmd->bl.bl_y - md->bl.bl_y + random_::in(-3, 3); } - ret = mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0); + ret = mob_walktoxy(md, md->bl.bl_x + dx, md->bl.bl_y + dy, 0); i++; } while (ret && i < 10); @@ -1613,10 +1613,10 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick) dx = random_::coin() ? 1 : -1; dy = random_::coin() ? 1 : -1; } - dx += mmd->bl.x; - dy += mmd->bl.y; + dx += mmd->bl.bl_x; + dy += mmd->bl.bl_y; - ret = mob_walktoxy(md, mmd->bl.x + dx, mmd->bl.y + dy, 0); + ret = mob_walktoxy(md, mmd->bl.bl_x + dx, mmd->bl.bl_y + dy, 0); i++; } while (ret && i < 10); @@ -1642,10 +1642,10 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick) || race == Race::_demon)) { // 妨害がないか判定 - md->target_id = sd->bl.id; + md->target_id = sd->bl.bl_id; md->state.attackable = true; md->min_chase = - 5 + distance(md->bl.x, md->bl.y, sd->bl.x, sd->bl.y); + 5 + distance(md->bl.bl_x, md->bl.bl_y, sd->bl.bl_x, sd->bl.bl_y); md->state.master_check = 1; } } @@ -1690,9 +1690,9 @@ int mob_randomwalk(struct mob_data *md, tick_t tick) for (i = 0; i < retrycount; i++) { // Search of a movable place - x = md->bl.x + random_::in(-d, d); - y = md->bl.y + random_::in(-d, d); - if (!bool(map_getcell(md->bl.m, x, y) & MapCell::UNWALKABLE) + x = md->bl.bl_x + random_::in(-d, d); + y = md->bl.bl_y + random_::in(-d, d); + if (!bool(map_getcell(md->bl.bl_m, x, y) & MapCell::UNWALKABLE) && mob_walktoxy(md, x, y, 1) == 0) { md->move_fail_count = 0; @@ -1705,9 +1705,9 @@ int mob_randomwalk(struct mob_data *md, tick_t tick) { if (battle_config.error_log == 1) PRINTF("MOB cant move. random spawn %d, mob_class = %d\n", - md->bl.id, md->mob_class); + md->bl.bl_id, md->mob_class); md->move_fail_count = 0; - mob_spawn(md->bl.id); + mob_spawn(md->bl.bl_id); } } } @@ -1749,7 +1749,7 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick) return; md->last_thinktime = tick; - if (md->skilltimer || md->bl.prev == NULL) + if (md->skilltimer || md->bl.bl_prev == NULL) { // Under a skill aria and death if (tick > md->next_walktime + MIN_MOBTHINKTIME) @@ -1779,8 +1779,8 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick) if (!asd->invincible_timer && !pc_isinvisible(asd)) { map_foreachinarea(std::bind(mob_ai_sub_hard_linksearch, ph::_1, md, &asd->bl), - md->bl.m, md->bl.x - 13, md->bl.y - 13, - md->bl.x + 13, md->bl.y + 13, BL::MOB); + md->bl.bl_m, md->bl.bl_x - 13, md->bl.bl_y - 13, + md->bl.bl_x + 13, md->bl.bl_y + 13, BL::MOB); } } } @@ -1794,12 +1794,12 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick) struct map_session_data *asd = NULL; if (abl) { - if (abl->type == BL::PC) + if (abl->bl_type == BL::PC) asd = (struct map_session_data *) abl; - if (asd == NULL || md->bl.m != abl->m || abl->prev == NULL + if (asd == NULL || md->bl.bl_m != abl->bl_m || abl->bl_prev == NULL || asd->invincible_timer || pc_isinvisible(asd) || (dist = - distance(md->bl.x, md->bl.y, abl->x, abl->y)) >= 32 + distance(md->bl.bl_x, md->bl.bl_y, abl->bl_x, abl->bl_y)) >= 32 || battle_check_target(bl, abl, BCT_ENEMY) == 0) md->attacked_id = 0; else @@ -1829,15 +1829,15 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick) if (md->state.special_mob_ai) { map_foreachinarea(std::bind(mob_ai_sub_hard_activesearch, ph::_1, md, &i), - md->bl.m, md->bl.x - AREA_SIZE * 2, md->bl.y - AREA_SIZE * 2, - md->bl.x + AREA_SIZE * 2, md->bl.y + AREA_SIZE * 2, + md->bl.bl_m, md->bl.bl_x - AREA_SIZE * 2, md->bl.bl_y - AREA_SIZE * 2, + md->bl.bl_x + AREA_SIZE * 2, md->bl.bl_y + AREA_SIZE * 2, BL::NUL); } else { map_foreachinarea(std::bind(mob_ai_sub_hard_activesearch, ph::_1, md, &i), - md->bl.m, md->bl.x - AREA_SIZE * 2, md->bl.y - AREA_SIZE * 2, - md->bl.x + AREA_SIZE * 2, md->bl.y + AREA_SIZE * 2, BL::PC); + md->bl.bl_m, md->bl.bl_x - AREA_SIZE * 2, md->bl.bl_y - AREA_SIZE * 2, + md->bl.bl_x + AREA_SIZE * 2, md->bl.bl_y + AREA_SIZE * 2, BL::PC); } } @@ -1848,8 +1848,8 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick) { i = 0; map_foreachinarea(std::bind(mob_ai_sub_hard_lootsearch, ph::_1, md, &i), - md->bl.m, md->bl.x - AREA_SIZE * 2, md->bl.y - AREA_SIZE * 2, - md->bl.x + AREA_SIZE * 2, md->bl.y + AREA_SIZE * 2, BL::ITEM); + md->bl.bl_m, md->bl.bl_x - AREA_SIZE * 2, md->bl.bl_y - AREA_SIZE * 2, + md->bl.bl_x + AREA_SIZE * 2, md->bl.bl_y + AREA_SIZE * 2, BL::ITEM); } // It will attack, if the candidate for an attack is. @@ -1857,16 +1857,16 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick) { if ((tbl = map_id2bl(md->target_id))) { - if (tbl->type == BL::PC) + if (tbl->bl_type == BL::PC) tsd = (struct map_session_data *) tbl; - else if (tbl->type == BL::MOB) + else if (tbl->bl_type == BL::MOB) tmd = (struct mob_data *) tbl; if (tsd || tmd) { - if (tbl->m != md->bl.m || tbl->prev == NULL + if (tbl->bl_m != md->bl.bl_m || tbl->bl_prev == NULL || (dist = - distance(md->bl.x, md->bl.y, tbl->x, - tbl->y)) >= md->min_chase) + distance(md->bl.bl_x, md->bl.bl_y, tbl->bl_x, + tbl->bl_y)) >= md->min_chase) mob_unlocktarget(md, tick); // 別マップか、視界外 else if (tsd && !bool(mode & MobMode::BOSS) && (tsd->state.gangsterparadise @@ -1887,7 +1887,7 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick) mobskill_use(md, tick, MobSkillCondition::ANY); if (md->timer && md->state.state != MS::ATTACK && (md->next_walktime < tick - || distance(md->to_x, md->to_y, tbl->x, tbl->y) < 2)) + || distance(md->to_x, md->to_y, tbl->bl_x, tbl->bl_y) < 2)) return; // 既に移動中 if (!mob_can_reach(md, tbl, (md->min_chase > 13) ? md->min_chase : 13)) mob_unlocktarget(md, tick); // 移動できないのでタゲ解除(IWとか?) @@ -1901,8 +1901,8 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick) if (i == 0) { // 最初はAEGISと同じ方法で検索 - dx = tbl->x - md->bl.x; - dy = tbl->y - md->bl.y; + dx = tbl->bl_x - md->bl.bl_x; + dy = tbl->bl_y - md->bl.bl_y; if (dx < 0) dx++; else if (dx > 0) @@ -1916,10 +1916,10 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick) { // だめならAthena式(ランダム) // {0 1 2} - dx = tbl->x - md->bl.x + random_::in(-1, 1); - dy = tbl->y - md->bl.y + random_::in(-1, 1); + dx = tbl->bl_x - md->bl.bl_x + random_::in(-1, 1); + dy = tbl->bl_y - md->bl.bl_y + random_::in(-1, 1); } - ret = mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0); + ret = mob_walktoxy(md, md->bl.bl_x + dx, md->bl.bl_y + dy, 0); i++; } while (ret && i < 5); @@ -1934,7 +1934,7 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick) dy = 2; else if (dy > 0) dy = -2; - mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, + mob_walktoxy(md, md->bl.bl_x + dx, md->bl.bl_y + dy, 0); } } @@ -1952,10 +1952,10 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick) } else { // ルートモンスター処理 - if (tbl == NULL || tbl->type != BL::ITEM || tbl->m != md->bl.m + if (tbl == NULL || tbl->bl_type != BL::ITEM || tbl->bl_m != md->bl.bl_m || (dist = - distance(md->bl.x, md->bl.y, tbl->x, - tbl->y)) >= md->min_chase || !md->lootitem) + distance(md->bl.bl_x, md->bl.bl_y, tbl->bl_x, + tbl->bl_y)) >= md->min_chase || !md->lootitem) { // 遠すぎるかアイテムがなくなった mob_unlocktarget(md, tick); @@ -1975,12 +1975,12 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick) mobskill_use(md, tick, MobSkillCondition::ANY); if (md->timer && md->state.state != MS::ATTACK && (md->next_walktime < tick - || distance(md->to_x, md->to_y, tbl->x, tbl->y) <= 0)) + || distance(md->to_x, md->to_y, tbl->bl_x, tbl->bl_y) <= 0)) return; // 既に移動中 md->next_walktime = tick + std::chrono::milliseconds(500); - dx = tbl->x - md->bl.x; - dy = tbl->y - md->bl.y; - ret = mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0); + dx = tbl->bl_x - md->bl.bl_x; + dy = tbl->bl_y - md->bl.bl_y; + ret = mob_walktoxy(md, md->bl.bl_x + dx, md->bl.bl_y + dy, 0); if (ret) mob_unlocktarget(md, tick); // 移動できないのでタゲ解除(IWとか?) } @@ -2008,7 +2008,7 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick) memcpy(&md->lootitem[LOOTITEM_SIZE - 1], &fitem->item_data, sizeof(md->lootitem[0])); } - map_clearflooritem(tbl->id); + map_clearflooritem(tbl->bl_id); mob_unlocktarget(md, tick); } return; @@ -2064,8 +2064,8 @@ void mob_ai_sub_foreachclient(struct map_session_data *sd, tick_t tick) nullpo_retv(sd); map_foreachinarea(std::bind(mob_ai_sub_hard, ph::_1, tick), - sd->bl.m, sd->bl.x - AREA_SIZE * 2, sd->bl.y - AREA_SIZE * 2, - sd->bl.x + AREA_SIZE * 2, sd->bl.y + AREA_SIZE * 2, BL::MOB); + sd->bl.bl_m, sd->bl.bl_x - AREA_SIZE * 2, sd->bl.bl_y - AREA_SIZE * 2, + sd->bl.bl_x + AREA_SIZE * 2, sd->bl.bl_y + AREA_SIZE * 2, BL::MOB); } /*========================================== @@ -2087,7 +2087,7 @@ void mob_ai_sub_lazy(struct block_list *bl, tick_t tick) { nullpo_retv(bl); - if (bl->type != BL::MOB) + if (bl->bl_type != BL::MOB) return; struct mob_data *md = (struct mob_data *)bl; @@ -2096,7 +2096,7 @@ void mob_ai_sub_lazy(struct block_list *bl, tick_t tick) return; md->last_thinktime = tick; - if (md->bl.prev == NULL || md->skilltimer) + if (md->bl.bl_prev == NULL || md->skilltimer) { if (tick > md->next_walktime + MIN_MOBTHINKTIME * 10) md->next_walktime = tick; @@ -2108,7 +2108,7 @@ void mob_ai_sub_lazy(struct block_list *bl, tick_t tick) && mob_can_move(md)) { - if (map[md->bl.m].users > 0) + if (map[md->bl.bl_m].users > 0) { // Since PC is in the same map, somewhat better negligent processing is carried out. @@ -2121,7 +2121,7 @@ void mob_ai_sub_lazy(struct block_list *bl, tick_t tick) && md->x0 <= 0 && md->master_id != 0 && !bool(mob_db[md->mob_class].mode & MobMode::BOSS)) - mob_spawn(md->bl.id); + mob_spawn(md->bl.bl_id); } else @@ -2254,13 +2254,13 @@ int mob_delete(struct mob_data *md) { nullpo_retr(1, md); - if (md->bl.prev == NULL) + if (md->bl.bl_prev == NULL) return 1; mob_changestate(md, MS::DEAD, 0); clif_clearchar(&md->bl, BeingRemoveWhy::DEAD); map_delblock(&md->bl); mob_deleteslave(md); - mob_setdelayspawn(md->bl.id); + mob_setdelayspawn(md->bl.bl_id); return 0; } @@ -2268,12 +2268,12 @@ int mob_catch_delete(struct mob_data *md, BeingRemoveWhy type) { nullpo_retr(1, md); - if (md->bl.prev == NULL) + if (md->bl.bl_prev == NULL) return 1; mob_changestate(md, MS::DEAD, 0); clif_clearchar(&md->bl, type); map_delblock(&md->bl); - mob_setdelayspawn(md->bl.id); + mob_setdelayspawn(md->bl.bl_id); return 0; } @@ -2312,9 +2312,9 @@ int mob_deleteslave(struct mob_data *md) { nullpo_ret(md); - map_foreachinarea(std::bind(mob_deleteslave_sub, ph::_1, md->bl.id), - md->bl.m, 0, 0, - map[md->bl.m].xs, map[md->bl.m].ys, BL::MOB); + map_foreachinarea(std::bind(mob_deleteslave_sub, ph::_1, md->bl.bl_id), + md->bl.bl_m, 0, 0, + map[md->bl.bl_m].xs, map[md->bl.bl_m].ys, BL::MOB); return 0; } @@ -2349,19 +2349,19 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, nullpo_ret(md); //srcはNULLで呼ばれる場合もあるので、他でチェック - if (src && src->id == md->master_id + if (src && src->bl_id == md->master_id && bool(md->mode & MobMode::TURNS_AGAINST_BAD_MASTER)) { /* If the master hits a monster, have the monster turn against him */ md->master_id = 0; md->mode = MobMode::war; /* Regular war mode */ - md->target_id = src->id; - md->attacked_id = src->id; + md->target_id = src->bl_id; + md->attacked_id = src->bl_id; } max_hp = battle_get_max_hp(&md->bl); - if (src && src->type == BL::PC) + if (src && src->bl_type == BL::PC) { sd = (struct map_session_data *) src; mvp_sd = sd; @@ -2369,7 +2369,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, // if(battle_config.battle_log) // PRINTF("mob_damage %d %d %d\n",md->hp,max_hp,damage); - if (md->bl.prev == NULL) + if (md->bl.bl_prev == NULL) { if (battle_config.error_log == 1) PRINTF("mob_damage : BlockError!!\n"); @@ -2378,7 +2378,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, if (md->state.state == MS::DEAD || md->hp <= 0) { - if (md->bl.prev != NULL) + if (md->bl.bl_prev != NULL) { mob_changestate(md, MS::DEAD, 0); // It is skill at the time of death. @@ -2386,7 +2386,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, clif_clearchar(&md->bl, BeingRemoveWhy::DEAD); map_delblock(&md->bl); - mob_setdelayspawn(md->bl.id); + mob_setdelayspawn(md->bl.bl_id); } return 0; } @@ -2410,7 +2410,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, for (i = 0, minpos = 0, mindmg = 0x7fffffff; i < DAMAGELOG_SIZE; i++) { - if (md->dmglog[i].id == sd->bl.id) + if (md->dmglog[i].id == sd->bl.bl_id) break; if (md->dmglog[i].id == 0) { @@ -2427,23 +2427,23 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, md->dmglog[i].dmg += damage; else { - md->dmglog[minpos].id = sd->bl.id; + md->dmglog[minpos].id = sd->bl.bl_id; md->dmglog[minpos].dmg = damage; } if (md->attacked_id <= 0 && md->state.special_mob_ai == 0) - md->attacked_id = sd->bl.id; + md->attacked_id = sd->bl.bl_id; } - if (src && src->type == BL::MOB + if (src && src->bl_type == BL::MOB && ((struct mob_data *) src)->state.special_mob_ai) { struct mob_data *md2 = (struct mob_data *) src; struct block_list *master_bl = map_id2bl(md2->master_id); - if (master_bl && master_bl->type == BL::PC) + if (master_bl && master_bl->bl_type == BL::PC) { MAP_LOG_PC(((struct map_session_data *) master_bl), "MOB-TO-MOB-DMG FROM MOB%d %d TO MOB%d %d FOR %d", - md2->bl.id, md2->mob_class, md->bl.id, md->mob_class, + md2->bl.bl_id, md2->mob_class, md->bl.bl_id, md->mob_class, damage); } @@ -2486,7 +2486,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, return 0; } - MAP_LOG("MOB%d DEAD", md->bl.id); + MAP_LOG("MOB%d DEAD", md->bl.bl_id); // ----- ここから死亡処理 ----- @@ -2500,7 +2500,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, max_hp = battle_get_max_hp(&md->bl); - if (src && src->type == BL::MOB) + if (src && src->bl_type == BL::MOB) mob_unlocktarget((struct mob_data *) src, tick); // map外に消えた人は計算から除くので @@ -2517,7 +2517,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, if (tmpsd[i] == NULL) continue; count++; - if (tmpsd[i]->bl.m != md->bl.m || pc_isdead(tmpsd[i])) + if (tmpsd[i]->bl.bl_m != md->bl.bl_m || pc_isdead(tmpsd[i])) continue; tdmg += (double) md->dmglog[i].dmg; @@ -2531,7 +2531,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, } // [MouseJstr] - if ((map[md->bl.m].flag.pvp == 0) || (battle_config.pvp_exp == 1)) + if ((map[md->bl.bl_m].flag.pvp == 0) || (battle_config.pvp_exp == 1)) { // 経験値の分配 for (int i = 0; i < DAMAGELOG_SIZE; i++) @@ -2540,7 +2540,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, int pid, base_exp, job_exp, flag = 1; double per; struct party *p; - if (tmpsd[i] == NULL || tmpsd[i]->bl.m != md->bl.m) + if (tmpsd[i] == NULL || tmpsd[i]->bl.bl_m != md->bl.bl_m) continue; /* jAthena's exp formula per = ((double)md->dmglog[i].dmg)* (9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate; @@ -2619,7 +2619,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, } // 公平分配 for (int i = 0; i < pnum; i++) - party_exp_share(pt[i].p, md->bl.m, pt[i].base_exp, + party_exp_share(pt[i].p, md->bl.bl_m, pt[i].base_exp, pt[i].job_exp); // item drop @@ -2647,9 +2647,9 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, calloc(1, sizeof(struct delay_item_drop)); ditem->nameid = mob_db[md->mob_class].dropitem[i].nameid; ditem->amount = 1; - ditem->m = md->bl.m; - ditem->x = md->bl.x; - ditem->y = md->bl.y; + ditem->m = md->bl.bl_m; + ditem->x = md->bl.bl_x; + ditem->y = md->bl.bl_y; ditem->first_sd = mvp_sd; ditem->second_sd = second_sd; ditem->third_sd = third_sd; @@ -2668,9 +2668,9 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, calloc(1, sizeof(struct delay_item_drop2)); memcpy(&ditem->item_data, &md->lootitem[i], sizeof(md->lootitem[0])); - ditem->m = md->bl.m; - ditem->x = md->bl.x; - ditem->y = md->bl.y; + ditem->m = md->bl.bl_m; + ditem->x = md->bl.bl_x; + ditem->y = md->bl.bl_y; ditem->first_sd = mvp_sd; ditem->second_sd = second_sd; ditem->third_sd = third_sd; @@ -2700,7 +2700,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, map_session_data *tmp_sd = static_cast(session[i]->session_data.get()); if (tmp_sd && tmp_sd->state.auth) { - if (md->bl.m == tmp_sd->bl.m) + if (md->bl.bl_m == tmp_sd->bl.bl_m) { sd = tmp_sd; break; @@ -2716,7 +2716,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, clif_clearchar(&md->bl, BeingRemoveWhy::DEAD); map_delblock(&md->bl); mob_deleteslave(md); - mob_setdelayspawn(md->bl.id); + mob_setdelayspawn(md->bl.bl_id); return 0; } @@ -2761,8 +2761,8 @@ static int mob_warpslave(struct mob_data *md, int x, int y) { //PRINTF("warp slave\n"); - map_foreachinarea(std::bind(mob_warpslave_sub, ph::_1, md->bl.id, md->bl.x, md->bl.y), - md->bl.m, x - AREA_SIZE, y - AREA_SIZE, + map_foreachinarea(std::bind(mob_warpslave_sub, ph::_1, md->bl.bl_id, md->bl.bl_x, md->bl.bl_y), + md->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE, BL::MOB); return 0; } @@ -2777,15 +2777,15 @@ int mob_warp(struct mob_data *md, int m, int x, int y, BeingRemoveWhy type) nullpo_ret(md); - if (md->bl.prev == NULL) + if (md->bl.bl_prev == NULL) return 0; if (m < 0) - m = md->bl.m; + m = md->bl.bl_m; if (type != BeingRemoveWhy::NEGATIVE1) { - if (map[md->bl.m].flag.monster_noteleport) + if (map[md->bl.bl_m].flag.monster_noteleport) return 0; clif_clearchar(&md->bl, type); } @@ -2817,14 +2817,14 @@ int mob_warp(struct mob_data *md, int m, int x, int y, BeingRemoveWhy type) md->dir = DIR::S; if (i < 1000) { - md->bl.x = md->to_x = x; - md->bl.y = md->to_y = y; - md->bl.m = m; + md->bl.bl_x = md->to_x = x; + md->bl.bl_y = md->to_y = y; + md->bl.bl_m = m; } else { if (battle_config.error_log == 1) - PRINTF("MOB %d warp failed, mob_class = %d\n", md->bl.id, md->mob_class); + PRINTF("MOB %d warp failed, mob_class = %d\n", md->bl.bl_id, md->mob_class); } md->target_id = 0; // タゲを解除する @@ -2837,7 +2837,7 @@ int mob_warp(struct mob_data *md, int m, int x, int y, BeingRemoveWhy type) && i == 1000) { if (battle_config.battle_log == 1) - PRINTF("MOB %d warp to (%d,%d), mob_class = %d\n", md->bl.id, x, y, + PRINTF("MOB %d warp to (%d,%d), mob_class = %d\n", md->bl.bl_id, x, y, md->mob_class); } @@ -2845,7 +2845,7 @@ int mob_warp(struct mob_data *md, int m, int x, int y, BeingRemoveWhy type) if (type != BeingRemoveWhy::GONE && type != BeingRemoveWhy::NEGATIVE1) { clif_spawnmob(md); - mob_warpslave(md, md->bl.x, md->bl.y); + mob_warpslave(md, md->bl.bl_x, md->bl.bl_y); } return 0; @@ -2878,9 +2878,9 @@ int mob_countslave(struct mob_data *md) nullpo_ret(md); - map_foreachinarea(std::bind(mob_countslave_sub, ph::_1, md->bl.id, &c), - md->bl.m, 0, 0, - map[md->bl.m].xs - 1, map[md->bl.m].ys - 1, BL::MOB); + map_foreachinarea(std::bind(mob_countslave_sub, ph::_1, md->bl.bl_id, &c), + md->bl.bl_m, 0, 0, + map[md->bl.bl_m].xs - 1, map[md->bl.bl_m].ys - 1, BL::MOB); return c; } @@ -2896,9 +2896,9 @@ int mob_summonslave(struct mob_data *md2, int *value, int amount, int flag) nullpo_ret(md2); nullpo_ret(value); - bx = md2->bl.x; - by = md2->bl.y; - m = md2->bl.m; + bx = md2->bl.bl_x; + by = md2->bl.bl_y; + m = md2->bl.bl_m; if (value[0] <= 1000 || value[0] > 2000) // 値が異常なら召喚を止める return 0; @@ -2938,11 +2938,11 @@ int mob_summonslave(struct mob_data *md2, int *value, int amount, int flag) } mob_spawn_dataset(md, "--ja--", mob_class); - md->bl.prev = NULL; - md->bl.next = NULL; - md->bl.m = m; - md->bl.x = x; - md->bl.y = y; + md->bl.bl_prev = NULL; + md->bl.bl_next = NULL; + md->bl.bl_m = m; + md->bl.bl_x = x; + md->bl.bl_y = y; md->m = m; md->x0 = x; @@ -2954,12 +2954,12 @@ int mob_summonslave(struct mob_data *md2, int *value, int amount, int flag) md->spawndelay2 = static_cast(-1); // 一度のみフラグ memset(md->npc_event, 0, sizeof(md->npc_event)); - md->bl.type = BL::MOB; + md->bl.bl_type = BL::MOB; map_addiddb(&md->bl); - mob_spawn(md->bl.id); + mob_spawn(md->bl.bl_id); if (flag) - md->master_id = md2->bl.id; + md->master_id = md2->bl.bl_id; } } return 0; @@ -2976,16 +2976,16 @@ void mob_counttargeted_sub(struct block_list *bl, nullpo_retv(bl); nullpo_retv(c); - if (id == bl->id || (src && id == src->id)) + if (id == bl->bl_id || (src && id == src->bl_id)) return; - if (bl->type == BL::PC) + if (bl->bl_type == BL::PC) { struct map_session_data *sd = (struct map_session_data *) bl; if (sd && sd->attacktarget == id && sd->attacktimer && sd->attacktarget_lv >= target_lv) (*c)++; } - else if (bl->type == BL::MOB) + else if (bl->bl_type == BL::MOB) { struct mob_data *md = (struct mob_data *) bl; if (md && md->target_id == id && md->timer @@ -3005,9 +3005,9 @@ int mob_counttargeted(struct mob_data *md, struct block_list *src, nullpo_ret(md); - map_foreachinarea(std::bind(mob_counttargeted_sub, ph::_1, md->bl.id, &c, src, target_lv), - md->bl.m, md->bl.x - AREA_SIZE, md->bl.y - AREA_SIZE, - md->bl.x + AREA_SIZE, md->bl.y + AREA_SIZE, + map_foreachinarea(std::bind(mob_counttargeted_sub, ph::_1, md->bl.bl_id, &c, src, target_lv), + md->bl.bl_m, md->bl.bl_x - AREA_SIZE, md->bl.bl_y - AREA_SIZE, + md->bl.bl_x + AREA_SIZE, md->bl.bl_y + AREA_SIZE, BL::NUL); return c; } @@ -3031,10 +3031,10 @@ void mobskill_castend_id(TimerData *, tick_t tick, int id) return; if ((md = (struct mob_data *) mbl) == NULL) { - PRINTF("mobskill_castend_id nullpo mbl->id:%d\n", mbl->id); + PRINTF("mobskill_castend_id nullpo mbl->bl_id:%d\n", mbl->bl_id); return; } - if (md->bl.type != BL::MOB || md->bl.prev == NULL) + if (md->bl.bl_type != BL::MOB || md->bl.bl_prev == NULL) return; if (bool(md->opt1)) @@ -3043,12 +3043,12 @@ void mobskill_castend_id(TimerData *, tick_t tick, int id) if (md->skillid != SkillID::NPC_EMOTION) md->last_thinktime = tick + battle_get_adelay(&md->bl); - if ((bl = map_id2bl(md->skilltarget)) == NULL || bl->prev == NULL) + if ((bl = map_id2bl(md->skilltarget)) == NULL || bl->bl_prev == NULL) { //スキルターゲットが存在しない //PRINTF("mobskill_castend_id nullpo\n");//ターゲットがいないときはnullpoじゃなくて普通に終了 return; } - if (md->bl.m != bl->m) + if (md->bl.bl_m != bl->bl_m) return; if (((skill_get_inf(md->skillid) & 1) || (skill_get_inf2(md->skillid) & 4)) && // 彼我敵対関係チェック @@ -3057,7 +3057,7 @@ void mobskill_castend_id(TimerData *, tick_t tick, int id) range = skill_get_range(md->skillid, md->skilllv); if (range < 0) range = battle_get_range(&md->bl) - (range + 1); - if (range + battle_config.mob_skill_add_range < distance(md->bl.x, md->bl.y, bl->x, bl->y)) + if (range + battle_config.mob_skill_add_range < distance(md->bl.bl_x, md->bl.bl_y, bl->bl_x, bl->bl_y)) return; md->skilldelay[md->skillidx] = tick; @@ -3100,7 +3100,7 @@ void mobskill_castend_pos(TimerData *, tick_t tick, int id) md = (struct mob_data *) bl; nullpo_retv(md); - if (md->bl.type != BL::MOB || md->bl.prev == NULL) + if (md->bl.bl_type != BL::MOB || md->bl.bl_prev == NULL) return; if (bool(md->opt1)) @@ -3109,7 +3109,7 @@ void mobskill_castend_pos(TimerData *, tick_t tick, int id) range = skill_get_range(md->skillid, md->skilllv); if (range < 0) range = battle_get_range(&md->bl) - (range + 1); - if (range + battle_config.mob_skill_add_range < distance(md->bl.x, md->bl.y, md->skillx, md->skilly)) + if (range + battle_config.mob_skill_add_range < distance(md->bl.bl_x, md->bl.bl_y, md->skillx, md->skilly)) return; md->skilldelay[md->skillidx] = tick; @@ -3138,7 +3138,7 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target, if (target == NULL && (target = map_id2bl(md->target_id)) == NULL) return 0; - if (target->prev == NULL || md->bl.prev == NULL) + if (target->bl_prev == NULL || md->bl.bl_prev == NULL) return 0; skill_id = ms->skill_id; @@ -3147,7 +3147,7 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target, if (bool(md->opt1)) return 0; - if (skill_get_inf2(skill_id) & 0x200 && md->bl.id == target->id) + if (skill_get_inf2(skill_id) & 0x200 && md->bl.bl_id == target->bl_id) return 0; // 射程と障害物チェック @@ -3166,13 +3166,13 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target, if (battle_config.mob_skill_log == 1) PRINTF("MOB skill use target_id=%d skill=%d lv=%d cast=%d, mob_class = %d\n", - target->id, skill_id, skill_lv, + target->bl_id, skill_id, skill_lv, static_cast(casttime.count()), md->mob_class); if (casttime <= interval_t::zero()) // 詠唱の無いものはキャンセルされない md->state.skillcastcancel = 0; - md->skilltarget = target->id; + md->skilltarget = target->bl_id; md->skillx = 0; md->skilly = 0; md->skillid = skill_id; @@ -3183,12 +3183,12 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target, { md->skilltimer = Timer(gettick() + casttime, std::bind(mobskill_castend_id, ph::_1, ph::_2, - md->bl.id)); + md->bl.bl_id)); } else { assert (!md->skilltimer); - mobskill_castend_id(nullptr, gettick(), md->bl.id); + mobskill_castend_id(nullptr, gettick(), md->bl.bl_id); } return 1; @@ -3211,7 +3211,7 @@ int mobskill_use_pos(struct mob_data *md, ms = &mob_db[md->mob_class].skill[skill_idx]; nullpo_ret(ms); - if (md->bl.prev == NULL) + if (md->bl.bl_prev == NULL) return 0; SkillID skill_id = ms->skill_id; @@ -3221,10 +3221,10 @@ int mobskill_use_pos(struct mob_data *md, return 0; // 射程と障害物チェック - bl.type = BL::NUL; - bl.m = md->bl.m; - bl.x = skill_x; - bl.y = skill_y; + bl.bl_type = BL::NUL; + bl.bl_m = md->bl.bl_m; + bl.bl_x = skill_x; + bl.bl_y = skill_y; range = skill_get_range(skill_id, skill_lv); if (range < 0) range = battle_get_range(&md->bl) - (range + 1); @@ -3255,12 +3255,12 @@ int mobskill_use_pos(struct mob_data *md, { md->skilltimer = Timer(gettick() + casttime, std::bind(mobskill_castend_pos, ph::_1, ph::_2, - md->bl.id)); + md->bl.bl_id)); } else { assert (!md->skilltimer); - mobskill_castend_pos(nullptr, gettick(), md->bl.id); + mobskill_castend_pos(nullptr, gettick(), md->bl.bl_id); } return 1; @@ -3314,7 +3314,7 @@ int mobskill_use(struct mob_data *md, tick_t tick, flag = (md->hp < max_hp * ms[ii].cond2i / 100); break; case MobSkillCondition::MSC_NOTINTOWN: // Only outside of towns. - flag = !map[md->bl.m].flag.town; + flag = !map[md->bl.bl_m].flag.town; break; case MobSkillCondition::MSC_SLAVELT: // slave < num flag = (mob_countslave(md) < ms[ii].cond2i); @@ -3343,8 +3343,8 @@ int mobskill_use(struct mob_data *md, tick_t tick, if (bl) { - x = bl->x; - y = bl->y; + x = bl->bl_x; + y = bl->bl_y; } } if (x <= 0 || y <= 0) -- cgit v1.2.3-70-g09d2