-|script|magic-knuckles|32767 { if @_U_BLOCK >= 1 goto L_Still_Exhausted; if (call("magic_checks")) end; if (Sp < 20) end; if (getskilllv(SKILL_MAGIC) < .level) end; set .@level, getskilllv(.school); if (.@level < .level) end; if (getequipid(equip_hand1) != -1 || getequipid(equip_hand2) != -1) end; if (.@level <= 3 && countitem("Beer") >= 1) delitem "Beer", 1; elif (.@level <= 3) end; set @_M_BLOCK, 1; // block casting, until the timer clears it addtimer 500, "Magic Timer::OnClear"; // set the new debuff sc_start SC_COOLDOWN, 500, 0, BL_ID; callfunc "adjust_spellpower"; set Sp, Sp - 20; set CASTS, CASTS + 1; if (CASTS < 0) set CASTS, 1; // overflow set .caster, getcharid(3); misceffect FX_MAGIC_KNUCKLE_CAST, strcharinfo(0); setarray @upmarmuspell[0], max(1, (BASE_ATK - 100 + min(100, (Int+Int2))) * 2 ), // dmg ((@spellpower/10) + (((Dex+Dex2) * 8)/(sqrt(BaseLevel + 34)) + 20)), // charges (you get more at lower levels) (sqrt((300 - ((Agi+Agi2) * 2)) + (5/2) * 4)), // delay (((Agi+Agi2) + (Int+Int2)) / 5), // dmg bonus (((BaseLevel/5) + Str) * 2); // do not allow to equip light armor, cast, and then switch to heavy armor to get bonus str callfunc "magic_exp"; goto L_FreeRecast; OnAttack: if (getequipid(equip_hand1) != -1 || getequipid(equip_hand2) != -1) goto OnDischarge; if (target(BL_ID, @target_id, 22) != 22) goto L_FreeRecast; // 0x10 | 0x02 | 0x04 void call("elt_damage", @upmarmuspell[0], (@upmarmuspell[3] + @upmarmuspell[4]), ELT_WATER, ELT_FIRE, FX_NONE); // This timer is if you stopped somewhere below max hits then after 25sec you recover fully and start at 0 hits again stopnpctimer; // to get this work stoptimer must be executed here or after setnpctimer and then started again else // a timer somehow detaches that cant be set anymore, startnpctimer then attaches it again somehow // i think the problem is in npc_timerevent_calc_next somewhere if (@num_upmarmu_hits < 1) initnpctimer; setnpctimer 0; startnpctimer; set @upmarmuspell[1], @upmarmuspell[1] - 1; set @num_upmarmu_hits, @num_upmarmu_hits + 1; if @num_upmarmu_hits > UPMARMU_HITS_TILL_EXHAUST goto L_Exhausted; goto L_FreeRecast; L_FreeRecast: if (@upmarmuspell[1] > 0) addtimer 0, strnpcinfo(0) + "::OnSetRecast"; end; L_Exhausted: set @_U_BLOCK, 1; set @upmarmuspell[1], 0; misceffect FX_MAGIC_DISCHARGE, strcharinfo(0); overrideattack; addtimer UPMARMU_EXHAUST_DURATION, "Upmarmu Exhaust Timer::OnClear"; // set the exhaustion time sc_start SC_COOLDOWN_UPMARMU, UPMARMU_EXHAUST_DURATION, 0, BL_ID; smsg SMSG_FAILURE, "Magic: You are too exhausted to use this spell for a while!"; goto L_StopTimer; L_Still_Exhausted: smsg SMSG_FAILURE, "Magic: You are still too exhausted to use this spell for a while!"; end; L_StopTimer: stopnpctimer; setnpctimer 0; end; OnDischarge: if (@upmarmuspell[1] < 1) end; set @upmarmuspell[1], 0; misceffect FX_MAGIC_DISCHARGE, strcharinfo(0); overrideattack; goto L_StopTimer; OnSetRecast: overrideattack (@upmarmuspell[2] * @upmarmuspell[2]), 1, ATTACK_ICON_GENERIC, OVERRIDE_KNUCKLES, strnpcinfo(0)+"::OnAttack", @upmarmuspell[1]; // delay needs to be squared end; OnTimer25000: if (attachrid(.caster) < 1) end; set @num_upmarmu_hits, 0; detachrid; goto L_StopTimer; OnInit: set .school, SKILL_MAGIC_WAR; set .invocation$, chr(MAGIC_SYMBOL) + "upmarmu"; // used in npcs that refer to this spell void call("magic_register"); set .level, 2; set .exp_gain, 1; end; } -|script|Upmarmu Exhaust Timer|32767 { end; OnClear: set @_U_BLOCK, 0; set @num_upmarmu_hits, 0; end; }