-|script|make-sulphur|32767 { if(call("magic_checks")) end; // << I wish we had functions that could return >> if (Sp < 4) end; if (getskilllv(.school) < .level) end; if (countitem("PileOfAsh") >= 1) delitem "PileOfAsh", 1; else end; set MAGIC_CAST_TICK, gettimetick(2) + 4; // set the new debuff callfunc "adjust_spellpower"; set Sp, Sp - 4; misceffect FX_MAGIC_RED, strcharinfo(0); setarray @create_params[0], (@spellpower/100)+1+(rand(max(1,(800-@spellpower)))/180), 50; setarray @create_items$[0], "SulphurPowder", "PileOfAsh"; callfunc "magic_create_item"; callfunc "magic_exp"; end; OnInit: set .school, SKILL_MAGIC_TRANSMUTE; set .invocation$, chr(MAGIC_SYMBOL) + "gole"; // used in npcs that refer to this spell void call("magic_register"); set .level, 1; set .exp_gain, 1; end; }