-|script|flare-dart|32767 { callfunc "magic_checks"; if(@failed) end; // << I wish we had functions that could return >> if (Sp < 10) end; set @level, getskilllv(.school); if (@level < .level) end; if (@level <= 2 && countitem("SulphurPowder") >= 1) delitem "SulphurPowder", 1; elif (@level <= 2) end; set MAGIC_CAST_TICK, gettimetick(2) + 1; // set the new debuff callfunc "adjust_spellpower"; set Sp, Sp - 10; misceffect FX_MAGIC_BLACK, strcharinfo(0); set @damage, sqrt(@spellpower) * 5; set @dmg_bonus, (BaseLevel/3) + 5; overrideattack (@spellpower/50)+3, 1200, 4, ATTACK_ICON_GENERIC, 34, strnpcinfo(0)+"::OnAttack"; callfunc "magic_exp"; end; OnAttack: misceffect FX_MAGIC_BLACK, strcharinfo(0); if (target(BL_ID, @target_id, 50) != 50) end; // 0x20 | 0x02 | 0x10 setarray @edmg[0], @damage, @dmg_bonus, ELT_WATER, ELT_FIRE, FX_MAGIC_BLACK; callfunc "elt_damage"; end; OnInit: set .school, SKILL_MAGIC_WAR; set .invocation$, chr(MAGIC_SYMBOL) + "flar"; // used in npcs that refer to this spell callfunc "magic_register"; set .level, 1; set .exp_gain, 1; end; }