-|script|powerup-grenades|32767 { end; OnCast: if(call("boss_powerup_checks")) end; if (getmapflag(getmap(), MF_TOWN)) goto L_Fail_town; set @_M_BLOCK, 1; // block casting, until the timer clears it addtimer 16000, "Magic Timer::OnClear"; // set the new debuff sc_start SC_COOLDOWN, 16000, 0, BL_ID; misceffect FX_MEDIUM_EXPLOSION, strcharinfo(0); set @dist, 5; foreach 0, getmap(), (POS_X - @dist), (POS_Y - @dist), (POS_X + @dist), (POS_Y + @dist), strnpcinfo(0) + "::OnHit"; end; OnHit: if (@target_id == BL_ID) end; // Do not hit caster if ((get(Hp, @target_id))) < 1 end; // Do not touch dead message strcharinfo(0, @target_id), "[boss-grenades] : "+strcharinfo(0, BL_ID)+" dropped grenade on you!"; addtimer (100+rand(300)), strnpcinfo(0)+"::OnGrenadeHit", @target_id; end; OnGrenadeHit: misceffect FX_MEDIUM_SMOKE, strcharinfo(0); heal (0 - rand(Hp)), 0; set Sp, (Sp / 3); end; L_Fail_town: message strcharinfo(0), "[boss-grenades] : not allowed in towns!"; end; OnInit: set .school, SKILL_MAGIC; set .invocation$, chr(MAGIC_SYMBOL) + "grenades"; // used in npcs that refer to this spell void call("magic_register", "OnCast"); set .level, 0; set .exp_gain, 0; end; }