From bf27f14214997e97aad2a80b24885b8f9af30e0a Mon Sep 17 00:00:00 2001 From: Fate Date: Sun, 27 Sep 2009 15:32:58 +0000 Subject: Added "Mallard's Eye" skill (45) for ranged weapon users: increase to-hit, increase range, decrease the malus effect of distance. Also added an up to 31.25% damage bonus for hitting enemies that are farther away (only affects ranged weapons). Fixed a bug that would forget to recompute stats after changing skill focus. --- src/map/battle.c | 24 +++++++++++++++++------- 1 file changed, 17 insertions(+), 7 deletions(-) (limited to 'src/map/battle.c') diff --git a/src/map/battle.c b/src/map/battle.c index 9b5f699..177c63e 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2283,6 +2283,7 @@ static struct Damage battle_calc_pc_weapon_attack( int watk,watk_,cardfix,t_ele; int da=0,i,t_class,ac_flag = 0; int idef_flag=0,idef_flag_=0; + int target_distance; //return前の処理があるので情報出力部のみ変更 if( src == NULL || target == NULL || sd == NULL ){ @@ -2354,27 +2355,36 @@ static struct Damage battle_calc_pc_weapon_attack( } } hitrate=battle_get_hit(src) - flee + 80; //命中率計算 - battle_is_unarmed(src); - { // [Fate] Reduce hit chance by distance + + { // [fate] Reduce hit chance by distance int dx = abs(src->x - target->x); int dy = abs(src->y - target->y); - int dist = MAX(dx, dy); - hitrate -= (dist * (dist + 1)); - } + int malus_dist; - type=0; // normal - div_ = 1; // single attack + target_distance = MAX(dx, dy); + malus_dist = MAX(0, target_distance - (skill_power(sd, AC_OWL) / 75)); + hitrate -= (malus_dist * (malus_dist + 1)); + } dex=battle_get_dex(src); //DEX luk=battle_get_luk(src); //LUK watk = battle_get_atk(src); //ATK watk_ = battle_get_atk_(src); //ATK左手 + type=0; // normal + div_ = 1; // single attack + if(skill_num==HW_MAGICCRASHER){ /* マジッククラッシャーはMATKで殴る */ damage = damage2 = battle_get_matk1(src); //damega,damega2初登場、base_atkの取得 }else{ damage = damage2 = battle_get_baseatk(&sd->bl); //damega,damega2初登場、base_atkの取得 } + if (sd->attackrange > 2) { // [fate] ranged weapon? + const int range_damage_bonus = 80; // up to 31.25% bonus for long-range hit + damage = damage * (256 + ((range_damage_bonus * target_distance) / sd->attackrange)) >> 8; + damage2 = damage2 * (256 + ((range_damage_bonus * target_distance) / sd->attackrange)) >> 8; + } + atkmin = atkmin_ = dex; //最低ATKはDEXで初期化? sd->state.arrow_atk = 0; //arrow_atk初期化 if(sd->equip_index[9] >= 0 && sd->inventory_data[sd->equip_index[9]]) -- cgit v1.2.3-60-g2f50