-|script|protect|32767 { if(call("magic_checks")) end; if (Sp < 14) end; set .@level, getskilllv(.school); if (.@level < .level) end; if (getskilllv(SKILL_MAGIC) < .level) end; if (.@level <= 3 && countitem("HardSpike") >= 1) delitem "HardSpike", 1; elif (.@level <= 3) end; set @target_id, getcharid(3, @args$); if (@target_id < 1 || !(isloggedin(@target_id))) set @target_id, BL_ID; // fallback to self set @betsanc_caster, BL_ID, @target_id; if (attachrid(@target_id) != 1) end; set @target_hat, getequipid(equip_head), @betsanc_caster; if (attachrid(@betsanc_caster) != 1) end; if (@target_hat == 888) end; // FIXME: this whole 5 line block could be done with only one line if we modify getequipid set @_M_BLOCK, 1; // block casting, until the timer clears it addtimer 1500, "Magic Timer::OnClear"; // set the new debuff callfunc "adjust_spellpower"; set Sp, Sp - 14; misceffect FX_MAGIC_GREEN, strcharinfo(0); callfunc "magic_exp"; if (distance(BL_ID, @target_id) >= (@spellpower/30)+2) set @target_id, BL_ID; if (BL_ID == @target_id) set @args$, strcharinfo(0); misceffect FX_MAGIC_SHIELD, @args$; set .@time, (@spellpower*1000)+5000; set @betsanc_time, .@time, @target_id; sc_start SC_PHYS_SHIELD, .@time, max(15,(@spellpower/20))+5, @target_id; message @args$, "Shield : You feel more protected."; if (attachrid(@target_id) != 1) end; addtimer @betsanc_time, strnpcinfo(0)+"::OnEnd"; end; OnEnd: if (sc_check(SC_PHYS_SHIELD) != 1) end; message strcharinfo(0), "Shield : You feel less protected."; misceffect FX_MAGIC_SHIELD_ENDS, strcharinfo(0); end; OnInit: set .school, SKILL_MAGIC_NATURE; set .invocation$, chr(MAGIC_SYMBOL) + "betsanc"; // used in npcs that refer to this spell void call("magic_register"); set .level, 2; set .exp_gain, 2; end; }