//----------------------------------------------------------------------------- // Forest // $@illia_progress = 1 // // Level progress: // 0: Did not start the task yet // 1: Players are searching for the rock. // 2: Players found the rock // 3: Players unlocked the door //----------------------------------------------------------------------------- 051-1,64,46,0|script|Strange Stone|400 { set @step, 1; if ($@illia_progress < @step) goto L_ShouldNotBeHere; if (isin("051-1", 65,45, 67,48) == 0) end; if (strcharinfo(0) != $@ILLIA_HERO$) goto L_HandleHelper; if ($@illia_level_1_progress == 0) goto L_GiveTask; if ($@illia_level_1_progress == 1) goto L_TaskNotComplete; if ($@illia_level_1_progress == 2) goto L_TaskComplete; if ($@illia_level_1_progress == 3) goto L_NothingElseToDo; end; L_ShouldNotBeHere: set Hp, 1; warp getsavepoint(0), getsavepoint(1), getsavepoint(2); end; L_HandleHelper: mes "This stuff sounds complicated."; mes "I should ask " + $@ILLIA_HERO$ + " what to do."; close; L_NothingElseToDo: mes "The door is opened... What am I waiting for?"; close; L_GiveTask: mes "You look at the rocks with attention."; mes "You are smart enough to notice that there seems to be a missing rock that could activate a mechanism."; next; menu "This rock must not be far... Let's look around.", L_Foo; L_Foo: set $@illia_level_1_progress, 1; set $@illia_level_1_num_deaths, 0; close; L_TaskNotComplete: mes "It's not working. I have to find the rock."; mes "With all the slimes around here, maybe one absorbed it."; close; L_TaskComplete: set $@illia_level_1_progress, 3; set $@illia_progress, 2; callfunc "UpdateIlliaProgress"; set $@illia_max_time, $@illia_max_time + 360; mes "You insert the rock in the mechanism, then hear an unlock noise. The rocks move by themselves in a rumbling noise, making an opening in the wall."; close; } // Warp from the forest, to the cave 051-1,66,44,0|script|#ToCave|32767,1,1 { set @step, 1; if ($@illia_progress < @step) goto L_ShouldNotBeHere; if ($@illia_level_1_progress < 2) goto L_Blocked; if ($@illia_level_1_progress == 2 && strcharinfo(0) == $@ILLIA_HERO$) goto L_SeeStone; if ($@illia_level_1_progress == 3) goto L_Warp; end; L_ShouldNotBeHere: set Hp, 1; warp getsavepoint(0), getsavepoint(1), getsavepoint(2); end; L_Blocked: message strcharinfo(0), "There should be a way to open this... but not with my bare hands."; end; L_SeeStone: message strcharinfo(0), "I should take a look at the stone."; end; L_Warp: warp "051-3", 24, 60; end; }