-|script|spell-transmute-wood|32767 { if(call("magic_checks")) end; // << I wish we had functions that could return >> if (Sp < 5) end; if (getskilllv(.school) < .level) end; if (countitem("RawLog") >= 1) delitem "RawLog", 1; else end; set MAGIC_CAST_TICK, gettimetick(2) + 4; // set the new debuff callfunc "adjust_spellpower"; set Sp, Sp - 5; misceffect FX_MAGIC_RED, strcharinfo(0); if (@args$ == "boo") goto L_Mouboo; elif (@args$ == "lurk") goto L_Skytlurk; else message strcharinfo(0), "Magic : ##3##BYou do not know how to transmute wood into this kind of animal."; // FIXME: write a better sentence end; L_Mouboo: setarray @create_params[0], 1, 40; setarray @create_items$[0], "MoubooFigurine", "WarpedLog"; callfunc "magic_create_item"; callfunc "magic_exp"; end; L_Skytlurk: if (rand(2) == 1) getitem "Iten", 1; else getitem "WarpedLog", 1; message strcharinfo(0), "Magic : ##3##BYou have no idea what a Skrytlurk looks like."; end; OnInit: set .school, SKILL_MAGIC_TRANSMUTE; set .invocation$, chr(MAGIC_SYMBOL) + "parum"; // used in npcs that refer to this spell void call("magic_register"); set .level, 1; set .exp_gain, 1; end; }