From a41bf92b1b9f604a8a8527a18d7077dad985b1a8 Mon Sep 17 00:00:00 2001 From: mekolat Date: Thu, 12 May 2016 14:34:33 -0400 Subject: don't send hidden part of npc names with npctalk => [fate] --- src/map/battle.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src/map/battle.cpp') diff --git a/src/map/battle.cpp b/src/map/battle.cpp index 031b79d..df01a5c 100644 --- a/src/map/battle.cpp +++ b/src/map/battle.cpp @@ -197,7 +197,12 @@ VString<23> battle_get_name(dumb_ptr bl) name = bl->is_player()->status_key.name.to__actual(); break; case BL::NPC: - name = bl->is_npc()->name; + { + name = bl->is_npc()->name; + // [fate] elim hashed out/invisible names for the client + auto it = std::find(name.begin(), name.end(), '#'); + name = name.xislice_h(it); + } break; case BL::MOB: name = bl->is_mob()->name; -- cgit v1.2.3-60-g2f50