-|script|toxic-dart|32767 { if(call("magic_checks")) end; // << I wish we had functions that could return >> if (Sp < 15) end; set .@level, getskilllv(.school); if (.@level < .level) end; if (OrumQuest <= 37) end; if (.@level <= 2 && countitem("Root") >= 2) delitem "Root", 2; elif (.@level <= 2) end; set MAGIC_CAST_TICK, gettimetick(2) + 1; // set the new debuff callfunc "adjust_spellpower"; set Sp, Sp - 15; misceffect FX_MAGIC_DARKRED, strcharinfo(0); set @damage, sqrt(@spellpower) * 5; set @dmg_bonus, (BaseLevel/3) + 5; overrideattack (@spellpower/75)+3, 1200, 4, ATTACK_ICON_GENERIC, 31, strnpcinfo(0)+"::OnAttack"; callfunc "magic_exp"; end; OnAttack: misceffect FX_MAGIC_DARKRED, strcharinfo(0); if (target(BL_ID, @target_id, 50) != 50) end; // 0x20 | 0x02 | 0x10 void call("elt_damage", @damage, @dmg_bonus, ELT_NEUTRAL, ELT_POISON, FX_FIRE_BURST); if(@target_id != BL_ID && isloggedin(@target_id)) // this is a dirty trick to check if the target is a player sc_start sc_poison, 5000+(@spellpower*1200), max(15,@spellpower/15)+5, @target_id; end; OnInit: set .school, SKILL_MAGIC_DARK; set .invocation$, chr(MAGIC_SYMBOL) + "phlex"; // used in npcs that refer to this spell void call("magic_register"); set .level, 2; set .exp_gain, 3; end; }