From 264bf4fd6dfb501643cf9178e5471e9e0e55152b Mon Sep 17 00:00:00 2001 From: Fate Date: Sun, 20 Sep 2009 00:30:15 +0000 Subject: Initial support for skill pools --- doc/script_ref.txt | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) (limited to 'doc/script_ref.txt') diff --git a/doc/script_ref.txt b/doc/script_ref.txt index 6c9f3f9..c24ac57 100644 --- a/doc/script_ref.txt +++ b/doc/script_ref.txt @@ -1257,6 +1257,28 @@ AthenaNPCScript misceffect Shows the effect with id on name. if name is omitted show on NPC. + + getskilllist + Computes the set of all skills that the player has access to. + Results are written into @skilllist_id[], @skilllist_lv[], @skilllist_flag[], + which have a total of @skilllist_count entries. + + getpoolskilllist + Same as getskilllist, but only list pool skills, and also set set + @skilllist_name$[] to the skills' names. + Note that flag & 1 here indicates that the spell is activated. + + getactivatedpoolskilllist + Same as getpoolskilllist, but only list activated pool skills. + + poolskill (skill_nr) + Moves the specified skill into the skill pool, if possible + + unpoolskill (skill_nr) + Moves the specified skill out of the skill pool, if possible + + checkpoolskill (skill_nr) + Checks whether the specified skill is in the skill pool (returns nonzero if so) *定数ラベル -ラベル -- cgit v1.2.3-60-g2f50