-|script|magic-knuckles|32767 { callfunc "magic_checks"; if(@failed) end; // << I wish we had functions that could return >> if (Sp < 20) end; if (getskilllv(SKILL_MAGIC) < .level) end; set .@level, getskilllv(.school); if (.@level < .level) end; if (.@level <= 3 && countitem("Beer") >= 1) delitem "Beer", 1; elif (.@level <= 3) end; set MAGIC_CAST_TICK, gettimetick(2) + 1; // set the new debuff callfunc "adjust_spellpower"; set Sp, Sp - 20; misceffect FX_MAGIC_BLACK, strcharinfo(0); overrideattack (@spellpower/10)+10, 1300, 1, ATTACK_ICON_GENERIC, 34, strnpcinfo(0)+"::OnAttack"; callfunc "magic_exp"; set @upmaru_str, Str; // do not allow to equip light armor, cast, and then switch to heavy armor to get bonus str end; OnAttack: if (target(BL_ID, @target_id, 22) != 22) end; // 0x10 | 0x02 | 0x04 setarray @melee_dmg[0], 30, ((@upmaru_str*2) + 5); callfunc "melee_damage"; end; OnInit: set .school, SKILL_MAGIC_WAR; set .invocation$, chr(MAGIC_SYMBOL) + "upmaru"; // used in npcs that refer to this spell callfunc "magic_register"; set .level, 2; set .exp_gain, 1; end; }