// Travelers // Authors: Wombat, Wushin // Multiple Travelers // Cannot access until found (Player Bitmask) // Costs Zeny // Contains all warp points to find 017-9,27,28,0|script|#TravelConfig|32767 { end; OnInit: // TravelFound set $@tut_bit, (1 << 2); //set $@druid_tree_bit, (1 << 3); set $@graveyard_bit, (1 << 4); set $@magic_house_bit, (1 << 5); set $@terranite_cave_bit, (1 << 6); set $@tulimshar_bit, (1 << 7); set $@blue_sage_bit, (1 << 8); set $@hurnscald_bit, (1 << 9); set $@nivalis_bit, (1 << 10); //set $@tul_mine_bit, (1 << 11); set $@pachua_bit, (1 << 12); set $@barbarians_bit, (1 << 14); set $@hurns_farms_bit, (1 << 15); set $@candor_bit, (1 << 16); // Travel Base Cost set $@tulimshar_cost, 100; set $@hurnscald_cost, 100; set $@nivalis_cost, 100; //set $@druid_tree_cost, 150; //set $@tul_mine_cost, 150; set $@pachua_cost, 200; set $@graveyard_cost, 200; set $@magic_house_cost, 150; set $@terranite_cave_cost, 200; set $@blue_sage_cost, 200; set $@barbarians_cost, 150; set $@hurns_farms_cost, 150; set $@candor_cost, 200; end; } function|script|Traveler { if(@npcname$ == "") set @npcname$, strnpcinfo(1); mes "["+@npcname$+"]"; mes "\"Greetings. I am "+@npcname$+" the Traveler.\""; next; if (TravelFound & $@tut_bit) goto L_Main; goto L_TravelTut; L_Main: if (TravelFound & @NpcTravelBit) goto L_BitTravelSet; goto L_SetTravelBit; L_BitTravelSet: set @Cost, 10; if (BaseLevel < 45) set @Cost, 5; goto L_Start; L_TravelTut: mes "["+@npcname$+"]"; mes "\"We travelers are found all over the world. Once you have found a traveler at a certain location, you can be sent back there instantly by another traveler.\""; next; if (TravelFound & $@tut_bit) goto L_Main; goto L_SetBit; L_SetBit: set TravelFound, TravelFound | $@tut_bit; goto L_Main; L_SetTravelBit: mes "["+@npcname$+"]"; mes "\"Uplink set. You can now return to this spot for a fee.\""; next; set TravelFound, TravelFound | @NpcTravelBit; goto L_BitTravelSet; L_Start: mes "\"Where would you like to go?\""; menu "Tonori - Tulimshar (" + (@Cost * $@tulimshar_cost) + " GP)", L_TravelTulimshar, "Argeas - Hurnscald (" + (@Cost * $@hurnscald_cost) + " GP)", L_TravelHurnscald, "Kaizei - Nivalis (" + (@Cost * $@nivalis_cost) + " GP)", L_TravelNivalis, "Tonori - Pachua's Village (" + (@Cost * $@pachua_cost) + " GP)", L_TravelPachua, "Argeas - Candor (" + (@Cost * $@candor_cost) + " GP)", L_TravelCandor, "Argeas - Magic House (" + (@Cost * $@magic_house_cost) + " GP)", L_TravelMagicHouse, "Argeas - Farmsteads (" + (@Cost * $@hurns_farms_cost) + " GP)", L_TravelHurnsFarms, "Argeas - Graveyard (" + (@Cost * $@graveyard_cost) + " GP)", L_TravelGraveyard, "Argeas - Terranite Cave (" + (@Cost * $@terranite_cave_cost) + " GP)", L_TravelTerranite, "Kaizei - Barbarian Village (" + (@Cost * $@barbarians_cost) + " GP)", L_TravelBarbarians, "Kaizei - Sage Nikolai's Mansion (" + (@Cost * $@blue_sage_cost) + " GP)", L_TravelBlueSage, "Who are the Travelers?", L_TravelTut, "I'm not interested.", L_TravelNo; L_TravelChecks: if (@NpcTravelBit == @NextLocationBit) goto L_AlreadyThere; if (!(TravelFound & @NextLocationBit)) goto L_NoFound; if (Zeny < @NextLocationCost) goto L_NoMoney; goto L_TravelPlayer; L_TravelPlayer: mes "["+@npcname$+"]"; mes "\"Be fearless!\""; close2; set Zeny, Zeny - @NextLocationCost; warp @NextLocationMap$,@NextLocationX,@NextLocationY; goto L_Clearvars; L_TravelGraveyard: set @NextLocationBit, $@graveyard_bit; set @NextLocationCost, (@Cost * $@graveyard_cost); set @NextLocationMap$, "026-1"; set @NextLocationX, 49; set @NextLocationY, 45; goto L_TravelChecks; L_TravelMagicHouse: set @NextLocationBit, $@magic_house_bit; set @NextLocationCost, (@Cost * $@magic_house_cost); set @NextLocationMap$, "013-1"; set @NextLocationX, 120; set @NextLocationY, 93; goto L_TravelChecks; L_TravelTerranite: set @NextLocationBit, $@terranite_cave_bit; set @NextLocationCost, (@Cost * $@terranite_cave_cost); set @NextLocationMap$, "012-3"; set @NextLocationX, 445; set @NextLocationY, 65; goto L_TravelChecks; L_TravelTulimshar: set @NextLocationBit, $@tulimshar_bit; set @NextLocationCost, (@Cost * $@tulimshar_cost); set @NextLocationMap$, "002-1"; set @NextLocationX, 60; set @NextLocationY, 42; goto L_TravelChecks; L_TravelBlueSage: set @NextLocationBit, $@blue_sage_bit; set @NextLocationCost, (@Cost * $@blue_sage_cost); set @NextLocationMap$, "048-2"; set @NextLocationX, 26; set @NextLocationY, 47; goto L_TravelChecks; L_TravelHurnscald: set @NextLocationBit, $@hurnscald_bit; set @NextLocationCost, (@Cost * $@hurnscald_cost); set @NextLocationMap$, "008-1"; set @NextLocationX, 79; set @NextLocationY, 84; goto L_TravelChecks; L_TravelNivalis: set @NextLocationBit, $@nivalis_bit; set @NextLocationCost, (@Cost * $@nivalis_cost); set @NextLocationMap$, "020-1"; set @NextLocationX, 53; set @NextLocationY, 122; goto L_TravelChecks; L_TravelPachua: set @NextLocationBit, $@pachua_bit; set @NextLocationCost, (@Cost * $@pachua_cost); set @NextLocationMap$, "006-1"; set @NextLocationX, 28; set @NextLocationY, 97; if(QUEST_MIRIAM_start != 0) goto L_Cheat; goto L_TravelChecks; L_Cheat: set QUEST_MIRIAM_cheat, 1; set QUEST_MIRIAM_run, gettimetick(2) - QUEST_MIRIAM_start; set QUEST_MIRIAM_start, 0; goto L_TravelChecks; L_TravelBarbarians: set @NextLocationBit, $@barbarians_bit; set @NextLocationCost, (@Cost * $@barbarians_cost); set @NextLocationMap$, "033-1"; set @NextLocationX, 66; set @NextLocationY, 33; goto L_TravelChecks; L_TravelHurnsFarms: set @NextLocationBit, $@hurns_farms_bit; set @NextLocationCost, (@Cost * $@hurns_farms_cost); set @NextLocationMap$, "055-1"; set @NextLocationX, 135; set @NextLocationY, 60; goto L_TravelChecks; L_TravelCandor: set @NextLocationBit, $@candor_bit; set @NextLocationCost, (@Cost * $@candor_cost); set @NextLocationMap$, "029-1"; set @NextLocationX, 69; set @NextLocationY, 69; goto L_TravelChecks; L_TravelNo: mes "["+@npcname$+"]"; mes "\"Perhaps you will have the courage to help us some day.\""; close2; goto L_Clearvars; L_NoMoney: mes "["+@npcname$+"]"; mes "\"I'm sorry, but you don't have enough money. Maybe next time.\""; close2; goto L_Clearvars; L_NoFound: mes "["+@npcname$+"]"; mes "\"Sorry, but you haven't visited a traveler yet at that location. You should find and talk to a traveler there so you can quickly return to that location in the future.\""; close2; goto L_Clearvars; L_AlreadyThere: mes "["+@npcname$+"]"; mes "\"Uh... You're already here. Are you sure you know where you are going?\""; close2; goto L_Clearvars; L_Clearvars: set @npcname$, ""; set @Cost, 0; set @NextLocationBit, 0; set @NextLocationCost, 0; set @NextLocationMap$, ""; set @NextLocationX, 0; set @NextLocationY, 0; return; }