// see https://tmworld.uservoice.com/forums/255809-general/suggestions/6051818-sacrifice // author: gumi -|script|necromancy|32767 { if(call("magic_checks")) end; if (Sp < 50) end; if (getskilllv(.school) < .level) end; if (getskilllv(SKILL_MAGIC) < .level) end; set @target_id, getcharid(3, @args$); if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id)) end; if (get(Hp, @target_id) > 0) end; if (Hp < (get(MaxHp, @target_id) / 3)) end; // hp must be at least a third of the max hp of the target callfunc "adjust_spellpower"; if (distance(BL_ID, @target_id) >= (((sqrt(@spellpower)*12)+@spellpower)/100)+2) end; if (get(@necromancer, @target_id) > 0) end; // someone else is already trying to resurrect this player if (getmapflag(getmap(), MF_NOSAVE)) end; // do not allow for maps like illia or candor if (countitem("Soul") >= 1) delitem "Soul", 1; else end; set @_M_BLOCK, 1; // block casting, until the timer clears it addtimer 20000, "Magic Timer::OnClear"; sc_start SC_COOLDOWN, 20000, 0, BL_ID; set Sp, Sp - 50; set CASTS, CASTS + 1; if (CASTS < 0) set CASTS, 1; // overflow misceffect FX_MAGIC_DARKRED, strcharinfo(0); // on caster misceffect FX_PENTAGRAM_BUILDUP, @args$; // on target set @necromancer, CHAR_ID, @target_id; // tell the target who is reviving them addtimer 6000, strnpcinfo(0)+"::OnRevive", @target_id; // TODO: make it take more or less time depending on the spell power end; OnRevive: set .@necro, get(BL_ID, @necromancer); if (.@necro < 1) goto L_Clean; if (get(Hp, .@necro) < 1) end; misceffect FX_PENTAGRAM_BURST, strcharinfo(0); misceffect FX_CRITICAL, strcharinfo(0, .@necro); heal 1, 0; // revive set Hp, 1; set Sp, 0; set Hp, 1, .@necro; set Sp, 0, .@necro; goto L_Clean; L_Clean: set @necromancer, 0; end; OnInit: set .school, SKILL_MAGIC_DARK; set .invocation$, chr(MAGIC_SYMBOL) + "nevela"; // used in npcs that refer to this spell void call("magic_register"); set .level, 3; set .exp_gain, 1; end; }