-|script|#xmas2011config|-1,{ OnInit: set $@xmas2011_start_day, 10; set $@xmas2011_reward_start_day, 25; set $@xmas2011_year, 2011; set $@glove_id, 2160; set $@xmas11_talkedToChief, 0x1; set $@xmas11_talkedToBadGuy, 0x2; set $@xmas11_startedReinbooSearch, 0x4; set $@xmas11_firstReinboo, 0x8; set $@xmas11_firstReinbooDone, 0x10; set $@xmas11_secondReinboo, 0x20; set $@xmas11_secondReinbooDone, 0x40; set $@xmas11_thirdReinboo, 0x80; set $@xmas11_thirdReinbooDone, 0x100; set $@xmas11_fourthReinboo, 0x200; set $@xmas11_fourthReinbooDone, 0x400; set $@xmas11_Decoration, 0x800; set $@xmas11_DecorationDone, 0x1000; set $@xmas11_Bedding, 0x2000; set $@xmas11_BeddingDone, 0x4000; set $@xmas11_Potion, 0x8000; set $@xmas11_PotionDone, 0x10000; set $@xmas11_PlushMoubooMask, 0xE0000; set $@xmas11_PlushMoubooShift, 17; set $@xmas11_StickReinbooMask, 0x700000; set $@xmas11_StickReinbooShift, 20; set $@xmas11_DollMask, 0x3800000; set $@xmas11_DollShift, 23; set $@xmas11_BallMask, 0x1C000000; set $@xmas11_BallShift, 26; set $@xmas11_BadGuyReward, 0x20000000; set $@xmas11_SantaReward, 0x40000000; // 0x80000000 set $@xmas2011_reinboopoints, 10; set $@xmas2011_beddingpoints, 10; set $@xmas2011_glitterpoints, 10; set $@xmas2011_potionpoints, 10; set $@xmas2011_plushmouboopoints, 10; set $@xmas2011_stickreinboopoints, 10; set $@xmas2011_ballpoints, 10; set $@xmas2011_dollpoints, 10; set $@xmas2011_totalpoints, 4*$@xmas2011_reinboopoints + $@xmas2011_beddingpoints + $@xmas2011_glitterpoints + $@xmas2011_potionpoints + $@xmas2011_plushmouboopoints + $@xmas2011_stickreinboopoints + $@xmas2011_ballpoints + $@xmas2011_dollpoints; set $@xmas2011_main_rewardcost, 70; set $@xmas2011_toy_rewardcost, 30; set $@xmas2011_gloves_rewardcost, 8; set $@xmas2011_gingerbreadman_rewardcost, 5; set $@xmas2011_xmascake_rewardcost, 3; set $@xmas2011_candy_rewardcost, 1; } // calculates the points for helping and sabotating function|script|xmas2011points|{ set @plushmouboo, (xmas11 & $@xmas11_PlushMoubooMask) >> $@xmas11_PlushMoubooShift; set @stickreinboo, (xmas11 & $@xmas11_StickReinbooMask) >> $@xmas11_StickReinbooShift; set @ball, (xmas11 & $@xmas11_BallMask) >> $@xmas11_BallShift; set @doll, (xmas11 & $@xmas11_DollMask) >> $@xmas11_DollShift; set @helppoints, 0; set @sabotagepoints, 0; if ((xmas11 & $@xmas11_firstReinbooDone) && !(xmas11 & $@xmas11_firstReinboo)) set @helppoints, @helppoints + $@xmas2011_reinboopoints; if ((xmas11 & $@xmas11_firstReinbooDone) && (xmas11 & $@xmas11_firstReinboo)) set @sabotagepoints, @sabotagepoints + $@xmas2011_reinboopoints; if ((xmas11 & $@xmas11_secondReinbooDone) && !(xmas11 & $@xmas11_secondReinboo)) set @helppoints, @helppoints + $@xmas2011_reinboopoints; if ((xmas11 & $@xmas11_secondReinbooDone) && (xmas11 & $@xmas11_secondReinboo)) set @sabotagepoints, @sabotagepoints + $@xmas2011_reinboopoints; if ((xmas11 & $@xmas11_thirdReinbooDone) && !(xmas11 & $@xmas11_thirdReinboo)) set @helppoints, @helppoints + $@xmas2011_reinboopoints; if ((xmas11 & $@xmas11_thirdReinbooDone) && (xmas11 & $@xmas11_thirdReinboo)) set @sabotagepoints, @sabotagepoints + $@xmas2011_reinboopoints; if ((xmas11 & $@xmas11_fourthReinbooDone) && !(xmas11 & $@xmas11_fourthReinboo)) set @helppoints, @helppoints + $@xmas2011_reinboopoints; if ((xmas11 & $@xmas11_fourthReinbooDone) && (xmas11 & $@xmas11_fourthReinboo)) set @sabotagepoints, @sabotagepoints + $@xmas2011_reinboopoints; if ((xmas11 & $@xmas11_PotionDone) && !(xmas11 & $@xmas11_Potion)) set @helppoints, @helppoints + $@xmas2011_potionpoints; if ((xmas11 & $@xmas11_PotionDone) && (xmas11 & $@xmas11_Potion)) set @sabotagepoints, @sabotagepoints + $@xmas2011_potionpoints; if ((xmas11 & $@xmas11_BeddingDone) && !(xmas11 & $@xmas11_Bedding)) set @helppoints, @helppoints + $@xmas2011_beddingpoints; if ((xmas11 & $@xmas11_BeddingDone) && (xmas11 & $@xmas11_Bedding)) set @sabotagepoints, @sabotagepoints + $@xmas2011_beddingpoints; if ((xmas11 & $@xmas11_DecorationDone) && !(xmas11 & $@xmas11_Decoration)) set @helppoints, @helppoints + $@xmas2011_glitterpoints; if ((xmas11 & $@xmas11_DecorationDone) && (xmas11 & $@xmas11_Decoration)) set @sabotagepoints, @sabotagepoints + $@xmas2011_glitterpoints; if (@plushmouboo == 5) set @helppoints, @helppoints + $@xmas2011_plushmouboopoints; if (@plushmouboo == 6) set @sabotagepoints, @sabotagepoints + $@xmas2011_plushmouboopoints; if (@stickreinboo == 5) set @helppoints, @helppoints + $@xmas2011_stickreinboopoints; if (@stickreinboo == 6) set @sabotagepoints, @sabotagepoints + $@xmas2011_stickreinboopoints; if (@ball == 5) set @helppoints, @helppoints + $@xmas2011_ballpoints; if (@ball == 6) set @sabotagepoints, @sabotagepoints + $@xmas2011_ballpoints; if (@doll == 5) set @helppoints, @helppoints + $@xmas2011_dollpoints; if (@doll == 6) set @sabotagepoints, @sabotagepoints + $@xmas2011_dollpoints; set @plushmouboo, 0; set @stickreinboo, 0; set @ball, 0; set @doll, 0; return; } function|script|xmas2011debug|{ menu "i'm fine",L_Close, "show my points",L_Points, "show variable",L_Var, "restart",L_Restart, "reset",-; set xmas11, 0; close; L_Restart: set xmas11, 0; set xmas11, xmas11 | $@xmas11_talkedToChief; close; L_Points: callfunc "xmas2011points"; mes "Good points: " + @helppoints; mes "Bad points: " + @sabotagepoints; close; L_Var: mes "Talked to Chief: " + ((xmas11 & 0x1)); mes "Talked to Bad Guy: " + ((xmas11 & 0x2) >> 1); mes "Started Reinboo: " + ((xmas11 & 0x4) >> 2); mes "R1 Bit 0: " + ((xmas11 & 0x8) >> 3); mes "R1 Bit 1: " + ((xmas11 & 0x10) >> 4); mes "R2 Bit 0: " + ((xmas11 & 0x20) >> 5); mes "R2 Bit 1: " + ((xmas11 & 0x40) >> 6); mes "R3 Bit 0: " + ((xmas11 & 0x80) >> 7); mes "R3 Bit 1: " + ((xmas11 & 0x100) >> 8); mes "R4 Bit 0: " + ((xmas11 & 0x200) >> 9); mes "R4 Bit 1: " + ((xmas11 & 0x400) >> 10); mes "Dec Bit 0: " + ((xmas11 & 0x800) >> 11); mes "Dec Bit 1: " + ((xmas11 & 0x1000) >> 12); mes "Bed Bit 0: " + ((xmas11 & 0x2000) >> 13); mes "Bed Bit 1: " + ((xmas11 & 0x4000) >> 14); mes "Pot Bit 0: " + ((xmas11 & 0x8000) >> 15); mes "Pot Bit 1" + ((xmas11 & 0x10000) >> 16); mes "plushmouboo b0: " + ((xmas11 & 0x20000) >> 17); mes "plushmouboo b1: " + ((xmas11 & 0x40000) >> 18); mes "plushmouboo b2: " + ((xmas11 & 0x80000) >> 19); mes "stickreinboo b0: " + ((xmas11 & 0x100000) >> 20); mes "stickreinboo b1: " + ((xmas11 & 0x200000) >> 21); mes "stickreinboo b1: " + ((xmas11 & 0x400000) >> 22); mes "doll b0: " + ((xmas11 & 0x800000) >> 23); mes "doll b1: " + ((xmas11 & 0x1000000) >> 24); mes "doll b2: " + ((xmas11 & 0x2000000) >> 25); mes "ball b0: " + ((xmas11 & 0x4000000) >> 26); mes "ball b1: " + ((xmas11 & 0x8000000) >> 27); mes "ball b2: " + ((xmas11 & 0x10000000) >> 28); mes "bad guy reward: " + ((xmas11 & 0x20000000) >> 29); mes "santa reward: " + ((xmas11 & 0x40000000) >> 30); mes "not used: " + ((xmas11 & 0x80000000) >> 31); close; L_Close: set @helppoints, 0; set @sabotagepoints, 0; close; }