// Evol script // Year: 2022 // //////////////////////////////////////////////// // Red Corsair Day 002-1,0,0,0|script|#CRC2023|32767 { end; OnFirst: if (strcharinfo(0) != "Blanc" && GM < G_SYSOP) end; wgm "==> Flagship spawned by "+strcharinfo(0); monster "002-1", 29, 61, "", MontBlanc, 1, "#CRC2022::OnExplode"; areatimer 0, "002-1", 20, 20, 100, 120, 10, "#CRC2023::OnMusic"; initnpctimer; end; OnThird: if (strcharinfo(0) != "Blanc" && GM < G_SYSOP) end; gmlog strcharinfo(0)+" : @spawn CRCMonsters 25"; //set $@CRC22Mc, mobcount("002-1", "#CRC2022::OnDie")+1; set $@CRC22Mc, 0; set $@CRC22Gl, 25; set $@CRC22M$, "002-1"; set $@CRC22Xm, 52; set $@CRC22Ym, 100; if ($@CRC22Mc >= $@CRC22Gl) end; callsub S_Spawn; end; // Use @music instead, but this is to help you OnMusic: music "Dramatic.ogg"; end; // Main ship cannon (range = infinity) OnBoom: misceffect 30, strcharinfo(0); heal -(rand(BaseLevel*2)), 0; end; // Extra wave control system [0] S_Spawn: set $@CRC_IDX, rand(getarraysize($@crc_mobs)); areamonster $@CRC22M$, 20, 20, $@CRC22Xm, $@CRC22Ym, "", $@crc_mobs[$@CRC_IDX], 1, "#CRC2022::OnDie"; set $@CRC22Mc, $@CRC22Mc + 1; if($@CRC22Mc < $@CRC22Gl) goto S_Spawn; return; OnTimer5000: areatimer 0, "002-1", 20, 20, 500, 500, 100, "#CRC2023::OnBoom"; initnpctimer; end; OnDie: end; OnExplode: wgm "==> Flagship sank by "+strcharinfo(0); stopnpctimer; mapannounce "002-1", "Mont Blanc : Captain! Fall back!! They have damaged the outer hull!", 0; end; OnInit: setarray $@crc_mobs, Thug, Swashbuckler, Grenadier, Thug, Swashbuckler, Grenadier, VoidSoldier, Bandit, Thug, Swashbuckler, Grenadier, Thug, Swashbuckler; // Register commands registercmd "#crcflagship", strnpcinfo(0)+"::OnFirst"; registercmd "#crcmobs", strnpcinfo(0)+"::OnThird"; registercmd "#crcdie", strnpcinfo(0)+"::OnExplode"; end; }