// This file is part of Christmas Event 2011 // author: Jenalya // Santa's room is open after Christmas // gives rewards depending on how much the player helped 030-2.gat,197,62,0|script|Santa|105,{ if (!(gettime(7) == $@xmas2011_year && gettime(6) == 12 && gettime(5) >= $@xmas2011_start_day) && !(gettime(7) == ($@xmas2011_year + 1) && gettime(6) == 1 && gettime(5) <= $@xmas2011_reward_end_day)) goto L_NoEvent; if ((gettime(7) == $@xmas2011_year && gettime(6) == 12 && gettime(5) >= $@xmas2011_reward_start_day) || (gettime(7) == ($@xmas2011_year + 1) && gettime(6) == 1 && gettime(5) <= $@xmas2011_reward_end_day)) goto L_RewardTime; if (xmas11 & $@xmas11_talkedToChief) goto L_Helping; mes "[Santa]"; mes "\"Oh, how did you come in? I'm very sorry, but I have to ask you to leave my room."; mes "I'll have time for you after Christmas.\""; warp "030-2.gat", 78, 88; goto L_Close; L_Helping: mes "[Santa]"; mes "\"Hello. I see you're helping with the preparations for Christmas. That's very kind of you."; mes "But I have to ask you to leave my room, I'll have time for you after Christmas.\""; warp "030-2.gat", 78, 88; goto L_Close; L_NoEvent: mes "[Santa]"; mes "\"I'm sorry, no visitors this time of the year.\""; warp "030-1.gat", 99, 55; goto L_Close; L_RewardTime: callfunc "xmas2011points"; if (xmas11 & $@xmas11_SantaReward) goto L_Done; mes "[Santa]"; mes "\"Welcome to my house!\""; if (@helppoints == 0) goto L_NoHelp; getinventorylist; if (@inventorylist_count > 80) goto L_Full_Inv; mes "[Santa]"; mes "\"I see you've been helping with the preparations for Christmas.\""; if (@sabotagepoints > 0) mes "A sad look crosses his face."; next; if (@helppoints < $@xmas2011_main_rewardcost) goto L_NoMainReward; getitem "ElfNightcap", 1; set @helppoints, @helppoints - $@xmas2011_main_rewardcost; mes "\"Things would've been a disaster without your help! Please have this."; mes "Something a helper of mine really needs after the work is done.\""; next; L_NoMainReward: if (@helppoints < $@xmas2011_toy_rewardcost) goto L_NoToyReward; L_ToyAgain: set @toy_reward, rand(4); if (@toy_reward == 0) getitem "PlushMouboo", 1; if (@toy_reward == 1) getitem "StickReinboo", 1; if (@toy_reward == 2) getitem "Doll", 1; if (@toy_reward == 3) getitem "LeatherBall", 1; set @helppoints, @helppoints - $@xmas2011_toy_rewardcost; if (@helppoints >= $@xmas2011_toy_rewardcost) goto L_ToyAgain; mes "\"I have some toys for you.\""; next; L_NoToyReward: if (@helppoints < $@xmas2011_gloves_rewardcost) goto L_NoGlovesReward; set @gloves, $@xmas2011_glove_id + rand(10); getitem @gloves, 1; set @helppoints, @helppoints - $@xmas2011_gloves_rewardcost; mes "\"This will keep your hands warm.\""; next; L_NoGlovesReward: if (@helppoints == 0) goto L_Done; mes "\"Have some candy.\""; next; if (@helppoints < $@xmas2011_gingerbreadman_rewardcost) goto L_NoGBMReward; set @candy_amount, @helppoints/$@xmas2011_gingerbreadman_rewardcost; getitem "GingerBreadMan", @candy_amount; set @helppoints, @helppoints - @candy_amount*$@xmas2011_gingerbreadman_rewardcost; L_NoGBMReward: if (@helppoints < $@xmas2011_xmascake_rewardcost) goto L_NoXmasCakeReward; set @candy_amount, @helppoints/$@xmas2011_xmascake_rewardcost; getitem "XmasCake", @candy_amount; set @helppoints, @helppoints - @candy_amount*$@xmas2011_xmascake_rewardcost; L_NoXmasCakeReward: if (@helppoints < $@xmas2011_candy_rewardcost) goto L_Done; set @candy_amount, @helppoints/$@xmas2011_candy_rewardcost; getitem "Candy", @candy_amount; set @helppoints, @helppoints - @candy_amount*$@xmas2011_candy_rewardcost; L_Done: mes "[Santa]"; mes "\"Merry Christmas!\""; set xmas11, xmas11 | $@xmas11_SantaReward; goto L_Close; L_Full_Inv: mes "[Santa]"; mes "\"Ho, you carry a lot of things with you. Please come back later.\""; goto L_Close; L_NoHelp: mes "[Santa]"; if (@sabotagepoints > 0) mes "\"You weren't a good kid this year...\""; if (@sabotagepoints > 0) mes "He looks very disappointed."; if (@sabotagepoints == 0) mes "\"Please enjoy your time in my house! Merry Christmas!\""; goto L_Close; L_Close: set @menu, 0; set @inventorylist_count, 0; set @toy_reward, 0; set @gloves, 0; set @candy_amount, 0; set @sabotagepoints, 0; set @helppoints, 0; close; }