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//############################################
//# NPC Well & Miler
//# Authors: Lien, PjotrOrial
//# Review:
//#
//# There is someone in the well. This can be found out by throwing some stuff
//# in there.
//#
//# When the npc in the well is detected they can be rescued by asking Miler
//# for help.
//#
//# The experience reward given by Miler is 111 * BaseLevel
//#
//# used variables: QUEST_Nivalis_state Nibble4
//############################################
020-1,99,83,0|script|#Well|400
{
if(QL_WELL == 2) goto L_Finished;
mes "...";
menu
"Throw something in the well.", L_Throw,
"Leave it alone.", L_Close;
L_Throw:
mes "What do you want to throw?";
setarray @response_list$, "Yuck! Who threw that on me?", "Ouch! Who's hurting me?", "White powder!? What's going on up there?", "It's raining in Nivalis?!";
setarray @item_list$, "InsectSlime", "RawLog", "PileOfAsh", "BottleOfWater";
menu
"Insect slime", L_CheckItem,
"A raw log", L_CheckItem,
"Pile of ash", L_CheckItem,
"Bottle of water", L_CheckItem,
"Leave it alone", L_Close;
L_CheckItem:
set @index, @menu - 1;
set @response$, @response_list$[@index];
set @item$, @item_list$[@index];
mes @item$;
if(countitem(@item$) == 0)
goto L_MissingItem;
delitem @item$, 1;
if(@item$ == "BottleOfWater")
getitem "EmptyBottle", 1;
mes "[Mysterious voice inside the well]";
mes "\"" + @response$ + "\"";
next;
menu
"Who are you?", L_Who,
"How did you get down there?", L_How,
"Do you need help?", L_Help;
L_Who:
set @response$, "I'll talk about who I am after leaving the well. ";
goto L_GetHelp;
L_How:
set @response$, "Well, someone pushed me into the well, I'm not sure who. ";
goto L_GetHelp;
L_Help:
set @response$, "I certainly can't get out on my own. ";
goto L_GetHelp;
L_GetHelp:
mes "[Mysterious voice inside the well]";
mes "\"" + @response$ + "So if you can get some help for me... please do so!\"";
set QL_WELL, 1;
cleararray @response_list$, "", 4;
cleararray @item_list$, "", 4;
set @index, 0;
set @response$, "";
goto L_Close;
L_MissingItem:
mes "You can't throw something you don't have.";
goto L_Close;
L_Finished:
mes "This is a well.";
goto L_Close;
L_Close:
close;
}
020-2,100,28,0|script|Miler|100
{
mes "[Miler]";
mes "\"Hello!\"";
if(QL_WELL != 1) goto L_Close;
menu
"Hello.", L_Close,
"Hello, Can you help me?", L_Help;
L_Help:
mes "[Miler]";
mes "\"What's the problem?\"";
menu "Someone fell into the well.", L_Next;
L_Next:
mes "[Miler]";
mes "\"Ho! I'll help him!\"";
getexp (BaseLevel * 111), 0;
set QL_WELL, 2;
goto L_Close;
L_Close:
close;
}
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