From 069f39e8a1ebee3e4a4ce8302d0099842876782b Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Thu, 13 Dec 2012 16:25:50 -0800 Subject: Some formatting fixes before I go insane Also delete the French translation from ladmin. --- src/map/magic.hpp | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'src/map/magic.hpp') diff --git a/src/map/magic.hpp b/src/map/magic.hpp index 168a05f..f7e832c 100644 --- a/src/map/magic.hpp +++ b/src/map/magic.hpp @@ -22,14 +22,14 @@ struct invocation; /* Spell invocation */ * \return 1 or -1 if the input message was magic and was handled by this function, 0 otherwise. -1 is returned when the * message should not be repeated. */ -int magic_message (character_t * caster, char *spell, size_t spell_len); +int magic_message(character_t * caster, char *spell, size_t spell_len); /** * Removes the shroud from a character * * \param character The character to remove the shroud from */ -void magic_unshroud (character_t * character); +void magic_unshroud(character_t * character); /** * Notifies a running spell that a status_change timer triggered by the spell has expired @@ -40,51 +40,51 @@ void magic_unshroud (character_t * character); * \param supplanted Whether the status_change finished normally (0) or was supplanted by a new status_change (1) */ void -spell_effect_report_termination (int invocation, int bl_id, int sc_id, +spell_effect_report_termination(int invocation, int bl_id, int sc_id, int supplanted); /** * Initialise all spells, read config data */ -void do_init_magic (void); +void do_init_magic(void); /** * Identifies the invocation used to trigger a spell * * Returns NULL if not found */ -const char *magic_find_invocation (const char *spellame); +const char *magic_find_invocation(const char *spellame); /** * Identifies the invocation used to denote a teleport location * * Returns NULL if not found */ -const char *magic_find_anchor_invocation (const char *teleport_location); +const char *magic_find_anchor_invocation(const char *teleport_location); /** * Execute a spell invocation and sets up timers to finish */ -void spell_execute (struct invocation *invocation); +void spell_execute(struct invocation *invocation); /** * Continue an NPC script embedded in a spell */ -void spell_execute_script (struct invocation *invocation); +void spell_execute_script(struct invocation *invocation); /** * Stops all magic bound to the specified character * */ -void magic_stop_completely (character_t * c); +void magic_stop_completely(character_t * c); /** * Attacks with a magical spell charged to the character * * Returns 0 if there is no charged spell or the spell is depleted. */ -int spell_attack (int caster, int target); +int spell_attack(int caster, int target); -void spell_free_invocation (struct invocation *invocation); +void spell_free_invocation(struct invocation *invocation); #endif /* !defined(MAGIC_H_) */ -- cgit v1.2.3-70-g09d2