// Easter 2012 // Storyline conceived by mainly by prsm with suggestions from TheKandiman // Scripting by mostly by alastrim // Bug fixing and testing by Jenalya // Variable QUEST_Easter12 values: // 1 - Player agree to help uncle bunny (to get pearls, petals and orange cupcakes). (unclebunny.txt) // 2 - Player gave the items to uncle bunny. Now he needs to look for Frozenbeard. (unclebunny.txt) // 3 - Player found Frozenbeard and got information from him after giving him a black pearl. Now he needs to look for George. (frozenbeard.txt) // 4 - Player found George and got information from him about a possible location for the Easter bunny. (george.txt) // 5 - Player found the place where the Easter bunny was locked up. (#kidnapperdoor/doors.txt) // 6 - Player talked to Easter bunny and received the pan hat as a reward. The bunny told the chef wants to talk to you. (easterbunny.txt) // 7 - Player agreed to lend his pan hat to the chef. // 8 - Player received a jar of pickled beets from the chef, but the hat is ruined. // 9 - The chef offers the player a new hat after he tries to leave the room. (#chefproposition/doors.txt) // 10 - Player picks one of the options offered by the chef. (keep the pickled beets or change it for a chef hat) // 10 - OR Player got the pickled beets and the pan hat wasn't ruined during the process. -|script|#easter2012config|-1,{ OnInit: set $@easter2012_start_day, 23; set $@easter2012_reward_start_day, 8; set $@easter2012_reward_end_day, 22; set $@easter2012_year, 2012; set $@easter2012_pearl_amount, 3; set $@easter2012_orangecupcake_amount, 20; set $@easter2012_pinkpetal_amount, 5; }